Never Published (Prototype)

100 Meter Dash

Commodore 64 - Unreleased - 1999

Simple 2 player game where you use 1 & 2 and & keys to compete in a 100 meter dash. This Olympic game was unpublished.

3D Ghost Attack!

3D Ghost Attack!

Atari 2600 - Unreleased - 1983

"They say the mansion is haunted, But nobody really knows for sure. And you've just got to find out. Armed with yourphotobeam, you begin your search. Suddenly, there's a flash of light. Then another. And another. They're all around you coming from walls, doors, windows, everywhere. You reach for your trusty photobeam. Now somebody knows for sure..." Originally intended for December 1983 release by Amiga as part of their never-released "Power Play Arcade" 3-in-1 cartridge. Eventually released on limited-edition standalone cart in 2010 under the Video Soft label.

3D Havoc

3D Havoc

Atari 2600 - Unreleased - 1983

Your stellar cruiser begins to shudder as the hyperwarp drive suddenly cuts out. Slowing down, you realize you've entered an asteroids field. A BIG asteroid field. You bolt for the high-density laser-pulse inverter. Your only chance is to blast your way out. And you better start now... *** Originally planned for December 1983 release on cancelled "Power Play Arcade" 3-in-1 cartridge. Eventually released as limited edition standalone cartridge under the Video Soft label in 2010.

3-D Zapper

3-D Zapper

Atari 2600 - Unreleased - 1982

Unreleased game programmed by Todd Marshall. Within existing internal documents the given title is "3-D Zapper," though the prototype cartridge itself has an end label that reads merely "3-D Demo," while the PCB within features a sticker reading "3D Space" and a date of December 13, 1982. Internal documents describe the game briefly as follows: "This game contains the elements of a typical shoot-em-up spree game. The unique elements of this game are: (1) that the invaders perform erratic randomized dances in a three-dimensional field. (2) The 3-D operation of the gun. (3) The invaders...

ACSYS

Commodore Amiga - Unreleased

ACSYS: Autonomous Cybernetic System is an unreleased Amiga platformer shoot'em up game.

The Adventures of Dr. Franken

Nintendo Entertainment System - Unreleased - 1993

Franky, one of the many creations of Dr Von Frankenbone, has awoken to find his love, Bitsy, has vanished. Discovering the other evil creations of the castle has taken Bitsy and left pieces of her around the castle, Franky must find his way through the many levels and put Bitsy back together. Franky can shoot his way past many of the evil creatures, but you must also dodge falling objects and jump over trapdoors to stay alive. Power outlets can re-charge Franky to full health, while lamps must be used to see through the dark dungeons. The NES version was never officially released, only a...

Alchemy

Commodore Amiga - Unreleased

Alchemy is an unreleased game that only has a few demo levels. Apparently it was supposed to be published by Psygnosis, why that didn't happen nobody knows. The graphics and the sound make a very good impression, maybe Psygnosis could have created another cult platformer with it. Despite the colorful graphics, the game is satisfied with the OCS/ECS chipset.

Alien Arena

Arcade - Unreleased - 1985

Player 1 (Thor) and Player 2 (Zespar) are battling it out in the Alien Arena. The game is timed, with 2 minutes for every 25 cents inserted, regardless of your choice of 1-player or 2-player. More time can be purchased at any time before the timer reads ':00'. In a 1-player game you are Thor, with controls on the right, and the computer plays Zespar, on the left. In a 2-player game each of you chooses a set of controls. When time runs out in either game, it reverts to a "play as long as you can keep alive and possibly winning extra lives" 1-player game. If it started as a 2-player game,...

The Alligator People

The Alligator People

Atari 2600 - Unreleased - 1983

You are lost in the deepest part of the jungle. Six of your friends have fallen under the spell of the Alligator People. They are slowly being transformed into alligators and you are the only one in the world who can save them! To stop this transformation, you must inoculate each of them with a special antidote that you gather throughout the swamp. You don't have a lot of time! Not to mention, the alligators are chasing you as you attempt to gather vials of the antidote! The longer you wait, the more antidote you need to reverse the effects of the Alligator People! Alligator People is an...

Ameisenbär

Commodore 64 - Unreleased - 1987

Help the anteater get the ants and all the dots, but avoid the poison bits.

Aquaventure

Aquaventure

Atari 2600 - Unreleased - 1983

Aquaventure (which also had the title Sea Sentinel) is a bit of a mystery in the prototype world. It was never mentioned in any Atari press releases nor does it show up on any internal part lists. Aquaventure seems to have popped out of the woodwork one day without any public fanfare nor any history behind its mysterious origins. In any case, Aquaventure seems to be complete and ready for release, we can only speculate as to why it was shelved.

Atmosfear

Super Nintendo Entertainment System - Unreleased

Developed by Beam Software, the same company responsible for Radical Rex, Shadowrun, and Tom & Jerry: Frantic Antics. It was canceled for unknown reasons. The game is relatively unknown, having only been mentioned in media a few times in late 1993 and throughout 1994 in name only. No magazine has been known to have given the game a preview. The goal of the game is to complete each level while avoiding the Gatekeeper's unfair rules, which occur randomly. Bathory's Castle appears to be the least finished, as it doesn't seem like it can be completed.

Atom Smasher

Atom Smasher

Atari 2600 - Unreleased - 1983

A BATTLE TO THE LAST ATOM! The Atomic Arena is where all sorts of nasty, burly life-forms come to contest each other in the galaxy's deadliest game! Armed with a regulation Atom Smasher Blaster, you must blast unstable atomic particles past your opponent and out of the arena, but if one hits you, it degrades your very atomic structure, and the results aren't pretty. But remember, someone else has the same goal...

