Intellivision Productions

Air Strike

Air Strike

Mattel Intellivision - Unreleased - 1998

[Unfinished 1982] You're piloting a biplane through enemy territory. Drop bombs on factories and ammunition depots. Engage enemy planes in dogfights to the death! Due to the popularity (especially with APh and Mattel programmers) of the Biplanes game in the Triple Action cartridge, APh proposed this one-player version. A prototype was shown to Mattel with scrolling mountain terrain and targets that could be bombed. The plane graphics, sound effects and flight control were lifted directly from Biplanes. (Enemy planes, which would have presented an artificial intelligence-programming...

Brickout!

Brickout!

Mattel Intellivision - Unreleased - 1998

[Unreleased 1981] An alien force field has blocked your only means of escape, preventing you from returning home. Your only hope is to use your supply of proton balls to try and destroy the field, one block at a time. Use your deflector to bounce proton balls against descending rows of energy layers. When a ball contacts the force field, it will neutralize that part of the barrier. But just when you think you're making some headway, more layers appear to seal you in. Just how much damage can you do to the force field before running out of proton balls? Features A one player action...

Deep Pockets: Super Pro Pool and Billiards

Deep Pockets: Super Pro Pool and Billiards

Mattel Intellivision - 1997

Deep Pockets gives you fast-breaking pool-playing fun in 9 different ways; all with music and realistic sound effects. This is the closest thing yet to the feel of real billiards hall action. There is no need to wait for a table so chalk up your cue stick and rack up those balls. Get ready, get set, break! The balls scatter and you are behind the 8-ball! It will take a steady hand and a sharp eye to clear the table. Play against a friend, or practice "against yourself" in 1 player games, you control both players 1 and 2. Player 1 will see prompts and scores in RED, and player 2 will see...

Game Factory

Game Factory

Mattel Intellivision - 2001

[Unreleased 1984 ECS] Now you can create your own video games without having to do all the work. Because our Game Maker comes with the graphics and game play already designed for you. You choose from a library of characters, backgrounds and gameplay, then create your own custom video game. You can even plug any regular Intellivision game cartridge into the system to borrow your favorite Intellivision characters! Requires the ECS Computer Adaptor.

Go for the Gold

Go for the Gold

Mattel Intellivision - 1998

[Unreleased 1984] An unreleased album cartridge of four previously released games with a 1984 Sarajevo Olympic license. Games would have included Skiing, Hockey, Boxing and Basketball. In 1998 its prototype menu screen was included on the Intellivision Lives! CD.

Grid Shock

Grid Shock

Mattel Intellivision - 1998

[Unfinished 1983] "An arcade game. Carom your shots against the moving wall to fill in the pattern on the back grid."

Hard Hat

Hard Hat

Mattel Intellivision - 1998

[Unreleased 1984] Place your workman on the floor where the center moving scaffold is. Run to the scaffold and your workman will jump from the building to the scaffold. Pick up a pane of glass and move it into place. Complete your building before your opponent does. If your opponent is getting ahead of you, do not fret; run over to his building and knock off his panes! Programmers at Mattel Electronics came up with a series of casual games meant to be played at parties. The "Party Line" cartridge was shown at the 1984 CES but never produced.

King of the Mountain

King of the Mountain

Mattel Intellivision - 1998

[Unfinished 1983] Manage your supplies and make it to the top alive. The unfinished but playable version was released on the Intellivision Lives! CD in 1998 by Intellivision Productions.

Land Battle

Land Battle

Mattel Intellivision - 1998

[Unreleased 1982] Land Battle is a two player war game which utilizes both strategic and tactical modes of play. Each player controls an array of forces with the objective of capturing or destroying his opponent's "flag." The game can be played on any of thousands of different countryside maps -- the first thousand of which are selectable at the beginning of the game. All of these maps show roads, towns, hills, lakes, forests, orchards, and fields, and these geographic features impose restrictions and necessitate clever planning on the part of the player. Completed in mid-1982, Mattel...

League of Light

League of Light

Mattel Intellivision - 2001

[Unreleased 1983] Maneuver down an abstract tunnel of colored light without crashing. Succeed and go on to a musical memory game: notes are randomly played that you must then play back using the hand controller keypad. Score points for how quickly you duplicate the series of notes. Then its back into the tunnel and on to a longer series of notes in the memory game. Russ Lieblich did the sounds and music for a number of games at Mattel Electronics (including Snafu) before going to Activision where he designed this game. Peter Kaminski, who programmed River Raid, helped Russ with the...

Magic Carousel

Magic Carousel

Mattel Intellivision - 2001

[Unreleased 1983 Intellivoice] A children's educational game for the Intellivoice. Identify animals on a carousel and follow Instructions given throughout the game. Score points by doing what the voices tell you. Unreleased until the Intellivision Rocks CD in 2001.

Number Jumble

Number Jumble

Mattel Intellivision - Unreleased - 1998

[Unreleased 1983] Cut across fire in a Time Sailer, cruise under water in a Submarine, fly through thin air in a Zeppelin, or roll across the Earth in a Tank -- but never stop firing at the dreadful creatures that beset you! Shoot them down with the fireballs you control and they'll turn into black numbers. When you shoot enough creatures, you get a chance to solve exciting mathematical equations...and score big points! Hurry, for every second counts! Have fun! 1 or 2 players. 1 little man under your control when the game starts, 4 more in reserve. 4 different environments to choose...

Robot Rubble

Mattel Intellivision - Released - 2001

[Unreleased 1983] A robot is shooting at you - lob a grenade to destroy it. Boom! But once it's gone, a tougher robot takes its place! Steve Montero developed this game at Activision after programming the robot-themed Night Stalker at Mattel Electronics. The game was completed in late 1983, just as Activision decided to give up on releasing new Intellivision titles. It was finally released in 2001 on the Intellivision Rocks CD.

Sea Battle

Sea Battle

Atari 2600 - 2000

The object of the game is to deploy your battleships, submarines, aircraft carriers and more from your harbors. Then strategically battle your way across the seas in an effort to gain access and infiltrate your opponent's harbors. It's a bitter fight to the end! Sea Battle was finished at M Network in the 1980’s, but never released. In 2000, Intellivision Productions released this game complete with a simple box and manual. Sea Battle is the Atari 2600 version of the Intellivision game of the same name. At one point it was called High Seas, which was consistent with M Network’s policy of...

Space Cadet

Space Cadet

Mattel Intellivision - 1998

[Unreleased 1984] "The looniest space battle ever. Each team is in command of a decrepit flying saucer that seems to work best as a battering ram. It's outer space demolition derby!" One team is from the ice planet, one from the fire planet. Each team controls a Space Cadet in a zippy little flying saucer. Bump into a sparkling asteroid to send it into the other team's planet. Team with the most hits against its enemy planet wins." A two player game but computer plays if no controller activity detected. Programmers at Mattel Electronics came up with a series of casual games meant to be...

Swordfight

Swordfight

Atari 2600 - 2000

This game was finished at MNetwork in the 1980's, but never released. In 2000, Intellivision Productions released this game complete with a simple box and manual. It is still available from their web site. Swordfight requires two players, which is possibly why the game was not released in the first place.

Takeover

Takeover

Mattel Intellivision - 1998

[Unreleased 1982] Takeover is a strategy game where the objective is to capture your opponent's capital city. This is accomplished by a coordinated effort of the armies, fleets, cities and roads at the player's disposal. The game is played with five different scenarios and randomly situated capital cities which form constraints to each player's basic strategy.

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