Bullet-Proof Software

Bakutou Dochers: Bumps-jima wa Oosawagi

Bakutou Dochers: Bumps-jima wa Oosawagi

Super Nintendo Entertainment System - Released - October 28, 1994

Bakutou Dodgers is a Japan-only action game for up to four players. It superficially resembles Hudson's Bomberman series, with its top-down grid stages and chaotic gameplay, but rather than leaving bombs and waiting for them to explode, the player can shoot energy at blocks and each other. The goal is to sneak up behind the opponent and shoot them before they can reciprocate. Various power-ups may appear after destructible blocks are removed, which can give the player an edge or, in the case of the ? icon, a possible random negative effect like reversed controls. There are also wandering...

Chou-Mahou Tairiku Wozz

Chou-Mahou Tairiku Wozz

Super Nintendo Entertainment System - Released - August 4, 1995

The magic world of Wozz, populated by magicians, alchemists, and other kinds of people - including simple town and village inhabitants - was a seemingly peaceful place, until one day, a poisonous rain started turning its inhabitants into monsters. The chief wizard realizes that the demon Balaam is trying to link the world of Wozz with the world of humans. Only a human hero can stop Balaam, and the wizard's teleporting magic brings... three young humans: the Japanese girl Reona Kitazato, and two boys: the American Shot Phoenix and the Chinese Chun Chingtao. Will those youngsters be able to stop...

Dekitate High School

Dekitate High School

Super Nintendo Entertainment System - Released - July 7, 1995

A simulation game where the goal is twofold: to build a new high school that can prosper financially and educate its students sufficiently that they are prepared for university, and to personally mentor one of five schoolgirls to become the school's star pupil, working with her strengths and weaknesses to help her excel.The game follows the similar schoolgirl mentoring game Houkago in Beppin Jogakuin with its core gameplay with an additional SimCity-style building sim aspect where the player has to determine where best to place areas and expansions of the school to maximize their effect.

Drift King Shutokou Battle 2: Tsuchiya Keiichi & Bandou Masaaki

Drift King Shutokou Battle 2: Tsuchiya Keiichi & Bandou Masaaki

Super Nintendo Entertainment System - February 24, 1995

A behind-the-car driving game exclusive. Named after and endorsed by Keiichi "Drift King" Tsuchiya, and the title refers to the Shuto Expressway near Tokyo upon which most of the races take place. Players select a car and customize it before taking it to the track to race against other street racing enthusiasts. The game maintains a split-screen regardless of whether or not a second player is involved; on single-player, the top screen's camera stays on the starting line. The game is the sequel to Drift King Shutouku Battle '94. Genki would continue the Shutokou Battle series beyond the...

Drift King Shutokou Battle '94: Tsuchiya Keiichi & Bandou Masaaki

Drift King Shutokou Battle '94: Tsuchiya Keiichi & Bandou Masaaki

Super Nintendo Entertainment System - Released - May 27, 1994

A racing game with stock cars and multiple modes. The game strongly emphasizes manual gear shifting, requiring that the player switch up and down gears with the trigger buttons to increase or decrease speeds. The game features the real-life "Drift King" Keichii Tsuchiya and is based on illegal street racing down Tokyo's Shuto Expressway. Drift King Shutokou Battle '94 is the first of many Shutokou Battle racing games. Future entries would be localized for the US (as Tokyo Xtreme Racer) and Europe (as Tokyo Highway Challenge).

Faceball 2000

Faceball 2000

Nintendo Game Boy - Released - December 1, 1991

Welcome to the exciting new world of Faceball 2000, where 3D graphics, first person perspective and 360-degree maneuverability put you and up to three friends (or foes!) inside your Game Boy. What you see is where you are, as you team up, compete with each other or play alone against computer-controlled opponents. Transport yourself inside the walls of CyberScape, a series of more than 70 treacherous mazes filled with tricks, traps and menacing enemies. Or, enter the Arena where "Have a Nice Day" takes on a whole new meaning in fast-paced rounds of high-tech combat. Wherever you go in...

