Impressions Games

1000cc Turbo

1000cc Turbo

Commodore Amiga - Released - 1990

1000cc Turbo is inspired by Super Hang-On. It is a motorcycle racing game viewed from behind the bike. Road and enduro racing are featured among the 4 bikes offered. Race lengths can be between 1 and 9 laps, and you can race with either sound effects or music.

Afrika Korps

Afrika Korps

Commodore Amiga - Released - 1991

Afrika Korps is a turn-based wargame which simulates the activities of Deutsches Afrika Korps (DAK) in North Africa during 1941-43 years of World War II. The gameplay is shown on a scrolling map which represents Libya and Egypt, by turns. Taking charge of either Allied or Axis forces, players should plan the attack on the enemy. Supplies, flanking forces, artillery support, and back-up should be considered. Controlling the units, players may switch between strategical and more detailed tactical view of the map. The mouse is used to scroll around the map, while the keyboard is used to carry...

Air Bucks

Air Bucks

Commodore Amiga - Released - 1992

Air Bucks was one of the first business simulation games dealing with running an airline. It involves purchasing land rights for cities around the globe. In 1993, an enhanced version titled Air Bucks v1.2 was released for the Amiga.

Air Bucks

Air Bucks

MS-DOS - Released - 1992

Air Bucks is a business simulation games dealing with running an airline. It starts in 1946, after the Second World War and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy landing rights to airports for cities around the globe, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more.

Air Bucks v1.2

Air Bucks v1.2

Commodore Amiga - Released - 1993

Air Bucks is a business simulation game which tries to capture the ins and outs of the airline industry without bogging the player down with details. It starts in 1946 and the goal is to build up a successful airline with a small starting budget. There are many details in the game, e.g. the player can buy rights to airports, arrange seats on the planes to carry more or less first class passengers, decide on the quality of in-flight food or entertainment, and more. The game features "special events" similar to Sid Meier's Railroad Tycoon, which require quick changes in the plane operations...

Air Force Commander

Air Force Commander

Commodore Amiga - Released - 1993

In Air Force Commander the player takes command of a Middle Eastern country's air force to gain air superiority over the enemy. Like the title suggests this game focuses solely on aircraft and rocket bases. The main part of the game is spent on the overhead map where the player gives orders to his units, e.g. attacking ground targets and scouting or intercepting enemy forces. Different map views show information like targets in range, flight movements in the monitored zones or civil facilities. Another important aspect of the game is resource management: every base and unit cost resources. If...

Air Force Commander

Air Force Commander

MS-DOS - Released - 1992

The heat is on - and now the eyes of the world watch your every move. They finally broke the ultimatum - and dragged the rest of us into war. The general's plan is basically to bomb them out from the air - and as Air Force Commander, it's down to me to get that done. He seems to have forgotten about their Mig 29s! I guess the buck stops here. You are the Air Force Commander in this strategy simulation of air warfare. You must deploy your squadrons at the right base, then give each squadron combat missions - setting up defensive patrols of your bases and cities, and missions to take out the...

Blitzkrieg May 1940

Blitzkrieg May 1940

Commodore Amiga - 1991

Blitzkrieg May 1940 is a Strategy game, developed and published by Impressions Games, which was released in Europe in 1991.

Breach 2

Breach 2

Commodore Amiga - Released - 1990

Science Fiction has not really had its fair share of role playing/strategy games. Basically up until now there has been Breach and Laser Squad. This is a shame since it is a field of great scope for imagination. The deficieny has been slightly redressed now with the long awaited update from Omnitrend, Breach 2. The game is set, as were Breach and the Universe series, in the world of a post-Earth Empire, with rival factions of liberated colonists in constant battles for supremacy. The central philosophy of combat in this system revolves around a squad leader. If the squad leader is killed...

Breach 3

Breach 3

MS-DOS - Released - 1995

Breach 3 is a squad-level tactical combat game in a futuristic sci-fi setting. Aliens and robots are some of the enemies you face in battles witnessed from a top-down perspective (contrasted with X-Com's isometric viewpoint). Your squad leader gains experience from each completed mission - assuming he doesn't die, ending your campaign prematurely. Combat is real-time, but pauses automatically when you need to make important decisions. An added feature of Breach 3 is that the program can link up with Impressions' game Rules of Engagement 2; character attributes and experience can be...

