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Back to the Future Part II

Back to the Future Part II

Commodore 64 - Released - July 15, 1990

Back to the Future II is a collection of five arcade and puzzle games. Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes: Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge. Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four...

Back to the Future Part II

Back to the Future Part II

Sega Master System - Released - 1990

It's time to go back... Great Scott! Returning from the year 2015, Doc Emmet Brown has some bad news for Marty McFly... His future's in danger unless he can put things right. Guide Marty through five levels in this exciting interpretation of the smash-hit film. Can you assure a safe future for Marty? Or will Biff ensure there's no future at all?

Back to the Future Part II

Back to the Future Part II

Sinclair ZX Spectrum - Released - 1990

Returning from the year 2015 on an innocent sightseeing tour, Doc has some very bad news for Marty. Unless he goes back to the future with him in order to change the course of history, the future of his family could be in danger. Now it's up to him - or rather you - to put things right. BACK TO THE FUTURE PART II is not just one game - it's five separate games that each tell a chapter of the story, with you as the lead character, Marty McFly. If you've seen the movie you're bound to have some advantage as each of the levels is based directly on a specific scene from the film, but...

Back to the Future Part II

Back to the Future Part II

Atari ST - Released - 1990

Back to the Future II is a collection of five arcade and puzzle games. Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes.

Back to the Future Part II

Back to the Future Part II

Amstrad CPC - Released - December 16, 1990

Back to the Future II is a collection of five arcade and puzzle games. Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes: Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge. Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four...

Back to the Future Part II

Back to the Future Part II

Commodore Amiga - Released - 1990

Back to the Future II is a collection of five arcade and puzzle games. Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes: - Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge. - Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four...

Back to the Future Part III

Back to the Future Part III

Amstrad CPC - Released - December 16, 1991

Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences: Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down...

Back to the Future Part III

Back to the Future Part III

MS-DOS - Released - 1991

Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences: Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down...

Back to the Future Part III

Back to the Future Part III

Commodore Amiga - Released - 1991

Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences.

Back to the Future Part III

Back to the Future Part III

Sinclair ZX Spectrum - Released - 1991

Marty's in big trouble. Having returned to 1955 to try and stop the evil Biff from changing the future for his own benefit with the aid of a stolen sports almanac, he and Doc Brown have managed to do just that. But when the flying DeLorean with Doc inside is hit by lightning and disappears, Marty is left stranded in 1955. His troubles are far from over. Seconds after the Doc's disappearance, Marty receives a letter from him - dated 1885. After being catapulted back to the old West by the lightning bolt, Doc has decided to settle down there as a blacksmith, explaining that he's quite happy...

Back to the Future Part III

Back to the Future Part III

Atari ST - 1991

Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences.

Back to the Future Part III

Back to the Future Part III

Commodore 64 - Released - July 15, 1991

Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences: •Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down...

Back to the Future Part III

Back to the Future Part III

Sega Master System - Released - 1992

1885 was never like this! The time-traveling adventures of Marty McFly and Doc Brown step up pace for this, the final and most exciting in the Back To The Future trilogy! Stranded in Hill Valley back in the Wild West, you play both Marty AND Doc in a frantic race against time — not easy with Buford "Mad Dog" Tannen and his gang of gunslingers standing in your way!

Blade Warrior

Blade Warrior

Commodore Amiga - Released - 1991

The world has been enslaved by Murk, and you've got to free it by collecting the seven fragments of a tablet which are in the possession of seven wizards who inhabit seven towers. Blade Warrior is a unique game in two ways, the most obvious being the graphics. Everything in this game is seen in silhouette - as you wander around looking for magical items and killing baddies, all you see is your silhouette and the silhouette of everything around you. The background is made up of a night sky, with clouds and hills. Secondly, the game is an unusual mix of adventuring and battling. On your...

Blasteroids

Blasteroids

Commodore Amiga - Released - 1989

As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control. Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected....

Blasteroids

Blasteroids

Commodore 64 - Released - August 1, 1987

The player controls a spaceship viewed from "above" in a 2D representation of space, by rotating the ship, and using thrust to give the ship momentum. To slow down or completely stop moving, the player has to rotate the ship to face the direction it came from, and generate the right amount of thrust to nullify its momentum. The ship has a limited amount of fuel to generate thrust with. This fuel comes in the form of "Energy" that is also used for the ship's Shields which protect it against collisions and enemy fire. Once all Energy is gone, the player's ship is destroyed. The ship can shoot to...

Blasteroids

Blasteroids

MS-DOS - Released - 1989

As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control. Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected....

Blasteroids

Blasteroids

Atari ST - Released - 1989

As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control. Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected....

Blasteroids

Blasteroids

Sinclair ZX Spectrum - Released - 1987

As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control. Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected....

