Epyx

4x4 Off-Road Racing

4x4 Off-Road Racing

Amstrad CPC - Released - 1988

As well as recreating off road racing, this game has considerable capability to upgrade your vehicle. There are four choices of vehicle on offer, each of which has its own weight/top-speed/build strength and so on, and thus is suited to different circuits. You can also buy upgrades and repairs, including carrying some spares. There are four completely different types of course, each taking place on a different surface - Mud, Ice, Desert and Mountains. Each of these is littered with hazards, which can either be painstakingly avoided, or driven through (with the resultant risk of damage).

Alien Garden

Alien Garden

Atari 800 - 1982

One of the earliest 'Software Toys', Alien Garden is set on a scrolling planet consisting mainly of 24 clusters of crystals, representing flowers. You control an embryonic life-form and must ensure its survival and reproduction through up to 20 generations. Through trial and error, you must find which of the crystals are food, which of them grow when you sting them, and which of them are fatal to touch. Depending on this, you can use either your tail, stinger or wings to make contact with them. Every time you boot the game, the behaviour of the crystals changes, emphasising the need for...

Armor Assault

Armor Assault

Atari 800 - 1982

Armor Assault is a turn-based strategy game which is about tactical tank battles between NATO and Soviets. However, this is not a wargame as each side has only six tanks to manage. The rules are relatively simple: in each round, orders are issued to the tanks and then the orders of both sides are performed simultaneously. Options include movement, setting mines or fire. The latter comes in two variants, either direct fire or opportunity fire which gets triggered when an enemy tank moves by during the movement phase - each tank is restricted to one type per round. The terrain plays a role...

Axe of Rage

Axe of Rage

MS-DOS - Released - 1989

In the sequel to Barbarian / Death Sword, the Wizard Drax is back after your previous defeat of him. But this time, you're not alone. The princess you saved back then has taken up a sword and joined your cause! Now, it's more than a death match. You have to explore the many tunnels in his dungeon, defeat the dangerous monsters that come between you and put cold steel to Drax's throat. The game has similar game play to the original, but with a different challenge. Various monsters will come and attack you, but you'll need to use different approaches in order to defeat each of them. For...

Boulder Dash Construction Kit

Boulder Dash Construction Kit

Commodore 64 - Released - 1986

Rockford the Ant returns in another Boulder Dash adventure contains 15 new levels, in addition to the easy-to-use game editor. Players can build, save, and play their own levels. The software includes a feature to sequence your levels on a separate game disk. All of the elements and hazards from the previous Boulder Dash outings are back: The fireflies, butterflies, growing amoebas, enchanted walls, and of course, the boulders. New features include titanium (indestructible) walls, growing walls, and slime that allows boulders and diamonds to drop through it at a varying rate.

Breakdance

Breakdance

Commodore 64 - Released - 1984

Breakdance is game based on the dance craze from the early 80s and consists of three different games, a chance to compete in the three games together or just choreograph your own dance routine. One or two players can play with each player taking it turns to dance. The games you can play are: Hot Feet Dance Contest: This is a Simon-like simple break dancing memory game. A computer character performs a pattern of five break dancing moves which the player then has to reproduce by moving his joystick in one of four directions. Every round, one more move is added, increasing the difficulty the...

California Games

California Games

Apple IIGS - 1988

California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California including skateboarding, freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX. The game was followed in 1991 by California Games II, but the sequel failed to match the original's success.

California Games

California Games

Apple II - 1987

California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California including skateboarding, freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX. The game sold very well, topping game selling charts for winter months. It also got very positive reactions from reviewers, many of whom consider California Games to be the last classic Epyx sports game, due to staff changes not long after its release. The...

California Games

California Games

Sega Genesis - Released - January 1, 1991

Events: Half Pipe Roller skating Surfing BMX Footbag Flying Disk

California Games

California Games

Atari 2600 - January 1, 1987

Get ready for the gnarliest, most radically awesome sports events under the sun! They're six of California's hottest games. Geared for daredevils - and guaranteed to get your adrenaline pumping! First, pick your sponsor. Then tackle the heavy competition in surfing, rollerskating, BMX bike racing and more. Take risks to score high, 'cause wimps wipe out! Trophies are awarded for single events and overall competition! So grab your gear and go for it. You'll be up to your jams in awesome action. And you just might walk away with first prize!

