Acid Software

Center Court

Center Court

Commodore Amiga - Released - 1995

This tennis game was written in the renowned Blitz Basic programming language. It features a full career mode, in which your created player starts at the bottom of a ladder of 100 players (including stars of the era such as Sampras, Edberg and Stich), and adjusts his abilities (in areas such as service, forehand and lob) using a small amount of points. The game season features a range of tournaments, form the grand Slam events to ordianry tour events with a limited field, and it is these that you have the chance to enter at first. The game is viewed from above and slightly behind the court, a...

Guardian

Guardian

Commodore Amiga CD32 - Released - 1994

Guardian is a fast and furious shoot 'em up. You skim over the surface of a planet, shooting enemies down as quickly as you can, with the hope of protecting as may of the installations as possible - the more you save, the quicker you get extra lives. Plenty of power-ups are offered during the game, including enhanced weaponry and shields. The game is viewed in full 3D, and the camera angle can be adjusted. CD32 controllers are recommended, although keyboard and mouse are also available.

Guardian

Guardian

Commodore Amiga - Released - March 1, 1995

Guardian is a fast and furious shoot 'em up. You skim over the surface of a planet, shooting enemies down as quickly as you can, with the hope of protecting as may of the installations as possible - the more you save, the quicker you get extra lives. Plenty of power-ups are offered during the game, including enhanced weaponry and shields. The game is viewed in full 3D, and the camera angle can be adjusted. CD32 controllers are recommended, although keyboard and mouse are also available.

Roadkill

Roadkill

Commodore Amiga - Released - 1994

Set in the future, Roadkill is a racing game featuring all manner of gruesome additions. There are 9 computer opponents in each race, and you must finish in the top 3 every time. Rockets and homing missiles can be collected so as to shoot the rival cars out. The tracks feature inbuilt hazards and treacherous shortcuts. Money is a big factor in all of this - the higher you finish in a race, the more you get; it can be collected during the race; each car you destroy gives you more money than the previous one, as you go for the Jackpot and then the Super Jackpot.

Roadkill

Roadkill

Commodore Amiga CD32 - Released - 1994

Set in the future, Roadkill is a racing game featuring all manner of gruesome additions. There are 9 computer opponents in each race, and you must finish in the top 3 every time. Rockets and homing missiles can be collected so as to shoot the rival cars out. The tracks feature in-built hazards and treacherous shortcuts. Money is a big factor in all of this - the higher you finish in a race, the more you get; each car you destroy gives you more money than the previous one, as you go for the Jackpot and then the Super Jackpot.

Skidmarks

Skidmarks

Commodore Amiga - 1993

The first instalment in the Skidmarks series is a slightly-from-above racer for one or two players in the vein of Super Sprint. There are four different cars to choose from: a rally sports car, a high-wheeled muscle car, a monster truck and a buggy. There are two sets of six tracks each, each track measuring roughly three by two screens in size. Apart from the usual simultaneous two-player option, where both play on the same computer, there is a (null) modem link option, allowing four players to compete at the same time. Additionally, messages can be sent via the serial line, so as to taunt...

Super Skidmarks

Super Skidmarks

Commodore Amiga - 1995

Super Skidmarks is a racing video game developed by Acid Software and released in 1995. The game is the sequel to Skidmarks and as such was also termed Skidmarks 2 and Super Skidmarks 2 by commentators. The game features “minimally realistic” action viewed from an isometric perspective as well as novelty vehicles such as wheeled cows and caravans. Various methods such as joypad adapters and link systems are employed to allow multiple players to compete, up to a maximum of 8. The game was critically acclaimed and a best-seller in the UK. Several upgrades to the Amiga original were released as...

Ultimate Super Skidmarks

Ultimate Super Skidmarks

Commodore Amiga CD32 - Released - 1998

This is a compilation with 4 games: - Super Skidmarks Enhanced Amiga CD-ROM Version - Super Skidmarks + - Super Silly Skidmarks - Super Skidmarks Farm Yard Edition

Woodys World

Woodys World

Commodore Amiga - Released - 1993

Woody is an elf who has to retrieve a magical crystal which was stolen by evil forces. To do so, he has to travel through six worlds with overall 60 levels. The game plays out as a regular platformer in which Woody walks through the level, collects power-ups, avoids obstacles (e.g. blocks with nail traps or others which crash when touched) and defeats enemies by jumping on their head.

Zombie Apocalypse II

Zombie Apocalypse II

Commodore Amiga - Released - 1994

Zombie Apocalypse II is a mouse controlled shoot-em-up where the goal is to kill as many zombies possible before they reach the screen edge and zombie assistants before they perform the shot. At every level the player has to kill a certain number of zombies. The left mouse button is used for pistol fire and the right one for throwing the grenades. Ammo and grenades are limited, extra supplies are falling from the sky from time to time and are collected by shooting them down.

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