Faceball 2000

Faceball 2000

Super Nintendo Entertainment System - Released - September 1, 1992

"Virtual Reality" for your Super NES! Welcome to the exciting new world of FaceBall 2000, where 3D graphics, first person perspective and 360° maneuverability make you feel like you're inside your video game! What you see is where you are, as you team up, compete with a friend or play alone against computer-controlled opponents. Transport yourself inside the walls of CyberZone, where you'll be surrounded by menacing enemies lurking in a series of treacherous mazes. Or, enter the Arena where " Have a Nice Day" takes on a whole new meaning in fast-paced rounds of high-tech...

Frontier Universe

Frontier Universe

NEC PC-9801 - Released - December 25, 1993

Frontier Universe is a Strategy game, developed and published by Bullet-Proof Software, which was released in Japan in 1993

Gekitou Burning Pro Wrestling

Gekitou Burning Pro Wrestling

Super Nintendo Entertainment System - October 6, 1995

Gekitou Burning Pro Wrestling featured a staggering, encyclopedic 129 Wrestler roster, plenty of modes to choose from and a insanely customizable array of options to set up match types that was unseen in any other Wrestling game at the time. The wrestlers featured in Gekitou Burning Pro Wrestling span across a multitude of different Wrestling promotions With a diverse cast of recognizable faces all disguised under different aliases including Wrestling Legends, Mixed Martial Artists, Shoot Fighters, Puroresu Megastars, and even Mexican Luchadors.

Hatris

Hatris

Nintendo Entertainment System - Released - April 1, 1992

Remember Tetris? The way those cubes kept coming at you? That was tricky enough, but what if they were half a dozen different hats instead? Derbies, baseball caps, cowboy hats, wizard hats, top hats and crowns? Well, that's the whole idea behind Hatris. The hats keep coming at you two at a time. All you have to do is stack them up five at a time and - poof - they're history. It sounds perfectly simple. Until you get into it. Then you'll wish you had six heads instead of one. Because this is the latest game from Alexey Pajitnov, the designer of Tetris, and his partner Vladimir Pokhilko. And...

Hatris

Hatris

Nintendo Game Boy - Released - May 1, 1991

Remember Tetris? The way those cubes kept coming at you? That was tricky enough, but what if they were half a dozen different hats instead? Derbies, baseball caps, cowboy hats, wizard hats, top hats and crowns? Well, that's the whole idea behind Hatris. The hats keep coming at you two at a time. All you have to do is stack them up five at a time and - poof - they're history. It sounds perfectly simple. Until you get into it. Then you'll wish you had six heads instead of one. Because this is the latest game from Alexey Pajitnov, the designer of Tetris, and his partner Vladimir Pokhilko. And...

Hatris (Japan)

Hatris (Japan)

Nintendo Entertainment System - July 6, 1990

Igo: Kyuu Roban Taikyoku

Igo: Kyuu Roban Taikyoku

Nintendo Famicom Disk System - Released - April 14, 1987

Igo: Kyuu Roban Taikyoku is the first real attempt to bring the Japanese board game Go to a home console, namely the Famicom. The game was designed by Henk Rogers, a Dutch programmer who would play games of Go against the CEO (at the time) of Nintendo, Hiroshi Yamauchi. It was during one such game that the prospect of developing such a title for the Famicom was discussed. It was later converted from disk format to cartridge and release in August 1987. Prior to the release of this game, Nintendo had released a game which was played on the Go board in 1983, known as Gomoku Narabe Renju, but...

Igo: Kyuu Roban Taikyoku

Igo: Kyuu Roban Taikyoku

Nintendo Entertainment System - Released - August 11, 1987

Igo: Kyuu Roban Taikyoku is an early computer adaption of the classic Chinese board game known best under the name Go. The board comes in a smaller 9x9 layout instead of the normal 19x19 layout. You can choose from playing against a computer or against another human player or watch a short tutorial which shows how to play the game. You can choose from several difficulty levels, resulting in a different handicap (the human or computer player starts with one or more stones already on the board). The game also features little ninja mascots tossing the "stones" on the board.

Michael Andretti's Indy Car Challenge

Michael Andretti's Indy Car Challenge

Super Nintendo Entertainment System - Released - September 1, 1994

Speed and glory. That's the goal of Indy Car racing-to travel faster, with more control and to win more races than the competition. Hot Mode-7 graphics ignite this game with horsepower beyond any player's wildest dreams. Play in one-player mode and race against the computer or challenge a friend for exciting two-player action. You may need help getting through the 16 tracks unscathed, however. Who better to learn from than Indy Car champion, Michael Andretti? Michael offers advice for every track on the circuit plus helpful hints on how to handle the car. It just doesn't get any faster than...

