Synapse Software

Air Support

Atari 800 - Released - 1984

In Air Support, you control a helicopter, and must aid your android army, in an early real-time strategy game. The player is in control of an army of robots, which must be guided by your command chopper. Your chopper has the ability to drop bombs to destroy enemy robots, but can also be used to transfer your robots about the map. The chopper can also give commands to tell the nearest friendly androids to move to a specific site or attack a specific target. The ultimate goal is to destroy the entirety of the enemy forces. There is a strategic and an arcade game option. In the strategic...

Air Support

Air Support

Commodore 64 - Released - 1984

In Air Support, you control a helicopter, and must aid your android army, in an early real-time strategy game. The player is in control of an army of robots, which must be guided by your command chopper. Your chopper has the ability to drop bombs to destroy enemy robots, but can also be used to transfer your robots about the map. The chopper can also give commands to tell the nearest friendly androids to move to a specific site or attack a specific target. The ultimate goal is to destroy the entirety of the enemy forces. There is a strategic and an arcade game option. In the strategic...

Alley Cat

Alley Cat

Atari 800 - Released - 1983

Alley Cat is an action game consisting of several mini games tied together. You're a little black cat who wants to make love to a pretty lady cat that lives in an apartment complex. Play all kinds of cat-themed mini games in order to reach her and score as many points as you can while doing so. You start out in an alley and need to get inside the apartment by climbing on garbage cans and a fence. Next, jump on a clothesline and through several open windows while big dogs try to eat you and people throw garbage at you. Outside of the apartment complex you can score points by eating the mice...

Blue Max

Blue Max

Commodore 64 - Released - July 15, 1983

The storyline is based on a fictional pilot, Max Chatsworth, being (in-game) one of Britain's Flying Aces. Chatsworth's fame began in battle, when he was out on a reconnaissance mission, and his squadron was decimated by enemy planes. The pilot survived, and in the process shot down seven enemy fighters. He shot down thirteen more the next month. For these actions, Germany offered their Blue Max medal to anyone who could shoot Chatsworth down—and Chatsworth got a new nickname—Blue Max. As Blue Max, you go out on sorties—flying missions—attacking assigned targets. Targets include bridges,...

Blue Max 2001

Blue Max 2001

Commodore 64 - Released - 1984

In this sequel to Synapse's Blue Max, it is the year 2001 and you are flying a flying saucer. You're trying to bomb enemy targets while not getting shot (or rammed) by enemy saucers or shot by ground cannon. If the screen border starts flashing yellow, you are dangerously close to the ground. If the border is red, you are hitting the ground. If the border is gray, you are flying low but not TOO low. If the border is light blue, then the enemy ship is a the same altitude as you.

Blue Max 2001

Blue Max 2001

Atari 800 - Released - 1984

In this sequel to Synapse's Blue Max, it is the year 2001 and you are flying a flying saucer. You're trying to bomb enemy targets while not getting shot (or rammed) by enemy saucers or shot by ground cannon. If the border is red, you are hitting the ground. If the border is gray, you are flying low but not TOO low. If the border is light blue, then the enemy ship is a the same altitude as you.

Dodge Racer

Atari 800 - 1981

Dodge Racer is a Head On variant. The player races his car around a circuit consisting of six lanes and has to avoid crashing into another car that races in the opposite direction. To avoid the opposite car the player has to switch lanes, something that can only be done in the middle of each straight. The player double the speed by pressing a button. When at normal speed the player can only move one lane at a time, while at double speed he can move two. On all lanes there are dots that have to be collected to be able to move on to the next level. The game ends after five crashes. There are...

Essex

Atari 800 - 1985

In this real time all-text game, a sightseeing tour of the Starship Essex turns into hard work when a dying agent recruits you to find a scientist and his formula, the only tool that will empower the Federation to defeat the alien Vollchons. The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot.

Mindwheel

Mindwheel

Atari 800 - Released - 1984

This real time all-text game puts you in the role of a Mind Adventurer, asked to journey back through the minds of four deceased residents of your planet in search of the Wheel of Wisdom. The Wheel is the only thing that can restore your planet from the state of chaos it's now in. The hardbound book that comes with the game includes the instructions and a novella-length introduction to the plot. This game was the attempt by Synapse to compete with Infocom and their various adventures, and the underlying engine technology was actually internally known as "BTZ" (Better Than Zork). However...

