Domark Software

007: Licence to Kill

007: Licence to Kill

BBC Microcomputer System - Released - 1989

007: Licence to Kill is a 1989 video game based on the James Bond film of the same name, developed by Quixel and published by Domark in 1989. It was originally released for DOS and then ported to a number of home computers, including the BBC Microcomputer (ported by Consult Software). The BBC version was based largely on the graphics from the Spectrum version, but with a freshly written sprite engine, character 'AI', sound effects and status display. It featured a double buffer screen refresh mechanism to eliminate flicker, and was available in cassette tape and floppy disc versions.

APB

APB

Commodore 64 - Released - 1989

You are police officer Bob, whose aim is to apprehend a certain quota of criminals (litterbugs, speeders and the like) each day. This is done by chasing them and sounding your siren at them - in some cases they will need ramming off the road. There are also hardened criminals to catch - if you can get one of these to confess, your day's work is considered done. Bonuses are awarded for achieving a 'perfect day' and for each arrest additional to the quota. Each day has a time limit but this can be extended by collecting donuts. The game's action is presented with an overhead view of your squad...

BadLands

BadLands

Commodore Amiga - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks...

BadLands

BadLands

Commodore 64 - Released - 1990

Badlands continued the Super Sprint lineage, but moved the game into a futuristic post-apocalyptic setting. The races consist of 3 souped-up cars toughing it out over 4 laps on one of the 8 tracks, which are viewed from above. Two human players can take part, but only the winner continues without using up credits, so you will only see the early races in two-player mode. You are armed with guns, which can be used to slow opposing cars. During the races spanners can be collected, which are then cashed in for upgraded turbos, improved weaponry and engine upgrades. Hazards on the later tracks...

Bob's Full House

Bob's Full House

Commodore 64 - Released - 1988

A game based on the UK's popular game show hosted by Bob Monkhouse called "Bob's Full House". Up to 4 players can compete in a mental test of general knowledge and trivia. Based on Bingo, players had to complete lines to win prizes and completely clear their board to win the game.

Cyberball

Cyberball

Commodore Amiga - Released - 1990

After American Football players started cheating by using bionic parts, the game was forced to change its rules. By 2022, the game was played not by humans, but two teams of seven robots. To spice things up, the usual pig skin ball was replaced with a 350 pound bomb. Cyberball brings this fast and furious action to life. Gameplay is essentially the same as the real sport, although the 'downs' are replaced by the bomb's heat gradually increasing towards 'critical'. After this it will explode and possession will be swapped. This is prevented when you cross the 50-yard line, lose possession or...

Dragon Spirit

Dragon Spirit

MS-DOS - Released - 1991

Princess Alicia of the kingdom of Mitgult is kidnapped by the monster Zawell. It's now up to the heroic warrior Amul to transform himself into a blue dragon and go and rescue the princess. Dragon Spirit is a vertically scrolling shoot-em-up which consists of nine stages. Players fly around and destroy everything in their path. Much like in Xevious, action takes place on two planes, both in the sky (where the dragon is flying) and on the ground. The dragon has two different kind of attacks: fire that shoots up the screen, and fire that drops to hit a place on the ground in front of the...

Escape from the Planet of the Robot Monsters

Escape from the Planet of the Robot Monsters

MS-DOS - Released - 1990

Escape from the Planet of the Robot Monsters has the player sent on a rescue mission to Planet X. This planet has been taken over by robots and it's up to the player to find and evacuate the remaining humans. It's a shooter similar to Gauntlet, only with an isometric viewpoint. The protagonist runs around the levels shooting robots, rescuing humans and picking up items.

Escape from the Planet of the Robot Monsters

Escape from the Planet of the Robot Monsters

Commodore Amiga - Released - 1990

Based on the arcade game, in Escape from the Planet of the Robot Monsters you are sent in on a rescue mission to Planet X. This planet has been taken over by robots and you must find and evacuate the remaining humans. It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run around the levels shooting robots, rescuing humans and picking up items.

Escape from the Planet of the Robot Monsters

Escape from the Planet of the Robot Monsters

Commodore 64 - Released - 1990

Escape from the Planet of the Robot Monsters has the player sent on a rescue mission to Planet X. This planet has been taken over by robots and it's up to the player to find and evacuate the remaining humans. It's a shooter similar to Gauntlet, only with an isometric viewpoint. The protagonist runs around the levels shooting robots, rescuing humans and picking up items.