Blasteroids

Blasteroids

Amstrad CPC - Released - 1989

As the name suggests, this arcade conversion updates the basic Asteroids gameplay. That means to say that the main gameplay consists of flying through single-screen wrap-around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear. In this case the Asteroids are protecting Mukor, an evil being who is poisoning planets under the Colonising Corp’s control. Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected....

Bloodwych

Bloodwych

Sinclair ZX Spectrum - Released - 1990

The land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country. Bloodwych is an RPG...

Bloodwych

Bloodwych

Amstrad CPC - Released - 1990

The land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country. Bloodwych is an RPG...

Bloodwych

Bloodwych

Atari ST - Released - 1989

Bloodwych is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. Its box featured artwork by Chris Achilleos. The plotline identifies the player as a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy. All of the champions fall into the four classes of Warrior, Mage, Adventurer or Thief, each with their own particular capability. Within each class...

Bloodwych

Bloodwych

Commodore Amiga - Released - 1989

The land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country. Bloodwych is an RPG...

Bloodwych: Data Disks Vol. 1

Bloodwych: Data Disks Vol. 1

Commodore Amiga - DLC - 1990

This data disc for Bloodwych loads in a saved game from the original and thrusts your party into a new dungeon, once again having to fight the Lord of Entropy and his new monsters. Apart from 25 new levels, the data disc adds 8 new spells, as well as the ability to convince monsters to join your party, which was a novel feature at the time of release.

Bloodwych: Data Disks: Vol. 1

Bloodwych: Data Disks: Vol. 1

Atari ST - DLC - 1990

This data disc for Bloodwych loads in a saved game from the original and thrusts your party into a new dungeon, once again having to fight the Lord of Entropy and his new monsters. Apart from 25 new levels, the data disc adds 8 new spells, as well as the ability to convince monsters to join your party, which was a novel feature at the time of release. In order to play the Data Disk the player needs to import a saved game from the original game.

Bombuzal

MS-DOS - Released - 1989

Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned. Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody...

Bombuzal

Bombuzal

Commodore Amiga - Released - November 1, 1988

Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned. Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody...

Brat

Brat

Commodore Amiga - Released - April 1, 1991

In Brat you must guide a baby, Nathan, through levels with features such as dynamite, bridges and holes. You do this indirectly, by specifying which direction he goes in, in a manner vaguely similar to Lemmings. You also tell him when to use objects in a simplistic manner similar to the Dizzy games.

Brat

Brat

Atari ST - Released - 1991

In Brat you must guide a baby, Nathan, through levels with features such as dynamite, bridges and holes. You do this indirectly, by specifying which direction he goes in, in a manner vaguely similar to Lemmings. You also tell him when to use objects in a simplistic manner similar to the Dizzy games.

Cadaver

Cadaver

MS-DOS - Released - 1991

Cadaver is an isometric 3D arcade adventure, played using a joystick and keys. In the person of the thief Karadoc, the player sets out to raid the five stories of the castle Wulf. Legend has it that it’s filled with treasure. What the legend didn’t say is that the Castle is also filled with deadly traps, riddles and monsters. Surviving is not only a question of defending your life. Karadoc needs to explore the murky dungeons and eerie corridors to prove his wit in collecting and interacting with objects, putting them to the right use, mastering spells and solving tasks posed by the gods. Quick...

Cadaver

Cadaver

Atari ST - Released - 1990

Cadaver is an isometric 3D arcade adventure, played using a joystick and keys. In the person of the thief Karadoc, the player sets out to raid the five stories of the castle Wulf. Legend has it that it’s filled with treasure. What the legend didn’t say is that the Castle is also filled with deadly traps, riddles and monsters. Surviving is not only a question of defending your life. Karadoc needs to explore the murky dungeons and eerie corridors to prove his wit in collecting and interacting with objects, putting them to the right use, mastering spells and solving tasks posed by the gods. Quick...

Cadaver

Cadaver

Commodore Amiga - Released - 1990

Cadaver is an isometric 3D arcade adventure, played using a joystick and keys. In the person of the thief Karadoc, the player sets out to raid the five stories of the castle Wulf. Legend has it that it’s filled with treasure. What the legend didn’t say is that the Castle is also filled with deadly traps, riddles and monsters. Surviving is not only a question of defending your life. Karadoc needs to explore the murky dungeons and eerie corridors to prove his wit in collecting and interacting with objects, putting them to the right use, mastering spells and solving tasks posed by the gods. Quick...

Cisco Heat

Cisco Heat

Sinclair ZX Spectrum - Released - 1991

In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks. Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out! Use your horn to alert other road-users of your presence.

Cisco Heat

Cisco Heat

Atari ST - Released - 1991

In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks. Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out! Use your horn to alert other road-users of your presence.

