Addictive Games Ltd

Aquanaut

Aquanaut

Commodore Amiga - Released - 1989

In Aquanaut, the protagonist has to find and kill the leader of an alien race which wants to destroy Earth. This alien is smart and is not easy to find, but humanity managed to track him down to an underwater location in the Caribbean. The game is divided into three levels with distinctive different gameplay mechanics. The first level is a traditional, horizontally scrolling shooter. The protagonist, equipped with diving gear, has to make his way to the alleged position of the alien ship. Enemies are mutated underwater animals which are shot with the harpoon. There are also friendly...

Arac

Arac

Commodore 64 - Released - 1986

Deep within the Citadel, three runaway chemical reactors are rapidly approaching meltdown. These time bombs threaten to devastate the surrounding electronic jungle. The only remaining SpiderDroid has been sent into the territory of the Citadel to find and deactivate the reactors

Boffin

Boffin

Acorn Electron - Released - November 1, 1985

Features of the game: Giant Puffer-Blimps, Trampolines, Huge Tarantulas and Manta-bats, Electrified Fencing/Barbed Wire, Hydraulic Rams. 25 Caves for the Electron! The aim of Professor Boffin is to pass through a series of caves as quickly as possible by destroying all of the unlucky horseshoes in each cavern and then touching the resident owl, guardian of each cave. There are two different versions of Boffin on the tape. Boffin v.2 is recorded first, followed by v.1. Boffin v.2 runs on the Acorn Electron and also the BBC Micro. It has 25 different caverns. The first version of Boffin...

Boffin

Boffin

BBC Microcomputer System - Released - 1985

Boffin is a platform game developed by Paul Julian O'Malley and published by Addictive Games. The aim of Professor Boffin is to pass through a series of caves as quickly as possible by destroying all of the unlucky horseshoes in each cavern and then touching the resident owl, guardian of each cave. There are two different versions of Boffin on the tape. Boffin v.2 is recorded first, followed by v.1. Boffin v.2 runs on the Acorn Electron and also the BBC Micro. It has 25 different caverns. The first version of Boffin runs on the BBC Micro and features high resolution graphics and 20...

Football Manager

Football Manager

Sinclair ZX Spectrum - Released - 1982

Football Manager is a video game series published and developed by Addictive Games, the label set up by the game's creator Kevin Toms. The first game was released in 1982. It was then ported to most home computers during the 1980s and spawned several sequels: Football Manager 2 (1988) and Football Manager World Cup Edition (1990), both designed by Kevin Toms, and finally Football Manager 3 (1992), without Toms' involvement. Football Manager 3 sold poorly, and as a result the series came to an end. The series was claimed to have sold over a million copies by 1992. The game was to start a whole...

Football Manager

Football Manager

Commodore 64 - 1984

The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered....

Football Manager

Football Manager

Acorn Electron - Released - 1986

Football Manager designed by Kevin Toms. PCW says 'this game is recommended to anyone who has any interest in football'; CRASH an 'amazing engrossing game'. Featuring a transfer market, full league tables, injury problems, a save game feature, promotion and relegation, F.A. Cup Matches, Management rating, four divisions, as many seasons as you like, pick your own team for each match and seven skill levels."

Football Manager

Football Manager

BBC Microcomputer System - Released - 1984

The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered....

Football Manager

Football Manager

MS-DOS - Released - 1987

The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered....

Football Manager

Football Manager

Commodore Amiga - Released - 1987

Football Manager is a video game series published and developed by Addictive Games, the label set up by the game's creator Kevin Toms. The first game was released in 1982.[1] It was then ported to most home computers during the 1980s and spawned several sequels: Football Manager 2[2] (1988) and Football Manager World Cup Edition[3] (1990), both designed by Kevin Toms, and finally Football Manager 3[4] (1992), without Toms' involvement. Football Manager 3 sold poorly, and as a result the series came to an end. The series was claimed to have sold over a million copies by 1992.[5] The game was to...