Chip's Challenge

Chip's Challenge

Amstrad CPC - Released - 1990

Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Chip's Challenge

Chip's Challenge

MS-DOS - Released - 1990

Nerdy Chip desperately wants to join the "Bit Busters" computer club, led by Melinda the Mental Marvel. However, before she'll let him in, he must prove his intelligence by passing the initiation test. 149 increasingly difficult levels, including a few hidden ones, await Chip in this tile-based puzzle game. Use tools such as keys, and special shoes to bypass obstacles. Manipulate switches to and use dirt blocks to build bridges across waterways. Avoid enemy creatures, grab all the computer chips in the level, and hurry to the exit: On top of everything else, there's a time limit!

Chop N' Drop

Chop N' Drop

Commodore 64 - Released - 1987

In the game, three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players, at least one fighter is always controlled by the computer. Unlike its predecessor, International Karate, there is only one backdrop. However, different parts of the backdrop can be recoloured to several different themes by the...

Crush, Crumble And Chomp!

Crush, Crumble And Chomp!

Apple II - August 5, 1981

Crush, Crumble and Chomp! is a 1981 computer game from Epyx. In this game, the player takes control of a movie monster and attacks a famous city, such as New York or San Francisco. It resembles SPI's 1979 boardgame, The Creature That Ate Sheboygan. It was originally released for the TRS-80, Apple II and Atari 8-bit family, and was ported to the VIC-20, Commodore 64 and MS-DOS. The first two versions were marketed under the name "Automated Simulations," the name of the company that would eventually become Epyx. The two later versions, released in 1983, were released under the Epyx name.

The Datestones of Ryn

Commodore 64 - 1983

You, Brian Hammerhand, mercenary at large, presently least senior officer of the cavalry troop, and drawer of the shortest straw, have the singular honor of undertaking this hazardous but glorious mission. Will you emerge victorious, carrying the sacred stones and the head of Rex the Reaver, or will you meet ignominious defeat, pierced through by a cold steel blade thrust from the shadows? The honor of the duchy is in your hands. A 2D text based RPG written in BASIC.

Death Sword

Death Sword

MS-DOS - Released - 1988

The evil magician Drax is terrorizing the jeweled city and cast a spell over the beautiful princess Marina who is forced to obey him. From the lands to the north, a hero is sent to help the city and free the princess. He is Gorth, the strongest of the barbarian warriors. With his sword in hand, he has to beat eight of Drax's best warriors and at last the magician himself. He will fight them in the woods, on the mountaintop, in the dungeon... finally reaching Drax's palace itself. This is essentially a one- or two-player fighting game where you control a big barbarian and fight another...

Death Sword

Death Sword

Apple II - August 7, 1987

Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an...

Destroyer

Destroyer

Apple IIGS - Released - 1987

Dragonriders of Pern

Dragonriders of Pern

Atari 800 - Released - 1983

Dragonriders of Pern is a strategy game with action sequences, based on the novels by Anne McCaffrey, with a strong emphasis on diplomacy. The game may be played by 1 to 4 players. You take on the role as a Weyrleader fighting the deadly Thread. The game consists of two major phases: Negotiation/Intrigue, where you negotiate with Lord Holders or Craftsmasters, and Thread Fighting. where you fight the Thread from infesting your lands. The strategic part is the main part of the game. Here you try to negotiate with Lord Holders of Craftsmasters to make allies in your fight against the...

The Eidolon

The Eidolon

Apple II - August 8, 1985

The Eidolon was one of two games that were part of Lucasfilm Games' second wave in December 1985. The other was Koronis Rift. Both took advantage of the fractal technology developed for Rescue on Fractalus!,further enhancing it. In The Eidolon, Rescue's fractal mountains were turned upside down and became the inside of a cave.