Cisco Heat: All American Police Car Race

Cisco Heat: All American Police Car Race

Commodore Amiga - Released - 1991

In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks. Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out! Use your horn to alert other road-users of your presence.

Cisco Heat: All American Police Car Race

Cisco Heat: All American Police Car Race

Amstrad CPC - Released - 1991

In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks. Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out! Use your horn to alert other road-users of your presence.

Cisco Heat: All American Police Car Race

Cisco Heat: All American Police Car Race

Commodore 64 - Released - 1991

The player takes on the role of an officer who must race his squad car through San Francisco in an attempt to win the first ever 'National Championship Police Car Steeplechase'. The gameplay is similar to that of other contemporary racing games, with a two-speed shifter and a chase view. It includes sights such as the famous trams and the Golden Gate Bridge. The player can pick from two cars, a Ford LTD Crown Victoria-lookalike police car and a Nissan 300ZX turbo-lookalike police car.

Cisco Heat: All American Police Car Race

Cisco Heat: All American Police Car Race

MS-DOS - Released - 1991

In this racing game, the players get to race in police cars instead of the usual racing cars driven by speed freaks (like in the Crazy Cars series). Break the law instead of upholding it, while racing through the streets of San Francisco (Cisco for short, hence the name). Take in the Golden gate Bridge, China Town and the Twin Peaks. Avoid collisions with trams, other cars (driven by annoying citizens), buildings and road blockades etc., while trying to reach the next checkpoint before the time runs out! Use your horn to alert other road-users of your presence.

Devious Designs

Devious Designs

Commodore Amiga - Released - 1991

A scientist obsessed with Picasso's cubist paintings develops a weapon that turns everything to cubes. The United Kingdom sends a secret agent to revert the affected objects and monuments back to their original state. Devious Designs is a puzzle game where geometric shapes have to be assembled. The player controls a 007-style secret agent that has the ability to walk on the walls, lift heavy objects and shoot. Using these, he must drag and drop the geometric pieces scattered on the screen (by standing next to them and holding the fire button) on translucent slots. Each level is a screen...

Devious Designs

Devious Designs

Atari ST - Released - 1991

A scientist obsessed with Picasso's cubist paintings develops a weapon that turns everything to cubes. The United Kingdom sends a secret agent to revert the affected objects and monuments back to their original state. Devious Designs is a puzzle game where geometric shapes have to be assembled. The player controls a 007-style secret agent that has the ability to walk on the walls, lift heavy objects and shoot. Using these, he must drag and drop the geometric pieces scattered on the screen (by standing next to them and holding the fire button) on translucent slots. Each level is a screen with a...

Fernandez Must Die

Fernandez Must Die

Atari ST - 1988

Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his country back to the people. Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken on, with finding good shielding spots and launching surprise attacks an especially useful strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines to avoid, and medical packs to pick up. On each of the 8 levels you must...

Fernandez Must Die

Fernandez Must Die

Amstrad CPC - Released - 1988

Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his country back to the people. Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken on, with finding good shielding spots and launching surprise attacks an especially useful strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines to avoid, and medical packs to pick up. On each of the 8 levels you must...

Fernandez Must Die

Fernandez Must Die

Sinclair ZX Spectrum - Released - 1988

The dictator Fernandez has set up eight bases to secure the area that he has captured. It is your mission to seek out and destroy all of these bases in order to topple the dictatorship and free the land. Throughout this occupied territory there are many caches of stolen gold and prisons housing miserable POW's. You receive medals, and bonus points, for destroying buildings, recovering gold and freeing prisoners. Needless to say, there are many hostile soldiers patrolling the land who will object strongly to your intrusion, and do their utmost to exterminate you.

Fernandez Must Die

Fernandez Must Die

Commodore Amiga - Released - November 1, 1988

Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his country back to the people. Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken on, with finding good shielding spots and launching surprise attacks an especially useful strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines to avoid, and medical packs to pick up. On each of the 8 levels you must...

Fernandez Must Die

Fernandez Must Die

Commodore 64 - Released - 1988

Fernandez is a despot who has invaded the Republic of El Diablo, bringing terror to the local people. The rightful leaders of the country have called you in to destroy Fernandez's hideouts and bring his country back to the people. Fundamentally this is a Commando clone, scrolling vertically and with hordes of enemies to be taken on, with finding good shielding spots and launching surprise attacks an especially useful strategy.You have unlimited bullets and limited but collectible grenades to use. There are landmines to avoid, and medical packs to pick up. On each of the 8 levels you must...

