Mirrorsoft Ltd.

Action Reflex

Action Reflex

Sinclair ZX Spectrum - Released - 1986

Action Reflex involves steering a bouncy ball through 75 screens of hazards. These include lakes, drains, daggers, and a network of pipes which can send you back several screens. You play against a time limit, and contact with one of these hazards deducts time from your limited amount (there are no 'lives' to worry about), and puts you back at the start of the screen. Movement is controlled by moving left and right at increasing speed, and using the fire button to jump vertically. Once the all is aerial, it can be vaulted over hazards through careful steering - the faster the ball is...

Andy Capp

Andy Capp

Sinclair ZX Spectrum - Released - 1988

It's Monday morning and you're in a flat spin. Flo's demanding your dole cheque. She'll be off to her mother's if she doesn't get it soon. And who'll do the washing-up then? You'll need every ounce of your northern wile and charm to raise the cash to survive, one way or another. Maybe you can extract a quid or two from your friends? Or try your luck on the horses? But whatever you do, steer clear of the rent man and the local copper - they're both after you with a vengeance! Watch your favourite cartoon characters come alive as you duck and dive, dodge and weave you way through a week in...

Andy Capp

Andy Capp

Commodore 64 - Released - December 4, 1987

In this game you play the role of Andy Capp, the hard drinking northern layabout from the comic strip in the British newspaper The Mirror. If he doesn't give his new unemployment benefit to his wife, she will leave him - unfortunately he already spent it. So the goal of the game is to gather enough money. There are various ways to achieve this, e.g. pumping other people for money or betting. He also needs to keep his alcometer as full as possible while avoid being arrested for fighting various characters including your own wife. Andy can stop people in the street by blowing a kiss at them....

Austerlitz

Austerlitz

Commodore Amiga - Released - 1989

Third entry in a row of historic wargames focusing on the Napoleonic era (the first two were Waterloo and Borodino). This time the player can re-fight the decisive battle of Austerlitz, which took place on Dec 2, 1805. You may either play as Emperor Napoleon or Czar Alexander. It is also possible to play a two player game, or to take neither side (watching the computer playing both sides). Compared to the first two entries in the series the games' presentation and interface didn't change. You are observing the battle area through a 3-D perspective, while issuing commands by typing in...

Austerlitz

MS-DOS - Released - 1989

Third entry in a row of historic wargames focusing on the Napoleonic era (the first two were Waterloo and Borodino). This time the player can re-fight the decisive battle of Austerlitz, which took place on Dec 2, 1805. You may either play as Emperor Napoleon or Czar Alexander. It is also possible to play a two player game, or to take neither side (watching the computer playing both sides). Compared to the first two entries in the series the games' presentation and interface didn't change. You are observing the battle area through a 3-D perspective, while issuing commands by typing in...

Austerlitz

Austerlitz

Atari ST - Released - 1989

Third entry in a row of historic wargames focusing on the Napoleonic era (the first two were Waterloo and Borodino). This time the player can re-fight the decisive battle of Austerlitz, which took place on Dec 2, 1805. You may either play as Emperor Napoleon or Czar Alexander. It is also possible to play a two player game, or to take neither side (watching the computer playing both sides). Compared to the first two entries in the series the games' presentation and interface didn't change. You are observing the battle area through a 3-D perspective, while issuing commands by typing in...

Battle Master

Battle Master

MS-DOS - Released - 1991

An early squad based combat strategy game set in a medieval style fantasy world. The player decides which race they want to play (Human, Orc, Dwarf or Elf) each with their own strengths and weaknesses. It is then a matter of clearing out areas of opponents and finding items to enhance your character's and companions abilities. There are many traps to avoid and death is a constant in what most people would find a very tough game. The nearest game to compare it to would be Rage of Mages, though that has more of an RPG/RTT (real-time tactics) focus as opposed to "squad action", but it...