ATV3: Lawless

Microsoft Xbox - Unreleased

Batman: Revenge of the Joker

Batman: Revenge of the Joker

Super Nintendo Entertainment System - Unreleased

An unreleased port of the same game that was released for the Nintendo Entertainment System and Sega Genesis. Though those versions were known as Return of the Joker and not Revenge of the Joker. The seedy underworld is crawling with criminals. Even worse - the JOKER is back on top of 'em all! Law and order means nothing... until now! Because BATMAN is here - and the action is hotter than ever! Ear-crunching sound effects. Pulse-quickening music. Graphics that are as hot as 16-bit. And this time, BATMAN hits fast and hard. Flying, leaping, and sliding to attack! And striking at the heart of...

Block Out

Nintendo Entertainment System - Unreleased

The game is the logical extension of Tetris into the third dimension. In regular Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a...

Bloody Human Freeway

Bloody Human Freeway

Atari 2600 - Unreleased

Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show. Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of people being struck by cars, so chickens were substituted for people before the game was released.

Bobby's World

Bobby's World

Super Nintendo Entertainment System - Unreleased

A game developed by Siedel Software Productions and was to be published by Hi-Tech Expressions that was completed but never released. Based on the Howie Mandell cartoon of the same name. There are five levels in the game. Each level represents one of Bobby's imagination inspired adventures he goes on as he is cleaning his room. Bobby is to make it safely to each course and defeat the boss at the end of each level to proceed. The more lollipops Bobby collects in each stage, the more points Bobby gets. Bobby's health meter consists of six hearts. In order to make it through successfully Bobby...

Boggle

Boggle

Atari 2600 - Unreleased - 1978

Boggle is an unreleased game for the Atari 2600 programmed by David Crane while he was still working at Atari. In Boggle, which is based on the popular word game of the same name, you must form as many words as possible from a random 4x4 grid of letters. The 2600 version of the game is for two players only, and each player can form a maximum of eight words (likely due to memory constraints of the 2600). The game appears to be fairly close to completion, although there are some glitches, such as all the letters not appearing in the grid right away when you start the game. Still, it's an...

Bouncin' Baby Bunnies

Bouncin' Baby Bunnies

Atari 2600 - Unreleased - 1983

Zounds! Coco the crazy monkey is in quite a pickle this time! Dr. Storkus Z. Hopperdropper (Storky, to his friends) has gone a bit mad, and is dropping baby bunnies from the sky! In fact, it's raining bunnies! What's a crazy monkey to do? Get help, that's what! Coco and his brother Haggis are out to catch the bunnies and bounce 'em to safety. It's monkey business, for sure, and they need your help, so grab that trampoline, and start Bouncin' Baby Bunnies!! A copy of the nearly complete game surfaced in the collection of a former Telesys employee in 2007. According to programmer Alex...

Brick Kick

Brick Kick

Atari 2600 - Unreleased

Bugs Bunny

Bugs Bunny

Atari 2600 - Unreleased - 1983

This game was never released and can be found only as a prototype. Pick one of the levels, steal a carrot, then jump Bugs into his hole before Elmer shoots him. Although this prototype is playable, it looks to be not quite finished. Bugs Bunny was probably supposed to be part of Atari's Children's series, but was shelved in favor of Snoopy and the Red Baron. The initials BP AJM (for Bob Polaro and Allen J. Murphy) are hidden in the game. On level 11, get shot while jumping to the right. The cart, box and manual are reproductions from 2002 with permission of programmer Bob Polaro.

Bugs Bunny: Private Eye

Commodore 64 - Unreleased - 1993

Cabbage Patch Kids: Adventures in the Park

Cabbage Patch Kids: Adventures in the Park

Atari 2600 - Unreleased - 1984

Ahh Cabbage Patch Kids. Who could forget those chubby little dolls that started fist fights between middle aged housewives in toy stores? For some reason every kid had to have one of these creepy little kewpie dolls back in the 80's, although the fad eventually faded. Since Cabbage Patch Kids just happened to be manufactured by Coleco, it was only natural that they would create a video game tie in. While the Colecovision version of Cabbage Patch Kids was released to much success, the Atari 2600 version never materialized. If you're scratching your head as to how someone could create a...

Care Bears

Care Bears

Atari 2600 - Unreleased - 1983

The game concept in Care Bears revolves around grabbing the "Tummy Icon" from each of the Care Bears as they slowly fell down the screen. Once all the icons were collected the player would have to arrange them in a certain order before time ran out. Although this may sound rather easy, one has to keep in mind that the game was geared toward young children, so things had to be kept simplistic. Care Bears made it to the beta testing stage before the marketing department decided to stop work on the game citing that the market for childrens games was diminishing, and the gameplay was too...

Cooly Skunk

Cooly Skunk

Super Nintendo Entertainment System - Unreleased

A side scrolling platformer where the titular skunk has to rescue his friends from a mad wolf who is threatening to take control of the world. Like in other games of its kind the player has to make his way through the levels by running left and right, jumping and using a spray attack to take out the various enemies that stand in his way. To complete a level the player has to reach a flagpole and attack it. When hit by an enemy the skunk loses one of his green orbs (which acts as hitpoints) and when all out of these a life is lost. More orbs can be earned by taking out enemies. Collectable...

Crack'ed

Crack'ed

Atari 2600 - Unreleased - 2002

This game was developed concurrently for the Atari 2600 and 7800, but only the 7800 version was released. The 2600 version only has three levels as opposed to six on the 7800, but those three levels are well utilized considering the limitations of the 2600. As an Ornithologist, you must protect the eggs of the South American Hornbill that are nested in your tree. Various predators attempt to steal the eggs from under your nose. Using your slingshot, you must defend the eggs until the timer runs out. If a predator steals an egg you still have a chance to save it, but you risk losing other eggs...