First Samurai

First Samurai

Commodore 64 - Released - 1992

"The Demon King descends from his mountain domain to you, the First Samurai and your master. Defenceless against the Demon's magic, you succumb to his powers, leaving the your Master to fight the Demon King alone. Your master falls in combat, dying. But, with his last breath, he summons the Wizard Mage. The Demon King fearing defeat, escapes to the future. Tormented, the young samurai seeks the teachings of the Wizard Mage in the ways of magic. Boiled with revenge and armed with a magical sword, the young samurai follows the Demon King into the future and the unknown..." The First Samurai is a...

First Samurai

First Samurai

Commodore Amiga - Released - December 1, 1991

The First Samurai is a platform action game very much similar to other platform games, but with a medieval oriental touch to it in addition to various unique features. Arriving in the new unknown land, you are defenceless hence your fists and kicks. But as you journey forth, you'll find your trusty magical sword as well as throwing weapons such as knives and axes. With your martial art skills, your enemy best beware with those sudden moves that may prove fatal!

First Samurai

First Samurai

Atari ST - Released - 1991

The First Samurai is a platform action game very much similar to other platform games, but with a medieval oriental touch to it in addition to various unique features. Arriving in the new unknown land, you are defenceless hence your fists and kicks. But as you journey forth, you'll find your trusty magical sword as well as throwing weapons such as knives and axes. With your martial art skills, your enemy best beware with those sudden moves that may prove fatal! The First Samurai offers a wide array of weapons, special items and other objects. Combat is usually melee, either relying on...

Flip-it & Magnose: Water Carriers from Mars

Flip-it & Magnose: Water Carriers from Mars

Commodore Amiga - Released - 1990

Flip-it & Magnose, the title characters of this action game with strong puzzle elements, live on Mars. Unfortunately the planet has not exactly the biggest water resources of the universe and so they are sent to Earth to get some. In the vertically scrolling platform levels the player has to solve puzzles by collecting objects and using them at the right place respectively giving them to the right people. However, the water is not given directly, but there is a water drop which has to be caught by using the water catcher object. The goal of each level is to collect a certain amount of water...

Foxx Fights Back

Foxx Fights Back

Commodore 64 - Released - 1988

Usually, it would be farmers who get sent out of the house by their lady to go off and shoot some potential food. Denton Designs reversed the roles here though, and put you in control of a fox, out for revenge. You'll be foraging both above and below ground, with rabbits and hens on offer to kill, and apples and milk (yes, I know foxes are purely carnivorous) can be collected. All of this must be brought back to the home before to complete each level. All manner of nasties are thrown at you, including eggs (from hens), nuts (from squirrels) and rocks (from badgers).

Foxx Fights Back

Foxx Fights Back

Sinclair ZX Spectrum - Released - 1988

Usually, it would be farmers who get sent out of the house by their lady to go off and shoot some potential food. Denton Designs reversed the roles here though, and put you in control of a fox, out for revenge. You'll be foraging both above and below ground, with rabbits and hens on offer to kill, and apples and milk (yes, I know foxes are purely carnivorous) can be collected. All of this must be brought back to the home before to complete each level. All manner of nasties are thrown at you, including eggs (from hens), nuts (from squirrels) and rocks (from badgers)

Gravity

Gravity

Atari ST - Released - 1990

Gravity is an isometric-perspective action game whose gameplay centers around maneuvering a spaceship around a three-dimensional isometric grid in an attempt to colonise planets. Centers of gravity create "pits" on that grid, which are the basic obstacles to maneuver around. An alien species called "Outies" plans on transforming all suns of the galaxy into black holes. They feed off raw energy, and as black holes are a good source of that, they attempt to create as many as possible of them. The player is sent out in a scout ship to colonise worlds in an attempt to gain resources to use for...

Gravity

Gravity

Commodore Amiga - Released - 1990

Gravity is an isometric-perspective action game whose gameplay centers around maneuvering a spaceship around a three-dimensional isometric grid in an attempt to colonise planets. Centers of gravity create "pits" on that grid, which are the basic obstacles to maneuver around. An alien species called "Outies" plans on transforming all suns of the galaxy into black holes. They feed off raw energy, and as black holes are a good source of that, they attempt to create as many as possible of them. The player is sent out in a scout ship to colonise worlds in an attempt to gain resources to use for...

Interphase

Interphase

Commodore Amiga - Released - 1989

In a dystopian cyberpunk future, The Dreamtrack Corporation has cornered the entertainment market, selling DreamTracks, dreamed or imagined adventures and experiences which can be enjoyed by consumers. The player is Chad, a DreamTrack Dreamer who has discovered that Dreamtrack Corporation is using the DreamTracks to destroy people's minds. He decides to break into Dreamtrack HQ. To overcome the high-tech security systems, his girlfriend, Kaf-E, agrees to break into the building physically, while Chad enters a virtual reality world, inspired by Neuromancer, in order to hack into and disable the...