Battle Master

Battle Master

Commodore Amiga - Released - 1990

An early squad based combat strategy game set in a medieval style fantasy world. The player decides which race they want to play (Human, Orc, Dwarf or Elf) each with their own strengths and weaknesses. It is then a matter of clearing out areas of opponents and finding items to enhance your character's and companions abilities. There are many traps to avoid and death is a constant in what most people would find a very tough game. The nearest game to compare it to would be Rage of Mages, though that has more of an RPG/RTT (real-time tactics) focus as opposed to "squad action", but it...

Bermuda Project

Bermuda Project

Commodore Amiga - Released - 1988

Mirrorsoft's Amiga adventure sets the scene among sun-drenched islands to the north of the Caribbean. The sort of place you might expect to find cricket, good fishing and friendly people. It is also the location of one of the most mysterious puzzles of modern times - the Bermuda Triangle, an area of nearly three quarters of a million square miles between Florida. Bermuda and the Virgin Islands. In the Bermuda Project you play the part of Bill Benson, a top reporter for the New York Star and Herald on three months special leave to investigate a spate of disappearances within the infamous...

Biggles

Biggles

Sinclair ZX Spectrum - Released - 1986

Biggles is a two-game program following the adventures of the famous World War I hero created by W.E.Johns. But there's a difference - our hero now has a time twin living in the 1980's, and there's a mysterious link between their lives. The first game TIMEWARP, is in three parts. You (Biggles) must locate the deadly new German weapon and photograph it, find it's test site and escape from the police in modern-day London with the secret code. The second game THE SOUND WEAPON finds you at the controls of a police helicopter - on the Western Front in 1917! You must make strategic use of you...

Biggles

Biggles

Commodore 64 - Released - 1986

WE Johns’ tales of a brave World War 1 pilot were updated for a 1980s feature film, with a plot involving Jim, Biggles’ brother who lives in that era. Jim travels back through time to warn Biggles of a spectacular weapon the Germans have created, with the intention of changing history – for the worse. The game is split into two separate games, and the first of these is itself split into three sub-games. The first of these is a side-view flight game, in which you must shoot down and dodge Fokkers who come at you from the right of the screen in your rickety plane, with a machine gun and bombs on...

Bismarck

Bismarck

Commodore Amiga - Released - 1988

May 1941, operation Rheinübung. German battleship Bismarck is attempting to elude the Allied fleet in order to escape from the North Atlantic and be able to conduct shipping raids against Allied supply convoys. The player can take command of either the British or German side. You can conduct air searches on the map, read weather forecast, move your ships, fire their deck guns and torpedoes, control repairs during battle. You can also fly Fairey Swordfish and make a torpedo run. Germans win if Bismarck safely escapes south or returns to France after sinking enemy ships.

Bismarck

Bismarck

Atari ST - Released - 1988

May 1941, operation Rheinübung. German battleship Bismarck is attempting to elude the Allied fleet in order to escape from the North Atlantic and be able to conduct shipping raids against Allied supply convoys. The player can take command of either the British or German side. You can conduct air searches on the map, read weather forecast, move your ships, fire their deck guns and torpedoes, control repairs during battle. You can also fly Fairey Swordfish and make a torpedo run. Germans win if Bismarck safely escapes south or returns to France after sinking enemy ships.

Caesar the Cat

Caesar the Cat

Commodore 64 - Released - 1983

Players control Caesar the Cat, who must stop mice from eating food in the cupboard. This can be done by coming into contact with the mice so that Caesar has them in its mouth, and then carrying them to the larder door that appears on the side of the screen when you do so. There are three types of mice, and the amount of points you get for carrying them to the larder door depends on the type caught, with the highest scoring mouse rather difficult to catch. Players can hold down the fire button to increase Caesar's speed so that they can easily catch the mice, but they must also avoid knocking...

Caesar's Travels

Caesar's Travels

Commodore 64 - Released - 1984

Caesar's Travels is a game mainly for children age three to nine, and starts off where Caesar the Cat left off. After being kicked out by Mr. McGregor, his owner, for smashing too much crockery in the kitchen pantry, in an effort to catch mice, Caesar is placed in the yard and must find another home to go to. Throughout the game, a series of choices appear and one must be selected with the function keys. The story being told varies depending on what choice the player makes. For example, the player may choose to climb the fence or jump onto the wall, or climb a mountain or walk along a path....