Final Assault

Final Assault

Apple IIGS - Released - 1988

Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountain-climbing simulation distributed by Infogrames and Epyx in 1987 for the Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, DOS and ZX Spectrum. The original release of the game was copy protected.

G.I. Joe: A Real American Hero

G.I. Joe: A Real American Hero

Apple II - Released

G. I. Joe: A Real American Hero is a 1985 action shoot 'em up video game. It was developed and published by Epyx for the Apple II and Commodore 64. At the beginning of the game the player selects a one player or two player game. The objective as one of the members of the G.I. Joe team is to eliminate any threats from Cobra and to capture eight Cobra operatives. The game cannot be completed if too many members of either side are placed in jail, other members are released to perpetuate the game.

The Games: Summer Edition

The Games: Summer Edition

Amstrad CPC - Released - 1989

You start as a member of the 1988 U.S. Olympic Team to compete at the Olympic Summer Games. You can play eight events, including Velodrome Sprint Cycling, Hurdles, Pole Vault, Hammer-throw, Uneven Parallel Bars, Rings, Archery, and Springboard Diving. You can practice each event separately or play the whole competition. The game also features a multiple player option, this makes it a nice party game. If you are alone, you can compete against the computer. If you're stuck in an event, or want to get better, just take the coaching book (= the manual) and read how you can make more...

The Games: Summer Edition

The Games: Summer Edition

Commodore 64 - Released - 1988

The Games - Summer Edition is the follower of Summer Games II and the last game of the Epyx Games series. Epyx has newly created four events from the forerunners Summer Games I + II and integrated four new events. Together with the two Summer Games titles are The Games a nice collection of olympic events. In contrast to other sports games of this time there was no shaking discipline in this game. For the first time there is also a team mode. The game is designed for up to 8 players. The players get points for the successful finishing of events. For each gold medal you get 5 points, for each...

The Games: Winter Edition

The Games: Winter Edition

Commodore 64 - 1988

The Games - Winter Edition is the follower of Winter Games. Epyx has chosen a new selection of events. Some events were already available in Winter Games, while others are new in The Games. Together with the Winter Games is The Games a nice collection of Olympic disciplines. As it was common with sports games of that time, there are some disciplines that call on the player to destroy the joystick by jolting it too much. The game is designed for up to 8 players. The players receive points for successfully ending a discipline. For each gold medal you get 5 points, for each silver medal 3...

The Games: Winter Edition

The Games: Winter Edition

Amstrad CPC - Released - 1988

Once again Epyx invites players to compete in winter Olympics. This time there are 8 events which can be played, which are: Figure Skating, Cross Country Skiing, Speed Skating, Ski Jumping, Slalom, Downhill Skiing and Luge. Up to 8 players can either play the complete Olympics, compete in one or more events or simply practice an event. Some events can be played simultaneously (Cross Country Skiing, Slalom and Speed Skating) while the others have to be played one after another.

Impossible Mission 2

Impossible Mission 2

Commodore 64 - Released - July 15, 1988

Impossible Mission II is a direct sequel to Epyx's 1984 game Impossible Mission. The game follows directly from the same plot, with Elvin Atombender seeking revenge, and the player having to stop him. The overall game structure and basic gameplay is mostly similar, but there are a few differences and new features. The game takes place in Elvin's fortress, which consists of nine towers. Each of the eight outer towers has a specific theme, such as computers, automobiles, furniture and so on. Each tower consists of several rooms connected by two vertical corridors with elevators and two...

Impossible Mission II

Impossible Mission II

Nintendo Entertainment System - Released - July 15, 1988

Impossible Mission II is a direct sequel to Epyx's 1984 game Impossible Mission. The game follows directly from the same plot, with Elvin Atombender seeking revenge, and the player having to stop him. The overall game structure and basic gameplay is mostly similar, but there are a few differences and new features. The game takes place in Elvin's fortress, which consists of nine towers. Each of the eight outer towers has a specific theme, such as computers, automobiles, furniture and so on. Each tower consists of several rooms connected by two vertical corridors with elevators and two...