Interphase

Interphase

MS-DOS - Released - 1989

Dreams are made by The Dreamtrack Corporation, a group of evil subliminal-messengers whose intention is to destroy the minds of the minority of people capable of interpreting other people's dreams and live them out through entertainment. That's the story in this distinctly Cyberpunk-inspired title, and you play Chad, the man who discovers this secret, and aims to put an end to it. Your task on each level is to clear a path for Kaf-E, your girlfriend, to be able to progress to the heart of the Dreamtrack HQ, getting past each of the myriad of security systems they have built up. A map must...

Interphase

Interphase

Atari ST - Released - 1989

Dreams are made by The Dreamtrack Corporation, a group of evil subliminal-messengers whose intention is to destroy the minds of the minority of people capable of interpreting other people's dreams and live them out through entertainment. That's the story in this distinctly Cyberpunk-inspired title, and you play Chad, the man who discovers this secret, and aims to put an end to it. Your task on each level is to clear a path for Kaf-E, your girlfriend, to be able to progress to the heart of the Dreamtrack HQ, getting past each of the myriad of security systems they have built up. A map must...

The Killing Cloud

The Killing Cloud

Atari ST - Released - 1991

The Killing Cloud is set in a San Francisco ravaged by an opaque orange death smog layer known as the Killing Cloud. This hovers around the middle of the skyscrapers, creating a claustrophobic low level experience (and a different feel to the many other flight simulations set in the city, such as F/A-18 Interceptor). In this maelstrom, the Black Angel gang is terrorising the public. The player is a member of the SFPD Police force, charged with bringing them down throughout ten missions. Some are out-and-out action while others are more strategic. You can only survive for 20 minutes in the...

Killing Cloud

Killing Cloud

MS-DOS - Released - 1991

Killing Cloud is set in a San Francisco ravaged by an opaque orange death smog layer known as the Killing Cloud. This hovers around the middle of the skyscrapers, creating a claustrophobic low level experience (and a different feel to the many other flight simulations set in the city, such as F/A-18 Interceptor). In this maelstrom, the Black Angel gang is terrorising the public. The player is a member of the SFPD Police force, charged with bringing them down throughout ten missions. Some are out-and-out action while others are more strategic. You can only survive for 20 minutes in the...

Killing Cloud

Killing Cloud

Commodore Amiga - Released - 1991

Killing Cloud is set in a San Francisco ravaged by an opaque orange death smog layer known as the Killing Cloud. This hovers around the middle of the skyscrapers, creating a claustrophobic low level experience (and a different feel to the many other flight simulations set in the city, such as F/A-18 Interceptor). In this maelstrom, the Black Angel gang is terrorising the public. The player is a member of the SFPD Police force, charged with bringing them down throughout ten missions. Some are out-and-out action while others are more strategic. You can only survive for 20 minutes in the...

Mega Lo Mania

Mega Lo Mania

Commodore Amiga - Released - 1991

First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises. Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for...

Mega Lo Mania

Mega Lo Mania

Atari ST - Released - 1991

First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises. Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the...

Omnicron Conspiracy

Omnicron Conspiracy

Atari ST - Released - 1990

As a Star Police Captain, your job is to maintain peace in the Universe. Bust up an intergalactic drug ring in an odyssey involving pyramids, giant artichokes, a big conspiracy, and the Universe.

Omnicron Conspiracy

Omnicron Conspiracy

Commodore Amiga - 1990

As a Star Police Captain, your job is to maintain peace in the Universe. Bust up an intergalactic drug ring in an odyssey involving pyramids, giant artichokes, a big conspiracy, and the Universe.

Passing Shot

Passing Shot

Commodore Amiga - Released - 1989

This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team. The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for...

Passing Shot

Passing Shot

Microsoft MSX - Released - 1989

This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team. The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the...

Passing Shot

Passing Shot

Atari ST - Released - 1989

This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team. The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the...

Passing Shot

Passing Shot

Sinclair ZX Spectrum - Released - 1989

This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team. The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the...

Passing Shot

Passing Shot

Amstrad CPC - Released - 1989

This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team. The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for...

Phobia

Phobia

Atari ST - Released - 1989

The evil Phobos has created 15 planets full of danger, each of them representing things humans commonly fear. The levels include ones based around spiders, snakes, dentists and similar, surely including something to scare anyone. To rescue the Galactic Emperor, you must negotiate all of these. The action is mostly one-dimensional blasting, but with distinct sections of flying to a level, flying around it, and then navigating an underground cavern. A simultaneous 2-player mode exists to make things a little less daunting.