Football Manager 2

Football Manager 2

Commodore 64 - 1988

Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack /...

Football Manager 2

Football Manager 2

MS-DOS - Released - June 1, 1988

Football Manager from Addictive was the first game of its kind, and this sequel followed several years later, absorbing ideas from the many similar games released in between. Teams can now choose formations, and assign man-to-man marking. Players have individual skills and fitness ratings, in a more realistic way, with half-time substitutions and tactical changes supported. The whole 92-club league is incorporated, as is the League Cup alongside the FA Cup. It is now possible to watch and assess the individual performance of the players, with match graphics differentiating the attack /...

Football Manager 3

Football Manager 3

MS-DOS - Released - 1993

Football Manager 3 is a managerial simulation in which the player is responsible for the athletic success of a soccer team in Great Britain. The game is controlled via menus which are reached by clicking on graphics in a visualized office. The focus lies on the athletic aspect, e.g. tactics, training (can be set separately for each athlete ) or lineup, the financial aspect is mostly restricted to buying and selling athletes on the transfer market. Of course each athlete has a number of statistics associated which influence his performance on the field. The matches are shown in one of two two...

Football Manager 3

Football Manager 3

Commodore 64 - 1992

Football Manager 3 is a managerial simulation in which the player is responsible for the athletic success of a soccer team in Great Britain. The game is controlled via menus which are reached by clicking on graphics in a visualized office. The focus lies on the athletic aspect, e.g. tactics, training (can be set separately for each athlete ) or lineup, the financial aspect is mostly restricted to buying and selling athletes on the transfer market. Of course each athlete has a number of statistics associated which influence his performance on the field. The matches are shown in one of two two...

Football Manager: World Cup Edition

Football Manager: World Cup Edition

Commodore 64 - Released - 1990

Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. This time your mission is not to coach an club team, but one of the national teams that started in the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament and try to get the World Cup. You can fill up your team with 22 players, and can give each of them individual tactical game instructions. Before each game you give an interview that has influence of the morals of your players. In every half-time you can give new instructions to your team and make...

Football Manager: World Cup Edition 1990

Football Manager: World Cup Edition 1990

Commodore Amiga - Released - 1990

Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. This time your mission is not to coach an club team, but one of the national teams that started in the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament and try to get the World Cup. You can fill up your team with 22 players, and can give each of them individual tactical game instructions. Before each game you give an interview that has influence of the morals of your players. In every half-time you can give new instructions to your team and make...

Football Manager: World Cup Edition 1990

Football Manager: World Cup Edition 1990

MS-DOS - Released - 1990

Football Manager: World Cup Edition 1990 is the third game in the popular Football Manager series. This time your mission is not to coach an club team, but one of the national teams that started in the real World Cup 1990 qualifications. Master the qualification games to reach the final tournament and try to get the World Cup. You can fill up your team with 22 players, and can give each of them individual tactical game instructions. Before each game you give an interview that has influence of the morals of your players. In every half-time you can give new instructions to your team and make...

Headcoach

Headcoach

Commodore 64 - Released - 1986

An early American Football strategy game from the same stable as Kevin Tom's pioneering Football Manager, which gives the player the role of Head Coach of an NFL American Football team and the responsibility of building up the squad by trading players and draft picks, selecting the offense, defence and kicker and calling the plays each week during the regular season games. Games are played out with simple graphics depicting rush, line plunge and pass plays as well as field goal attempts. Successful teams advance to the playoffs and possibly to the Super Bowl. An unusual feature is the College...

HotShot

HotShot

Sinclair ZX Spectrum - Released - 1988

A simple two-player game released to much marketing fanfare, Hotshot places you and another player (either another person or an AI robot) in an arena split down the middle into two save for a hole about half the screen's height for the ball to travel through, with a series of bricks on each side to destroy. The aim of the game is to destroy your own bricks before your opponent can destroy his. This is achieved by catching the small by pointing your suction device at it and holding fire, and then releasing in the needed by letting go of the button. This is easier said than done, as the ball...

