3.3

Cybernoid II: The Revenge

Release Date calendar
April 1, 1989
Platform joystick
Commodore Amiga
Game Type type
Released
Max Players players
1
Overview

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

Alternate Names

No information available

Cooperative

No

ESRB

Not Rated

Genres
Shooter
Developers
Hewson Consultants
Publishers
Hewson Consultants
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