Phobia

Phobia

Commodore 64 - Released - 1989

The evil Phobos has created 15 planets full of danger, each of them representing things humans commonly fear. The levels include ones based around spiders, snakes, dentists and similar, surely including something to scare anyone. To rescue the Galactic Emperor, you must negotiate all of these. The action is mostly one-dimensional blasting, but with distinct sections of flying to a level, flying around it, and then navigating an underground cavern. A simultaneous 2-player mode exists to make things a little less daunting.

Phobia

Phobia

Commodore Amiga - Released - 1989

The evil Phobos has created 15 planets full of danger, each of them representing things humans commonly fear. The levels include ones based around spiders, snakes, dentists and similar, surely including something to scare anyone. To rescue the Galactic Emperor, you must negotiate all of these. The action is mostly one-dimensional blasting, but with distinct sections of flying to a level, flying around it, and then navigating an underground cavern. A simultaneous 2-player mode exists to make things a little less daunting.

Predator 2

Predator 2

Atari ST - Released - 1991

Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it. The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine...

Predator 2

Predator 2

Commodore 64 - Released - May 8, 1991

Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it. The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine...

Predator 2

Predator 2

Amstrad CPC - Released - 1991

Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it. The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine...

Predator 2

Predator 2

Sinclair ZX Spectrum - Released - 1991

Los Angeles Lieutenant Mike Harrington is used to dealing with a drug war between Spanish and Jamaican drug gangs, but how he's caught up in the city's worst nightmare! The fearsome Predator species of alien has arrived, out to wreak serious destruction. It is your job to stop it. The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is from slightly behind Harrington, while the game scrolls on as you clear each section. Mouse control is offered on 16-bit versions. Your armour must be kept functional by collecting top-ups, and there are weapon power-ups such as machine...

Robozone

Robozone

Sinclair ZX Spectrum - Released - 1991

A nearby planet is emitting a dangerous level of pollution, so you must go in to destroy the source. The game is split into three levels, all of which are shoot 'em up based but in different ways. The first level has multi-directional scrolling and a maze aspect. The second is an into the screen 3D section requiring fast reactions. Finally you come to a horizontally scrolling, time-limited side-viewed section as you close in on destroying the emitter.

Robozone

Robozone

Amstrad CPC - Released - 1991

A nearby planet is emitting a dangerous level of pollution, so you must go in to destroy the source. The game is split into three levels, all of which are shoot 'em up based but in different ways. The first level has multi-directional scrolling and a maze aspect. The second is an into the screen 3D section requiring fast reactions. Finally you come to a horizontally scrolling, time-limited side-viewed section as you close in on destroying the emitter.

Robozone

Atari ST - Released - 1991

Robozone is a three-part arcade game, divided into a platform section, a 3D maze section and a horizontally-scrolling shoot-'em-up. Now there's nothing inherently wrong with the multiple-subgames style, but each of the three mini games is as thin and dull as the ones found here. Everyone here has found the platform sequence tedious within 30 seconds, the middle game is simply atrocious, and the last section, a fairly presentable R-Typeish blaster, is unlikely to be reached by anyone other than the most bloody-minded, making it a bit of a waste of time. The bottom line: excellent in-game music,...

Robozone

Robozone

Commodore 64 - Released - 1991

A nearby planet is emitting a dangerous level of pollution, so you must go in to destroy the source. The game is split into three levels, all of which are shoot 'em up based but in different ways. The first level has multi-directional scrolling and a maze aspect. The second is an into the screen 3D section requiring fast reactions. Finally you come to a horizontally scrolling, time-limited side-viewed section as you close in on destroying the emitter

Robozone

Robozone

Commodore Amiga - Released - 1991

Robozone is a three-part arcade game, divided into a platform section, a 3D maze section and a horizontally-scrolling shoot-'em-up. Now there's nothing inherently wrong with the multiple-subgames style, but each of the three mini games is as thin and dull as the ones found here. Everyone here has found the platform sequence tedious within 30 seconds, the middle game is simply atrocious, and the last section, a fairly presentable R-Typeish blaster, is unlikely to be reached by anyone other than the most bloody-minded, making it a bit of a waste of time. The bottom line: excellent in-game...

SkyChase

SkyChase

Commodore Amiga - Released - 1988

Take to the skies and fight your opponent (computer or human) on a split screen or null-modem link. Takeoffs and landings are handled automatically, so players can focus on shooting each other down. Flyby replays are featured for crashes, so you can gloat over each victory. In one-player mode, the view from your opponent's plane is optional; either way you have a scanner to help locate them. Different levels of ammunition and missile stock can be set, to make for a variety of gameplay options. After the game has been ran for 3 hours, a hidden 'paper plane' mode is added, alongside a roster of...