European Football Champ

European Football Champ

Commodore 64 - Released - 1991

European Football Champ was released to coincide with the 1992 European Championships. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch. Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.

European Football Champ

European Football Champ

Commodore Amiga - Released - 1992

European Football Champ was released to coincide with the 1992 European Championships. The game scrolls horizontally at a slight angle, and recreates the coin-op's close-up zoom effect after a player scores. Only a small area of the pitch is on screen at a time, but there is a scanner to show the whole pitch. Although the game has a referee, he often loses attention, and these moments give you a chance to foul, punch or side-swipe opposition players. One and two player options are included.

Hard Drivin'

Hard Drivin'

Commodore Amiga - Released - 1989

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges,...

Hydra

Hydra

Commodore 64 - Released - 1991

If being the best speedboat racer in the world were all there was to life, you'd live on easy street. But when the government of Hydra has asked for your help in defeating Hydra's enemies by couriering parts to a secret weapon, and those enemies know you're coming... well then, life gets interesting. Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the finish of each section. Enemies will be shooting at you, but you can shoot back with Uzi Cannons and Nukes. Collect crystals along the way to boost your speed or shields.

Ian Fleming's James Bond 007 in Live and Let Die: The Computer Game

Ian Fleming's James Bond 007 in Live and Let Die: The Computer Game

Commodore 64 - Released - 1988

James Bond: Live And Let Die is a video game loosely based on the 1973 James Bond film Live and Let Die. The game was released by Domark for the Amiga, Atari ST, Amstrad CPC, Commodore 64, DOS computers, and ZX Spectrum in 1988. Live and Let Die is a racing game in which the player navigates James Bond driving a modified speedboat. It did not start as a Bond game, being a rebranding after Domark saw Elite Systems International working on a game named Aquablast, and thought the boat driving and fighting of said title resembled the speedboat chase of Live and Let Die.

James Bond 007: The Spy Who Loved Me

James Bond 007: The Spy Who Loved Me

Windows - January 1, 1990

The Spy Who Loved Me is a top-down shooter game in which the player navigates James Bond driving a modified Lotus Espirit. It features the characters from the film and some new characters.

James Bond 007: The Spy Who Loved Me

James Bond 007: The Spy Who Loved Me

Atari ST - Released - 1990

You are James Bond and with your sidekick Agent XXX who's name is Anya Amasova must stop Karl Stromberg. You must use your skills to end Karl Stromberg's goal of world domination and start a war between east and west. Gameplay-wise it is similar to Live and Let Die except you control your famous Lotus Espirit that can turn into things like a boat and submarine. Your Lotus Espirit is equipped with the usual gadgetry such as a Laser, Missiles, and many other things.

MiG 29M Super Fulcrum

MiG 29M Super Fulcrum

Acorn Archimedes - Released - 1991

Taking off from where MiG-29 Fulcrum left off, Simis created a new simulator based around the top-modern MiG-29M. The M model has been equipped with modernised avionics, a fly-by-wire system and stronger engines. As opposed to its predecessor, Super Fulcrum takes place in one big scenario instead of single missions. Your task is to represent the Soviet Union in a UN force sent to South America to defend a small country that is being threatened by a bigger and stronger neighbour. The game is relatively open-ended, allowing you to fulfill your missions in the way you see fit instead of...

'Nam 1965-1975

'Nam 1965-1975

Atari ST - Released - 1991

'Nam 1965-1975 is a strategy game set during the Vietnam war. The player takes the role of both the President of the United States and the commander-in-chief, and the goal of the game is to prevent the South of Vietnam to fall in the hands of the Vietcong, managing its military resources and preventing the public opinion to reject the war. As President, the player has to manage the military resources, and as Commander in chief they can take direct decisions on the terrain, such as tactics or engaging enemies. The game offers five different scenarios: Khe Sanh, Tet Offensive, 1975 offensive,...

Out of the Sun

Out of the Sun

Apple Mac OS - Released - 1994

Out of the Sun is a sophisticated World War II flight simulator that puts players in the cockpit of authentic WW2 aircraft in the three most famous prominent battles of the war: The Battle of Midway (Pacific theatre), Operation Overlord (D-Day) and The Battle of Kursk from the European theatre. The player chooses which theater and which side to fly for (United States, Great Britain, Germany or Japan). This choice determines which planes can be selected for the specific battle. All of the planes have sub-missions in addition to the main scenario. Control the aircraft using the keyboard,...

