Thunder Mountain

Adventureland

Adventureland

Commodore 64 - Released - 1982

SAGA#1: Adventureland was an update of the text-only Adventureland. It had many additional features including: Hi-Res graphics, Text-to-Speech hardware support, upper- and lowercase support for display (but not for input). Gameplay was very similar to the original. You still used the same one or two word commands to move about and manipulate objects. The RETURN key toggled back and forth between graphics and text. The objective of the game is to collect all the treasures. There are all sorts of places to explore above and below ground. You have to outwit and escape many creatures during your...

Adventureland

Adventureland

Apple II - Released - January 1, 1980

You wander through an enchanged world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles. Can you rescue the Blue Ox from the quicksand? Or find your way out of the maze of pits? Happy Adventuring....

Adventureland

Adventureland

Atari 800 - Released - 1981

Adventureland is the first text adventure game for microcomputers, released by Scott Adams in 1978. It was very successful and led Adams to form Adventure International, which went on to publish twelve similar games in different settings. The game involves the search for thirteen lost artifacts in a fantasy setting.

Army Moves

Army Moves

Commodore 64 - Released - July 15, 1986

The game contains seven levels that are divided in two main sections. The first four levels make up the first section, where the player has to drive an army unit (jeep or helicopter) through a terrain, steering clear of hostile vehicles. In the last three levels that comprise the second main section, one plays as a soldier who shoots enemies along his way. In level 5 the soldier must jump from rock to rock in a river, shooting hostile birds. Thereafter, the soldier makes his way into the enemy headquarters with the goal of retrieving secret documents.

Battalion Commander

Battalion Commander

Commodore 64 - Released - 1985

Battalion Commander is a real-time tactical (platoon/company level) simulation of modern warfare. The player is put in the role of a lieutenant colonel in charge of an entire armored battalion of either U.S., Soviet, or Chinese army. A combination of 5 scenarios and 40 maps of varied terrain (rivers, hills, minefields) is available, as well as infantry, tanks, APCs, artillery, assault guns, and other units. The commands are issued by pointing a spot on the map with the cursor (using the joystick) and then pressing a key combination selecting which company/platoon has to perform what action...

Battalion Commander

Battalion Commander

Apple II - Released - 1985

Battalion Commander is a real-time tactical (platoon/company level) simulation of modern warfare. The player is put in the role of a lieutenant colonel in charge of an entire armored battalion of either U.S., Soviet, or Chinese army. A combination of 5 scenarios and 40 maps of varied terrain (rivers, hills, minefields) is available, as well as infantry, tanks, APCs, artillery, assault guns, and other units. The commands are issued by pointing a spot on the map with the cursor (using the joystick) and then pressing a key combination selecting which company/platoon has to perform what action...

Count and Add With the Tink Tonks

Count and Add With the Tink Tonks

Commodore 64 - Released - 1984

Count and Add With the Tink Tonks is and Maths based educational game known as Tink! Tonk! - Tinka's Mazes in Europe. This math learning game levels 1, 2 and 3 by Mercer Mayer.

Demolition Mission: The Alleykat Space Racer

Demolition Mission: The Alleykat Space Racer

Commodore 64 - Released - 1986

Alleykat (Demolition Mission: The Alleykat Space Racer in North America) is a vertically-scrolling racer with elements of a shoot-em up game. The player, a speeder pilot, strives to become the Alleykat Champion by competing in eight space stadiums scattered around the galaxy. Different races like demolition derbies, time-trials, endurance epics and others feature all kinds of obstacles like rocks, pillars, bridges and hard walls, and several types of enemies race along. The game also features a cooperative two-player-mode.

Dig Dug

Dig Dug

Commodore 64 - Released - January 1, 1983

The objective of Dig Dug is to eliminate underground-dwelling monsters. This can be done by inflating them until they pop or by dropping rocks on them. There are two kinds of enemies in the game: Pookas, round red monsters (said to be modeled after tomatoes) who wear yellow goggles, and Fygars, green dragons who can breathe fire. The player's character is Dig Dug, dressed in white and blue, and able to dig tunnels. Dig Dug is killed if he is caught by either Pooka or Fygar, burned by a Fygar's fire, or crushed by a rock.