N.Y.C.: The Big Apple

N.Y.C.: The Big Apple

Atari 800 - Released - 1984

The gameplay involves visiting tourist destinations of New York City such as Grant's Tomb and the U.N. building, as well as less important locations such as the automat and bank. Each location consists of a mini-game, accessed by walking, driving or taking the subway in a stylised rendition of Manhattan island. The game begins in a parking lot somewhere inside a randomly generated city. The player is given a car to drive along the city streets and avoid the other traffic as long as they have gas to spare. If they run out of gas or crash, a tow truck will deliver the vehicle back to the...

Necromancer

Necromancer

Commodore 64 - Released - 1983

Tetragorn the Necromancer has a fleet of evil beings at his disposal, from spiders to ogres and Hammerfists. You play Illuminar the wizard, aiming to use the forces of light and nature to triumph over dark. There are three stages of play to this action game. Standing constantly in the centre of the screen, you must use your long-range Wisp weapon to create an army of them, while also fending off Ogres. Venom Spiders infect your trees - to prevent them from withering away, you must first kill the Spider, then hit the tree with your wisp. Eye-Pods (did Steve Jobs play this game?) can be hit...

Picnic Paranoia

Picnic Paranoia

Apple II - Released - 1982

The player is guarding four full picnic tables while armed only with a fly-swatter and an occasional can of bug spray. Ants soon crawl on-screen and, in character, attempt to carry the food away. Spiders that lay delaying webs show up on round two, and can sting player, paralyzing him, if he isn't careful. A flying wasp, which also stings, appears at random. Points are awarded for swatting any of these marauders. Each round lasts a minute and a half and, at the end of each round, bonus points are awarded for any remaining food. As soon as all food is pushed off of the screen, or a round ends...

Picnic Paranoia

Picnic Paranoia

Atari 800 - Released - 1982

The player is guarding four full picnic tables while armed only with a fly-swatter and an occasional can of bug spray. Ants soon crawl on-screen and, in character, attempt to carry the food away. Spiders that lay delaying webs show up on round two, and can sting player, paralyzing him, if he isn't careful. A flying wasp, which also stings, appears at random. Points are awarded for swatting any of these marauders. Each round lasts a minute and a half and, at the end of each round, bonus points are awarded for any remaining food. As soon as all food is pushed off of the screen, or a round ends...

Protector (Synapse Software)

Protector (Synapse Software)

Atari 800 - Released - 1981

This is a single player rescue game involving a population relocation for survival. The population in need is being attacked by Fraxullan Slimehordes and require movement around an active volcano and registered into the City of New Hope, on the opposite side of the volcano. These people are in danger of being dropped into the flaming volcano by the Slimehordes. The player is piloting his Needlefighter and is required to hook each individual and fly them to New Hope. Upon arrival the evacuee has to be carefully placed so as not to crush already arrived individuals. Once the entire population...

Protector II

Protector II

Atari 800 - Released - 1982

An arcade style game with a loose basis on the arcade hit Defender, Protector II is a side-scrolling shooter. Like Defender, there are lots of different aliens to contend with, and some ground based enemies as well. There are no smart bombs, however. You have to rescue humans as well (twice) from both an alien ship, and later a city that will be overrun with lava from a volcano that erupts during the game; all the while protecting them from aliens. You then have to drop them one at a time (unlike Defender, you can only carry one human at a time) into a teleporter tube to get them off the...

Quasimodo

Quasimodo

Commodore 64 - Released - 1984

A hunchback atop a wall, minding his own business, is advanced upon by a man in armour climbing up a ladder from below. Where have I seen a game start this way before? No matter -- though its theme and trappings are strangely reminiscent of certain licensed popular contemporary video game properties, the gameplay soon goes off in a direction all its own. This hunchback, for instance, can fight back -- grabbing a rock from a nearby pile he handily hurls it down at the intruder, knocking him off his ladder. But another is set up, and another... soon Quasimodo is single-handedly fending off a...