Catastrophe

Catastrophe

Commodore 64 - Released - 1984

Catastrophe (Catastrophes in Europe) is a single screen building game where you must carry bricks with a helicopter one at a time from a barge and place them on an island to build a hotel as high as you can. You must try to get the highest score you can over six days and each day is shown by the sun moving from east to west across the top of the screen. Every time you place a new storey then you receive a point and as you build you are competing against the computer or a second player who are building at the same time. As each day progresses there are a couple of natural disasters that occur...

Conflict: Europe

Conflict: Europe

MS-DOS - Released - 1989

Essentially an update of 8-bit game Theatre Europe, your task is again to play World War 3 scenarios fighting as NATO vs the Warsaw Pact. The game uses pretty basic handling. While you can access some menus as the bottom of the screen you can see the map on the main part of the screen where each unit is indicated as small square. Your aim, of course, is to eliminate all the enemy units. Some special actions can be selected, like deploying special units, attack with chemical weapons or even nuclear ones.

Conflict: Europe

Conflict: Europe

Atari ST - Released - 1989

Essentially an update of 8-bit game Theatre Europe, your task is again to play World War 3 scenarios fighting as NATO vs the Warsaw Pact. The game uses pretty basic handling. While you can access some menus as the bottom of the screen you can see the map on the main part of the screen where each unit is indicated as small square. Your aim, of course, is to eliminate all the enemy units. Some special actions can be selected, like deploying special units, attack with chemical weapons or even nuclear ones.

Count with Oliver

Count with Oliver

Commodore 64 - Released - 1984

Contains the games "Lollipops" and "Toyshop".

Dark Castle

Dark Castle

Commodore Amiga - Released - 1987

Dark Castle is a 1986 computer game for the Macintosh published by Silicon Beach Software, later ported to various platforms, where it was published by Three-Sixty Pacific. It was designed and illustrated by Mark Pierce and programmed by Jonathan Gay. Dark Castle is a platform game where a young hero named Duncan tries to make his way to the evil Black Knight, dodging objects as well as solving occasional puzzles. The game is notable for its use of sampled sounds to great effect. A sequel titled Beyond Dark Castle was released in 1987. A second sequel, Return to Dark Castle, was announced...

Dynamite Dan

Dynamite Dan

Commodore 64 - Released - 1985

You are secret agent Dynamite Dan and you have been chosen to save the world from the evil Dr Blitzen and his assistant Donna. After landing your Zeppelin on top of his house, you must explore the house and find 8 sticks of dynamite (left behind by a previous agent) and blow up the Doctors vault to get the plans for a Mega-Ray. The house is full of baddies and obstacles to deplete your energy bar. Your energy bar also depletes slowly so food must be found to keep it topped up. Points are awarded for various objects scattered around the house. Dynamite Dan is a flick-screen platform game...

Dynamite Dan

Dynamite Dan

Amstrad CPC - Released - 1985

You are secret agent Dynamite Dan and you have been chosen to save the world from the evil Dr Blitzen and his assistant Donna. After landing your Zeppelin on top of his house, you must explore the house and find 8 sticks of dynamite (left behind by a previous agent) and blow up the Doctors vault to get the plans for a Mega-Ray. The house is full of baddies and obstacles to deplete your energy bar. Your energy bar also depletes slowly so food must be found to keep it topped up. Points are awarded for various objects scattered around the house. Dynamite Dan is a flick-screen platform game...

Dynamite Dan II

Dynamite Dan II

Sinclair ZX Spectrum - Released - 1986

Implanting subliminal messages in music seemingly worked for Judas Priest - the evil Dr. Blitzen is trying to make it work for himself, by planting messages in popular records. Blitzen has used the 8 islands of Arcanium for this task - each contains a jukebox as well as a record containing a clue to the location of the secret factory in which he produces these horrors. Dynamite Dan is back to put a stop to this, by exploring the 8 islands in turn to find the pieces of the puzzle. There are 192 screens in total - 24 on each island - all loaded with enemies on fixed attack patterns. Some move...