Cubicolor

Cubicolor

Atari 2600 - Unreleased

You know those cheap little tile puzzles, where you shift tiles one space at a time to try to reform a picture that has been mixed up? That's what this game is like. Move the tiles on the big square (5x5) one at a time, and try to form the pattern shown on one of the little squares (3x3) within the middle 9 tiles of the big square. The game is set up with two big squares for grueling two-player competition. Cubicolor was designed by Rob Fulop of Imagic fame. Supposedly, only 50 were produced, and each cartridge is numbered. The rarity and legend of this game make it potentially the most...

Dark Seed

SNK Neo Geo AES - Unreleased

Unreleased beta. There are 12 characters, though several are still very rougly drawn or unshaded. Some dont have hitboxes and some are missing frames of animation. Each character looks to have 3 classes: Chaotic, Neutral and Lawful. And depending on what class you pick your character's speed, stance, special moves, and special bar change. Even the character's win screen sprite changes depending on the class. Two characters have animal companions who can be used in attacks.

Dark Tower: Arioch's Well of Souls

Dark Tower: Arioch's Well of Souls

GCE Vectrex - Unreleased - January 1, 1983

Enter the fantastic world of the Dark Tower -- a world filled with adventure, danger and all the mysteries of ancient times. You control a squadron of warriors as you search an adventure-filled forest for the magical keys that will unlock the entrance to the Dark Tower. Guide your warriors to the enchanted chests scattered throughout the forest -- each will contain a new puzzle, adventure, terror or treasure. Use your warriors wisely and beware the evils of the forest! Dark Tower is a fully playable unreleased prototype role playing game programmed in 1983. It was inspired by the 1981...

Depth Charge

Depth Charge

Atari 2600 - Unreleased - 1983

Planned as a pack-in cassette title for Amiga's never released Power Module peripheral and described as 'the first machine-interactive video game', offering head-to-head play, with one player the submarine commander and the other the destroyer captain. Each player would have had their own screen display and set of commands. The Power Module was dropped in favor of the Power Play Arcade carts, and the game’s development only went as far as this version. Catalog description: 'You know he's down there. But where? Your sonar is picking up indiscriminate blips. Then a pattern emerges. You've found...

The Dukes of Hazzard

The Dukes of Hazzard

Atari 2600 - Unreleased - 1983

Dukes of Hazzard is a driving game with an overhead perspective, based on the popular television series of the same name. Players take on the role of the Duke boys driving the infamous "General Lee," while trying to avoid the police and rescue their sister Daisy from Boss Hogg. While development of this game was reportedly complete, it was not commercially released (and thus it never recieved a packaging design, official instruction manual, etc). Dukes of Hazzard is not really a prototype. The game was actually burned onto regular ROM chips that were just about to be put into carts and...

Dukes of Hazzard 2

Dukes of Hazzard 2

Atari 2600 - Unreleased - 1980

This is another prototype with the Dukes of Hazzard name. However, this is a modified version of Stunt Cycle, another unreleased game, eventually released in small batches by Hozer Video Games. In this case, the graphics have been changed to a Dukes of Hazzard theme.

Dumbo's Flying Circus

Dumbo's Flying Circus

Atari 2600 - Unreleased - 1983

Dumbo's Flying Circus was scheduled to be part of Atari's children's series (which included characters from Peanuts, Sesame Street, Disney, Muppets, and Garfield), but for one reason or another it never saw the light of day. Atari advertised Dumbo in European Atari catalogs and even had a prototype box made, so the decision to shelve it must have been made quite late. Even though Dumbo was developed as a children's game, the gameplay is quite difficult which may be the reason why it was never released. The object of the game is to guide Dumbo around the screen and catch or shoot balloons...

Dune

Dune

Atari 2600 - Unreleased

Based off the 1984 movie, Dune was to be an action/adventure game along the same lines the classic 2600 game Adventure. Dune was originally started by veteran programmers Bruce Poehlman and Gary Stark before they began working on the 5200 game "The Last Starfighter" (which also went unreleased). Unfortunately Gary and Bruce had only gone through the brainstorming process when work was stopped. However it appears that another programmer may have been assigned to pick up and continue work on Dune. Unfortunately only preliminary coding had been started before Jack Tramiel shut down 2600 game...

Elevator Action

Elevator Action

Atari 2600 - Unreleased

Elevator Action is an unreleased prototype that is about 95% complete. There are some issues with collision detection, but overall it is quite playable. At Classic Gaming Expo 2001, CGE Services Corp. released Elevator Action with an Atari-style box and label. Around 200 copies of the game were available at the show and they were sold out by the day's end.

Elf Adventure

Elf Adventure

Atari 2600 - Unreleased - 1983

A sequel to Adventure? Yes it appears that Warren was tinkering with a sequel to his smash hit Adventure in his spare time while working at The Learning Company which he founded in 1980 after leaving Atari. It’s unknown if Atari actually ordered a sequel or if Warren was doing this on his own and hoping to sell it to Atari. However since Atari was considering calling SwordQuest: Earthworld Adventure II (and Fireworld Adventure III) the later scenario sounds more plausible. Either way, this prototype has an air of mystery about it.

Eurit

Super Nintendo Entertainment System - Unreleased

Eurit is an action game that was being developed by Radical Entertainment. It eventually was retooled and released on various 32 bit platforms as Grid Runner. The game is basically a souped up version of childhood games of Tag and Capture the Flag. The game features a split-screen and is an ideal two player game. The story behind the game is that the ruler of the galaxy decides that he will retire. In order to find a suitable replacement, he sets up a tournament where wizards and warriors compete to determine who shall be ruler. Throughout the game, you travel to many worlds across the...

Firearm

Super Nintendo Entertainment System - Unreleased

Firearm is a cancelled 2d action game developed by Malibu Interactive which was planned to be released for SNES and Genesis. Nothing much is known about it, apart that it was based on the eponymous comic. In 2010 what it looks to be a test build of Firearm was uploaded on the internet. This version includes only two stages and it is barely playable. It seems that the game was dropped very early.