Impossible Mission II

Impossible Mission II

Enterprise - 1988

Impossible Mission II is a 1988 computer game developed by Novotrade and published by Epyx. It was released for the Commodore 64, ZX Spectrum, Amstrad CPC, Enterprise 64 and 128, Nintendo Entertainment System, MS-DOS based PCs, Atari ST, Apple IIe with at least 128K, Apple IIc, Apple IIGS and Amiga computers. In 2004, it was one of the games featured on the C64 Direct-to-TV. Impossible Mission II is a direct sequel to Epyx's 1984 game Impossible Mission. The game follows directly from the same plot, with Elvin Atombender seeking revenge, and the player having to stop him. The overall game...

Impossible Mission II

Impossible Mission II

Apple IIGS - Released - 1989

Impossible Mission II is a 1988 computer game developed by Novotrade and published by Epyx. It was released for the Commodore 64, ZX Spectrum, Amstrad CPC, Enterprise 64 and 128, Nintendo Entertainment System, MS-DOS based PCs, Atari ST, Apple IIe with at least 128K, Apple IIc, Apple IIGS and Amiga computers. In 2004, it was one of the games featured on the C64 Direct-to-TV.

Impossible Mission II

Impossible Mission II

Sinclair ZX Spectrum - Released - 1988

You as the Agency's Field Agent must reach several objectives to prevent the world from being destroyed. Firstly, you must assemble the 3-digit pass code for each tower while at the same time avoiding and fighting off Elvin's robots, using his own security system to help you. Then you must locate and open Elvin's safes and recover the musical sequence locked inside. After securing the musical sequences you must tie them together into a full melody that will open the express elevator doors to Elvin's central tower control room. Finally you have to find the correct computer terminal in Elvin's...

International Karate

International Karate

Atari 800 - Released - 1986

The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent's health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit their opponent, they score either a half-point or a full point. Matches can be quite brief, as only two full points are required to win, and a point can be quickly scored just seconds after a round begins. The game was one of...

Jumpman Junior

Jumpman Junior

ColecoVision - December 1, 1984

The object of the game is to defuse all bombs in a platform-filled screen. Jumpman defuses a bomb by touching it. According to the story, these are placed on Jupiter by terrorists. Jumpman can climb up and down ladders, and of course jump, and there are two kinds of rope each allowing a single direction of climbing only. Hazards include falling, "smart darts" (small bullets that fly slowly across the screen, but when orthogonally lined up with Jumpman, greatly speed up and shoot straight in his direction) and other hazards that are unique to a certain level. Points are awarded for each...

Koronis Rift

Koronis Rift

Apple II - August 19, 1985

Koronis Rift is a December 1985 computer game from Lucasfilm Games. It was produced and designed by Noah Falstein. Originally developed for the Atari 8-bit family and the Commodore 64, Koronis Rift was ported to the Amstrad CPC, Apple II, MSX, Tandy Color Computer 3, and ZX Spectrum. The Atari and C64 version shipped on a flippy disk, with one version of the game on each side. A cassette version was also released for the Commodore 64.[2] The Atari version required computers with the GTIA chip installed in order to display properly. Koronis Rift was one of two games in Lucasfilm Games'...

L.A. Crackdown

L.A. Crackdown

Apple II - Released - July 1, 1988

In L.A. Crackdown you play a cop staking out a warehouse to gather evidence in order to break up a drug ring. The action is controlled by monitors in a surveillance van. A rookie officer assists you by searching rooms, planting bugs, and even interrogating suspicious characters

Legend of Blacksilver, The

Legend of Blacksilver, The

Apple II - August 19, 1988

The Legend of Blacksilver is the sequel to Legacy of the Ancients and uses a similar but refined interface. In a dream, Princess Aylea, appears to you and tells you that Baron Taragas has found Blacksilver, an immensely powerful artifact, in his mines and kidnapped her father King Durek, the king of all Bantross, before he could lead his army to attack Taragas. The noble wizard Seravol has sent her to find a hero who can rescue her father. She leaves you with the request to visit her brother, the prince, at the castle, and gives you a falcon feather that will prove that you were sent by...