Equinox

Equinox

Commodore 64 - Released - 1986

Sury Ani 7 has been a source of mined resources for many a year, but now that it is contaminated, the only way to harvest its bounty is to do so remotely. Worse still, the security system of defence droids is active, and primed to damage anything which attempts to penetrate the surface. As such, you are in control of a Dedicated Disposal Droid in, which must eventually shut down the security system and clear the area of radioactive material. This is done by throwing it down the disposal chute on each of the 8 levels, but you only have limited time before they explode. Fuel is limited and must...

Frog Jump

Frog Jump

Commodore 64 - Released - 1984

Frog Jump, created in conjunction with leading educational experts, is designed ot motivate children to practice fundamental mathematical skills. IN competition against the computer or against a friend, children practice basick counting and ordering skills. Ages 4-8.

Galaxian

Galaxian

MS-DOS - Released - 1983

Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated.

Galaxian

Galaxian

Commodore 64 - Released - 1983

The objective is destroy endless 'waves' of enemies. The enemy ships are arranged in a formation at the top of the screen. At regular intervals enemy ships on the sides of the formation swoop down and shoot at the player. There are 4 different types of enemy ship, each type behaves differently on its attacking run. The player must destroy all ships in a wave to complete it. With a minor exception that one yellow ship may disappear after a bombing run and will appear as an extra yellow ship in the following wave. The yellow ships attack in a formation with two red ships, the order these...

The Great Escape

The Great Escape

MS-DOS - Released - 1987

The Great Escape is an isometric action-adventure game. Controlling a prisoner of war in a German camp, your goal is to break out undetected. There are numerous ways to freedom – back doors, cracked fences, even underground tunnels. However, you have to plan your escape while obeying the strict rules of the camp. Number one: Daily program. You have to attend two roll calls a day, one meal, one exercise, and stay in bed at night. Failure to appear at any of these events will result in the alarm being rung. When you do not touch the controls, your protagonist will move automatically, going...

The Great Escape (Thunder Mountain)

The Great Escape (Thunder Mountain)

Commodore 64 - Released - 1986

The player controls an unnamed prisoner of war who has been interned in a P.O.W. camp somewhere in northern Germany in 1942. The camp itself is a small castle on a promontory surrounded on three sides by cliffs and the cold North Sea. The only "official" entry to the camp is by a narrow road through the gatehouse and anyone passing through this must be carrying the correct papers. Everywhere else the camp is surrounded by fences or walls with guard dogs used to patrol the perimeter and guards in observation towers with searchlights posted to watch for any prisoners trying to escape. Beneath...

Jr. Pac-Man

Jr. Pac-Man

MS-DOS - Released - 1988

Jr. Pac-Man features gameplay similar to the original Pac-Man, but with a few changes. As Jr., you need to eat all of the dots in a maze without running into the four ghosts that are trying to get you. The maze is now much larger, and no longer fits on a single screen. The maze will scroll around to follow the action. From time to time a tasty bonus will bounce around the screen which can be eaten for extra points. There are tricycles, kites, drums, balloons, trains, root beers, and other bonuses that appear as the levels progress. When the bonus items bounce around the screen, any dots they...

Jr. Pac-Man

Jr. Pac-Man

Commodore 64 - Released - January 1, 1988

Jr. Pac-Man features gameplay similar to the original Pac-Man, but with a few changes. As Jr., you need to eat all of the dots in a maze without running into the four ghosts that are trying to get you. The maze is now much larger, and no longer fits on a single screen. The maze will scroll around to follow the action. From time to time a tasty bonus will bounce around the screen which can be eaten for extra points. There are tricycles, kites, drums, balloons, trains, root beers, and other bonuses that appear as the levels progress. When the bonus items bounce around the screen, any dots they...

Leviathan

Leviathan

Commodore 64 - Released - 1987

Leviathan takes place on isometric science-fiction landscapes where all enemies have to be destroyed. So the player mans a space ship, flies around the three levels (with the ability to turn around and change the flying height) and shoots everything he see. Besides flying enemies there are also defense stations on the ground to be dealt with. But while rocket ammo is unlimited, fuel has to be regularly refilled by landing besides a fuel pod. Three smart bombs which destroy everything on the screen help in tight situations. Every level runs on a time limit.

