Atari 2600 - Released - June 1, 1980
The game is similar to the traditional game of tic-tac-toe, but is played on four 4×4 grids stacked vertically; it is basically a computerized version of the board game Qubic using traditional tic-tac-toe notation and layout. To win, a player must place four of their symbols on four squares that line up vertically, horizontally, or diagonally, on a single grid, or spaced evenly over all four grids. This creates a total of 76 possible ways to win, in comparison to eight possible ways to win on a standard 3×3 board. The game has nine variations: it can be played by two players against each...
Atari 2600 - Released - September 11, 1977
Basic Math is a math game for children. Each game gives the player a set of ten basic math problems (i.e. simple addition, subtraction, multiplication, or division) to solve. The player is presented with two numbers and a function, then inputs the answer by cycling through numbers with the joystick. A timer option is available to ramp up the difficulty. The game has eight primary game settings - basically two settings for each mathematical function. Games 1-4 allow the player to select one of the numbers the player will be working with, while 5-8 give random questions.
Atari 2600 - Released - 1978
Your objective is to roll as high a score as possible, whether you're playing a one-player or a two-player game. There are ten "pins" to knock down. You have two tries (or rolls) to knock down the pins each time you're up. Each game consists of ten "frames" (or turns). If you succeed in knocking down all the pins on your first roll, it's called a "strike". A strike is marked with an "x" on the TV screen. If you leave pins standing, but "pick them up" on your second try, it's called a "spare". Spares are marked with a "/" on the screen. An "open frame" occurs when you fail to...
Atari 800 - Released - 1979
Roman Checkers is a computer conversion of the board game Reversi (or Othello as it is also known). It's a two player game where players take turns in putting out stones on a 8x8 grid. One player has black stones and the other has white. For each round the player puts out one stone on the board and will then trap all of the opponent's stones that are enclosed between the player's stones. The opponent's stones will then change colour to the one of the player. The game ends when the board is full and the player with most stones in his colour will win. Roman Checkers can be played either human...
Atari 2600 - Released - 1982
Submarine Commander is one of those games that taxes your ability to "fill in the gaps" where 8 bit pixels fail to paint the whole picture. I could have said it was "graphically challenged" or "looks like Hell", but it's a better game than first glance might reveal. There are a slew of crappy looking one-dimensional games out there for the Atari 2600, but submarine Commander isn't one of them. Someone put a good deal of thought into it and gave it life beyond a simple single-screen game.