Rainbow Walker

Rainbow Walker

Atari 800 - Released - August 10, 1983

Once upon a rainbow in a land at clouds and sky, a great misfortune occurred. One night. while the inhabitants slept someone stole the colors of the rainbow. The next morning, when the terrible deed was discovered, a great sorrow settled over the land. No longer did people go merrily gallumping about. No longer did minstrels sing the happy songs of the realm. And worst at all. not a single smile could be found on the faces of the children. They all stayed in the shadows listlessly mumbling to themselves. Only the wizard of the royal court was not hopeless. For in reading the ancient...

Relax

Atari 800 - 1984

Shamus

Shamus

Apple II - Released - 1983

Infiltrate the lair of the elusive Shadow, shoot and sneak your way through his army of robotic minions, and hunt him down before he does the same to you. Starring in the titular role of Shamus, you will have to find your way through over 120 rooms in this cross between Berzerk's "robots in a maze" action and Adventure's exploration of a predefined game world. The elusive villain's henchmen will express their disapproval of your plans in rather strong terms, namely with showers of bullets. What's more, once they're dead they don't necessarily stay that way: each time a room is re-entered, a...

Shamus: Case II

Shamus: Case II

Commodore 64 - Released - 1984

You play Shamus, a sort of detective and dungeon-crawling adventurer in one. In a previous game, you managed to get your bad guy, but now he has escaped, and you must go into his underground lair to bring him back. Getting through the game means surviving the traps and monsters spread throughout the dungeon. You must also get past the wrong turns. To get by the monsters, you must either avoid them, or use a weapon (limited shots). Throughout the dungeon are treasure chests, cache's of useful things, such as keys and hints.

Shamus: Case II

Shamus: Case II

Atari 800 - Released - 1983

You play Shamus, a sort of detective and dungeon-crawling adventurer in one. In a previous game, you managed to get your bad guy, but now he has escaped, and you must go into his underground lair to bring him back. Getting through the game means surviving the traps and monsters spread throughout the dungeon. You must also get past the wrong turns. To get by the monsters, you must either avoid them, or use a weapon (limited shots). Throughout the dungeon are treasure chests, cache's of useful things, such as keys and hints.

Slamball

Slamball

Commodore 64 - Released - 1984

The big and nasty Americana monster has come along and eaten up Mastertronic's pinball table where the Slamball family resides, a living clan of ball bearings with a happy deposition. The pinball table is inside the monster's stomach and the balls are in a bit of trouble. The pinball table is still operational, and since the monster's stomach knows that the family is still inside, it has decided to eject them one by one. The hole at the bottom of the table, which normally recovers the ball, instead slides down into the monster's digestive tract. Luckily for you, as a member of the secret...

Slime

Slime

Atari 800 - Released - 1982

The Omega Peace Accords have been violated by the Plexarian Invincibles. Their bio-Transporters have warped into Earth's atmosphere, with the plan of dripping ooze from high up in the atmosphere into the Earth's seas. This ooze will raise the levels of the oceans, drowning out all life, so the Plexarians can overtake the planet. The Terran alliance has hastily created Gamma-Tube Absorbers in the Sargosso Sea, which can nullify the invading slime. You must use the Earth's Electro-Wedge Deflector warships to reroute the slime into the Absorbers to protect the world's seas. In Slime, the...

Survivor

Survivor

Atari 800 - Released - 1982

Lost in space, in your small spaceship, you have to fight your way through endless fortresses of mounted turrets and asteroids, if you really wanna be a 'survivor'. One of the first games made by Synapse software, famous for other well known shooters like Shamus or Shamus Case II. Survivor shares the same kind of gameplay, but also features a very large playing area for its time.

The Warriors of Zypar

The Warriors of Zypar

Commodore 64 - Released - 1984

The inhabitants of the Delta planet, Zypar are a truly unique people and have a degree of civilization that is unmatched throughout the galaxy. Their laws require that at the age of 18 they must challenge their peers in a special gym to decide their future. The challenge takes place riding an inertial platform with which you have to undermine the opponent or direct him towards the door of death where the photonic rays will disintegrate. Once you have destroyed your opponent you will need to collect his remains to be able to increase your score. You can defend yourself from photonics by taking...

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