Firefighter Mario

Commodore 64 - Unreleased - 1983

Firefighter Mario is a Vanguard clone, with Mario in a firetruck – having to put out fireball enemies, and then destroy a large flame on top of a building. The game scrolls in a variety of directions, just like Vanguard. It’s not the best game in the world, but for 1983 and 4K, you cannot really complain! The game was developed by Jeremy Thorne and scheduled to be published by Mr. Computer Products in 1983, but was cancelled due to concerns over legal action from Nintendo.

Fireteam Rogue

Fireteam Rogue

Super Nintendo Entertainment System - Unreleased

Fireteam Rogue is a cancelled action adventure game that was developed by Accolade for the Super Nintendo and Sega Genesis, set for release sometime between 1994-1996. It seems that the project had to be canned for economic isssues. A couple of Alpha of this project were leaked online

Gateway to Apshai

Gateway to Apshai

Atari 5200 - Unreleased - 1983

Turmoil rocks the land and the only salvation lies in the magic of the Temple of Apshai. Unfortunately the location of this temple has gotten lost in time. Furthermore, many heros dispatched to seek it have been slain. A legend speaks that only the blood of the greatest hero of Apshai's greatest hero will be able to reclaim the lost Temple of Apshai. Unfortunately this "greatest hero" has also perished. But all hope is not lost, for the wise man, Merlis has found the hero's son, whose blood is still able to fulfill the prophesy. With great haste, Merlis brings the youngster to the dungeon pits...

Golf Daisuki! O.B. Club

Super Nintendo Entertainment System - Unreleased - April 27, 1997

A fun, four-player isometric mini-golf video game that will present the expected challenges of perfectly hitting the ball at the exact power and precise angle. Released as digital download using the satellital modem Satellaview device. Unlike other lower category downloads, it is a complete game that despite its high quality was not distributed on a cartridge. It has recently had a complete localization in English.

Good Luck, Charlie Brown

Good Luck, Charlie Brown

Atari 2600 - Unreleased - 1984

Good Luck, Charlie Brown should have been the last of the Children's Work Shop releases, but never saw the light of day. Although the game was found a long time ago, the rom had not been dumped until quite recently so the game is still a bit of a mystery. The only known version is very incomplete with little gameplay implemented, but rumors persist of a far more complete version in existence. The game only consists of one screen in which you control Charlie Brown as he flies his kite around the screen. At the bottom of the screen there's a wind gauge which shows the speed and...

Hard Head

Hard Head

Atari 2600 - Unreleased - 1983

Along with UAG#1 this mysterious prototype was found in a salvage yard in 1998 by Ben Liashenko. For many years we did not know the name of this game since the label that once existed had long since fallen off. However in 2017 another copy of this game appeared on Ebay UK complete with a label. We now know that the game is called Hard Head. Hard Head plays somewhat like Atari's Save Mary. However this time instead of building a tower by dropping bricks from the top of the screen, you must bump blocks from the bottom of the screen. Before you start screaming about Activision copying...

Harem

Harem

Atari 2600 - Unreleased

At the start, there's sniper machine gun fire from the bushes. When the shooter stops briefly to reload, you can run past. To reach the 2nd woman, you have to jump over the lake. Run until the last moment (your heel is on the edge), then press the button to jump. If you jump too soon, you fall into the water. After the woman on the island, you move to the level above, where you have to run by a fire-breathing dragon. You have to time it right to run by when he pauses blowing fire. You can only make it to the hole in the ground. Push the button to drop in, and a woman appears. If you...

Insector (prototype)

Arcade - Unreleased - 1982

Insector © 1982 Gottlieb. You are a can of bug spray. Collect the jewels on the screen and destroy all the bugs. This was Skelly's second game for Gottlieb, but it was never released. Number produced estimated at 1 or 2 units. This game represents Skelly's own answer to "Robotron - 2084". The cool thing about Insector is the three-letter code in at the start. Tim Skelly used this value as a seed for each player's pseudo random number generator. That way, if you want exactly the same game every time, you enter the same three letters. If you wanted to handicap yourself, you would enter...

Ixion

Ixion

Atari 2600 - Unreleased - 1984

Ixion is a port of the unreleased 1983 Sega coin-op of the same name, Ixion is an interesting game that doesn't seem to play like anything else in the 2600 library. Your goal in Ixion is to grab the five white squares scattered across the screen and spell the word Ixion before your time runs out. At the start of each level only certain squares are visible, and to get around more easily you must first reveal the missing squares. To reveal the missing squares, the player must move a brown sphere over an empty square. This sphere is normally stationary, but it can be moved by shooting or ramming...

Jawbreaker

Atari 5200 - Unreleased - January 1, 1982

You're loose in a candy factory! Quickly move the chomping set of teeth to eat up all the candy bars. Be careful, the happy faces may get you! Clear the screen and it's time for some quick hygiene - a tooth brush will clean your teeth to get you ready for your next romp through the candy factory.

Jeff's Shoot'Em Up

Super Nintendo Entertainment System - Unreleased

This Jeff’s Shoot’Em Up is a tech demo for a top-down shooter in the same vein as Smash TV or Alien Breed, that was developed by Iguana Entertainment (Aero the Acrobat and Turok) to test the SNES capabilities. The demo was titled Jeff’s Shoot’Em Up probably after Jeff Spangenberg, Iguana (and later Retro Studios) founder. In this prototype enemies can’t harm the main character, every path lead to a dead end and sound is absent. Also in the introduction the spaceship that is zoomed in/out and rotated don’t appear correctly.

Jump Kun

Arcade - Unreleased - 1984

Jump Kun is a 1984 prototype run and jump platform game developed by Kaneko. The game has up to two alternating players.