Lunar Outpost

Lunar Outpost

Commodore 64

The Zytron Strike Force is attacking the Lunar Outpost! Without this final garrison, Earth lies open to their assault. Use your Infrared Enemy Detector to pinpoint the Zytron's location. Then race across the moon searching your Lunar Map for the enemy. When you have found them, it's time to switch to the battlefield screen for 3 dimensional combat! Maneuver your Lunar Assault Vehicle under the Zytron ships by moving in any of four directions. Blast them out of the sky as you try to dodge their nuclear barrage. If you're hit or are low on fuel, do you have time to service your vehicle? Can...

Mind-Roll

Mind-Roll

Commodore Amiga - Released - 1988

In Mind-Roll you play a rolling eyeball in an attempt to find your way through numerous mazes. Each maze features different puzzles to solve and objects such as keys to collect in order to find the destination. There is a limited amount of time to solve each maze.

Movie Monster Game, The

Movie Monster Game, The

Apple II - 2018

The Movie Monster Game is a 1986 computer game by Epyx. It was released for the Apple II and Commodore 64. Play the monster in Epyx's follow up to Crush, Crumble and Chomp! Smash London, Paris, New York, Moscow or San Francisco with your choice of one of 6 giant monsters, including the officially licensed Godzilla, Tarantula or a Robot. Five different plots including escape, rescue, or destroy a landmark. Pesky tiny humans try to stop you with tanks, jets, missiles, etc. While all these basic thematic elements of Crush, Crumble and Chomp! have been carried over, the game does not use the...

Oil Barons

Oil Barons

Apple II - August 25, 1983

Oil Barons is both a strategy and simulation-type, turn-based game, published by Epyx in 1983. It was released for the Apple II, Commodore 64 and MS-DOS computers. It is considered to be one of the rarest of all Epyx games. Oil Barons represents an unusual fusion between a computer game and a board game, in that it included a game board consisting of a 50 X 40 square grid, as well as numerous individual game tokens, used to denote the significance of various grid locations (which corresponded to various terrain-specific locations within the game). Oil Barons was thus much like a...

Operation Neptune

Operation Neptune

Commodore Amiga - 1989

Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed.

Pitstop

Pitstop

ColecoVision - 1983

You've got to decide when it's time to put the pedal to the metal, and when it's time to hit the pits. Keep your eye on the road and watch out for the other cars, some will even try to run you off the track. Get in and out of the pits as fast as you can, but don't forget your fuel. Watch your tires, a blowout knocks you out of the race. Run out of gas and you lose. Survive the challenge and claim your purse. Accumulate the highest earnings and the Grand Circuit Championship is yours.

PitStop

PitStop

Commodore 64 - Released - 1983

Pitstop is an action racing game featuring six different race tracks. Your goal is to earn as much money as possible by winning races in the Grand Circuit which consists of a race on each of the six tracks; each time a race is completed, you'll earn money based on how you placed and the number of laps completed before moving on. While you are racing, keep an eye on your tires and fuel; if your tires become too worn (causing a blowout) or you run out of fuel, the game will be over. To prevent this from happening, you'll need to make a pitstop. Here you control the pit crew and can replace tires...

Pitstop II

Pitstop II

Commodore 64 - Released - 1984

Race Formula-1 in several tracks while trying to beat a computer, or human opponent. Pay attention to your fuel and tires: It will be necessary to drive into a pitstop to swap them out and refuel. Tire damage is indicated by their colour; they start off black and become lighter as they take damage. Once they have turned white a collision will send the car off the track. Six different tracks are available to race on including Brands Hatch and Vallelunga. Tracks can be played singly, or all together in a Grand Prix contest. When playing the Grand Prix this is scored in the same way as the...