MasterType's Figures and Formulas

MasterType's Figures and Formulas

Commodore 64 - Released - 1984

Figures + Formulas, a computing encyclopedia of weights and measures, lets the whole family calculate, convert and compare. Figures + Formulas helps children understand how and why measurement systems work by letting them calculate almost anything -big and small numbers, the serious and the silly- in an entertaining format. Quizzes are included for practical reinforcement of math skills.

Math Mileage

Math Mileage

Commodore 64 - Released - 1984

Math Mileage is an educational game that mixed racing with mathematics. The player is driving a formula racing car from a top down perspective and has to reach a goal in the shortest and fastest way. The road has a number of forks and over each branch there is a sign with a mathematical operation which changes the mileage when driving through. For example if the goal distance is 20 miles the player has to choose two +10 branches. The goal has to be reached exactly and if the mileage is larger than the goal the player will be rerouted and need to go through a branch that either subtracts or...

Maxi Golf

Maxi Golf

Commodore 64 - Released - 1984

Utilizing a birds-eye view of the golf course, the player chooses their club and the direction of their shot. The player chooses shot direction by positioning the golfer's feet around the ball. The player also choose from 5 different strengths of shot (light, fair, medium, firm, and strong), and how much curve they wish to apply. Wind and terrain play a role in game play, and players must avoid sand and water traps. When the player lands a ball on the green, game play shifts to a zoomed in birds-eye view of the green. The player must then carefully play their putting to place the ball...

Mr. Pixel's Programming Paint Set

Mr. Pixel's Programming Paint Set

Commodore 64 - Released - 1985

Helps children develop computer programming skills as they have fun creating designs and drawings.

Ms. Pac-Man

Ms. Pac-Man

Commodore 64 - Released - 1984

The gameplay of Ms. Pac-Man is largely identical to that of the original Pac-Man. The player gathers points by eating dots and avoiding ghosts (contact with one loses a life). Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.

Mystery Master: Felony!

Mystery Master: Felony!

MS-DOS - Released - 1986

There is a crime wave in the town of Huxley! As a mystery master, you need to help the police solve 12 different crimes that have taken place. Throughout each of the cases you can interrogate suspects, search for clues at various locations, or use police station resources to analyze clues. To win you need to find out who the criminal is within the given time limit, as well as collect enough evidence to convict him and send him to jail. Included with the game is a manual which contains the story for each of the 12 cases along with hundreds of clues. When the computer reveals clues from searches...

Number Bowling

Commodore 64 - 1984

Pac-Man

Pac-Man

Commodore 64 - Released - 1983

One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man. Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During...

Pac-Man

Pac-Man

Apple II - Released - May 22, 1980

Pac-Man (Japanese: パックマン, Hepburn: Pakkuman), stylized as PAC-MAN, is an arcade game developed by Namco and first released in Japan in May 1980. It was created by Japanese video game designer Toru Iwatani. It was licensed for distribution in the United States by Midway and released in October 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, and an icon of 1980s popular culture. Upon its release, the game—and, subsequently, Pac-Man derivatives—became a social phenomenon that yielded high sales of merchandise and...

Paradroid

Paradroid

Commodore 64 - Released - March 1, 1985

The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "droids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy. The Influence Device is numbered "001". The primary way in which the Influence Device destroys other...

Picture Parts

Picture Parts

Commodore 64 - Released - 1984

In Picture Parts, children complete a series of math problems to gain familiarity with fundamental math computation skills. Children create pictures as they solve addition, subtraction, and multiplication problems. The program has 3 levels of difficulty; by the time children have made every possible picture combination, they will have spent hours practicing the most important basic math skills. Ages 4-8.

Pole Position

Pole Position

Commodore 64 - Released - 1983

In this game, the player controls a Formula One race car. The player completes a time trial lap within a certain amount of time to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player races against other cars in a championship race. Pole Position is a Formula 1 racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time. Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify...