Jyanshin Densetsu: Quest of Jongmaster

Jyanshin Densetsu: Quest of Jongmaster

SNK Neo Geo AES - Unlicensed - June 29, 1994

A RPG-themed strip mahjong game and the spiritual sequel to Taito's "Mahjong Quest"

Knight Orc

BBC Microcomputer System - Unreleased - 1987

Knight Orc is a text adventure with graphics. The protagonist, Gringleguts the Orc, swears revenge on all humankind for the treatment of his race. The game flows in real time; each person and creature goes on about their daily lives and follows their schedule. So, if the protagonist revisits an area and finds a person that was previously there gone, it may mean that the person in question is in another location. The player's decisions and timing play a key role to the game's outcome. The BBC Micro version was never officially released even though it was completed, however around late...

Kyphus

Kyphus

Atari 2600 - Unreleased - 1982

Over the years Apollo has released some strange games. From the airline luggage simulator Lost Luggage to the egg throwing antics of Wabbit, Apollo was never afraid to release something different. Therefore it's no surprise that when a new unknown Apollo prototype surfaced, it featured some interesting gameplay. However Kyphus may be the strangest game from Apollo yet... Looking a little like a cross between Racquetball and Space Cavern, Kyphus is an odd game in which the player must maneuver a dumpy looking guy through a pseudo-3D maze of rooms avoiding what appears to be a glowing...

Lasercade

Lasercade

Atari 2600 - Unreleased - 1983

The first thing you're bound to notice upon booting Lasercade is how nice the graphics look. It's hard to believe that the 2600 can do a 3/4th perspective shooting game, but Lasercade is the proof. The goal of the game is to shoot all the targets in the upper section of the screen before time runs out (that's original). However, while you can just start shooting willy nilly, you should probably take a second to look at the funny little targets in the middle section of the screen. In the middle section of the the screen there are three rotating mirrors. As you may have guessed, these...

The Last Starfighter

The Last Starfighter

Atari 2600 - Unreleased - 1984

After Atari acquired the rights to The Last Starfighter (convinced it would be a hit), they set to work on developing games based on the movie for the 5200, 400/800, and 2600. The problem was that the game Alex played in the movie was impossible to reproduce on any home console of the time (in fact it was impossible to make a game like that at all in 1984, the one in the movie was just computer generated graphics), so programmers had to be creative in their approach. Although both games were finished in time for the movie, Atari canceled The Last Starfighter due to the collapsing market.

Leisure Suit Larry: Pocket Party

Leisure Suit Larry: Pocket Party

Nokia N-Gage - Unreleased

Leisure Suit Larry: Pocket Party is a cancelled point and click adventure that was in development in 2004 by TKO Software and it would have been published by Vivendi Universal for the ill-fated N-gage. The game was going to be the first original mobile title in the Leisure Suit Larry series, but it was never finished, probably because of the failure of the Nokia console / phone. As we can read in Wikipedia, in Leisure Suit Larry: Pocket Party, players would have been able to explore a college campus, while solving puzzles and engaging in risque activities. As they search for the ultimate...

Lobo

Super Nintendo Entertainment System - Unreleased

GOT YER FRAGGIN' GAME RIGHT HERE! Galaxies breathe a sign of relief as Lobo passes through. The merciless interstellar bounty hunter roars his way through the cold darkness of space, seeking out the universe's most dangerous and highest paying bounties, including Dox, Kringle, Loo, Nitro, Shaola and the menacing Lobo clone. Lobo is on the hunt! No enemy is too mean, no battle too brutal, interstellar scum have nowhere to hide!

Lobo

Sega Genesis - Unreleased

Lobo is an unreleased Mega Drive fighting game developed by Ocean of America. It is based off the DC Comics book series of the same name, and was due to be released in the Winter of 1996. A Super Nintendo version was also planned, but both copies were cancelled last minute. A prototype of the Mega Drive version was released by SEGASaturno.com in September 2009. In this prototype there are six playable characters; Lobo, Shaola, Nitro, Dox, Kringle and Loo, each with their own stage. Only Lobo is available during the "Solo" mode.

Looping

Looping

Atari 2600 - Unreleased - 1983

Based on the obscure 1981 Venture Line coin-op of the same name. It's unknown why Looping was never released since the game seems to be finished and was even advertised. One reason may be the high difficulty of the game which really takes away most of the fun. As the game title suggests, this game involves looping. By looping I mean that your plane can only move in circles instead up the normal up, down ,left, right movement of most games. By pushing up or down, your plane will begin to arch and start its loop (pushing left and right has no effect). Normally this wouldn't be a huge...

Mazy Match

Mazy Match

Atari 2600 - Unreleased - 1983

Try to reach the symbols at the top of the screen before you run out of energy by walking an invisible path on a randomly generated grid while avoiding UFO's and rocks dropped by birds. You can choose a new path at the bottom of the screen. Reaching a Minus: You loose 300 points. Return to the beginning of your chosen path to get new energy. Reaching a Plus: You gain 1000 points. Return to the beginning of your chosen path to get new energy. The flashing UFO's can be destroyed (500 points) by touching them. Reaching a Sword: You gain 500 points. The grid becomes invisible and...

McDonald's

McDonald's

Atari 2600 - Unreleased

The existing prototype uses the Tutankham game code. As such, PARKERBROS 83DAVEENGMAN can be found at the very end of the compiled code listing, along with a few of the Tutankham explorer graphics. Also, the characters 0123456789, ABCDEFTWV, and PLAY are in the code. Although McDonald's is far from finished, the game's designer Isabel Garret was able to give us the details on how the game would have been played: 'You are Ronald McDonald flying in your spaceship. Hungry aliens are descending on the Golden Arches below to eat them. You must fly down to the ground and pick up McDonald's food...

Meteoroids

Meteoroids

Atari 2600 - Unreleased - 1982

This game is the prototype version of Suicide Mission.

