Overview
Reinterpreting the events in Metroid Prime's “Sunchamber”, Defend Your
Flaahgra tells the tragic tale of a mutant flower's fight for survival in
its own home. Using simple mouse controls, you must wield a diverse array
of attacks and upgrades to resist the incoming legions of creatures and
unleash the true power of the mighty Flaahgra!
Boasting a colorful custom-made soundtrack over 7 minutes in length, this
fangame is rooted in the long-forgotten Metroid Prime 2D community (aka
Team SCU) as the first official demo released since 2008, and it is also
the first public showcase of the NetMission game engine, a private general-
purpose software project being developed by Troid92.
For maximum enjoyment, be sure to use headphones and play past the first
minute or so. For more background, see the “More Background” section below.
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More Background:
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Once upon a time, a 16-year-old Kellan Stover wondered what would happen if
Metroid Prime (2002) by Nintendo & Retro Studios had been designed not as a
first-person adventure, but rather in the style of the classic 2-D Metroid
games. With the help of the newly formed Samus.Co.Uk community, he and many
others rose up to build this immense fan interpretation starting in late
2004.
Known as Team SCU, these volunteers generated new pixel artwork and music
tracks at a thrilling pace for years, drawing press attention and spawning
a separate community just for fans. Each lead programmer wrote brief demos
for all to enjoy, before eventually stepping down and heading out.
Gradually the energy shrivelled away, and SCU was ultimately taken down in
2007. Most of the art was lost, few team members remained, and the last
official demo was released incomplete in early 2008.
Thousands of the lost resources have been recovered over time, but the
talent, hard work, and excitement from that era lie dormant and forgotten.
Those who contributed have grown into their real lives and gone separate
ways, leaving Metroid Prime 2-D in the dust of past memories. Will these
old works be shared with the world someday? There are still some who wish
to step up to this challenge, to one day construct the full game no matter
how long it takes...
On a completely unrelated note, the purpose of this tech demo is to show
what is possible with a 2-D model animation system, in the context of a
simple mini-game.