Pole Position

Pole Position

Atari 800 - Released - 1983

The player controls a Formula One race car, and has to complete a time trial lap within a certain amount of time (between 90 and 120 seconds) to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player races against seven other CPU-controlled cars in a championship race (but if he or she does not qualify, the car will stay on the track until the timer runs out). The player must also avoid going off the road so that he or she will not crash into the billboards. Pole Position was the first racing video game to feature a track based on a real racing circuit. It was also the...

Pole Position

Pole Position

MS-DOS - Released - 1988

Pole Position is a Formula 1 racing game. Enter the Grand Prix, race against other racing cars to achieve the highest score possible in the shortest amount of time. Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have...

Pyramid Puzzler

Commodore 64

Quink

Quink

Atari ST - Released - 1987

Quink is a puzzle game for one or two players. In each round of the game, eight names, places, or objects will appear on the screen that will be associated in some way. Out of the eight items, two to six will not be related to the others. The player needs to identify which item(s) are loners and remove them from the list in the given time limit. For each wrong guess the player will lose a life; if three lives are lost, the game ends. Points are awarded for correctly identifying loners; each round contains a goal score, so even if the player completes a round without losing all three lives the...

Quink

Quink

Commodore 64 - Released - 1984

Quink is a puzzle game for one or two players. In each round of the game, eight names, places, or objects will appear on the screen that will be associated in some way. Out of the eight items, two to six will not be related to the others. The player needs to identify which item(s) are loners and remove them from the list in the given time limit. For each wrong guess the player will lose a life; if three lives are lost, the game ends. Points are awarded for correctly identifying loners; each round contains a goal score, so even if the player completes a round without losing all three lives the...

Quink

Quink

Apple II - Released - 1984

Quink is a puzzle game for one or two players. In each round of the game, eight names, places, or objects will appear on the screen that will be associated in some way. Out of the eight items, two to six will not be related to the others. The player needs to identify which item(s) are loners and remove them from the list in the given time limit. For each wrong guess the player will lose a life; if three lives are lost, the game ends. Points are awarded for correctly identifying loners; each round contains a goal score, so even if the player completes a round without losing all three lives the...

Rambo: First Blood Part II

Rambo: First Blood Part II

Commodore 64 - Released - 1986

Rambo must tranverse six zones from bottom to top while defending against waves of enemies, ending with a boss at the end of the stage. Rambo is armed with a machinegun that can only shoot upwards, left and right, as well as in diagonal between the mentioned directions. He also counts with explosive arrows that are limited in quantity but can be shot in eight directions.

Rock 'n Roll Trivia Volume 1

Rock 'n Roll Trivia Volume 1

Commodore 64 - Released - 1985

Rock and Roll trivia game volume 1, AM/FM 30 years of rock 'n roll trivia fun for the whole family.

Rock 'n Roll Trivia Volume 2

Rock 'n Roll Trivia Volume 2

Commodore 64 - Released - 1985

Over 1000 Music Trivia Questions covering 1955 to 1985. Rock 'n roll trivia fun for the whole family.

Rock 'n Roll Trivia Volume 3

Rock 'n Roll Trivia Volume 3

Commodore 64 - Released - 1985

Rock and Roll trivia game volume 3, AM/FM 30 years of rock 'n roll trivia fun for the whole family. Covers 30 years of music!

Rock 'n Roll Trivia Volume 4

Rock 'n Roll Trivia Volume 4

Commodore 64 - Released - 1985

The fourth volume of Rock and Roll trivia. Music from the Radio, 30 years of rock 'n roll trivia fun for the whole family. Covers 30 years of music!

Rock 'n Roll Trivia Volume 5

Rock 'n Roll Trivia Volume 5

Commodore 64 - Released - 1985

The fifth and final volume of the Rock and Roll trivia game series. AM/FM Radio Music from the last 3 decades of rock 'n roll (1955-1985). Trivia fun for the whole family.

