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Illustration of Bob Moran: Rittertum

Bob Moran: Rittertum

Overview

Adventure novel protagonist Bob Morane, an agent of the Time Patrol, is transported back in time to a thirteenth century castle. His objective: to save the Holy Shroud - the cloth that collected the body of Christ on its descent from the Cross - from being captured by his arch-nemesis, the Yellow Shadow, who seeks to become pope and pervert the course of history. The game plays similarly to Iznogoud, Sidewalk, and Bob Morane: Jungle 1. Action takes place on a tiny portion of the screen; exploring a series of static rooms that interconnect in multiple directions, Bob battles a bastion of besiegers - castle guards, mysterious shrouded dudes, and (except for the Amstrad CPC version) humongous, hairy bears. Yes, the Yellow Shadow is not above manipulating omnivorous mammals towards his nefarious ends. Luckily, Bob can search for hidden items and secret passages to further his aims, and should he perish in action, a giant temporal bubble is ready to encase him and bring him back to the starting point.

Platform
Commodore 64
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - 3D

Bob Moran: Rittertum - Box - 3D (null) - 928x1470
928 x 1470

Box - Front

Bob Moran: Rittertum - Box - Front (Germany) - 260x367
Germany -  260 x 367

Clear Logo

Bob Moran: Rittertum - Clear Logo (null) - 1300x138
1300 x 138

Screenshot - Game Title

Bob Moran: Rittertum - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Bob Moran: Rittertum - Screenshot - Gameplay (null) - 320x200
320 x 200