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Diamond Mine

Overview

The goal of Diamond Mine is to collect as many diamonds as possible from 20 underground shafts. Each is presented as a single screen with corridors and alleyways. Monsters are released at intervals from a Pacman-style hub, these can be shot. The mines are covered in dust initially; until you have walked through an area, a bullet can't be fired through it. Contact with a monster loses all your gems, so the best strategy is to shoot them out first - as most diamonds are down corridors, this can be planned for. You can start from one of 5 different screens.

Developers
IDSI
Publishers
Roklan
Platform
Commodore 64
Genre
Action
Alternate Names
No information available
Wikipedia
No information available

Media

Box - 3D

Diamond Mine - Box - 3D (North America) - 464x735
North America -  464 x 735

Box - Front

Diamond Mine - Box - Front (North America) - 406x563
North America -  406 x 563

Box - Front - Reconstructed

Diamond Mine - Box - Front - Reconstructed (North America) - 1150x1588
North America -  1150 x 1588

Cart - Back

Diamond Mine - Cart - Back (North America) - 517x583
North America -  517 x 583

Cart - Front

Diamond Mine - Cart - Front (North America) - 250x304
North America -  250 x 304
Diamond Mine - Cart - Front (North America) - 602x673
North America -  602 x 673

Clear Logo

Diamond Mine - Clear Logo (null) - 2400x1061
2400 x 1061

Screenshot - Gameplay

Diamond Mine - Screenshot - Gameplay (null) - 320x200
320 x 200