Global Software

Attack of the Killer Tomatoes

Attack of the Killer Tomatoes

Microsoft MSX - Released - 1986

Attack of the Killer Tomatoes is a computer game released in 1986 for the Sinclair Spectrum, Amstrad CPC and MSX. It is based on the 1978 comedy film of the same name. The player takes control of Wimp Plasbot, who works in a tomato puree plant, and must rid the plant of the mutated killer tomatoes, referred to in the title.

Attack of the Killer Tomatoes

Attack of the Killer Tomatoes

Sinclair ZX Spectrum - Released - 1986

There's Wimp in at 9, and just about to begin another day's work, when he discovers that the tomatoes have mutated. In his fight against the clock Wimp must nab the Killer Tomatoes and hole them before they pip him to the post. Then there's the Pizza Parlours who have to be supplied regularly with puree from the bouncing ones; and it's a long trek to those crushers. Being a wimp though, there are several objects scattered around to help him in his bloody fight. As a bit of a cheat, he can gain more time by finding some punch cards and clocking in, if he can remember where to find the...

Battle Squadron: The Destruction of the Barrax Empire

Battle Squadron: The Destruction of the Barrax Empire

Commodore Amiga - Released - 1989

Battle Squadron is a classic arcade style shooter for 1 or 2 players, and a spiritual successor to Hybris. You take a space ship and fly it over a high tech hostile surface, and then into an organic setting. . You can control the number of 'credits' you have from 1 to 3. You choose how many lives you get. You also get to choose the max number of enemy bullets and their speed. You get powerups along the way that modify your weapons, and also the "Nova Smart Bomb".

Bug Bomber

Bug Bomber

Commodore Amiga - Released - 1992

A computer’s mazelike circuitry is infected with bugs, and you have been sent in to destroy them. You are armed with bombs, mines, blockades, and various types of hatchlings, which when released will track the bugs and hopefully stop them. The basic gameplay is inspired by Dynablaster, but it differs because there is more than one way to kill the foes off. Depending on which way you push the joystick as you press fire, you will either release a quick-exploding bomb, a proximity mine, or a hatchling. Collecting ‘EN’ symbols will restore your energy, and ‘IQ’ symbols increase the ability of...

Carcharodon: White Sharks

Carcharodon: White Sharks

Commodore Amiga - Released - May 1, 1991

A horizontal shoot-em-up in the vein of Silkworm; you fly a plane (a 'White Shark' no less) across various terrains killing baddies. The reason this game stands out the most is its innovative attempt at a weapons system, which allows the player to choose from up to 37 million weapon combinations(!).

Catch 'Em

Catch 'Em

Commodore Amiga - Released - 1992

Jeff the Zookeeper isn't too good at his job (but then, when was a person with a backwards baseball cap ever good at anything (Lleyton Hewitt notwithstanding)). Hordes of monkeys have escaped from the zoo, and he must return them, alive. He does this by tempting them with bananas, of which he has a finite supply, before hitting them with a baseball bat to stun them (logically, tranquillizer darts would make more sense, but this way the game involves getting close to the monkeys, making things tougher), before boxing them up (again, the number of boxes is limited) to return safely to the...

Catch 'Em (1992)

Catch 'Em (1992)

MS-DOS - Released - 1992

Jeff the Zookeeper isn't too good at his job (but then, when was a person with a backwards baseball cap ever good at anything (Lleyton Hewitt notwithstanding)). Hordes of monkeys have escaped from the zoo, and he must return them, alive. He does this by tempting them with bananas, of which he has a finite supply, before hitting them with a baseball bat to stun them (logically, tranquillizer darts would make more sense, but this way the game involves getting close to the monkeys, making things tougher), before boxing them up (again, the number of boxes is limited) to return safely to the...

Tearaway Thomas

Tearaway Thomas

Commodore Amiga - 1992

You control Thomas, a strange-looking but vaguely cutesy animal of some description in an ultra-fast platform game. There are 50 levels, split into 5 groups of 10. Each one has a certain number of gems, and your task is to collect a certain number of them (for example, level 2 has 55 and you need at least 40) and then find the exit, all within the time limits. The yellow gems are worth 50 points and the purple ones 100, although the purple ones don’t appear to be more precariously-placed, and the total makes no distinction, so this is for colour as much as anything. Once you’ve got the...

Ugh!

Ugh!

Commodore Amiga - 1992

His girlfriend had always had great expectations and one day, by an incredible chance an apple which has fallen right down our caveman's head creates a thought of an aircraft that he can use to earn money. So he makes the machine and uses it for the transport--for picking the other cave friends up and dropping them to their desired destinations. Ugh! is an action game where you must complete 69 levels, riding inside a pedal-powered helicopter to pick up passengers and carry them to their destinations. Each level is made of a series of platforms, with several cave entrances. Cavemen walk...

Scroll to Top