Handic Software AB

Bridge 20

Bridge 20

Commodore VIC-20 - Released - 1983

A computerized version of the popular card game bridge developed and published by Swedish software developer Handic Software AB for the Commodore VIC-20 in 1983.

Depth Charge

Depth Charge

Commodore 64 - Released - 1983

Depth Charge is a single screen game where you must protect five battleships that sail on the top of the screen from an attack by enemy submarines below the waves. Each battleship is on screen on it's own and you move it either left or right, while the various numbers of submarines move left or right across the screen at different depths. The submarines will release various mines which head to the surface but you are armed with five depthcharges which move down the screen trying to hit the submarines or mines. If you hit a submarine, mine or the depthcharge hits the bottom of the screen then...

Oisac

Oisac

Commodore 64 - Released - 1984

Oisac is an action\shooter game where the player moves a crosshair over single screen levels and has to shoot down enemies, who are soldiers of an empire called Oisac. The enemies, which come in different abstract shapes, appear in the middle of the screen and will start moving towards the edges. It's necessary to shoot them down before they do so because if they leave the screen some of the player's shield will be depleted. When the shield, which is not rechargeable, is completely destroyed the game ends. To complete a level twenty enemies have to be shot down. In addition to regular enemies...

Q-hop

Q-hop

Commodore 64 - Released - 1984

A Q-Bert clone with a touch of flair and great color. The pyramid of blocks has to be re-colored in a race against time and two screen opponents.

Stellar Wars

Stellar Wars

Commodore 64 - Released - 1983

Stellar Wars is a space based shooting game played from a first-person perspective. The player is being attacked by a squadron of stellar fighters and has 100 seconds to shoot as many as possible. The game is played with a joystick which is used to move around a firing sight and to fire the ship's twin lasers as an enemy gets within the sight. If an enemy fighter gets too close the player loses control of the ship and is unable to move or shoot for a few seconds. Firing too much leads to overheating and a temporary inability to fire. Points are scored for each fighter shot down with far away...

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