Caesar

Caesar

Commodore Amiga - Released - 1992

Caesar is a Strategy game, published by Impressions Games, which was released in 1992. It's the first century BC and you get to play the part of an ambitious brown-nosing public figure eager to grease up to Caesar Augustus, the current Emperor of the Holy Roman Empire. Your main aim is to run your allotted province as efficiently as possible and thus gain Caesar's favour. In effect, this means building and maintaining the essential infrastructure of the country, such as housing, the water-supply and transport links. Caesar holds its own when compared to other god-type games. The...

Caesar Deluxe

Caesar Deluxe

Commodore Amiga - Released - 1993

The object of Caesar is to help the empire by establishing a city within the province over which you have jurisdiction. Building the city is difficult because you must monitor many aspects of its development, but your ability as a governor are represented by the four pillars of Roman civilization: Peace, Culture, Prosperity and Empire. Increasing each of these is hard, but the difficulty of juggling several problems at once is what makes Caesar fascinating. Overall, the game has been polished in all respects, right down to packaging and documentation, but do not expect this to be a sequel....

Casino De Luxe

Casino De Luxe

Windows 3.X - Released - 1995

Play many Casino games in a realistic looking Casino. Lose all your money in Las Vegas without really losing it.

The Charge of the Light Brigade

The Charge of the Light Brigade

Commodore Amiga - Released - 1991

'The Charge of the Light Brigade' recreates the battle of Balaclava in 1854 during the Crimean War, when 25,000 Russian troops attempted to take control of this strategically important area from the outnumbered allied British, French and Turkish forces. This is a real-time strategy game and the player can change the speed at which the battle progresses. You can play either the Allies or the Russians, and choose either a computer opponent or play against another human player. Orders can be given in two modes - 'Unit Mode' where you can give orders to individual units or 'Group Mode',...

Chariots of Wrath

Chariots of Wrath

Commodore Amiga - Released - 1989

You are prince Agar of the Forgotten Kingdom. Your arch-rival, the Baron, has kidnapped the Princess Arthena, your future Queen. The player needs to guide Agar through different levels to save her. Each level however has completely different gameplay. The first one is set inside a castle with a first-person perspective where Agar needs to defend it against invading creatures by shooting them, similar to Operation Wolf. The second level is a Breakout variant. The third one a vertically-scrolling top-down shooter and the fourth one returns to the Breakout-like gameplay. The fifth one has typical...

Cohort

Cohort

Commodore Amiga - Released - 1991

Cohort – Fighting For Rome comes from Impressions, and is the follow up to repeating the formula of a 'miniature-style' computer war game. The Roman Army was one of the most famed and feared military organisations. Cohort carries on that tradition by fighting for the vain glory of Rome. Maintaining the Pax Romana, or Roman Peace, will be a very challenging experience, for during that period, the Romans were almost continuously at war! And so, once more unto the breach, dear friends, and into battle. The impressive sounds of armed combat include the clanking swords and the cries of the...

Cohort II

Cohort II

Commodore Amiga - Released - 1993

The Roman Empire spawned a fair amount of nutters and geniuses in its time, all of whom would be shocked by this interpretation of how their legions fought. This strategic recreation of Roman military combat thoroughly grinds several centuries of their research training and refining firmly into the dirt. There are 16 preset scenarios which pit differing numbers of troops against each other over various types of terrain. These are designed to force you to vary your tactics but in reality you just end up sending in your different units at different times. When a group meets some opposition...

Cohort II

Cohort II

MS-DOS - Released - 1993

Set around 200BC to 200AD, Cohort II give you the opportunity to set up battles between Roman armies of varying size and type, between warring races of barbarians, or to pit a Roman army and barbarian horde against each other. Over two dozen scenarios are provided (with the separate Scenario Cards) for those wishing to "draw their swords" immediately into a challenging battle. Your computer opponent has a variety of different tactics at its disposal, and will vary them depending on how the battle progresses. So even if you play the same scenario again and again, it won't be the same game...