Rad Warrior

Rad Warrior

Apple II - July 30, 1987

Rad Warrior is an early Palace Software (Barbarian) release that sets itself apart from other platform titles of the same period with puzzle elements and fluid animation. Despite 4-color CGA graphics, Rad Warrior takes full advantage of what the palette has to offer, and is a nice little game and well worth spending a few hours playing. You are the last warrior of your race, who must don an anti-radiation suit (hence the game's name) and fight the Oppressors who have taken your people captive.

Rescue At Rigel

Rescue At Rigel

Apple II - August 27, 1980

Rescue at Rigel is a 1980 science fiction computer role-playing game written and published by Automated Simulations (later known as Epyx). It is based on a modified version of their Temple of Apshai game engine, which was part of most of their releases in this era. The game was released for the Apple II, IBM PC (PC Booter), TRS-80, VIC-20, and Atari 8-bit family. The game requires the player to search out a space fortress looking for ten hostages. Presented in a top-down view, the player can only see the area immediately around them, so the entire base has to be searched room by room. There...

Rescue On Fractalus

Rescue On Fractalus

Apple II - August 27, 1984

Rescue On Fractalus! is a March 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit family and the Atari 5200 games console. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Tandy Color Computer 3 and Commodore 64. The game was one of the first two products from the fledgling Lucasfilm Computer Division Games Group led by Peter Langston. David Fox was the project leader and designer. Music was mainly composed by Charlie Kellner.

Robots of Dawn

Robots of Dawn

Apple II - Released - August 27, 1984

In this text adventure based on Isaac Asimov's science fiction detective novel The Robots of Dawn, the player takes the role of Earth detective Elijah Baley, who is sent to the Spacer world of Aurora to investigate the murder of Dr. Han Falstofe, a prominent roboticist and constructor of humaniform robots. Suspects include Falstofe's political and professional rival Dr. Kelden Amadiro, his surrogate daughter Gladia, his biological daughter Vasilia, or ladies' man Gremionis, who was rejected by Gladia. Even Baley's robot friend and partner, R. Daneel Olivaw is not free of suspicion. In addition...

Rogue: The Adventure Game

Rogue: The Adventure Game

Commodore Amiga - 1986

The “granddaddy” of dungeon hack RPGs, Rogue has a long history that dates back to the 1970's. It was first released as a test application for UNIX, and quickly captured the imagination of popularity among system administrators and computer science students. It was such a popular “test” that enterprising UNIX admins and users distributed it, expanded it, imitated it, and ported it to their home computers. What is so special about the game that it still attract gamers for over a decade? Many revolutionary features that have become the norm in today's RPGs. Rogue is an turn-based, single...

Space Station Oblivion

Space Station Oblivion

Commodore 64 - Released - 1988

A 3D strategy / action game featuring scaling and rotating polygon graphics. You're the sole voyager happening upon an abandoned space station that's ready to explode from the pressure of dangerous vapors building up inside. For each sector, you must locate the build-up area, then drill to release the pressure. Features 18 different areas to explore, each with its own unique laws of physics and logic, and a number of secret rooms and hidden levels to discover.

Street Sports Basketball

Street Sports Basketball

Commodore 64 - January 1, 1987

Taking basketball out of poshly-decorated arenas with hotdog sellers, cheerleaders and pre-game entertainments, Epyx presented basketball played as it is by kids all over America. Four different courts are provided - the schoolyard, the alleyway, the parking lot and the backyard. Each of these has its own hazards to play around, such as oil slicks and potholes. The standard basketball dunks, passes and steals are on offer. An opposition player drilling the ball into you sees you gain possession. One or two players can join in, choosing their team of 3 from the 10 kids you are offered, each...

Street Sports Football

Street Sports Football

Commodore 64 - Released - 1988

Street Sports Soccer

Street Sports Soccer

Apple IIGS - September 18, 1988

Street Sports Soccer was the only title from the Street Sports series to appear on the IIGS, the others being Baseball and Basketball on other platforms, including the 8-bit Apple II. After the game loads, which doesn't take long thanks to it being a ProDOS 8 game, you will be asked if you wish to use a joystick, to which yes would be appropriate if you were to play a two player game. The game can be played only as either a one player game against the computer or human Vs human, with one person on joystick with the fire button being button 0 or button 1 and with the keypad, with shift as the...

