ECP

1942

1942

Commodore 64 - Released - 1986

1942 is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (but its appearance is clearly that of a Lockheed P-38 Lightning). The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop".

Alert

Alert

Commodore Amiga - Released - 1988

Alert is an Amiga h-scrolling shoot'em up game somewhat resembling Silkworm released in 1988 by ECP

Alpha-1

Alpha-1

Commodore Amiga - Released - 1988

Alpha-1 is 2D side-scrolling slow-paced shoot'em up game in space, similar to R-Type. The player is pilot of Alpha-1 space craft, he fights against robotic-looking aliens' invasion - aliens invade Earth, and action takes place in space and aliens' lair. The player flies right forward and kill all enemies on screen. Alpha-1 has upgradeable energy cannon, ship can shoot down enemy missiles.

Amazed

Commodore Amiga - Released - 1991

Aztex

Aztex

Commodore Amiga - Released - 1988

Aztex is an Action game, developed and published by ECP, which was released in Australia in 1988.

Belial

Commodore Amiga - Released - 1989

Belial is 2D side-scrolling platform game, clone of Ghosts 'N Goblins, without story in-game. The player controls a bearded man, who can shoot small bullets. He goes into the right side of the screen, shoots various enemies (like zombies, bouncing Jack-o'-lanterns, jumping one-eyed monsters, plants etc.), and jumps over obstacles and holes. The game hasn't restarted points - when players lost life, he returns to starting point on each level.

Caverns of Palle

Commodore Amiga - Released - 1988

Caverns of Palle is an Action game, developed and published by ECP, which was released in Australia in 1988.

Cortex

Cortex

Commodore Amiga - Released - 1988

Cortex is 2D side-scrolling space shoot-em up, with action set in distant future (3498). The main hero is a pilot of a space ship, who fights against aliens inside organic alien space craft. Gameplay is simple (no bonuses - player has only main cannon) and typical for shmups - player controls a ship and just flies into right side and shoots various enemies, like giant alien babies, various balls, robots and ground turrets.

Escape!

Amstrad CPC - Released - 1985

Escape is a text adventure with graphics. Your goal is to escape your home alive.

Evil Dawn

Commodore Amiga - Released - 1989

Evil Dawn is a very simple sideways beat 'em up game. Gameplay is almost identical as in Caverns of Palle, another mediocre game by Downunder. Evil Dawn does not offer anything new and if you're after a beat 'em up leave this one lying on the shelf.

Global Trek

Commodore Amiga - Released - 1989

Game coded in AmigaBASIC. Included a bonus game, EVIL DAWN, and seemingly was never released as a pure standalone game. Original release contents also contained 5 plastic counters and a world map for use with GLOBAL TREK.

Huey

Huey

Commodore Amiga - Released - 1989

Huey is an Amiga h-scrolling shoot'em up game released in 1989 by ECP.

Metal: A Robot Combat Simulation

Commodore Amiga - Released - 1989

Metal: A Robot Combat Simulation is 2D 1 on 1 fighting game the future. The player works for government's Armed Forces Robot Division and controls a big robot, to fight against other robots in devastated cities. Robots have several various weapons, like seeing, machine gun or rockets to use in battle. Metal: A Robot Combat Simulation has non-standard controls - the player chooses the actual weapon by holding fire+up/down on joystick, turns by pressing fire+back and attacks, by holding fire and diagonals. The game has multi-player up to 2 players - in "training mode" on special arena.

The Paradox Effect

Commodore Amiga - Released - 1988

You're playing the role of Qume Hayes. You are embroiled in a time travel incident. Your future assistant has gone back in time to try to kill your father reasoning that if you weren't born he could take credit for your discoveries. You must prevent this paradox from occurring and save yourself!

The Paradox Effect II

The Paradox Effect II

Commodore Amiga - Released - 1988

You're playing the role of Qume Hayes in this continuation of the game. In part 1 you're informed that you'll discover the principles of time travel at some undetermined time in the future. Your also told that your overly ambitious, but not so intelligent future assistant travels back in time to kill your father. His reasoning being that if you weren't born then he would be able to take the credit for your discoveries. Hence the paradox: If you weren't born then your assistant would not have the means or motivation to prevent your birth: in so in turn you would still be born. After preventing...

Scroll to Top