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Alien Break In

Alien Break In

BBC Microcomputer System - Released - 1983

A shoot-em-up, with a touch of Space Invaders, a dab of Galaga and just a pinch of Galaxians.

Alien Break In

Alien Break In

Acorn Electron - Released - 1983

Alien Break In is a space shooter, sort of a cross between Space Invaders, Galaga and Galaxians.

Alien Break-In

Alien Break-In

Amstrad CPC - Released - 1985

An early mix of Galaxian and Space Invaders. Motherships appear in the sky releasing alien invaders that swarm around dropping slow-moving bombs. Pods are also dropped, and if they land, they form into crab-like mutants that crawl along the ground towards you. Luckily, you are able to create holes in the ground to trap and kill these mutants. Well that's the good news, because you can only dig these holes five times in total – so only good shots need apply here! This game has no progression as such; no levels or stages, just a single screen of endless minions. It's easy at first, but once many...

Atom Smasher

Atom Smasher

Amstrad CPC - 1984

Atom Smasher is a single screen shoot 'em up with multi directional movement that takes place in a nuclear reactor during a meltdown. In the middle of the screen are some neutrons and a single proton which one electron moves around. To delay the meltdown the player has to shoot the proton but avoid the electron since that will speed up the meltdown for a short time. For each proton that is shot, an extra electron is released. As the game goes on molten debris will start building up from the sides of the screen and if it reaches the nucleus the game ends. It is possible to destroy debris by...

Atom Smasher

Atom Smasher

Acorn Electron - Released - 1983

Atom Smasher is a single screen shoot 'em up with multi directional movement that takes place in a nuclear reactor during a meltdown. In the middle of the screen are some neutrons and a single proton which one electron moves around. To delay the meltdown the player has to shoot the proton but avoid the electron since that will speed up the meltdown for a short time. For each proton that is shot, an extra electron is released. As the game goes on molten debris will start building up from the sides of the screen and if it reaches the nucleus the game ends. It is possible to destroy debris by...

Atom Smasher

Atom Smasher

BBC Microcomputer System - Released - 1983

The object of Atom Smasher is to stop the meltdown of a nuclear reactor. You control a laser, your job being to shoot a proton, thus cooling the reactor down. But there are problems in the shape of electrons that collide with you, depriving you of one of your three lives.

Birds of Prey

Birds of Prey

BBC Microcomputer System - Released - 1983

A Space Invaders variant in which you are attacked by Swoopers, Kamakazee Birds and Death Bombs. The birds start off in formation, with Swoopers peeling off and attacking, bombing you as they circle. Kamakazee Birds also peel off and home in on you. If they miss they then re-appear at the screen top. You are also attacked by Death Bombs which you must shoot before they reach the bottom, otherwise you lose a life. You start with three lives and gain a bonus one every fourth time that you clear a screen.

Holy Horrors

Holy Horrors

BBC Microcomputer System - Released - 1984

A text adventure with graphics in which you must locate the stolen golden goblet and return it to Clingwood church.

Strategic Command

Strategic Command

Dragon 32/64 - Released - 1983

Strategic Command is a strategy game for two players that is played on a map with five islands. Each player has three bases which produce units: an army base, a naval base and a capital. The army and naval bases can only produce their own kind of units while the capital can produce both. To win the game a player has to take control of the capital of the enemy. There are sixteen types of units and they are deployed in task forces of up to three units. Task forces can then be moved around the screen and when getting close to an enemy combat will occur. Each unit has an attacking factor and a...

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