HotShot

HotShot

Commodore Amiga - Released - 1988

A simple two-player game released to much marketing fanfare, Hotshot places you and another player (either another person or an AI robot) in an arena split down the middle into two save for a hole about half the screen's height for the ball to travel through, with a series of bricks on each side to destroy. The aim of the game is to destroy your own bricks before your opponent can destroy his. This is achieved by catching the small by pointing your suction device at it and holding fire, and then releasing in the needed by letting go of the button. This is easier said than done, as the ball...

Hyperforce

Hyperforce

Commodore Amiga - Released - 1989

Hyperforce is an Action game, published by Prism Leisure Corporation, which was released in Europe in 1989. The player represents a space pilot whose STATRON system is heavily damaged by opposition fire. A single mission remains before you can head for home. The aim of the game is to pass through a series of chambers collecting the pods which will appear at random around the screen. However, as you attempt to do this the chamber walls will advance upon you, absorbing the pods as they move.You can shoot at the walls to force them to retreat but as they move back will erase the pods behind...

The Kristal

The Kristal

Commodore Amiga - 1989

The Kristal of Konos is a magical artefact described as the key to world peace. However, an evil being known as Malvalla has taken it, releasing Chaos into the universe. A space pirate named Dancis Frake ventures on his twin cannon space galleon to the planet Meltoca, where he hopes to find clues concerning the Kristal's whereabouts. Based on the theater play The Kristal of Konos (1976), The Kristal is primarily an adventure game with space shooter and fighting segments. The adventure portions consist of exploring populated planets, gathering clues and talking to characters in order to...

Metaplex

Metaplex

Commodore 64 - Released - 1988

There is a huge metal complex inside an asteroid that houses and guards a two-headed alien called Garth. Garth just wants to destroy Earth. Earth isn't going to put up with this so the player character is sent to destroy four power units that give Garth his energy. To do this he has to collect flasks, fill them up with acid, locate a power unit and blow it up. Trying to stop the protagonist are Garth's minions. The hero has a limited shield and limited lasers, which can be topped up. Metaplex is viewed from the side. It is a maze game where one room is shown at a time. The player character...

Mr Angry

Mr Angry

Commodore 64 - Released - 1985

In Mr. Angry, you play a photographer who photographs women for his own enjoyment. The object of the game is to search behind doors for four items: a pass, a key, a camera, and a lightbulb for the camera. Once you acquire these, open the door at the farthest left and photograph a woman who tries to look pretty by crossing her legs every five seconds. But there's a catch: stopping you from completing your tasks is the hotel inspector, manager, and one of the bar patrons. Furthermore, if you open enough doors to find the items you need, chances are you wake Mr. Angry up, and he'll stop at...

President

President

Commodore 64 - Released - 1987

Become the President of a small country and make sure to win elections every two years in this strategy game. You must ensure that hunger and disease are minimized, but will spend most of your term enhancing your nation’s finances and military, before using these resources to please people at the last minute. Your land includes hidden resources, as well as land for building roads, food production and military bases. Units can be built and deployed. You must ensure that there is enough oil, which is often set up through trade with other nations.

Software Star

Software Star

Commodore 64 - Released - 1985

An unusual simulation by the maker of Football Manager; here you manage a computer games company. Your task is -- besides making £10,000 profit -- to become a "Software Star" for ten successive months. Each game you produce has its own quality, depending on the amount of development. You can decide about the employing and firing of staff and managing their productivity. The game is sold in four regions, for which you can set different weights for advertising. For public relations, you can choose Honesty or Hype. The program takes seasonal factors into account -- for example, you'll always...

Spiderbot

Spiderbot

Apple II - September 10, 1986

You're a robotic insect, leading a normally happy life in your robotic jungle, when some of your robotic cousins decide to chew through the nearby citadel. Unfortunately for you, they're threatening to chew right through the reactor core! Capture renegade insects to stop their damage, and use them later to perform tasks for you.

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