Rainbird

Betrayal

Betrayal

Atari ST - 1991

Betrayal is a manager type strategy game. You try to gain control over various regions in order to supply your men with the necessary resources to defeat your enemies. As the game title says, the game has a main focus on illegal and secret operations in order to weaken your opponents.

Corruption

Corruption

Amstrad CPC - Released - 1988

Corruption is one of Magnetic Scrolls' interactive fiction games. The player takes control of a stockbroker on the fast track to riches. Suddenly, there are attempts on his life, with the words 'insider dealings' floating around. The hero is framed for a crime he didn't commit, and must prove his innocence before it is too late. The game is a text adventure with graphics; the player inputs verb commands to interact with the environment and advance the story. The gameplay focuses on realistic investigation and information-gathering rather than puzzle-solving.

Fish!

Fish!

Sinclair ZX Spectrum - Released - 1989

JUST WHEN YOU THOUGHT IT WAS SAFE TO GET OUT OF THE WATER: The tide is turning in the teeming metropolis of Fishworld. The oceans and seas are boiling off into space. The Seven Deadly Fins - an interdimensional group of anarchists - are on the loose. The project has been sabotaged... And you're a goldfish. Tough. But then life's like that. Sometimes you're dealt a real deal. Toast falls buttered-side down. Phones ring when you're in the bath. And there's always chili sauce on your kebab. From rain-soaked forests and London recording studios to the farthest reaches of time and space,...

The Guild of Thieves

The Guild of Thieves

Sinclair ZX Spectrum - Released - 1988

As a beginner and inducted into the "Guild Of Thieves", you must steal your way to the top - the Guildmaster is there to not only help you, but to make your life a living hell. Worst of it all is you're STILL in the land of Kerovnia.....if something makes it look tough to solve, that's nothing for a puzzle - something else will screw it up more.

Jewels of Darkness

Jewels of Darkness

Amstrad CPC - Released - 1986

1986 saw the release of Jewels of Darkness on the Amiga system, a Text Adventure game with still pictures created by Level 9 and distributed by Firebird in USA and Rainbird in the rest of the world. Originally conceived in 1983 by Level 9 as the Middle-Earth trilogy, the standalone 8-bit releases of Colossal Adventure, Adventure Quest and Dungeon Adventure were enhanced and published in this renamed compilation Jewels of Darkness. The Amiga version is the update of the original text-only Middle Earth Trilogy. Jewels of Darkness enhances the original text-only incarnations released for 8-bit...

The Jewels of Darkness Trilogy

Atari 800 - 1986

This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains: Adventure Quest Colossal Adventure Dungeon Adventure The J.R.R. Tolkien Middle-earth theme was removed in this compilation. Only the respective original releases of the games have references to Middle-earth.

Jinxter

Jinxter

Atari ST - 1989

Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you. And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first.

Jinxter

Atari 800 - 1987

Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put things right falls on you. And you need a change of luck, because events in this game often emphasise the slings and arrows of outrageous fortune. You get hit by a car, fall a great height, sprayed with cheese sandwich and more! Being the guinea pig in this strange world will drive you insane - if this jinxed land doesn't do it first. Jinxter is an interactive fiction with graphics title that takes a realistic world of people and situations, and...

Knight Orc

Atari 800 - 1987

Knight Orc is a text adventure with graphics. The protagonist, Gringleguts the Orc, swears revenge on all humankind for the treatment of his race. The game flows in real time; each person and creature goes on about their daily lives and follows their schedule. So, if the protagonist revisits an area and finds a person that was previously there gone, it may mean that the person in question is in another location. The player's decisions and timing play a key role to the game's outcome.

Knight Orc

Knight Orc

Amstrad CPC - Released - 1987

Knight Orc is very different from anything you have seen before from Level 9. Their adventure system has been upgraded before, but this time it has been upgraded beyond recognition. So too have their graphics. Gone are the rather rudimentary and meaningless ‘representations’ replaced by ‘digitised’ pictures. Amiga owners get the best of the deal here, for there is more colour per picture on that machine than the others – including the Atari ST. But it is the mode of play that has changed most dramatically. No longer do you have to make a map, and slavishly follow it move by move to return to a...

Legend of the Sword

Legend of the Sword

Commodore Amiga - Released - 1988

The game tells of the chronicles of Anar and the mystical sword and shield whose magical aura protected the inhabitants of Anar for many centuries. Time Past these items into folklore history along with the Corsarians who supposedly guarded them. Anar has now been invaded by hordes of humanoids under the control of Suxar, and rumour tells that only with the combined force of the Sword and Shield will it be possible to defeat the invaders. You and a band of loyal men volunteer to find the enchanted artifacts and take on Suxar before time runs out. What makes Legend any different than any...