Obitus

Obitus

Super Nintendo Entertainment System - Released - 1994

Adventure in a Land of Ruin. Old King Cullen warned his sons that the kingdom of Obitus would fall into evil hands if the Gems of Tranquillity were removed from the tower in the center of the land. Not long after his passing, the king's prophecy came true. Now Obitus is a dark maze riddled with mean creatures and sinister secrets. It's up to you to venture to the corners of the kingdom and recover the Gems so that peace is restored to the land. Your adventure takes place in both first person perspective and side view stages so that you always have the ultimate outlook on the action. Go...

Pipe Dream

Pipe Dream

Super Nintendo Entertainment System - Released - August 7, 1992

Pit your pipe-fitting prowess against a surging stream of soggy sewage. But slow down for a second and it's sludge city! You'll play instinctively, while you think strategically. You'll get good quickly, but you'll always have room to get better. Pipe Dream is a perfect desktop stress-buster and a terrific tournament game and a seriously special strategy puzzle!

Pipe Dream

Pipe Dream

Nintendo Entertainment System - September 1, 1990

What are you supposed to do with 7 simple pieces of pipe and 8 weird ones? All you have to do is build them into a pipeline that's no more complicated than the average oil refinery. But that's the easy part. Seconds after you put the first pipe in place, this sticky, slimey stuff called flooz starts flowing through it. From that point on, it's you against the flooz. But you've got four powerful weapons. Your right hand. Your left hand. Your brain. And your left brain. So what are your chances of out-smarting the flooz? Nobody knows for sure. But at last count, there were...

Pipe Dream

Pipe Dream

Nintendo Game Boy - Released - July 3, 1990

What are you supposed to do with 7 simple pieces of pipe and 8 weird ones? All you have to do is build them into a pipeline that's no more complicated than the average oil refinery. But that's the easy part. Seconds after you put the first pipe in place, this sticky, slimey stuff called flooz starts flowing through it. From that point on, it's you against the flooz. But you've got four powerful weapons. Your right hand. Your left hand. Your right brain. And your left brain. So what are your chances of out-smarting the flooz? Nobody knows for sure. But at last count, there were 14,567,984,176...

Seijuu Maden Beasts & Blades

Seijuu Maden Beasts & Blades

Super Nintendo Entertainment System - Released - December 15, 1995

An isometric RPG that uses a tactical turn-based combat system, with characters and enemies moving across a grid-like map to line up attacks and perform other actions. The player-named protagonist collects allies as he travels the world, exploring dungeons and speaking to NPCs in towns to further the plot. The inspiration was taken from a reader's letters contest to create an idea for a video game hosted by Dengeki Super Famicom, a popular Japanese gaming magazine that focused on the titular system and is now published under the name of Dengeki Nintendo.

Spot: The Video Game

Spot: The Video Game

Nintendo Entertainment System - Released - September 1, 1990

A puzzle game loosely featuring licensing from the 7Up soft drink. The gameplay involves up to 4 players, which can be either human or computer, each taking on spots of a particular colour. Starting from opposite corners, they take it in turns to move, either by 'reproducing' one of their spots to form another one in an adjacent square, or by making a jump, losing the square you did have but taking one two spaces away.

Super Black Onyx

Super Black Onyx

Nintendo Entertainment System - Released - April 14, 1988

Super Black Onyx (スーパーブラックオニキス?) is an RPG developed by Bullet Proof Software for the Famicom and published in Japan in 1988. It is an expanded version of the game The Black Onyx, which includes the ability to cast spells, more monsters, and a larger dungeon to explore. It also enhances the presentation of the graphics beyond what was standard for the computer versions at the time, and simplified the controls to be played with a control pad.

Super Bombliss DX

Super Bombliss DX

Nintendo Game Boy Color - Released - December 10, 1999

Super Bombliss DX is a Puzzle game, developed by TOSE and published by Bullet-Proof Software, which was released in Japan in 1999.