Slot Car Racer

Slot Car Racer

Commodore 64 - Released - 1985

Scalextric is a brand of slot cars and Hornby slot care racing system sets which first appeared in the late 1950s. This game brought that to life in first person for the fans of the brand, though this was good enough that it was also released as Gran Prix later in Europe. European version / Radio Elettronica & Computer 1987/12 (Anno XVI Numero 10) / a.k.a. "Grand Prix". Released in North America as Slot Car Racer. The game is a simple two car, split screen racing game. Cars cannot come off the track but they do lose speed when driving along the track edge or when skidding in the...

Space Journey

Space Journey

Commodore 64 - Released - 1985

Space Journey, written in conjunction with leading experts in the field of education, is a program designed to motivate children to practice and improve percent skills. Children are given two minutes either to intercept meteors or to land on planets by successfully solving percent problems. The challenge is to solve problems correctly or to be lost in space. 3 levels of difficulty offer hours of variety and motivating practice on percent, the math skill that most children find most difficult.

Summer Challenge

Summer Challenge

Commodore 64 - Released - October 7, 1988

You've trained hard for this moment. Now get ready for record-setting excitement as you compete in five events that test your skill and experience. En Guarde: suddenly there’s a new point to Fencing. Stretch to the limit as you vault the Hurdles. Hit your mark in the High Dive. Push yourself that extra inch in the Triple Jump. Then take aim and shoot for the gold in Skeet Shooting. If you’ve got what it takes, you’ll wear gold this summer. Five events are on offer in this Olympics-style sports game. These can be played individually or as part of a complete tournament, with the chance to...

Summer Challenge

Summer Challenge

Commodore Amiga - Released - 1988

Five events are on offer in this Olympics-style sports game. These can be played individually or as part of a complete tournament, with the chance to choose your nationality first. The events are Hurdles, Triple Jump, Skeet Shooting, Diving and Fencing. Each event's control system involves rotating the joystick and pressing fire at the correct moments. The Fencing is viewed isometrically, and the skeet shooting from a 3D view positioned behind the competitor, which typify the unusual approaches taken to the events, rather than filling the game with 10 or more generic by-the-numbers offerings.

Summer Challenge

Summer Challenge

MS-DOS - Released - 1988

Five events are on offer in this Olympics-style sports game. These can be played individually or as part of a complete tournament, with the chance to choose your nationality first. The events are Hurdles, Triple Jump, Skeet Shooting, Diving and Fencing. Each event's control system involves rotating the joystick and pressing fire at the correct moments. The Fencing is viewed isometrically, and the skeet shooting from a 3D view positioned behind the competitor, which typify the unusual approaches taken to the events, rather than filling the game with 10 or more generic by-the-numbers offerings.

Super Pac-Man

Super Pac-Man

MS-DOS - Released - 1989

Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his...

Super Pac-Man

Super Pac-Man

Commodore 64 - Released - August 11, 1982

Super Pac-Man is the fourth title of the Pac-Man series of games, released in Japan on August 11, 1982 and North America on October 1, 1982 and it is the fourth starring Pac-Man himself. It is also the second game to be created by series originator Namco, as Ms. Pac-Man (the second in the series) and Pac-Man Plus (released a few months before Super Pac-Man) were created without Namco's involvement.

Tau Ceti

Tau Ceti

MS-DOS - Released - 1987

A space simulation with elements from a number of other genres mixed in. Your mission is to destroy a robot army that has taken over a planet. Gameplay includes arcade sequences, where you fly your ship around and shoot the enemy robots; strategy elements, as you attempt to navigate and locate parts to repair the defense system; and even text-adventure elements, in the form of giving commands to your ship's computer.

Tau Ceti

Tau Ceti

Commodore 64 - Released - August 1, 1986

Humanity has spread out and colonised nearby star systems but a plague in 2150 led to the colonies being abandoned and left to their automated robotic maintenance systems. While several of these colonies have been successfully re-inhabited, the colony on the planet Tau Ceti III (orbiting the star Tau Ceti) has been uncontactable since a meteor smashed into the planet. A mission sent to Tau Ceti III in 2164 landed on the planet but broadcast a mayday message followed by silence. Experts decided that the planet's robots were running amok as a result of the meteorite impact. The only chance, it...

