Years later, Zanthia, a young female alchemist and wizard encountered in the first game, discovers that the kingdom of Kyrandia is in great danger, disappearing piece by piece. The Mystics hold a meeting, and The Hand (a giant glove serving as an assistant to Marko, one of the Mystics) formulates a plan, which requires a magic anchor stone from the center of the world. He chooses Zanthia to be the one who shall recover the stone. As it turns out, however, the quest for the anchor stone is a snipe hunt, used by The Hand to distract Zanthia and the other Mystics while it enacts its evil deeds. The Hand, supposedly a fragment of a long-deceased gigantic evil sorcerer, is the games true villain, and Zanthia must defeat him by the end. This game was characterized by far more whimsical humor than its predecessor.
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