Super Tetris 2 + Bombliss

Super Tetris 2 + Bombliss

Super Nintendo Entertainment System - Released - December 18, 1992

Super Tetris 2: Bombliss (or Super Tetris 2 + Bombliss) is an enhanced Super Famicom port of the original Famicom Tetris 2: Bombliss. The game features five modes spread across two game types: traditional Type A and Type B Tetris and a new Type C mode which raises the block level from the ground upwards as soon as a certain number of pieces have been eliminated. In addition, there are two modes of Bombliss, which is a variant of Tetris that allows the player to create explosions whenever a line is removed that contains at least one bomb segment: Contest and Puzzle. Contest is simply the...

Super Tetris 2 + Bombliss: Gentei Han

Super Tetris 2 + Bombliss: Gentei Han

Super Nintendo Entertainment System - Released - January 21, 1994

In this limited edition version of Super Tetris 2 + Bombliss, the Bombliss levels are all new and different from the standard edition, while the Tetris levels remain unchanged from the standard edition. Just as with the standard edition, this limited edition version was only released in Japan.

Taikyoku Igo: Goliath

Taikyoku Igo: Goliath

Super Nintendo Entertainment System - Released - May 14, 1993

Taikyoku Igo: Goliath is a Go game from Bullet-Proof Software, developed and released exclusively for a Japanese audience. The Goliath in the title refers to Go playing software created by Dutch programmer Mark Boon, which was one of the earliest Go AIs that was able to defeat human professionals. He later adapted Goliath's code for NES hardware, and this is the version that was licensed by Bullet-Proof Software and integrated into this game. The game has various customization options for board size and AI strength, among other features.

Taikyoku Igo: Idaten

Taikyoku Igo: Idaten

Super Nintendo Entertainment System - Released - December 29, 1995

Taikyoku Igo: Idaten ("Playing Go: Idaten") is a Go game for the Super Famicom and the follow up to Bullet-Proof Software's Taikyoku Igo: Goliath from 1993. The game has numerous customization options for the size of the board and the difficulty of the opponent. As well as standard Go games, the player can also attempt instance puzzles where they have a limited amount of time and moves to beat the opponent with a pre-determined board layout.

Tetris

Tetris

Microsoft MSX2 - Released - 1988

This version of Tetris is one of many conversions of the famous block-stacking game. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. The goal of each round is to clear 25 lines, after which the player moves on to the next round. If the stack reaches the top of the field, the player loses a life, and if all three lives are lost, the game is over. The game lets the player choose the starting stage and round, as well as one of three background tunes. Difficulty is increased throughout the stages by an increase...

Tetris (Bullet-Proof Software)

Tetris (Bullet-Proof Software)

Nintendo Entertainment System - Released - December 22, 1988

The version of Tetris that was released in Japan for the Famicom is considerably different from the version of Tetris that was released for the NES around the rest of the world. Developed by Henk Roger's company Bullet Proof Software, it retains the unusual control scheme which makes it one of the least enjoyed conversions of Tetris for the hardware (including the unlicensed Tengen version). In addition to the controls, this version of Tetris is also unique for having "lives" that the player must run out of before the game comes to an end. The player is required to complete 25 lines before...

Tetris 2 + BomBliss

Tetris 2 + BomBliss

Nintendo Entertainment System - December 13, 1991

Tetris 2 + BomBliss is one of the many versions of the famous soviet puzzle game. There are, naturally, two variations featured on this cartridge: regular Tetris with several modes, as well as a new game called BomBliss. Also included is a two-player battle version of regular Tetris. Tetris mode includes three game types. First is A-Type, which is a standard endless mode that continually increases pace until the player loses. Next is B-Type, which is a race to 25 lines under increasingly tough conditions. Last is C-Type, which is similar to A-Type, but adds a continually-rising stack of...

Tetris 4D

Tetris 4D

Sega Dreamcast - Released - December 23, 1998

Tetris 4D (テトリス フォーディー) is a Sega Dreamcast game developed and published by Bullet Proof Software. It is an entry in the Tetris series, and was released only in Japan. Being an early Dreamcast game, Tetris 4D does not deviate much from its predecessors. There is a classic mode (which acts as a normal game of Tetris) and a "battle" mode (which allows up to four players to compete against each other). The game has an industrial/urban theme, unlike most other entries in the series which usually have a classical architecture or Russian theme. There are no AI players in the game and no VMU...

Tetris Battle Gaiden

Tetris Battle Gaiden

Super Nintendo Entertainment System - Released - December 24, 1993

Tetris Battle Gaiden is a competitive puzzle-battle game, similar to games such as Puzzle Fighter or Puyo Puyo. One can play against a friend or the Computer in a story mode. There is also an included Rensa mode, which ensures a more hyperactive game due to increased gravity. The player can choose from a list of characters in the story mode, including a Dragon or a pumpkin named Halloween.

