Bubble Bus Software

3-D Man

3-D Man

Commodore VIC-20 - Released - 1982

Here's your chance to play Pac-Man in 3D. You view the action from the eyes of Pac Man in a 3D maze. On the screen as well is your score, lives, an overhead view of the maze and how many pills you have to collect. Be careful what's around the corner. It could be a ghost.

The 5th Quadrant

The 5th Quadrant

Amstrad CPC - Released - December 13, 1987

After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien race known as the Zimen. In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is situated in different areas of the ship. Some robots can easily navigate their way through the maze of 230 rooms, while others are temporarily trapped in their rooms. When a robot...

Alien Panic

Alien Panic

Commodore VIC-20 - Released - 1983

Alien Panic is a variant of Space Panic. Set in an abandoned construction site, the game is a single screen platformer where the player climbs ladders to move between the platforms while at the same trying not to get killed by the aliens that roam about. The player can kill the aliens by digging holes which they then might fall in. When they do so the player quickly has to fill in the hole and bury the alien. If not quick enough the alien will rise again. Once the aliens have been killed the player moves on to the next level, of which there are six in total. When the game ends (after all three...

Alien Panic 64

Alien Panic 64

Commodore 64 - Released - 1983

Alien Panic 64 is a single screen platform game where the aim is to get three aliens from the top of the screen down to the bottom in the fastest time possible. Starting on the bottom of the screen you must navigate five levels of platforms above you connected by ladders with an alien moving left or right on the top level. To get the alien to the bottom of the screen you must dig a hole for the alien to fall into and you must fill the hole within a second to push the alien down a level. You keep digging and filling the holes with an alien in it till the alien falls to the bottom of the screen....

Alien Plague

Alien Plague

Commodore VIC-20 - Released - 1984

Alien Plague is simple space shooter for the VIC-20 (expanded) published in 1984 by Bubble Bus Software

Aqua Racer

Aqua Racer

Commodore 64 - Released - 1985

You are bored with being a car racing champion so you decide to try something new, speedboats. To become an Aqua Racer champion you must race over 20 courses. First of all you must qualify by beating a set time to then move on to the race itself. Once again you must beat a time to move onto the next course. As well as trying to stay within the posts that mark out the course, you must avoid other racers. The game is viewed from behind your boat. The boat is controlled by a joystick, with moving it forward to speed up and pulling it back to brake. The fire button controls your two gears, low and...

Boardello

Boardello

Microsoft MSX - Released - 1985

Boardello is a board game, either for two players against each other or one player against the computer. The aim of the game is quite simple. One player has red pieces and the other yellow. As you lay down your pieces you must try and trap the opponent's pieces so they will change colour similar to the concept of Reversi. At the end of the game the player with the most pieces of his own colour on the board wins.

Boing (Bubble Bus)

Boing (Bubble Bus)

Commodore 64 - Released - 1986

You are Len the Programmer and in this flick-screen platformer you must collect all the royalties owed to you by a software house. You must navigate each screen collecting money bags while jumping gaps to other platforms, and while you can drop down to lower levels you can only fall so far before you are killed. Parachutes move around the screens and if collected allow you to drop down long distances once. There are also creatures moving around the screens and if you touch one, stay in one place too long or fall from a great height then you lose your only life and it is game over.

Bomber

Bomber

Commodore VIC-20 - Released - 1982

Bomber is a Blitz variant with some changes made to the original game concept. Like before it is a one-button game where the player has to drop bombs from planes but instead of a city there is instead a canyon full of various objects that has to be hit. This version features three different aircrafts that fly at different heights and appear from both sides of the screen. Unlike previous variants the planes do not get progressively closer to the ground and can not crash. Instead there is a time limit of two minutes and the player's task is simply to clear as much of the canyon as possible...

