A'n'F Software

Agent Orange

Agent Orange

Sinclair ZX Spectrum - Released - 1987

Agent Orange is a horizontally scrolling top down view shoot-em-up. Eight planets have been infected by a strange weed planted by an alien life form. The weed is sucking the life out of the planet and needs to be destroyed. You control a ship with Agent Orange on board which when planted will kill the weed. When you land on a planet you can see the killer weed growing. Alien fighters try and stop you sowing Agent Orange. Any fighter destroyed leave behind a seed. Collect the seeds but be careful as carrying too many seeds cause your ship to crash. You can move the screen left and right....

Alpha-Beth

Alpha-Beth

Sinclair ZX Spectrum - Released - 1985

Alpha-Beth is a new concept in computer games. It's a fun way to increase your knowledge! You have been reduced down in size and find yourself stood on a computer keyboard, and the VDU is displaying a question which you must answer! To do this, you must move to the key with the correct letter or number and jump on it. Once you have the full answer typed in, you jump on the enter key, dead easy! Because it's technically a game as well as an educational program, there are few hazards like the school bully and a few other surprises that hinder your progress. The game comes with a...

Chuckie Egg

Chuckie Egg

Sinclair ZX Spectrum - Released - July 4, 1984

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so...

Chuckie Egg 2

Chuckie Egg 2

Sinclair ZX Spectrum - Released - 1985

Our intrepid hero "Hen House Harry" of "Chuckie Egg" fame, has been called in to help a "Chocolate Egg" manufacturer sort out his automated factory, which has gone haywire. Harry. using all the skills he acquired working in the Hen House. must get the wheels of industry moving. Not only does Harry have to collect the ingredients to mix the eggs, but he will also have to collect the parts for the toys that go inside the eggs. As if all these problems were not enough there are a number of other items that Harry will need to find and use to be able to complete the task, things like ladders,...

CORE

CORE

Sinclair ZX Spectrum - Released - 1986

The asteroids have been colonised and are protected in the Federation. An evil contingent of aliens have decided to wipe-out the humans. Unable to find out why this has happened the Federation sends Mr Andrew Angello to gather information of the attacks. One such asteroid EROC 1 has just had such an attack. A faint signal is still being heard so this means the Central Computer is still working. Mr Angello needs to find the bio-memory chips so that the plan of attack and alien armaments can be studied thus saving other asteroids in the future. You play Mr Andrew Angello and you have to walk...

Kamakazi

Kamakazi

Acorn Electron - Released - 1984

Kamakazi is a side view single screen shooter that has you controlling a spacecraft at the bottom of the screen, moving left or right, blasting aliens in formation above over various waves. As you blast the aliens some will swoop down the screen dropping bombs and if you touch an alien or it's bombs then you lose one of three lives. Once a wave has been destroyed then you move to the next wave and the aliens take various forms with some requiring more than one shot to destroy. There are two skill levels to choose from and they are Slow or Fast.

Xeno

Xeno

Commodore 64 - Released - 1986

Xeno is a futuristic sport resembling Air Hockey. Each of the two players (the second being either human or computer controlled) controls a ground skimmer, which is aiming to hit a puck so as to knock it into their opponent's goal. This is done in a turn-based manner, in which each player controls a movement line which sets up their intended move before it is enacted. The arena is surrounded by walls, so rebounds (of both the puck and the skimmers) have to be factored into your shot selection. You are not required to hit the puck with a shot, so some shots can be defensive-minded. You can...

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