Mick & Mack as the Global Gladiators

Super Nintendo Entertainment System - Unreleased

Mick & Mack was a McDonald's licensed game developed by David Perry at Virgin Games. It appeared on various Sega systems and the Amiga, though they cancelled the SNES version. It is a platform shooter game with an environmental theme. The game was shown at the Winter 1993 CES, apparently after the Genesis version was already out. If one was to venture a guess, it probably wasn't completed because it would have come out too long after the Genesis version, and possibly too close to the release of Cool Spot. The in-game copyright screen says 1993, so it was almost certainly in development after...

Mickey's Playtown Adventure: A Day Of Discovery!

Super Nintendo Entertainment System - Unreleased

The game stars Mickey Mouse as he goes on an adventure in Toontown to solve puzzles and riddles involving letters, numbers, shapes and objects. The game was canceled before it could be released, despite being finished.

Mind Maze

Mind Maze

Atari 2600 - Unreleased - 1984

A game based on ESP? Yes you heard me right, Mind Maze is the first (and only) Atari game to be based on the unproven (yet still popular) theory of ESP (Extra Sensory Perception). It appears Atari was attempting to develop a sort of "Mind Reading" game for its new Mindlink controller. So can the 2600 really read your thoughts? Read on to find out... Mind Maze is played somewhat like those old mind reading experiments where a scientist would hold up a card and ask a person to tell him what was on the other side. Depending on the game selected, two to four cards appear on the screen each...

Miss Piggy's Wedding

Miss Piggy's Wedding

Atari 2600 - Unreleased - 1983

Miss Piggy's Wedding was a two-player game created in 1983 for the Atari 2600 console. The game was advertised in Atari catalogs, but never made it to final release, due to Atari's cancellation of their Children's series. A prototype of the game was discovered in the late '90s by a private collector. The object of the game was for one player to maneuver Kermit through the church and outside to a waiting taxi, without getting caught by Miss Piggy (controlled by the second player), who insisted that they be married. The obstacles to Kermit were the wedding guests (represented by blocks in...

Moon Patrol

Moon Patrol

Sinclair ZX Spectrum - Unreleased

Moon Patrol is a side-scrolling game where the player must drive a moon buggy from one station on the Moon to another, all while avoiding crashing or getting destroyed by alien ships. The vehicle is constantly moving right and the player can speed up or slow down, jump, and shoot (simultaneously firing upwards and forwards.) There are 25 checkpoints along the way, each symbolized with a letter from A to Z, and serving as a respawn point. Every five checkpoints mark a separate "stage" within the entire course; reaching the end of a stage under the par time grants a large score bonus. Dangers...

Mr. Tuff

Mr. Tuff

Super Nintendo Entertainment System - Unreleased

Mr. Tuff is a 2D platform game in development by Sales Curve Interactive (SCI) and presumably set to be published by Ocean in 1994-1995. The game was done by the same people as Super SWIV, and as such, the graphics are incredibly polished. The game was apparently too ambitious, and was never fully complete (although the game engine and graphics certainly indicate that it is close). The game follows a demolition robot known as Mr. Tuff. After the entire population of earth escapes to the planet Utopia, the army robots take over the world. It is up to Mr. Tuff to save the world for the peaceful...

Muhammad Ali Heavyweight Boxing

Super Nintendo Entertainment System - Unreleased

Muhammad Ali Boxing was intended for release on the SNES by Virgin Games. The first mention of Muhammad Ali Boxing was at the Summer CES in 1993. It is not clear why this game did not get released, but it perhaps was due to Virgin's focus on the Genesis version (which happened with Mick and Mac, also unreleased on the SNES). A prototype ROM image exists for this game. It is unknown what the source of it is. The prototype is a relatively early version of the game. The graphics are largely the same between the boxers (the head sprite is different in the boxer selection screen, but nothing is...

Nuclear Rush

Nuclear Rush

Sega Genesis - Unreleased

Nuclear Rush is an unreleased shooter that was in development in 1993 for the Sega VR, the canned “virtual reality” accessory planned for the Mega Drive / Genesis. Four games were apparently developed for the system, each using 16 Mb cartridges that were to be bundled with the headset. One of these was Nuclear Rush, in which the players were able to fly with an hovercraft to fight in a futuristic war.

Pizza Chef

Pizza Chef

Atari 2600 - Unreleased

At its heart, Pizza Chef a memory/guessing game combined with a poorly programmed action game. The goal of the game is to correctly match up the proper kitchen utensil/food combination with the correct cooking pot before time expires. The overall concept has promise, but the execution is downright terrible. The game is separated into five different rooms: the dining room, the refrigerator, the kitchen, the storage room, and the trash room. Each room has it's own unique purpose and goal. This prototype is the only known NTSC prototype of Pizza Chef known to exist. The prototype was found...

Planet of the Apes

Planet of the Apes

Atari 2600 - Unreleased - 1983

You play the role Col. George Taylor (who looks a bit like Pitfall Harry's long lost brother). Your mission is to guide Col. Taylor through a series of screens as he avoids an army of apes and makes his way towards the Forbidden Zone. There are three different kinds of apes in this game, and they all move in a straight line across the screen from right to left. For years Planet of the Apes had been misidentified as another 20th Century Fox prototype called Alligator People. This was because the first Planet of the Apes prototype was found in case labeled Alligator People and since no...

Plutos

Plutos

Atari 7800 - Unreleased

Plutos is a long lost unreleased prototype developed by Tynesoft for the Atari 7800, and appears to be a loose port of the ST/Amiga game of the same name. The existence of Plutos has been known for some time, as a physical prototype has been in hands of a collector for years, but this prototype was known to be unstable and crash frequently. The source code for Plutos was discovered in 2008 and several 7800 enthusiasts were able to get it compiled and running properly on stock 7800 hardware. Plutos is a vertically oriented space shooter that features gameplay similar to Raiden. The game...