Street Sports Soccer

Street Sports Soccer

Apple II - September 11, 1988

A soccer action game for one or two players. Instead of professional players in a soccer field, the game is played in one of several city street locations. Several default teams are included, or you can create new teams from a variety of characters.

Sub Battle Simulator

Sub Battle Simulator

Apple IIGS - Released - 1987

Sub Battle Simulator is a naval combat simulation game released by Epyx in 1987. The game was developed by Digital Illusions, Inc. It was released for the Amiga, Apple II, Apple IIGS, Commodore 64, Atari ST, Macintosh, MS-DOS, and the Tandy Color Computer 3.

Summer Games

Summer Games

Atari 2600

Super Cycle

Super Cycle

Commodore 64 - July 15, 1986

A motorbike racing game strongly resembling Sega's Hang-On titles. The game is viewed from behind the bike, which tilts as you turn. You are racing against the clock, although there are lots of other bikes on track to avoid and ride around. There are 3 skill levels, which affect the amount of time you have to complete the level, and the bonus offered if you manage to (the amount of time left, divided by a set number, bigger on lower levels). Your bike has 3 gears and appears to have a top speed of around 120 MPH. After every 2 races there's a bonus round in which you must pick up as many...

Temple of Apshai

Temple of Apshai

Commodore 64 - 1983

Temple of Apshai is the first in Automated Simulations' Dunjonquest series of role-playing games series and one of the first computer role-playing games. The game could be described as a graphical "roguelike", but actually it resembles the mainframe classic DND more, as you cannot see the whole level, but only your surroundings. Furthermore, the level maps are not randomized like in Rogue. Still, the gameplay has a lot in common with Rogue and other early dungeon crawls: A solo character explores a monster-infested, multi-level dungeon to grab some treasure, everything in top-down...

Temple of Apshai Trilogy

Temple of Apshai Trilogy

Commodore Amiga - 1986

The Temple of Apshai followed the general idea of Dungeons and Dragons, with lots of monsters to meet in battle and treasure to be found. You can start from scratch, with your character given a random 1 to 18 for six basic attributes: Intelligence, intuition, ego, strength, constitution and dexterity, together with a number of silver pieces. You can enter a previously saved character from disc. Thankfully this interpretation has superior graphics attributes of a character from an earlier game. You can restore a previous game saved at any point within Apshai. Each realm has four levels....

Temple of Apshai: Curse of Ra

Temple of Apshai: Curse of Ra

Commodore 64 - Released - 1984

Temple of Apshai was the first game in Automated Simulations' Dunjonquest series, which span ten individual titles, including expansions, smaller games, and a full sequel, Hellfire Warrior. The add-on, Curse of Ra, required the original Temple of Apshai program to run. The level design and room descriptions for both were created by Tim Bird, Mark Madrid and Andrew Martin. Curse of Ra is set in ancient Egypt and has higher difficulty. It also consists of four dungeon levels, with 179 rooms total.

Thing Bounces Back

Thing Bounces Back

Commodore 64 - Released - 1987

The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and collect the tape, floppy disk, listing paper and ROM chip scattered throughout. The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that...

Upper Reaches of Apshai

Upper Reaches of Apshai

Commodore 64 - 1983

Upper Reaches of Apshai is an expansion module for Temple of Apshai, featuring a new dungeon (four levels with 150 rooms), and even something like a background story: You have to discover the secrets of Benedict's monastery and the cottage of Merlis the Mage. Otherwise, gameplay is pretty much the same and resembles other graphical Roguelikes / mainframe DND-Clones: You're in control of a solo character, running through a dungeon, killing monster, getting experience, evading traps and finding treasures.

Winter Games

Winter Games

Atari 2600 - January 1, 1987

WINTER GAMES is a series of seven exciting competitive events. Up to eight players can enter this international contest, each choosing a country for which to compete (no two players can choose the same nation to represent). The object is to see your country come out on top. You'll compete in pure speed events like skating and in speed-and-control events like slalom, biathlon, bobsled and luge. You'll test your skill against competitors in distance and style events like ski jumping and hot dog skiing. You'll win by scoring the fastest time or by earning the most points. And the nation that...

