Lucasfilm Games

Ballblaster

Atari 800 - Unreleased - 1983

Preliminary version of Ballblazer.

Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis

ScummVM - Released - June 15, 1992

Indiana Jones is back! The great archaeologist and adventurer has to solve a grand mystery once again, aided by his trusty whip, his sharp wit, and his courage. A man who calls himself Mr. Smith is interested in a certain ancient statue. When the unsuspecting Indy hands it over to the client, he finds out that Mr. Smith is in fact a colonel in the Nazi army! Why was he so interested in that statue? A young woman who had once worked together with Indy, the pretty red-haired (and a bit troublesome) Sophia, tells him the whole thing must have a connection with the legendary lost continent...

Indiana Jones and the Fate of Atlantis: The Action Game

Indiana Jones and the Fate of Atlantis: The Action Game

Atari ST - Released - 1992

Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve...

Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade

Microsoft MSX - Released - 1989

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and...

Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade

Commodore CDTV - Released - 1992

It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader. The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on...

Indiana Jones and the Last Crusade: The Graphic Adventure

Indiana Jones and the Last Crusade: The Graphic Adventure

Atari ST - Released - 1989

It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader. The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on...

Indiana Jones and the Last Crusade: The Graphic Adventure

Indiana Jones and the Last Crusade: The Graphic Adventure

MS-DOS - Released - July 2, 1989

It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader. The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on...

Indiana Jones and the Last Crusade: The Graphic Adventure

Indiana Jones and the Last Crusade: The Graphic Adventure

ScummVM - Released - July 2, 1989

It is 1938 and adventurer Indiana Jones is joined by his father on this quest, preventing Adolf Hitler from capturing the Holy Grail. He will have to deal with Nazi guards, the Luftwaffe and enemy spies as he tries to stop the tyrannical Nazi leader. The Graphic Adventure uses the same SCUMM gameplay system as the previous Maniac Mansion. Most of the screen is used for a visual rendition of the current scene. At the bottom of the screen are words, which can be clicked on using the mouse to activate their functions. For example, objects can be picked up, used, pushed or pulled, and turned on...

Loom

Loom

Commodore Amiga - Released - 1990

Loom is an adventure game that sets itself apart from other titles in the genre through its unique gameplay system: the player character does not carry items around, but rather manipulates objects through the use of spells (called "drafts" in the game). The drafts themselves are woven by playing magical notes on a special instrument called "distaff". All the puzzles in the game are solved by learning and correctly applying these drafts. Each draft is a sequence of four notes within one octave. The player learns new drafts by exploring the environment and interacting with it through a simple...

Loom

Loom

MS-DOS - Released - 1990

The Age of the Great Guilds has arrived. Communities and states comprised of people united by a common trade were created. The Guild of Weavers has achieved such mastery in their trade that they discovered the secret of weaving the very fabric of reality. They were treated with suspicion by other guilds, who eventually accused them of practicing witchcraft and banned them to a secluded island, which they called Loom. Bobbin Threadbare is a young man from the Guild of Weavers. He is outcast from the guild and blamed for the lack of prosperity in recent times, though he does not know why. On...

Loom

Loom

ScummVM - Released - January 1, 1990

The Age of the Great Guilds has arrived. Communities and states comprised of people united by a common trade were created. The Guild of Weavers has achieved such mastery in their trade that they discovered the secret of weaving the very fabric of reality. They were treated with suspicion by other guilds, who eventually accused them of practicing witchcraft and banned them to a secluded island, which they called Loom. Bobbin Threadbare is a young man from the Guild of Weavers. He is outcast from the guild and blamed for the lack of prosperity in recent times, though he does not know why. On...

Loom

Loom

Commodore CDTV - Unreleased - 1992

Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.

Loom

Loom

Atari ST - Released - 1990

A departure from other Lucasfilm adventure games in many senses, Loom is based on a serious and complex fantasy story. With its experimental interface, it eschewed the traditional paradigm of graphical adventures.

Maniac Mansion

Maniac Mansion

Commodore Amiga - Released - 1989

The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. Players start by choosing two...

Maniac Mansion

Maniac Mansion

Atari ST - Released - 1989

Maniac Mansion, Lucasfilm Games' first self-published product, follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is non-linear, and the game must be completed in different ways based on the player's choice of characters.

Maniac Mansion

Maniac Mansion

Apple II - Released - September 4, 1987

The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. Players start by choosing two...

Maniac Mansion

Maniac Mansion

Commodore 64 - Released - October 1, 1987

The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. Players start by choosing two...

Maniac Mansion

Maniac Mansion

ScummVM - Released - October 5, 1987

The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. Players start by choosing two...

Maniac Mansion

Maniac Mansion

MS-DOS - Released - March 12, 1988

The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. Players start by choosing two...

Maniac Mansion (Enhanced Version)

Maniac Mansion (Enhanced Version)

MS-DOS - Released - December 31, 1989

Maniac Mansion is a graphic adventure game developed and published by Lucasfilm Games. Initially released for the Commodore 64 and Apple II, it was Lucasfilm's foray into video game publishing. The game follows teenager Dave Miller as he ventures into a mansion and attempts to rescue his girlfriend from an evil mad scientist, whose family has been controlled by a sentient meteor that crashed near the mansion 20 years earlier. The player uses a point-and-click interface to guide Dave and two of his friends through the mansion while avoiding its dangerous inhabitants and solving puzzles. The...