Midwinter II: Flames of Freedom

Midwinter II: Flames of Freedom

Commodore Amiga - 1991

This chapter continues the story of the people of the Isle of Midwinter. Now, they have left their homeland and joined forces with the people of Agora, forming the Atlantic Federation. Their arch enemies, the Saharan Empire, control each of the 42 Atlantic Islands except Agora. As a special agent of the federation you must complete top secret missions designed to initiate rebellion among the Saharan people. I am glad to say that this game is much better than the excellent original. The game boasts a staggering 1,000,000 square miles of terrain for you to explore, utilising 22 different...

The Pawn

The Pawn

Amstrad CPC - Released - 1987

The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed...

The Pawn

The Pawn

Atari ST - Released

The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed...

The Pawn

The Pawn

Commodore Amiga - Released - June 17, 1986

The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint'...

The Pawn

Atari 800 - 1985

The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed...

Silicon Dreams

Silicon Dreams

Commodore Amiga - Released - 1986

This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and Worm in Paradise. These had previously been released for some but not all of these systems. Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you must complete them in order (carrying your score from one adventure to the next). Snowball has graphics for the first time, and the other two games have more graphics than before, and some longer text descriptions are added to all 3 games. Snowball: As Kim Kimberley, your mission is to safeguard...

Silicon Dreams Trilogy

Silicon Dreams Trilogy

BBC Microcomputer System - Released - 1986

Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberly, an undercover agent, whose goal in Snowball is to save the colonist's spacecraft from crashing into a star, and in Return to Eden to stop the defence system at the destination planet of Eden from destroying the craft. In The Worm in Paradise, the player, with the role of an unnamed citizen of Eden, must travel around the city of...

SpaceCutter

SpaceCutter

Atari ST - Released - 1988

In SpaceCutter, the player is trapped inside the Whirligig (which is also the original European name of the game) and needs to find five so-called "solids" to create a portal leading back Earth. The solids are distributed over about four billion "eigenspaces" which are chained together by three to eleven star gates per space. Where they lead is mathematically defined which, coupled with the fact that the location of the solids is disclosed in the manual, means the player can plan the route beforehand. Of course there are also the inevitable alien space ships which try to kill the player....

Starglider

Starglider

Commodore 64 - Released - 1986

The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles. The game is viewed from within AGAV's cockpit, with...

Starglider

Starglider

Commodore Amiga - Released - 1987

The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles.

Starglider

Starglider

Apple II - September 11, 1986

The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles. The game is viewed from within AGAV's cockpit, with control...

Starglider 2

Starglider 2

Commodore Amiga - Released - 1988

More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features. As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.

UMS II: Nations at War

UMS II: Nations at War

Commodore Amiga - Released - 1991

Sequel to the original Universal Military Simulator of 1988, this release continues the game concept of its predecessor and allows the player total control of nearly every aspect of a battle. In the original program, three scenarios are included: Invasion of the Allies in Normandy 1944, Battles of Alexander the Great in 334 B.C. and Napoleon´s greatest battles at Trafalgar, Austerlitz, Borodino and Waterloo. Also included is the UMS Planet Edition which lets the player create their own scenarios.

UMS II: Nations at War

UMS II: Nations at War

Atari ST - Released - 1990

Sequel to the original Universal Military Simulator of 1988, this release continues the game concept of its predecessor and allows the player total control of nearly every aspect of a battle. In the original program, three scenarios are included: Invasion of the Allies in Normandy 1944, Battles of Alexander the Great in 334 B.C. and Napoleon´s greatest battles at Trafalgar, Austerlitz, Borodino and Waterloo. Also included is the UMS Planet Edition which lets the player create their own scenarios.

UMS: The Universal Military Simulator

UMS: The Universal Military Simulator

Commodore Amiga - Released - 1988

UMS (Universal Military Simulator) attempts to cover the ground of games like Empire and go beyond, simulating almost every aspect of warfare in a realistic manner. Battles can range from ancient history to a science-fiction future, with famed battled such as Gettysburg and the Battle of Hastings built in. The view system operates at multiple levels, from a single unit up to the whole theater. However, there is no naval element whatsoever and the design pays little attention to extremely important wargaming concepts like fog of war. The game spawned a sequel, UMS II.

Weird Dreams

Weird Dreams

Commodore Amiga - Released - 1989

A severely ill man is on the operating table when a Daemon named Emily trapping you in your own subconscious. To escape you must find four orbs, which are trapped within a selection of esoteric mini-games set within the darkest Dali-influenced recesses of the mind. Weird Dreams is a third-person game with action and puzzle elements. The game contains bizarre levels and unorthodox activities, including feeding a wasp cotton candy, beating up hopping totem poles with fish from the sky, and an encounter with a baked chicken in a haunted house. The game comes with a "short novel" that explains...

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