Conquest of Japan

Conquest of Japan

MS-DOS - Released - 1992

Conquest of Japan is a strategy title in which the player must conquer their opponents' cities on the Island of Honshu in 16th century Japan. The ten cities must be occupied to win, which can be done by forming armies to defend their five cities and attack those of the opponents. When a city is taken, any mobile army that came from that city is automatically disbanded. In this way, potentially overwhelming forces can be routed by conquering their cities -- but only if the player can conquer the city before its army reaches its target. Depending on how the cities are located at the start of the...

Conquest of Japan

Conquest of Japan

Commodore Amiga - Released - 1992

Conquest of Japan is a strategy title in which the player must conquer their opponents' cities on the Island of Honshu in 16th century Japan. The ten cities must be occupied to win, which can be done by forming armies to defend their five cities and attack those of the opponents. When a city is taken, any mobile army that came from that city is automatically disbanded. In this way, potentially overwhelming forces can be routed by conquering their cities -- but only if the player can conquer the city before its army reaches its target. Depending on how the cities are located at the start of the...

Crime City

Crime City

Commodore Amiga - Released - 1992

Crime City is a classical point-and-click adventure. You play Mr. White, a poor chap who writes detective stories but wants nothing more than to be a real private investigator. It's a pretty classical story: one day, he can't really write a thing, but then, a mysterious blonde stands before his door, telling him his Father, Henry White, was arrested for murder. It's up to you to prove the police wrong. A difference to the classical adventure exists: you need money to travel, get information or training. To get money, you can trade at the stock market. What's also different is that the time...

Crime City

Crime City

MS-DOS - Released - 1992

Crime City is a classical point-and-click adventure. You play Mr. White, a poor chap who writes detective stories but wants nothing more than to be a real private investigator. It's a pretty classical story: one day, he can't really write a thing, but then, a mysterious blonde stands before his door, telling him his Father, Henry White, was arrested for murder. It's up to you to prove the police wrong. A difference to the classical adventure exists: you need money to travel, get information or training. To get money, you can trade at the stock market. What's also different is that the time...

D-Day: The Beginning of the End

D-Day: The Beginning of the End

MS-DOS - Released - 1994

The pivotal battle of World War 2 is recreated using Impressions' Micro Miniatures wargaming system. You take an overall command of the units by directing them, and can play out the individual battles yourself if you wish. The screen display uses letters to indicate the unit type, with only functional use of graphics and sound throughout. The gameplay is turn-based, with you selecting each move for your units before activating them and letting the computer do the same. The strategic considerations include the surrounding terrain, whether the enemy forces are fortified and ready for your...

D-Day: The Beginning of the End

D-Day: The Beginning of the End

Commodore Amiga - Released - 1994

At the end of 1941, the Third Reich was at the peak of its powers. Hitler's greatest fear, though, was that a second front would be opened in Western Europe before he could completely subjugate the Russians. To prevent this he announced that he would be fortifying all 2,400 miles of the western coastline. And fortify he most certainly did, in fact we're talking fortification on an almost fortificatious scale. This Atlantic wall presented defiance to any who might think to challenge the Reich from the sea, but two and a half years later, the mightiest military force ever assembled for a...

Detroit

Detroit

Commodore Amiga - Released - 1994

Detroit puts you in the year 1908, and you are the President of an upstart car company. You will build and design cutting-edge automobiles, take care of finances and promote your products with marketing campaigns. Vintage car lovers will really enjoy the game, as it includes many classic car designs, all of which you can modify to your heart's content. As time goes by, new technologies will become available, and the industry will evolve with faster and safer cars. Competition, of course, will become tougher as your competitors catch up to your technological advantages. You must then think...

Discovery: In the Steps of Columbus

Discovery: In the Steps of Columbus

Commodore Amiga - Released - 1992

Discovery: In The Steps Of Columbus is a Strategy game, developed by Golden Sector and published by Impressions Games, which was released in Europe in 1992. Following in the steps of Columbus? Well he didn't walk across the Atlantic did he? This game places you as a European power trying to rip off the New World as economically as possible. You go broke, game over. Quite an innovative theme. You have four opponents who make life tough, and there's five extra scenarios for those who want to discover real new worlds. Cutesie but blocky graphics of settlements, soldiers and ships help add...

