LaunchBox Logo Back to Home Page
Illustration of Crystallus

Crystallus

Overview

You are trapped in a huge complex maze made up of 36 interconnecting cubicles. Each cubicle in the maze contains shimmering crystals that emit audible tones when gathered. These tones are then absorbed into the walls of the structure. When all the tones have sounded, the structure will echo the melody of tones, causing a secret passage to open. The passage will be visible in an outer wall at the top or bottom of the maze. As you leave the maze, you will enter the courtyard which is surrounded by a brick wall. Somewhere in this wall will be an opening, your final hurdle to escape from Crystallus.

This game is different from most in that there is no scoring involved. You merely must finish your task to escape.

from the maze that bars your freedom.Ahoy! 1987/09 (Issue #45).

Developers
Bob Blackmer
Platform
Commodore 64
Genre
Action
Alternate Names
  • Maze Escape
Wikipedia
No information available
Video
No information available

Media

Box - Front

Crystallus - Box - Front (North America) - 586x806
North America -  586 x 806

Screenshot - Gameplay

Crystallus - Screenshot - Gameplay (null) - 320x200
320 x 200