Tetris S

Tetris S

Sega Saturn - December 27, 1996

Tetris S is a puzzle game developed by Bullet-Proof Software for the Sega Saturn. It is a variation of Tetris made specifically for the Sega Saturn system, compared to Tetris Plus which was an arcade port. During development it was known as BPS Puzzle, possibly until the Tetris license could be secured. Compared to other versions of the game within and before this timeframe, Tetris S is a fairly bare-bones Tetris package, as there's only a one-player mode and a two-player mode (against either a human or a computer opponent). Unlike BPS's normal Tetris works, this game is aesthetically...

Tetris X

Tetris X

Sony Playstation - Released - March 29, 1996

Tetris X, released for PlayStation in Japan, is notable for being the first game officially released for a non-Nintendo console, after the Tetris rights reverted to Alexey Pajitnov in 1996. The Tetris Company had been set up and had signed an agreement with Sony, giving a three year licensing right for the release of Tetris on the PlayStation in both Japan and the US. The game features a "Classic" single player mode, and a competitive "Battle" mode that allows up to 4 players to compete against each other.

Touge Densetsu: Saisoku Battle

Touge Densetsu: Saisoku Battle

Super Nintendo Entertainment System - Released - March 15, 1996

Touge Densetsu: Saisoku Battle ("Touge Legend: Top Speed Battle") is a touge racing game that primarily features motorcycles. As with other touge racers, the goal is to catch up with an opponent and pass them without colliding with them. These races are traditionally held on the narrow and winding paths which makes overtaking other racers difficult, hence the challenge. The game makes ample use of Mode 7 for its courses, and features twelve tracks from all over Japan. The player can also choose their motorcycle model and customize its tires, suspension, chains and brakes. The player can...

True Golf Classics: Wicked 18

True Golf Classics: Wicked 18

Super Nintendo Entertainment System - Released - March 5, 1993

Can You Take The Ultimate Test? Welcome to Wicked 18 - the most intimidating, most mind-bending golf course ever devised. It's every golfer's worst nightmare. Mountains that soar hundreds of feet in the air. Canyons that pin you in on all sides. Huge, mysterious objects that hang down from the sky, ready to bat back any high-flying drive. You'll need a lot more than luck to conquer this monster - a cool head, superior strategy, and an unbeatable touch with every club. Fortunately, Wicked 18 gives you the precision tools you need. You can add backspin or topspin to any shot. Change your...

The Twisted Tales of Spike McFang

The Twisted Tales of Spike McFang

Super Nintendo Entertainment System - Released - June 1, 1994

Can Spike McFang, junior magician and vampire in training, rescure his island kingdom from the evil hands of Von Hesler? Help Spike use his magical powers to conquer the sinister leaders of 9 island areas and restore his father, Dracuman, to power. Spike's weapons? A magical hat and cape that spin at high speeds. Sure, they're unusual, but you have to get creative when you're facing killer garlic and zombies! Along the way, Spike will need to find plenty of gold and magic cards to keep going, so keep your eyes peeled. It's Spike's first chance to test his skills in real action

V-Tetris

V-Tetris

Nintendo Virtual Boy - Released - August 25, 1995

V-Tetris (V-???? V-Tetorisu?) is Japanese-exclusive. It is not to be confused with the similar Virtual Boy title 3D Tetris, as the two games are entirely different. V-Tetris is mostly the same as the original Tetris games, the only difference being the cylindrical puzzle mode in which blocks could be placed in a 3-D spiral. By using the L and R buttons, or the right D-pad, the screen shifts a block left or right respectively.

Welltris

Welltris

Arcade - Released - March 1, 1991

Welltris was the first Tetris sequel designed by original designer Alexey Pajitnov, with Andrei Sgenov. It retains that game's falling-block puzzle gameplay but extends the pit into three dimensions while the blocks remain two-dimensional, with the board viewed from above. As blocks descend into the well, they can be rotated or moved left or right along the walls, from one wall to another if desired. Once a block reaches the floor, it will slide as far as possible until stopped by an edge or another piece. Whenever the player completes a solid horizontal or vertical line, it disappears and...

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