Falcon

Falcon

Commodore Amiga - Released - 1989

The F-16 is proving a pretty popular jet for simulations these days. That is not surprising because the F-16 is probably the best dogfighter around. It is fast, highly manoeuvrable, highly equipped, and well armed. It is also flown by some of the best pilots in the world. Which is where you come in. You will start as a 1st Lieutenant – about the same kind of level as Interceptor. You cannot crash the thing – even into mountains – and the enemy is slipped a couple of Valium to keep them docile. MiGs are soft as Andrex and SAM missile bases do not launch at you should you stray who will arm...

Falcon Mission Disk: Operation: Counterstrike

Falcon Mission Disk: Operation: Counterstrike

Atari ST - DLC - 1989

Objective: Total defeat of the enemy forces by destroying all the enemy industrial and ground assets. First came the original FALCON F-16 Fighter Simulation, with all its superb flight characteristics, full weapons complement, and impressive 3-D graphics displays. With the new mission disk, expand your FALCON world into a full campaign with all the extras. Your "ace" pilot skills are about to be put to the ultimate test. Today's target is the enemy power station, vital to their offensive. Naturally the location is deep in enemy territory and to fly there avoiding all the SAM sites, MiGs...

Falcon Operation: Counterstrike

Falcon Operation: Counterstrike

Commodore Amiga - DLC - 1989

Objective: Total defeat of the enemy forces by destroying all the enemy industrial and ground assets. First came the original FALCON F-16 Fighter Simulation, with all its superb flight characteristics, full weapons complement, and impressive 3-D graphics displays. With the new mission disk, expand your FALCON world into a full campaign with all the extras. Your "ace" pilot skills are about to be put to the ultimate test. Today's target is the enemy power station, vital to their offensive. Naturally the location is deep in enemy territory and to fly there avoiding all the SAM sites, MiGs...

Falcon Operation: Firefight

Falcon Operation: Firefight

Commodore Amiga - DLC - 1990

Falcon Operation: Firefight (in Europe released as Falcon Mission Disk Volume 2) allows the pilot to fly the updated Falcon F-16C in 12 new missions with a focus on air-to-ground operations to support allied ground forces in a war zone with a major escalation developing. Not only ground forces require support, but also the enemy is launching raids on friendly forces. Your support is required in both arenas... Updated features include the AMRAAM 120A medium range air-to-air missile, the AGM-88A anti radar missile, an improved AIM-9M short range air-to-air missile, and an updated APG-68...

Falcon: The Classic Collection

Falcon: The Classic Collection

Commodore Amiga - Released - 1991

This compilation contains the original Falcon game and both released add-ons: Falcon main game Falcon Operation: Counterstrike (Mission Disk 1) add-on Falcon Operation: Firefight (Mission Disk 2) add-on

The Final Battle

The Final Battle

Atari ST - 1990

The Final Battle is the successor to Legend of the Sword. In the last game, five heroes managed to foil the plans of the evil wizard Suzar. Now he has returned, captured the party and threw them in his dungeon. The player takes the role of one of the group, with the goal to free his comrades, explore the island and stop the threat once and for all. The main difference to the predecessor is the isometric perspective and a completely icon-driven interface. To interact with the environment, first a click on the ícon and then on the item or person in the playfield is necessary. The puzzles are...

The Final Battle

The Final Battle

MS-DOS - Released - 1991

The Final Battle is the successor to Legend of the Sword. In the last game, five heroes managed to foil the plans of the evil wizard Suzar. Now he has returned, captured the party and threw them in his dungeon. The player takes the role of one of the group, with the goal to free his comrades, explore the island and stop the threat once and for all. The main difference to the predecessor is the isometric perspective and a completely icon-driven interface. To interact with the environment, first a click on the ícon and then on the item or person in the playfield is necessary. The puzzles are...