Brainstorm (Bubble Bus Software)

Brainstorm (Bubble Bus Software)

Sinclair ZX Spectrum - Released - 1985

The player takes on the role of a jet-pack sporting spaceman, navigating a series of mazes searching for the keys to escape Professor Brainstorm's Castle. The eight guardians of the castle must be disposed of by using the correct weapon, but there are 16 weapons in total so the player must find the correct weapon to match each guardian. There are two meters you much keep an eye out for, energy which measures the energy of your laser and damage which results in a loss of life it is maximised. Enemies come in the form of clones that damage the player if touched, but energy can be used to repair...

Bumping Buggys

Bumping Buggys

Commodore 64 - Released - 1984

A Bump 'n' Jump clone, the object of this game is drive your car as fast as possible through the four seasons of the year, scoring points as your travel. While driving, your score slowly increases by 10, but more points are awarded by forcing other cars to crash by pushing them to the side of the road. Once you get over 100mph, you can jump over water and onto cars, also destroying them. At the end of each season, you are presented with the results that displays the number of cars that you have destroyed, and are awarded bonus points for each car.

Cave Fighter

Cave Fighter

Commodore Plus 4 - Released - 1985

Cave Fighter is a flick screen platform game where you have to escape eight levels before a timer runs out. You can walk left or right but to jump you have to hold the fire button down and the longer you hold it the higher and further you will jump. Careful use of this is needed as you can only land on the ground or the top of a platform, if you touch the sides of a platform, wall or touch an obstacle like water or spikes then you lose one of nine lives. As you get deeper into a cave you will encounter various creatures but you have a gun that fires in four directions and will send a creature...

Cavern Run 64

Cavern Run 64

Commodore 64 - Released - 1983

In Cavern Run 64 you move a spacecraft viewed from the side, left or right as it falls down a constantly scrolling cavern and you must avoid hitting the walls or it is game over. Before you play you can select your fuel level and this decreases, which is shown on the right of the screen, but there are fuel capsules that can be collected to increase your levels. Once you crash then you are told your distance traveled before you play again to beat your last score.

Classic Axiens

Classic Axiens

Amstrad CPC - Released - 1987

Classic Invaders

Classic Invaders

Amstrad CPC - 1986

Classic Invaders is a variant of Space Invaders: accelerated and in colour. The game elements and goals are the same as in the original: a lone laser cannon must fend off hordes of alien invaders, who move rhythmically towards the bottom of the screen. As the game progresses, the invading hordes become faster and more aggressive. The best scores are stored in the "Killer Kings" high score table.

Classic Muncher

Classic Muncher

Amstrad CPC - 1987

Classic Muncher is a Pac-Man clone with identical gameplay and rules with ghosts and power pills. The only differences are the level design (six areas, repeated one after the other but at a faster speed) and an additional option; players can catch the letters of the word EXTRA or BONUS that appear randomly to gain an additional life or bonus points.

Classic Muncher

Classic Muncher

Sinclair ZX Spectrum - Released - 1987

Classic Muncher is a Pac-Man clone with identical gameplay and rules with ghosts and power pills. The only differences are the level design (six areas, repeated one after the other but at a faster speed) and an additional option; players can catch the letters of the word EXTRA or BONUS that appear randomly to gain an additional life or bonus points.

Deathsville

Deathsville

Amstrad CPC - 1986

An action adventure in which you must help Sammy Solver escape the realm of the dead. Sammy can pick up useful items, must avoid the undead and collect "vitamin Z" tablets in order to avoid falling asleep. The back of the box says: "Sammy Solver has once again fallen deep into a land of mystery and surprise, this time into the land of Deathsville, and must escape before he joins the land of the living dead."

Exterminator

Exterminator

Commodore VIC-20 - Released - 1982

The Exterminator is essentially a clone of the arcade game Centipede. A centipede forms from the top of the screen and gradually moves down it, changing direction when striking the many barriers it hits. If it reaches the bottom of the screen, it wins. You control a small droid, which can move up the screen shooting out the centipede, cutting it shorter each time). You can also shoot the barriers, which take multiple hits to remove - the less barriers there are, the longer it will take for the centipede to reach the bottom. Occasionally a phoenix will appear, either moving horizontally...