Winter Games

Winter Games

Commodore 64 - January 1, 1985

Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.

Winter Games

Winter Games

Commodore Amiga - Released - 1987

Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.

Winter Games

Winter Games

Amstrad CPC - Released - 1986

Another in the series of Epyx Olympic sports games. Compete in many different sporting events: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating, and more.

Winter Games

Winter Games

Apple IIGS - Released - 1987

Winter Games is a sports video game developed by Epyx (and released in Europe by U.S. Gold), based on sports featured in the Winter Olympic Games.

Winter Games

Winter Games

Apple II - September 13, 1985

Winter Games is a sports video game developed by Epyx (and released in Europe by U.S. Gold), based on sports featured in the Winter Olympic Games. A snow-and-ice themed follow-up to the highly successful Summer Games, Winter Games was released in 1985 for the Commodore 64 and later ported to several popular home computers and video game consoles of the 1980s. The game was presented as a virtual multi-sport carnival called the "Epyx Winter Games" (there was no official IOC licensing in place) with up to 8 players each choosing a country to represent, and then taking turns competing in...

World Games

World Games

Apple IIGS - Released - 1987

World Games is a sports video game developed by Epyx for the Commodore 64 in 1986. Versions for the Apple IIGS, Amstrad CPC, ZX Spectrum, Sega Master System and other contemporary systems were also released. The NES version was released by Milton Bradley, and ported by Rare Ltd..

World Games

World Games

Amstrad CPC - Released - 1989

World Games is an Olympics-style sports game with arcade-oriented gameplay. The events players can compete in include: Barrel jumping Bull riding Caber toss Cliff diving Log rolling Platform diving Pole vault Skiing Sumo wrestling Weightlifting

World Games

World Games

Commodore 64 - Released - July 1, 1986

The events available include: Weightlifting (Russia) Slalom skiing (France) Log rolling (Canada) Cliff diving (Mexico) Caber toss (Scotland) Bull riding (United States) Barrel jumping (Germany) Sumo Wrestling (Japan)

World Games

World Games

Commodore Amiga - Released - 1987

World Games is an Olympics-style sports game with arcade-oriented gameplay. The events players can compete in include: •Barrel jumping •Bull riding •Caber toss •Cliff diving •Log rolling •Platform diving •Pole vault •Skiing •Sumo wrestling •Weightlifting

World Karate Championship

World Karate Championship

Atari 800 - Released - 1986

The objective of World Karate Championship is to get the highest possible dan (karate grade, determined by belt colour) and become the world champion - and of course, to get the highest score. Karate fighters compete against each other on side-view screens, the scenery representing real world locations (New York, Egypt, Japan, etc.). In between the fighting stages, there are short action sequences, during which the player can gather bonus points. These include deflecting bouncing balls, breaking wooden planks, and others.

World Karate Championship

World Karate Championship

Apple II - September 13, 1986

International Karate is a karate fighting game created and published by System 3 for various home computers. Epyx licensed and published the game in the US as World Karate Championship in April 1986.Except for a new loading screen and necessary tuning for the American NTSC television system, the US releases were unchanged. International Karate + a successor which expanded the gameplay through the introduction of an additional - although not player controllable - karateka, was released in 1987. Through the unauthorized release of International Karate + Gold in 2001, this player was made...

World Of Sports

World Of Sports

Amstrad GX4000 - Released - 1990

World of Sports, is, as its name suggests, a sports game. These events were already present on computer versions of World Games, but if the game was renamed World of Sports on GX 4000 is simply that, we find here only 4 of the many events present on the original version. So let's go over the 4 parts of the game. First of all the bike cross event, entitled BMX. The cap well pressed on the skull, gloved hands gripping the handlebars, you're ready to go. You have a minute to complete the course of moguls, descents, haystacks. Points will be awarded if you browse all this in style (but if metal...

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