First Steps with the Mr. Men

First Steps with the Mr. Men

Commodore 64 - Released - 1984

These educational games with the Mr. Men characters from Roger Hargreaves' children books are for kids aged four to 8 years. It features these fun games that also develop reading skills: Mr. Greedy's Ice-Cream Hunt - guide Mr. Greedy to find a giant ice cream through 5 progressively graded different stages. Mr. Silly's Hat Game - help Mr. Silly try on hats where the correctly shaped and coloured hats must be chosen through three rounds of increasingly difficult play. Mr. Forgetful's Wardrobe Game - Mr. Forgetful must open different wardrobe doors to match pairs of items such as shoes,...

Flight of the Intruder

Flight of the Intruder

Commodore Amiga - Released - 1991

Join "Tiger" Cole and "Cool Hands" Grafton as you command the US Naval Aviators over Vietnam. Take on MiGs, AAA, and SAM, and the unforgiving nature of carrier aviation. Configure each plane's loadout for your mission, plan your mission package, then fly your missions. Command multiple sections of planes and switch among them at will. When you're done, you can even try your hand at LANDING on an aircraft carrier.

Flight of the Intruder

Flight of the Intruder

Atari ST - Released - 1991

Join "Tiger" Cole and "Cool Hands" Grafton as you command the US Naval Aviators over Vietnam. Take on MiGs, AAA, and SAM, and the unforgiving nature of carrier aviation. Configure each plane's loadout for your mission, plan your mission package, then fly your missions. Command multiple sections of planes and switch among them at will. When you're done, you can even try your hand at LANDING on an aircraft carrier.

The Games Creator

The Games Creator

Commodore 64 - Released - 1984

THE GAMES CREATOR The Games Creator is designed to allow you to easily make your own games. No special knowledge of machine code or programming experience is necessary. Whilst writing many computer games we developed various 'editors' to help speed up the games writing process. A compilation of these editors in 'user friendly' format makes the basis for the idea of the Games Creator. When using the Games Creator you will quickly become familiar with many of the advanced facilities of the Commodore 64. The program has been ingeniously constructed to be truly user friendly whilst containing very...

Harrier Combat Simulator

Harrier Combat Simulator

Commodore Amiga - Released - 1988

Take control of a Harrier jet in this early flight sim. Includes many realistic options such as V/STOLs, VIFF, heat-seeking missiles, friend-or-foe radar, and Mach 1+ speeds. Pilot a Harrier over Grenada in '84, avoiding SAMs, enemy planes, and battalions of tanks.

Here & There with the Mr. Men

Here & There with the Mr. Men

Commodore 64 - Released - 1985

These educational games with the Mr. Men characters from Roger Hargreaves' children books are for kids aged four to 8 years. It features these fun games that also teach the principles of directions: Mr. Tickle's Jigsaw Puzzle - Build up Mr. Tickle from four pieces inside the square of the box. Mr. Tickle and Mr Grumpy - Similar to the first game, but this time Mr. Grumpy is on the inside and Mr. Tickle is outside trying to tickle him. Mr Lazy - Guide the worm to the red apple and drop it into the mouth of Mr. Lazy who lies under the apple tree. Mr. Men...

Hi Bouncer!

Hi Bouncer!

Commodore 64 - Released - 1984

In this action game with the Mr. Men characters from Roger Hargreaves' children's books you control the cartwheeling Mr. Bounce who has to help out various Mr. Men characters in distress. There are four main screens, each of which has eight versions which increase in difficulty; Screen 1: Mr. Tall can't reach down to pick up his scarf and then his gloves, so Mr. Bounce needs to retrieve them and return them to Mr. Tall. In the later levels, Mr. Bounce has to dodge falling fruit. Screen 2: Mr. Lazy is too lazy to finish his house so Mr. Bounce needs to help him, while avoiding the puddle, by...

Icon Jon

Icon Jon

Amstrad CPC - Released - 1986

Icon Jon is a game with a unique premise: the player controls Icon Jon who is a programme inside an CPC computer. Unfortunately it is going to shut off soon, which means Icon Jon will be purged from the active RAM. So he needs to escape! So Icon Jon travels through the various non-scrolling screens in side-view and solves puzzles, e.g. collecting and using items or working on terminals. The game is completely icon-driven; for every action the player needs to choose one of the ten icons. After that another windows opens in which the action is further specified. Another important part is...