Pompeii

Pompeii

Atari 2600 - Unreleased - 1983

Pompeii was one of the last titles announced by Apollo, but went unreleased when Apollo became one of the first VCS game companies to fold in the wake of the crash. From box art and a few brief descriptions we can surmise that the game revolved around an Indiana Jones like archaeologist who is trying to find treasures in the ruins of the ancient city of Pompeii. Unfortunately, the only prototype that has surfaced is far from complete. It is little more than a movement demo, although bits of leftover code indicate that other features were planned such as being able to fire bullets and something...

Pong

Pong

Magnavox Odyssey 2 - Unreleased

Prototype First press ‘RESET’ The text “SELECT GAME” will appear on the screen. Next press ‘0’ (zero) to ‘9’ or ‘Space.’ Each number or the space key will start a different version of Pong! Squash (Practice) Key 0: 1 player, low ball speed Key 1: 1 player, high ball speed Squash (left controller, blue, goes first) Key 2: 2 players - low ball speed Key 3: 2 players - high ball speed Tennis (right controller, red, goes first) Key 4: 2 players - low ball speed Key 5: 2 players - high ball speed Pong Classic (Squash) Key 6: 1 Player Key 7: 2 players - (left controller...

Power Lords

Power Lords

Atari 2600 - Unreleased - 1983

Description: 'Adam, Leader of the Lords, and Shaya, Queen of Power, are extra-terrestrial warriors who battle deadly aliens on the mystical Volcan Rock. Using lasers to fight the alien space serpent, the Power Lords can gain entry into the rock and search its endless chambers for the glowing touchstone that activates powerful anti-alien weapons and devices.' Power Lords was based on the 1983 toy line of the same name. North American Phillips (NAP) must have thought that it was going to be a huge hit, because games were developed for the Atari 2600, Colecovision and Odyssey 2. Of these games...

Power Slide

Super Nintendo Entertainment System - Unreleased

Power Slide is a cancelled game for the SNES and 3DO that had an “amazing” graphic for its time. The Super Nintendo version was going to be one of the few games to make use of the FX chip. It was being developed by Motivetime. Another racing game by the name Power Slide was eventually released for PC but it doesn’t seem to be connected to this game in any way. The car handling physics in Power Slide were very advanced for the time, as were the visuals. Frame rate was less impressive unfortunately. A playable demo of Power Slide SNES does exist and it was leaked thanks to Eludevisibility!...

Prime

Super Nintendo Entertainment System - Unreleased

The character, Prime, is pretty much a ripoff of Superman. He has a red cape and a yellow and red outfit. The moves are pretty much what you would expect of a Superman ripoff, with punches, suplexes, throws, kicks and a flying "Superman" dive. Manipulating throws is actually pretty easy, which is nice during level 3 where you can throw the enemies off the ledge on the top of the screen. Like most games in the genre, there are only a limited amount of enemies, with pallet swaps being common, and they take far too many hits to kill. Many objects can be picked up and used as weapons, and smashing...

Puggsy

Super Nintendo Entertainment System - Unreleased

A platform game with puzzle elements that Psygnosis originally published for the Sega Mega Drive / Genesis and Mega-CD in 1993, with a later version for Amiga computers in 1994, but Traveler's Tales was also developing a version for the 16-bit Nintendo that it ended up being canceled due to low sales of the other versions, leaving its development 80% complete. You control the creature Puggsy, who has crash landed on an alien planet and had his spaceship stolen. Your goal is to find the spaceship so you can get off the planet and return home. To do this, you will need to make your way from...

Quest of Jongmaster

Quest of Jongmaster

SNK Neo Geo CD - Released - December 29, 1994

A RPG-themed strip mahjong game and the spiritual sequel to Taito's "Mahjong Quest"

Quik the Thunder Rabbit

Super Nintendo Entertainment System - Unreleased

Quik the Thunder Rabbit is a platforming game that was part of the early 90s glut of "fast animal" platformers, aka Sonic The Hedgehog clones. The SNES version of Quik the Thunder Rabbit was previously unknown until "TheRealPhoenix" posted the ROM image on the Assembler Games forum. This prototype is clearly not close to competition. It lacks music, and only the first couple of levels appear to be complete. If you press "R", you can skip ahead to the next level. The levels in the prototype do not correspond to anything in the Amiga game, so this game was probably a sequel. As such, we...

Rally: The Final Round of the World Rally Championship

Super Nintendo Entertainment System - Unreleased

Rally: The Final Round of the World Rally Championship is a first-person racing game, with a view from the center of the interior of the car. You have to avoid bales and signs, swinging wildly from side to side. The game looks very much like it is complete, although the difficulty level is really high since you do not have a lot of time to react to obstacles. There are a total of 12 courses, with a championship mode that combines them all. There are official car brands in this game, so you can choose from manufacturers like Ford and Toyota. This game is endorsed by the RAC Rally, a major...

Rap Basketball

Super Nintendo Entertainment System - Unreleased

Rap Basketball is a cancelled sport game that was in development by Motown Records for the Super Nintendo and Sega Genesis.

Rayman

Super Nintendo Entertainment System - Unreleased

Rayman is a fictional character and the protagonist of the video game series of the same name, created by Michel Ancel for Ubisoft. He is depicted as a limbless humanoid with floating appendages, which he can throw at enemies to attack them. Rayman was released on a lot of platforms in the mid-90s, but was originally evisioned as a SNES game. A very early demo was released in 2017.

Resident Evil 2

Resident Evil 2

Nintendo Game Boy Advance - Unreleased

The GameBoy Advance version of Resident Evil 2 was a tech demo created in 2003 by Raylight Studios, an Italian company to pitch their Blue Roses engine. By this point in time Capcom had lost interest in the viability of GameBoy ports, and the pitch was rejected.