Tink! Tonk!: Castle Clobber

Tink! Tonk!: Castle Clobber

Commodore 64 - Released - 1985

re-released as "Developing Thinking Skills With the Tink Tonks" by Thundermountain

Tink! Tonk!: Tink's Adventure

Tink! Tonk!: Tink's Adventure

Commodore 64 - Released - 1984

ABC's With the Tink Tonks is an educational spelling and grammar game levels 1, 2 and 3 by Mercer Mayer.

Tink! Tonk!: Tink's Subtraction Fair

Tink! Tonk!: Tink's Subtraction Fair

Commodore 64 - Released - 1985

re-released as "Subtraction With the Tink Tonks" by Thundermountain

Tink! Tonk!: Tonk in the Land of Buddy-Bots

Tink! Tonk!: Tonk in the Land of Buddy-Bots

Commodore 64 - Released - 1984

Imagine you have become a beam of light and are magically swept along inside your computer. Below you is a deep blue sea crisscrossed by a glowing grid. Above you is a peach-colored sky. On the horizon, little disk-shaped islands float in the air above the CrissCross Sea. You fly down for a closer look. On the islands are mountains and valleys, lakes and rivers, forests and fields. One island even has a little town with houses and streets. You have found TinkTonk Land, the home of the TinkTonks. And here are the TinkTonks: Tink is their trusty leader.He is good at helping all the...

Tink! Tonk!: Tuk Goes to Town

Tink! Tonk!: Tuk Goes to Town

Commodore 64 - Released - 1984

Children can strengthen visual discrimination skills, practice spelling, and build vocabulary by playing 5 exciting educational games. Each educational game offers varying difficulty levels that match or challenge a child's skill. Children can travel with Tuk to town through four, ever-changing places. There are 8 vehicles for Tuk to ride on.

Top Gun

Top Gun

Commodore 64 - Released - 1987

The sun shimmers on the horizon as your armed-to-the-teeth Navy fighter screams from the carrier deck, accelerating into the danger zone. High above hostile waters your mission is to defend the task force from enemy attack. Suddenly, bogeys flash onto your radar. They're everywhere, diving toward you at Mach 2. Only a second to react, you go to guns and arm missiles. Your heart pounds and palms sweat as you blast into the dogfight with cannons blazing. Tracers zip past your engines. Shells shatter your senses. Now it's just you against them. And to survive you'll need more than speed and...

Top Gun

Top Gun

MS-DOS - Released - 1987

The Tom Cruise film featured an F-14 Tomcat plane, and this licensed game recreates this. Viewed from the cockpit in full 3D, the game is a straight head-to-head duel, against another player or the computer. You are armed with missiles (while put you in control of a small target zone, which must remain over your opponent for 3 seconds), flares and cannons (which overheat when overused)- use these more wisely than your opponent. Pay attention to speed and altitude too. The computer has 3 planes to throw at you, of which the last is the toughest, while each player in a 2-player game also has 3...

Winter Challenge

Winter Challenge

Commodore 64 - Released - November 24, 1988

Released variously as Winter Challenge, Winter Olympiad and Winter Olympiad 88, this is possibly the best collection of Winter sporting games ever written. FIVE exciting games with outstanding graphics and exhilarating game play make Winter Olympiad a must for your collection. FIVE GREAT GAMES: -SKI JUMPING -BOB SLEIGH -BIATHLON -SLALOM -DOWNHILL RACING

Winter Challenge: World Class Competition

Winter Challenge: World Class Competition

Commodore Amiga - Released - 1988

This is a winter sports game that lets you compete in five Olympic events: Downhill skiing, Biathlon, Slalom, Ski Jump and Bob Sled. It is very similar to offerings like Winter Games from Epyx. In Downhill skiing, you must avoid the obstacles and make it to the bottom of the hill, by swerving left and right and adjusting your speed by pushing the joystick forward and back. The Slalom is similar, involving skiing around flags. In the ski jump, you must position the skis for a proper landing. In the bobsled event, you must carefully control the angles so your bobsled doesn't flip. The...

Zaxxon

Zaxxon

Commodore 64 - Released - 1984

The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.

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