Speedball

Speedball

Atari ST - Released - 1988

Speedball is a 1988 video game based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals. Speedball was released in November 1988 for the Amiga and Atari ST and later ported to MS-DOS, Commodore 64 and the Sega Master System. SOFEL released a port for the NES in 1991, as KlashBall. It was re-released in 2004 as one of the 30 games on the C64 Direct-to-TV. The game is played by two teams on an enclosed court with a goal at each end, similar to that of ice hockey or five-a-side football. The court contains...

Speedball

Speedball

Commodore Amiga - Released - 1988

The original future sport game, Speedball is played out on a small court with five players on each team, making it more frantic than the more famous sequel. The ball must be thrown into the goal at your opponent's end. Any amount of physical contact can be made, and there are no illegal ways to get the ball or the goal. Before each match you can bribe the referee into awarding you a head-start or strengthening the abilities of your players. You compete in a simple knockout cup tournament, or in individual 2-player games.

Speedball

Speedball

Commodore 64 - Released - 1989

The game is played by two teams on an enclosed court with a goal at each end, similar to that of ice hockey or five-a-side football. The court contains elements that affect gameplay, such as score multipliers and power ups. Points are scored by successfully getting the ball into the goal, and also by injuring opposition players. The team that has amassed the most points at the end of the game is the winner. A player has control of only one outfield player on a team at any one time. The game may be played by one or two players; two player games are played competitively.

Speedball

Speedball

Sega Master System - Released - 1991

THE SPORT OF THE FUTURE! Speedball is the action sport of the 21st century. Wearing spiked armour bodywear, helmet and gloves, you'll go face-to-face with some of the ugliest, meanest goons in the world! Dodge neckbreaking tackles and bone-crushing body slams to pass a solid steel ball towards your opponents goal. Hammer your toe enough times and he'll cry for mercy.

Speedball 2: Brutal Deluxe

Speedball 2: Brutal Deluxe

Commodore Amiga - Released - 1990

Speedball 2: Brutal Deluxe is no ordinary sports sim. It's a unique blend of extreme violence and stunning gameplay. There's stylish TV-style presentation and slick metal graphics, but when the play starts - the action begins. Train your team, work through the league, beat the other players to a pulp and win through to the championship. With a team management option, one and two player facilities and league, knock out and cup competitions to complete, Speedball 2 is the ideal game for lovers of serious ultra-violence.

Speedball 2: Brutal Deluxe

Speedball 2: Brutal Deluxe

Commodore 64 - Released - 1991

Brutal Deluxe doesn't live up to their name - in fact they're the worst team Speedball has ever seen. As their manager, it is your job to transform their fortunes. As well as the league system, which consists of 2 8-team divisions and challenges you to advance to the top, there are also 2 cup tournaments, one of which is played out over 2 'legs' with the aggregate score deciding who progresses. You can play the matches as well, which is the real meat of the game. They consist of 2 90-second periods, and the gameplay is futuristic, fast and frantic, with heavy tackling encouraged to retrieve...

Speedball 2: Brutal Deluxe

Speedball 2: Brutal Deluxe

Atari ST - Released - 1990

Speedball 2: Brutal Deluxe is a 1990 video game based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals. The concept of the game is very reminiscent of the 1975 film Rollerball. The original game was developed by Bitmap Brothers, with various remakes for many platforms since being published. It is a sequel to the 1988 game Speedball. The game was released for multiple platforms: the Acorn Archimedes, Atari ST, Amiga, Amiga CD32, PC, Commodore 64, Sega Mega Drive, Sega Master System, Game Boy and Game Boy...

Teenage Mutant Hero Turtles

Teenage Mutant Hero Turtles

Amstrad CPC - Released - 1990

With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue! Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches, and then go after The Shredder deep in the bowels of The Technodrome itself. Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any...

Teenage Mutant Hero Turtles

Teenage Mutant Hero Turtles

Sinclair ZX Spectrum - Released - March 1, 1990

PREPARE TO SHELL OUT SOME PUNISHMENT! Only hours ago, April O'Neil was kidnapped from her mobile news van by the vile, ruthless terrorist bully SHREDDER! He's a Slice-O-Matic crum, a villain more vicious than an army of mind-altered Bruce Lees. The fearless foursome must concoct a way to rescue April before Shredder brainwashes her into joining his Ninjitsu Foot Clan. They'll combine this treacherous task with the mission they've been on since their mutated beginnings - to thrash Shredder and capture his Life Transformer Gun, the lone piece of technology that can turn their rat friend,...

Teenage Mutant Hero Turtles

Teenage Mutant Hero Turtles

Microsoft MSX - Released - 1990

With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue! Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches, and then go after The Shredder deep in the bowels of The Technodrome itself. Teenage Mutant Ninja Turtles is an action game based on the late eighties/early nineties cartoon series of the same name. Play as Leonardo, Michaelangelo, Donatello and Raphael (one turtle only, but the ability to swap between turtles at any...