It Came From The Desert

It Came From The Desert

Commodore Amiga - 1989

It Came From the Desert is an action-adventure game that derives its inspiration from the many cult-horror B-Movies of the 50's and 60's, the 1954 film Them in particular. The player plays the part of Dr. Greg Bradley, a geologist and the newest resident in town. Eager to satisfy his scientific mind, Bradley sets out to examine the crash-site of a mysterious meteor, but what he finds is not at all what he had been looking for. The game takes place all over Lizard Breath, and there are several different types of action / interaction. The adventure part of the game is very linear, guiding the...

It Came from the Desert II

It Came from the Desert II

Commodore Amiga - DLC - 1990

Antheads: It Came from the Desert II is an add-on for It Came From the Desert. The story takes place five years after the original game. You are Brick Nash, who has stolen plutonium and prevented nuclear tests in the desert, so the people are mad at you because they didn't get any money but some are friendly like Biff and Dusty. The police are after you and people in Lizard Breath are turning into antheads. The gameplay remains unchanged from the base game.

J.R.R. Tolkien's Riders of Rohan

J.R.R. Tolkien's Riders of Rohan

MS-DOS - Released - 1991

Another J.R.R. Tolkien based game, but specifically focused on the Two Towers story, starting right before the siege of Helm's Keep: the battle between the defending forces of Rohan and the attacking legions of the evil wizard Saruman. The game introduces a similiar style of play as War in Middle Earth, that is a macro-world map point of view which operates battles and movement of mass armies, and there's a micro point of view, a more 'action' approach where the original characters of the Fellowship can battle enemies at a smaller scale: Shoot orcs from a ranged distance, fight them melee in...

Look Sharp!

Look Sharp!

Commodore 64 - Released - 1984

A multi-genre package that contains both "Old MacDonald's Farm" and "SORT - Space Observer Recruitment Test" games. The "Old MacDonald's Farm" game consists of 3 sections: Memory, Observation and Reflections. In Memory a friendly farmer will show you a puzzle consisting of 4 animals from his farm with information for each, after a few seconds the labels will disappear and you will have to put them back in their proper place. In Observation you will be presented by MacDonald with 3 apparently identical sequences but only 2 are identical. Spot the difference. In Reflections you...

Mean Streak

Mean Streak

Sinclair ZX Spectrum - Released - 1987

In the future, most people travel using Matter Transporters, but to Rebels this is dull. They have taken the abandoned orbital road and turned it into the Battletrack. You take your Mean Streak motorcycle and set out to dart through this dangerous Mad Max style world, with the aim of getting though these tough isometrically-viewed roads. You are armed, but so are the Outcasts you must face. Hazards include walls, gaps in the road and oil slicks. A scanner at the bottom of the screen gives some advanced warning. You can pick up improved weaponry, extra fuel, and boxes of oil, which you can...

Mean Streak

Mean Streak

Commodore 64 - Released - 1987

In the future, most people travel using Matter Transporters, but to Rebels this is dull. They have taken the abandoned orbital road and turned it into the Battletrack. You take your Mean Streak motorcycle and set out to dart through this dangerous Mad Max style world, with the aim of getting though these tough isometrically-viewed roads. You are armed, but so are the Outcasts you must face.

Moon Strike

Moon Strike

Sinclair ZX Spectrum - Released - 1987

Moonstrike is a vertically scrolling-down sci-fi shoot 'em up game, taking place on the Moon. The player is in control of a spaceship capable of breaching the lunar defences, with the ultimate mission to destroy the super weapon. The spaceship is equipped with two different types of fire-power for aerial and terrestrial engagement - blasters and mines. Both weapons are triggered by the same key, but bombardment becomes active only when the spaceship's target is moving directly above a lunar base. There are many upgrades for the fire-power of the spaceship which can be acquired when...

Quick Thinking!

Quick Thinking!

Commodore 64 - Released - 1983

Educational, but the wrong answer robot verges on terrifying. Two games in one!

