Merlin the magician has been absent-minded - and he's ended up searching the dank passageways of King Arthur's Camelot castle for his magical powers! To reactivate his stock of skills, Merlin must collect the magic stars that lie in Camelot's passages and rooms. He can collect them by merely walking into them, but the positions of some are sure to test his agility, speed and ingenuity. And Camelot is an ancient, strange and mysterious place. Bats, small ghosts and bewitched sweeping brooms occupy dark rooms, just waiting for Merlin to walk in...
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