Teenage Mutant Hero Turtles: The Coin Op

Teenage Mutant Hero Turtles: The Coin Op

Amstrad CPC - Released - December 6, 1991

The Return Of The Awesome Foursome! Now two dudes or dudettes can join forces and double team Shredder and his turtle terminators in a bid to save April and Splinter. Choose which lean, green turtle you control and haul shell around this fully scrolling version of the coin-op game and save April from a burning building. Meanwhile Splinter gets kidnapped and you must trash dodgy dudes Bebop and Rocksteady to set him free.

Teenage Mutant Hero Turtles: The Coin-Op

Teenage Mutant Hero Turtles: The Coin-Op

Sinclair ZX Spectrum - Released - November 1, 1991

The return of the awesome foursome! Now two dudes or dudettes can join forces and double team Shredder and his turtle terminators in a bid to save April and Splinter. Choose which lean, green turtle you control and haul shell around this fully scrolling version of the coin-op game and save April from a burning building. Meanwhile Splinter gets kidnapped and you must trash dodgy dudes Bebop and Rocksteady to set him free.

Teenage Mutant Hero Turtles: The Coin-Op!

Teenage Mutant Hero Turtles: The Coin-Op!

Commodore Amiga - Released - December 6, 1991

The Return Of The Awesome Foursome! Now two dudes or dudettes can join forces and double team Shredder and his turtle terminators in a bid to save April and Splinter. Choose which lean, green turtle you control and haul shell around this fully scrolling version of the coin-op game and save April from a burning building. Meanwhile Splinter gets kidnapped and you must trash dodgy dudes Bebop and Rocksteady to set him free.

Teenage Mutant Hero Turtles: The Coin-Op!

Teenage Mutant Hero Turtles: The Coin-Op!

Atari ST - Released - 1991

The Return Of The Awesome Foursome! Now two dudes or dudettes can join forces and double team Shredder and his turtle terminators in a bid to save April and Splinter. Choose which lean, green turtle you control and haul shell around this fully scrolling version of the coin-op game and save April from a burning building. Meanwhile Splinter gets kidnapped and you must trash dodgy dudes Bebop and Rocksteady to set him free.

Teenage Mutant Ninja Turtles: The Arcade Game

Teenage Mutant Ninja Turtles: The Arcade Game

MS-DOS - Released - 1991

THE TURTLES MUTATE YOUR HOME COMPUTER INTO THE ORIGINAL ARCADE GAME! Now for the first time ever, you can experience all the shell tingling action of the turtles original arcade game on your computer. Shredder's gone fishing for turtles and he’s using Splinter and April O'Neil as bait. The lean green fighting machines must put it in high gear to save them without ending up as stuffed shells. -Shredder has recruited and trained his toughest forces yet, including 700 Taekwondo turtle terminators and a new more merciless breed of Foot Soldiers . -All the shell squashing stages come...

Teenage Mutant Ninja Turtles: The Arcade Game

Teenage Mutant Ninja Turtles: The Arcade Game

Commodore 64 - Released - December 6, 1991

The Return Of The Awesome Foursome! Now two dudes or dudettes can join forces and double team Shredder and his turtle terminators in a bid to save April and Splinter. Choose which lean, green turtle you control and haul shell around this fully scrolling version of the coin-op game and save April from a burning building. Meanwhile Splinter gets kidnapped and you must trash dodgy dudes Bebop and Rocksteady to set him free.

Theme Park Mystery

Theme Park Mystery

MS-DOS - Released - 1990

Theme Park Mystery is a strange adventure game set in the mysterious world of gypsies, magic and supernatural powers where nothing is quite what it seems. Your routine life is disrupted forever when you use a discarded tokens in the fortunetelling machine. Use the tokens to get a ticket from the Zoltan Wizard fortune telling machine at the Train Station to journey through the four worlds of Dragonland, Dreamland, Futureland and Yesterdayland. Find out what drove the fun seekers away and your uncle insane. Hunt for hidden keys, fiery torches and supernatural potions to help you avenge your...

Theme Park Mystery

Theme Park Mystery

Atari ST - Released - 1990

Theme Park Mystery is a strange adventure game set in the mysterious world of gypsies, magic and supernatural powers where nothing is quite what it seems. Your routine life is disrupted forever when you use a discarded tokens in the fortunetelling machine. Use the tokens to get a ticket from the Zoltan Wizard fortune telling machine at the Train Station to journey through the four worlds of Dragonland, Dreamland, Futureland and Yesterdayland. Find out what drove the fun seekers away and your uncle insane. Hunt for hidden keys, fiery torches and supernatural potions to help you avenge your...

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