S.T.U.N. Runner

S.T.U.N. Runner

MS-DOS - Released - 1990

It's 2492 and you must pilot your Sub-Terranean Underground Network (S.T.U.N.) craft at speeds over 900 miles per hour through a series of courses to retain your title as S.T.U.N. Runner, completing each course before time runs out. There are also enemies on each course, such as cycles, indestructible armored drones, and flying bird-like craft. Shoot or avoid them. If you hit them, you lose one of your shields (your craft has six total) and are slowed down temporarily. The more shields you have at the finish line, the more bonus points you get. Getting hit with no shields does not kill you,...

Skull & Crossbones

Skull & Crossbones

MS-DOS - Released - 1991

Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose). Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.

Skull & Crossbones

Skull & Crossbones

Amstrad CPC - Released - 1991

Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose). Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.

Skull & Crossbones

Skull & Crossbones

Commodore 64 - Released - 1991

Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose). Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.

Skull & Crossbones

Skull & Crossbones

Commodore Amiga - Released - 1991

Fight as either Red Beard or One Eye through various pirate themed levels, like ships and forts, and even some non-pirate themed levels, battling ninjas, skeletons, and others in a quest to get back your hard earned money from an evil wizard. You can also fight side by side with a friend (who controls the pirate you didn't choose). Fighting works like fencing, with a few different moves to use, including parrying. The levels scroll through with a boss at the end of each. You gain money by vanquishing foes and digging for treasure where X marks the spot.

Star Wars: Return of the Jedi

Star Wars: Return of the Jedi

Commodore 64 - Released - July 1, 1988

The arcade game from Atari based on the third Star Wars movie features three action sequences inspired by the film. First, you control Princess Leia on a speeder bike racing through the forests on Endor. You have to evade trees and deal with enemy troopers by shooting at them or luring them into Ewok traps. In the second sequence, you control Chewbacca who has captured an Imperial AT-ST Walker, evading tree traps and shooting at enemy walkers. In this sequence, the perspective sometimes switches to the Millennium Falcon which you must guide through a fleet of enemy Star Destroyers and...

Taito's Super Space Invaders

Taito's Super Space Invaders

MS-DOS - Released - 1991

In 1979, a strange phenomenon shook the World - the Invaders landed - ensuring that life would never be the same again. Now they're back... with a vengeance!! Bigger, badder, brighter, bolder and better, Super Space Invaders sends the game that launched a thousand games rocketing into the 21st century with a host of amazing features. - Level after level of increasingly weird and hostile invaders Amazing multi-way scrolling playfields Huge end of level mega monsters Secret hidden levels for only the best to find. It's the sequel with no equal!

Thunder Jaws

Thunder Jaws

Commodore 64 - Released - 1991

In a secret underwater base, the evil Madame Q is determined to control the world. To that end she has kidnapped thousands of beautiful girls to use in her diabolical experiments. Players are part of a team of experts hired by the government to find and penetrate Madame Q's fortress and free the hostages. After the submarine reaches its destination, players scuba dive to get to the base and must avoid mines and chemical spills as well as battle sharks and enemy divers with their spear-shooting harpoons. The inside of the fortress is very similar to the territory in Rolling Thunder, and...

Trivial Pursuit: The Computer Game: Genus Edition

Trivial Pursuit: The Computer Game: Genus Edition

Acorn Archimedes - Released - 1990

A home computer version of the board game, Trivial Pursuit. The game involves answering questions on one of six subject categories to gain moves, and answering questions on special squares to gain one of the six 'Wedges' you need to gain the right to take on the final winning question. Questions are aimed at British players - many entertainment questions are based on British TV, and sport questions relate to popular British sports. Two game modes are available: Single Player (which involves answering questions against the clock) and Multiplayer (where you can take on up to five...

Xybots

Xybots

Commodore 64 - Released - 1989

Xybots is a sci-fi shooter with pseudo-3D environments explored from a third-person perspective. The game can be played by one or two players; the two-player mode takes place on a split screen. The hero(es) must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers. It's designed to be played co-operatively, although bullets from one player can harm the other. The Xybots are out to stop the protagonists, and many have advanced attack patterns as well as bullets to fire at them. Being able to view round...

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