Medieval Madness

Medieval Madness

The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. One of the game's primary objectives is to "destroy" six castles by hitting the castle's entryway with the pinball. A specific...

Mark for Deletion
Name Medieval Madness
Add Alternate Name
New Name
Region
Platform Pinball
Release Date 1997
Game Type Released
ESRB Not Rated
Developers Williams Electronic Games, Inc. (WMS, 1985-2000)
Publishers Williams Electronics
Genres
Max Players
Cooperative No
Rating

Community Rating: 4.79
Total Votes: 12
Wikipedia https://en.wikipedia.org/wiki/Medieval_Madness
Video Link
Overview
The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. One of the game's primary objectives is to "destroy" six castles by hitting the castle's entryway with the pinball. A specific number of hits will lower the drawbridge, exposing the portcullis; additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. Medieval Madness also features two Trolls, animated targets that are normally concealed below the playfield, but can pop up during certain gameplay modes. Other objectives can be scored by shooting the left and right ramps, the left and right orbits, and the catapult ramp in the lower left corner of the playfield. The game's ramps introduced a patented feature that would prevent a failed ramp shot from draining straight down the middle between the flippers.
Scroll to Top