Edward Grabowski's The Blue and the Gray

Edward Grabowski's The Blue and the Gray

Commodore Amiga - Released - 1993

Blue And the Gray is a Strategy game, developed by Edward Grabowski Communications Ltd and published by Impressions Games, which was released in Europe in 1994. A game based on the American Civil War, eh? I'll tell you this for nothing, it won't catch over here. Jumping straight into the Gone With The Wind era isn't the most engaging of subjects for us 'limeys' to bother with, preferring as we do to mess with our own history rather than someone else's. Edward Grabowski may not be the most familiar name on this 'side of the pond', but Stateside he's renowned from Baltimore to Yazzo County...

Emperor of the Mines

Emperor of the Mines

Commodore Amiga - Released - 1989

You are now the Emperor of the Mines and are charged to command a vast fleet of spacecraft to explore and exploit the mineral deposits in your quadrant. Many hazards must be faced, including: battles against the elements, mechanical failure, financial problems and the neighbouring warrior-race in this 'real-time' space wargame where money is king. The game consists of 2 parts/episodes, either of which may be played by following the instructions at the CLI prompt after booting the game.

Feudal Lords

Feudal Lords

Commodore Amiga - Released - 1991

Feudal Lords is a turn-based strategy game set in the medieval kingdom Euthrania. Four lords, either controlled by human players or AI, fight for control over the kingdom. This is also the winning condition: getting all provinces into the own sphere of influence. Of course the lords also have a fair amount of management to think about, e.g. building up an army with different soldiers types, ensuring the kingdom's stability by taxing and trading and diplomacy to get the other lords off the back for a time. There are two options to overtake the kingdom: open war (sending an army to another...

Fighter Command

Fighter Command

Commodore Amiga - Released - 1991

Fighter Command is a sophisticated simulation of air combat. Complete whit this game is the first Combat Module- consisting of over twenty scenarios set in the Middle East in the modern day. The objective of the game is to defeat your opponent- to do which you will need to first secure you own defences, and then launch attacks against enemy targets. Once you have wiped out the enemy's offensive capability, or done so much damage that they surrender, you have won.

The Final Conflict

The Final Conflict

Commodore Amiga - Released - 1990

A Risk-type game of global conquest, only with nuclear weapons and real-time action. Click on various countries and invade to (hopefully!) expand your empire. Setups include the standard Cold War variant and random starting countries.

Fort Apache

Fort Apache

Commodore Amiga - Released - 1991

Fort Apache is turn-based strategy game with action on the Wild West, graphically similar to The Charge of the Light Brigade or Cohort: Fighting for Rome. The player is a new captain at Fort Apache - American's fortress. He commands groups of soldiers (up to 44 units under command), and his forces fight against Indians, Mexicans, or thieves. He gives commands that the soldiers perform after clicking the turn button. Possible actions, like movement, shooting, rearrangement or dismount, are available from the sidebar.

Front Lines

Front Lines

MS-DOS - Released - 1994

Front Lines is a tactical wargame of the "near" future (set in 2020 or 2044, depending on whether you play the U. S. or German version). It can run in either single-player or two-player mode, and can use a head-to-head feature by modem. All the usual forces of the modern army are present, but by this time heavy laser weapons have become practical, soldiers wear powered armor, unmanned ground strike aircraft are common, tanks can hover as well as roll, and artillery projectiles are even more powerful and accurate than they are today. You command your army, which may incorporate some U. S....

Great Napoleonic Battles

Great Napoleonic Battles

Commodore Amiga - Released - 1991

Great Napoleonic Battles is a turn-based hex wargame which not only allows players to play three epic battles from the Napoleonic Wars but also includes a construction kit to re-create any land-based battle of the Napoleonic period. It consists of four programs: a 'Battle' program to play scenarios; a 'Mapmaker' to customise or create new maps; a 'Menmaker to create or modify units and pieces used in the battles; and a 'Warmaker' to modify rules, objectives and conditions of combat. The game comes with three ready-made scenarios - the battles of Marengo and Waterloo, where you play the...

