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Illustration of Resident Evil 2

Resident Evil 2

Overview

The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.

Genre
Horror
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - 3D

Resident Evil 2 - Box - 3D (North America) - 456x528
North America -  456 x 528

Box - Back

Resident Evil 2 - Box - Back (North America) - 788x710
North America -  788 x 710

Box - Front

Resident Evil 2 - Box - Front (North America) - 372x360
North America -  372 x 360

Cart - Front

Resident Evil 2 - Cart - Front (null) - 1459x835
1459 x 835

Clear Logo

Resident Evil 2 - Clear Logo (null) - 3272x1852
3272 x 1852
Resident Evil 2 - Clear Logo (null) - 400x225
400 x 225

Fanart - Background

Resident Evil 2 - Fanart - Background (null) - 1920x1080
1920 x 1080
Resident Evil 2 - Fanart - Background (null) - 1366x768
1366 x 768
Resident Evil 2 - Fanart - Background (null) - 1366x768
1366 x 768

Fanart - Box - Front

Resident Evil 2 - Fanart - Box - Front (North America) - 1000x891
North America -  1000 x 891

Screenshot - Game Title

Resident Evil 2 - Screenshot - Game Title (null) - 240x160
240 x 160

Screenshot - Gameplay

Resident Evil 2 - Screenshot - Gameplay (null) - 240x160
240 x 160
Resident Evil 2 - Screenshot - Gameplay (null) - 240x160
240 x 160