Monkey Island 2: LeChuck's Revenge

Monkey Island 2: LeChuck's Revenge

ScummVM - Released - December 1, 1991

Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace. Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop. However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?

Monkey Island 2: LeChuck's Revenge

Monkey Island 2: LeChuck's Revenge

Commodore Amiga - Released - 1992

Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace. Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop. However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?

Night Shift

Night Shift

Commodore 64 - Released - October 1, 1990

Night Shift is a computer game developed and published in 1990 by Lucasfilm Games, now known as LucasArts. It is a unique action game where the hero is a worker in a factory owned by Industrial Might and Logic (a parody of Industrial Light and Magic). Your character ensures that the factory is working properly as it cranks out Star Wars action figures, including those of stormtroopers and Darth Vader. The object of the game is to always ensure the factory is working properly, and to move in an increasingly better home.

Night Shift

Night Shift

Atari ST - Released - 1990

Night Shift is a strange platform/puzzle combo of a game. Thriving Toy Company seeks energetic employee to operate unconventional machine. Generous rewards in store for you... if you can meet the challenge! Master the BEAST to crank out action figures from Star Wars(r), Indiana Jones(r) and your favourite LucasArts games. You must meet your quota each night. IF YOU FAIL, YOU'RE FIRED! Make your quota! Get a raise! Get a bonus! Get a bigger quota! Fend off nasty lawyers and furry pests. Make it all the way from the assembly line to the mansion on the hill! (from the back of the box) Gameplay is...

Passport to Adventure

Passport to Adventure

ScummVM - 1990

Passport to Adventure is a pack of demos of various games by Lucasfilm Games that use the SCUMM scripting language. It contains playable EGA demos of Indiana Jones and the Last Crusade, The Secret of Monkey Island, and Loom. Each game ends by showing a list of people who led the original games, as well as the people involved in creating the demo. At that point, the demo can be restarted by pressing ESC, allowing the user to select another game demo to try.

Pipe Dream

Pipe Dream

Commodore Amiga - 1989

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is...

Pipe Dream

Pipe Dream

Apple II - July 30, 1990

Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by Lucasfilm Games, who gave it the name Pipe Dream and acted as general distributors for the US. In this game, the player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time.

The Secret of Monkey Island

The Secret of Monkey Island

Commodore Amiga - 1991

The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fantastic version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles. The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death impossible, which meant...

The Secret of Monkey Island

The Secret of Monkey Island

MS-DOS - Released - October 1, 1990

Deep in the Caribbean lies Melee Island, ruled by the governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death. As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. Meanwhile, a young fellow named Guybrush Threepwood is determined to become a real pirate. At the Scumm Bar he meets three pirates who tell him he has to complete three difficult tasks in order to be worthy of this title. But as Guybrush is trying to complete these tasks, he encounters the lovely governor, and this meeting...

The Secret of Monkey Island

The Secret of Monkey Island

ScummVM - Released - 1990

Deep in the Caribbean lies Melee Island, ruled by the governor Elaine Marley. The cruel pirate LeChuck is deeply in love with her - so deeply that he refuses to accept his own death. As a ghost, he dwells with his undead crew somewhere near the mysterious Monkey Island. Meanwhile, a young fellow named Guybrush Threepwood is determined to become a real pirate. At the Scumm Bar he meets three pirates who tell him he has to complete three difficult tasks in order to be worthy of this title. But as Guybrush is trying to complete these tasks, he encounters the lovely governor, and this meeting...

Secret Weapons of the Luftwaffe

Secret Weapons of the Luftwaffe

MS-DOS - January 1, 1991

Fly as an American or German pilot in the years 1943-1945 in this WWII air combat simulation. This game features several experimental German aircraft to try out. Can you alter the outcome of WWII with them? The experimental German planes include Messerschmitt 262, Me163 Komet rocket plane, and the Gotha "flying wing". You can also fly the traditional ME109 or FW190 piston engine aircraft. As for the American side, you can take to the skies in the P-51 Mustang, P-47 Thunderbolt, or the B-17 Flying Fortress bomber. In the B-17, you can not only control the plane itself, but also the gun...

Secret Weapons of the Luftwaffe: Do 335 Pfeil

Secret Weapons of the Luftwaffe: Do 335 Pfeil

MS-DOS - DLC - 1992

Do 335 add-on for Secret Weapons of the Luftwaffe.

Zak McKracken and the Alien Mindbenders

Zak McKracken and the Alien Mindbenders

Atari ST - Released - 1989

Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar in gameplay to Maniac Mansion. The game features up to four controllable protagonists; it is possible to switch between them at any time after they have been introduced, and also exchange inventory items if the characters are in the same location. The game can be described as a "globe-trotting" adventure, since the heroes are required to travel to different exotic countries and even leave the Earth for a while in order to complete it. Some of the puzzles are optional or can be solved in different ways.

Zak McKracken and the Alien Mindbenders

Zak McKracken and the Alien Mindbenders

ScummVM - Released - 1988

Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth. Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar...

Zak McKracken and the Alien Mindbenders

Zak McKracken and the Alien Mindbenders

Commodore Amiga - Released - 1989

Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth.

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