High Seas Trader

High Seas Trader

Commodore Amiga - Released - 1995

High Seas Trader is a Strategy game, developed and published by Impressions Games, which was released in Europe in 1995. High Seas Trader from Impressions takes the same concept as ‘Pirates!’ and expands it further. It builds on the same basic elements offered in the aging MicroProse classic and adds more complex simulation of sea combat and trading. But does it beat Sid Meyer’s masterpiece? The AGA version of High Seas Trader comes on four disks. A decent manual with Amiga technical supplement and a tutorial book is provided within the package. The game is hard disk installable. The...

Kenny Dalglish Soccer Match

Kenny Dalglish Soccer Match

Commodore Amiga - 1989

Whether on the filed playing, or off it managing, Kenny Dalglish has been more than successful, he’s rewritten both the record and fairy tale books! The match is on! Type in the name of your team (and the opposition), set the difficulty and the length of game and away you go. You control the red team playing from left to right. The arrow shows which player you control (the closest to the ball). Before the game starts, Kenny will give you some valuable advice, ignore it at your peril! The player under your control will move in the direction you move the joystick. Pressing fire when the ball...

Kenny Dalglish Soccer Match

Kenny Dalglish Soccer Match

Commodore 64 - Released - 1990

Kenny Dalglish was a hugely successful player for Celtic, Liverpool and Scotland, before becoming the first person to win the English league championship while both playing and managing (for Liverpool in 1985, also winning the FA Cup that year). This was his second licensed game, and is a side-scrolling action game featuring single matches played between a team in red and a team in blue, each of which can be any of 9 skill levels. Matches can be varied between 10 and 90 minutes. The ball is loosely controlled in a manner similar to the Kick off series, although it isn’t possible to pass the...

Paladin II

Paladin II

Commodore Amiga - Released - 1992

The Order of Paladins are called upon at various times to undertake all sorts of tasks. As the young apprentice to the order, Brandon, it will be your job to lead a party of brave warriors through several unique and different quests on a variety of objectives. Characters may be imported from Omnitrend's original Paladin game or from Breach 2. Additionally a Quest Builder tool is included to author your own game maps and objectives.

Paladin II

Paladin II

MS-DOS - Released - 1992

The Order of Paladins are called upon at various times to undertake all sorts of tasks. As the young apprentice to the order, Brandon, it will be your job to lead a party of brave warriors through several unique and different quests on a variety of objectives. Characters may be imported from Omnitrend's original Paladin game or from Breach 2. Additionally a Quest builder tool is included to author your own game maps and objectives.

Rules of Engagement 2

Rules of Engagement 2

MS-DOS - Released - 1993

Rules of Engagement 2 is a mouse-driven starship command simulation in which the player assigns ships and captains to task forces under his/her command, while maintaining direct control of a flagship. The user interface is something like a functional version of the LCARS system from the TV show Star Trek: The Next Generation. The game is also part of the IGS (Interlocking Game System) and compatible with Breach 2, allowing the player to command the troops via that game (e.g. when boarding an enemy ship). A full campaign editor is included with the game, making it possible to create...

Ultimate Soccer Manager

Ultimate Soccer Manager

Commodore Amiga - Released - 1995

Ultimate Soccer Manager or USM is an association football management video game serie for MS-DOS, Commodore Amiga and Windows 95, produced by Impressions and distributed by Sierra from 1995 to 1999. The game was a massive hit in Europe (except in Germany, where it was worse received due to some similarities with managers produced by local software houses such as Software 2000 and Ascaron), although it gained little support in Japan. The series was noted for its micromanagement, where the player had to do the job of the team manager and much of that of the chairman, from player training up...

WW2 Air Force Commander

WW2 Air Force Commander

MS-DOS - Released - 1993

WW2 Air Force Commander is a war strategy game, and a follow-up to Air Force Commander. Set during World War II, the game allows the player to choose between several scenarios, engaging in strategic combat between the Allies and the Axis powers. As the title implies, the game concentrates entirely on air combat. The player can manage resources, bases, pilots, and aircraft, trying to find the best tactical solution to defeat the opponent in an aerial battle.

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