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Illustration of Never Mind

Never Mind

Overview

The game is played in a 3D isometric environment. Each isometric square represents a tile. At the beginning of each level, a picture made up of sixteen tiles will be displayed to the player. The computer will then rearrange the tiles which make up the picture, and distribute some in other areas of the level. The player's task is to restore the picture to the way it looked at the beginning of the level.[1] This is achieved by walking around the isometric world, picking up tiles, and placing them in the correct place. Throughout a level, warps must be found which allow the player to change from walking on the floor to walking on the walls. Each level has a time limit. If the time runs out, the player loses. When the picture is complete, the player progresses to the next level.

From level two onwards, chess pieces patrol the level. The chess pieces may move correctly placed tiles to somewhere else on the level, or block the player's path. In addition, later levels contain several pictures, and several screens.

Developers
M.C. Lothlorien
Publishers
Psyclapse
Platform
MS-DOS
Genre
Puzzle
Alternate Names
No information available

Media

Box - 3D

Never Mind - Box - 3D - 850x1244
850 x 1244

Box - Back

Never Mind - Box - Back - 615x765
United Kingdom -  615 x 765

Box - Front

Never Mind - Box - Front - 616x754
United Kingdom -  616 x 754

Clear Logo

Never Mind - Clear Logo - 400x165
400 x 165

Disc

Never Mind - Disc - 800x800
United Kingdom -  800 x 800

Screenshot - Game Title

Never Mind - Screenshot - Game Title - 640x400
640 x 400

Screenshot - Gameplay

Never Mind - Screenshot - Gameplay - 640x400
640 x 400