Raid 2000

Raid 2000

Commodore 64 - Released - 1987

The Xanthidian have invaded the Earth and slowly they are spreading over countries and cities and taking control. You have been tasked to destroy the invaders in four Raider Crafts from a base in the South Pacific. You must look at a map of the world with purple areas under alien control and green areas still under human control. You move a Raider Craft over an invaded part and it will tell you if an Alien Reactor Plant is active. When you have selected an area the game turns into a top down shooter which scrolls in various directions when you move your ship and the speed is controlled by...

Sai Combat

Sai Combat

Sinclair ZX Spectrum - Released - 1986

Sai Karate is an ancient oriental martial art in which the Sai weapon is used to deliver blows and block an opposing fighter's moves, as well as the more familiar karate kicks and blows. It also exists as a form of Japanese aerobics called Sai Kata, involving increasingly intricate moves with the Sai and practised as a solo art. Sai Karate originated in Okinawa many centuries ago, spreading gradually throughout the Japanese islands.

Sinbad and the Throne of the Falcon

Sinbad and the Throne of the Falcon

Atari ST - Released - 1988

Take to the high seas as Sinbad the sailor. You have been asked for help by the Princess to defeat the Black Prince and his minions from hell. You will fight pirates and genies, find romance and heartbreak, comedy and tragedy. Sinbad and the Throne of the Falcon is a more action-oriented game than most other Cinemaware releases, though it still contains strategy portions in which the player has to tactically move troops around to secure victory. The game features many arcade and fighting sequences, as well as limited decision-making moments.

Sorcerer Lord

Sorcerer Lord

Commodore Amiga - Released - 1989

Sorcerer Lord is a medieval fantasy game of tactical warfare. The evil Shadowlord's army is threatening to overrun the peaceful country of Galanor. The alliance of races in Galanor isn't very fond of suppression, slavery or extinction, so they are preparing for war -- it's your job to coordinate the Galanorian defense. Movement and combat are turn-based. You and the Shadowlord alternately recruit new troops, move armies on a 2D hex-map of the land and try to conquer the enemies garrisons. The outcome of fights is shown as plain text only. Although the gameplay is quite simple, there are...

Speedball 2: Brutal Deluxe

Speedball 2: Brutal Deluxe

MS-DOS - Released - 1991

Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses. You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve...

Spitfire 40

Spitfire 40

Commodore 64 - Released - 1986

You are a Spitfire pilot and you have been tasked to fly your plane across the English Channel and destroy any flying bombs on the ground and any enemy planes in the area. You also have to defend your base in England by shooting any flying bombs flying in the air towards your base. All this has to be done before your fuel runs out and you crash. You have six Spitfires to use but you can lose some if they are destroyed at your base. The game is a horizontal scrolling shoot-em-up with the screen scrolling left to right or right to left if you turn your plane. The game also scrolls upwards and...

Spitfire 40

Spitfire 40

Atari ST - Released - 1988

This flight simulation sets you as a young Spitfire pilot in 1940, when World War 2 is hotting up in the skies over the south of England. The program is viewed from within the cockpit, with the instrument panel viewed by pressing Space. The pilot will have to co-ordinate landing gear, brakes and ruddering, and use a map to navigate and find targets. Loops, rolls and split-S moves are all incorporated in the simulation logic. The game can generate random combat situations — for example, 6 enemies 10 miles away, 1500 feet into the air. Once you have established a strong flight record you can...

Spitfire '40

Spitfire '40

Sinclair ZX Spectrum - Released - 1985

This flight simulation sets you as a young Spitfire pilot in 1940, when World War 2 is hotting up in the skies over the south of England. The program is viewed from within the cockpit, with the instrument panel viewed by pressing Space. The pilot will have to co-ordinate landing gear, brakes and ruddering, and use a map to navigate and find targets. Loops, rolls and split-S moves are all incorporated in the simulation logic. The game can generate random combat situations — for example, 6 enemies 10 miles away, 1500 feet into the air. Once you have established a strong flight record you can...