RHI Roller Hockey '95

Super Nintendo Entertainment System - Unreleased

Motion-captured graphics made their first appearance in a hockey game with this Brett Hull license. Al Michaels provides a full running commentary, while a mode allowing the player to improve their game with Brett's help is also included. The game is viewed isometrically, with all the realistic fouls and gameplay situations included. Full pre-match analysis and forecasting is provided, as are post match statistics.

Road Runner II: Wile E's Revenge

Super Nintendo Entertainment System - Unreleased

Wile E's Revenge was the sequel to Road Runner's Death Valley Rally. In this game, you took the role of Wile E Coyote, and chased the Road Runner through various locations in the United States. According to Rene Boutin, the producer of the game at Sunsoft of America, the game was about half done before being canceled.

Rubik's Cube 3-D

Rubik's Cube 3-D

Atari 2600 - Unreleased - 1982

A 3D unreleased prototype version developed at the same time as the 1982 two dimensional gameplay in the Atari Video Cube release. The Atari Video Cube 2D game was later re-named and released as Rubik's Cube in 1984. Rubik's Cube 3D and the Atari Video Cube games were developed with the intention to be released together; however Rubik's Cube 3D, was never released as a standalone cartridge and Atari simply re-badging the 2D version in 1984. Rubik's Cube 3-D has two different play modes: Normal and Cheat (toggled by the Left Difficulty switch). In cheat mode, the player can set the colors on...

Rush Hour

Rush Hour

Atari 2600 - Unreleased - 1983

Ever been stuck in a traffic jam? Haven't you always wished you could just floor it and zip in and out of traffic, blowing up all the cars that were in your way? While you may not be able to do it in real life (not without a lengthy jail sentence anyway), here's one game that will let you live out your fantasy on the 2600. Rush Hour is one of the long lost Commavid games that everyone assumed existed somewhere. Not only was Rush Hour advertised in catalogs, but prototype boxes had already been produced hinting that the game was almost finished. Sadly Rush Hour, along with Underworld and...

S.A.C. Alert

S.A.C. Alert

Atari 2600 - Unreleased

Both a NTSC and PAL prototype version have been found and the game appears to be complete. It was originally planned to be a cassette game for the Power Module peripheral, and is one of the games designed for use with The Joyboard controller. It was later planned to be one of four games on the fifth Power Play Arcade cart. According to a press kit, this was to be a first person flying simulation with a true 'through the cockpit' viewpoint and featuring both land and sea game variations. Catalog description: 'You're guiding your plane through a routine surveillance mission when suddenly, you're...

Samurai Shodown V Perfect

SNK Neo Geo AES - Unreleased

The 2nd upgraded version of Samurai Shodown V (following Samurai Shodown V Special), the 13th main installment of the Samurai Shodown series and the ninth game of the official chronology (if considered the non-canonical games). It's an exclusive game for Samurai Shodown NeoGeo Collection. The game was originally supposed to be the final Neo Geo game but was never previously officially released but is available to its original system in form of unlicensed reproductions. Was meant to fix some of the gameplay issues still present in Special as well as introduce new stories for every character.

The Shadow

Super Nintendo Entertainment System - Unreleased

The Shadow was a canceled SNES game published by Ocean. It is based in the film of the same name. The gameplay is similar to other Beat 'em up games such as Final Fight or Double Dragon, where the player controls The Shadow through several levels fighting against several enemies. The player has two bars; one is the life bar and a bar that allows the player to perform special attacks (invisibility, gun play, speed running, a dome shield that knocks out everyone who hits it). It also contains a driving stage where The Shadow battles Mongols on motorbikes (Maritech Labs), and roughly follows...

Shadowhawk

Shadowhawk

Super Nintendo Entertainment System - Unreleased

Shadowhawk is a comic by Image Comics (or rather their sister studio, Shadowline), a studio set up by people who worked for places like Marvel, but wanted to retain copyright of their creations. Jim Valentino was one of those people, and he created Shadowhawk, an anti-hero who went on a vendetta after getting attacked and infected with HIV. This comic came out during the explosion of the medium in the early 90s, and I have to admit that I was not into it at all. Valentino, seeing the success of the 16-bit era consoles and a crossover with Shadowhawk's main audience, apparently decided to...

Shanghai

Nintendo Famicom Disk System - Unreleased

Shanghai II

Nintendo Famicom Disk System - Unreleased

Shooter

Super Nintendo Entertainment System - Unreleased

Shooter, a Super Nintendo horizontal space shooter, never actually made it into production but rather served as an in-house tech demo for Punk Development to test scrolling backgrounds. The game demo boots up to a Punk Development logo screen before heading straight into the action. Player One controls the red spaceship, Player Two, the blue. Both ships can fire with the B button and move up, down, left, or right around the strikingly phallic-looking space scenery. The game can also be paused with the Start button (although the starry background will continue to scroll). A few generic-looking...

Sledge 3D

Sledge 3D

GCE Vectrex - Unreleased - 1985

A demo program for the 3-D Goggles. BaronVR described it like this : "The effect is that of a track extending from the monitor surface to about 3 feet inside the monitor surface, the speed controlled by pushing up or down on the joystick..."

Sound Factory

Super Nintendo Entertainment System - Unreleased

Sound Fantasy was a game planned for release around 1994. An early title for this game was Sound Factory. Sound Fantasy was the creation of Toshio Iwai. A glimpse of the final version of the game came during an exhibition of Iwai's work during the release of Electroplankton for the DS in 2005 (see the article on this exhibition by IGN). There, the box art for the Japanese version of the game was displayed. Electroplankton is no doubt inspired by Sound Fantasy (and the PC game SimTunes). The game was also produced by the late Gunpei Yokoi. During a tribute to Yokoi at an art show in Tokyo in...

Special Tee Shot

Special Tee Shot

Super Nintendo Entertainment System - Unreleased

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