Spitfire '40

Spitfire '40

Microsoft MSX - Released - 1986

This flight simulation sets you as a young Spitfire pilot in 1940, when World War 2 is hotting up in the skies over the south of England. The program is viewed from within the cockpit, with the instrument panel viewed by pressing Space. The pilot will have to co-ordinate landing gear, brakes and ruddering, and use a map to navigate and find targets. Loops, rolls and split-S moves are all incorporated in the simulation logic. The game can generate random combat situations — for example, 6 enemies 10 miles away, 1500 feet into the air. Once you have established a strong flight record you can...

Strike Force Harrier

Strike Force Harrier

Microsoft MSX - Released - 1986

Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator. Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system....

Strike Force Harrier

Strike Force Harrier

Atari ST - Released - 1988

Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator. Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system....

Strike Force Harrier

Strike Force Harrier

Sinclair ZX Spectrum - Released - 1986

Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator. Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system....

Strike Force Harrier

Strike Force Harrier

Commodore 64 - Released - 1986

Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator. Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system....

Teenage Mutant Hero Turtles [Mirrorsoft]

Teenage Mutant Hero Turtles [Mirrorsoft]

Commodore Amiga - Released - 1990

Teenage Mutant Hero Turtles, originally released as Fierce Turtle Ninja Legend in Japan and later as Teenage Mutant Hero Turtles in Europe, is a 1989 platform game for the Famicom/NES. The game was released in Japan through Konami themselves, then in North America through Konami's Ultra Games imprint, followed by a release through the European equivalent , Palcom Software, in PAL regions. This was the first Teenage Mutant Ninja Turtles video game, and is based on the 1987 TV series, which was in its third season at the time of the game's original release, although the art style more...

Terror of the Deep

Terror of the Deep

Commodore 64 - Released - 1987

In Victorian Scotland there have been sightings of meteorites falling over Loch Ness. Alien life-forms have been spotted coming out of the Loch at night and terrorising the locals and could even be putting The Loch Ness Monster in danger. Something must be done to stop the creatures so you have come across an old Scottish engineer who has designed and built a diving-bell type craft before his death. The diving bell is powered by Water and Seaweed to produce a electric current to power the bell. As the engineer was old and dying he asked you to pilot the craft and gave you brief instructions...

Tetris

Tetris

Sinclair ZX Spectrum - Released - 1988

Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov.[1] It was released on June 6, 1984,[2] while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the USSR in Moscow.[3] He derived its name from the Greek numerical prefix tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.[4][5] Tetris was the first entertainment software to be exported from the USSR to the US, where it was published by Spectrum HoloByte for...

TV Sports Football

TV Sports Football

Commodore 64 - Released - 1990

Before Electronic Arts sought to imitate television coverage of sports with their EA Sports titles, Cinemaware had the same idea, initially applying it to (American) Football. Cut scenes follow dramatic moments in the match, and each match is preceded by a TV-style introduction. The game is primarily action-based, although you also choose your plays before executing them. You then bring the passes and runs to life on the pitch itself. You can play single matches or full leagues, with any of the NFL teams of the time.

Word Games with the Mr. Men

Word Games with the Mr. Men

Commodore 64 - Released - 1985

These educational games with the Mr. Men characters from Roger Hargreaves' children books are for kids aged 5 to 8 years. It features these fun games that also develop reading skills: Mr Noisy's Word Game: Learn about opposites, comparatives and superlatives. There are nine different games to play, each of which can be selected from the main menu. Other games allow various combinations of reading and writing exercises ranging from matching up a picture with the correct word to choosing the opposite to a displayed word. Read with Mr Bounce: Learn words like 'above', 'inside', and 'on'. Again,...

Zythum

Zythum

Sinclair ZX Spectrum - Released - 1986

The Zythum is a magical drink, which, when imbibed, generates unknown powers. It lies hidden in the depths of a forbidding castle, which can only be reached by crossing four extremely hostile territories, each of which is guarded by custodians who must never be allowed to touch you. You have 8 minutes to cross each land. If this time runs out, you will have failed in your quest and the game will end. If a custodian gets you, you will lose one of your 3 lives.

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