Exterminator (Bubble Bus Software)

Exterminator (Bubble Bus Software)

Commodore 64 - Released - 1982

The Exterminator is essentially a clone of the arcade game Centipede. A centipede forms from the top of the screen and gradually moves down it, changing direction when striking the many barriers it hits. If it reaches the bottom of the screen, it wins. You control a small droid, which can move up the screen shooting out the centipede, cutting it shorter each time). You can also shoot the barriers, which take multiple hits to remove - the less barriers there are, the longer it will take for the centipede to reach the bottom. Occasionally a phoenix will appear, either moving horizontally...

The Fifth Quadrant

The Fifth Quadrant

Commodore 64 - Released - 1987

After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien race known as the Zimen. In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is situated in different areas of the ship. Some robots can easily navigate their way through the maze of 230 rooms, while others are temporarily trapped in their rooms. When a robot comes...

The Fifth Quadrant

The Fifth Quadrant

Sinclair ZX Spectrum - Released - 1987

After 20 years in space, the Orion has finally accomplished its task of galaxy mapping. Only one small nebula remains, but while making the intergalactic jump, the Orion is taken over by an alien race known as the Zimen. In an attempt to get rid of the Zimen, the players control four robots - Captain Slog, Plot the Navigator, Engineer Knut, and Able Spaceman Bodd - which they use one at a time. Each robot is situated in different areas of the ship. Some robots can easily navigate their way through the maze of 230 rooms, while others are temporarily trapped in their rooms. When a robot...

Flying Feathers

Flying Feathers

Commodore 64 - Released - 1984

Flying Feathers is a side view single screen shooter where you are a warden in a boat on the bottom of the screen and you must protect the fish by shooting eagles. You control a cross-hair and you must use this to kill the birds as they come down the screen towards the water. You start with five fish to protect and if an eagle picks up a fish then you can still shoot the bird to drop the fish. After a certain time, a duck and her family swims across the screen to give you an extra fish. It is game over once all fish have been taken. For increased challenge, there are eight skill levels to...

Hirise

Hirise

Amstrad CPC - Released - 1986

Hi-Rise takes you at high speed into the world of optical illusions and frantic hunting. The principle remains simple: it's a Q'Bert. In other words you must, by passing on the boxes whose soil is composite, make them change color. Three Machiavellian pursuers are there to prevent you from succeeding in your business, only the super-glue you have in limited quantity will allow you to temporarily block your pursuers. The territories to be transformed in each table (the software has 100) are distributed on different levels joined by scales. Beware of the high velocity of the killers in these...

Hustler

Hustler

Sinclair ZX Spectrum - Released - 1984

Hustler is an overhead pool table view allowing one or two players to shoot six different configurations of pocket pool, or billiards, for score. The game requires a joystick and key commands to Shoot, break, or bank cue ball shots against an opponent, or the table. The six play templates are as follows: 1. One player, any ball, any pocket. 2. One player, balls in order. 3. One player, ball in specific pocket. 4. Two player, Score the pockets. 5. Two player, Mini Pool. 6. Two player,lowest and highest numbered ball.

Hustler

Hustler

Amstrad CPC - Released - 1985

Hustler is an overhead pool table view allowing one or two players to shoot six different configurations of pocket pool, or billiards, for score. The game requires a joystick and key commands to Shoot, break, or bank cue ball shots against an opponent, or the table. The six play templates are as follows: 1. One player, any ball, any pocket. 2. One player, balls in order. 3. One player, ball in specific pocket. 4. Two player, Score the pockets. 5. Two player, Mini Pool. 6. Two player,lowest and highest numbered ball.

Hustler

Hustler

Commodore Plus 4 - Released - 1985

Hustler is an overhead pool table view allowing one or two players to shoot six different configurations of pocket pool, or billiards, for score. The game requires a joystick and key commands to Shoot, break, or bank cue ball shots against an opponent, or the table. The six play templates are as follows: 1. One player, any ball, any pocket. 2. One player, balls in order. 3. One player, ball in specific pocket. 4. Two player, Score the pockets. 5. Two player, Mini Pool. 6. Two player,lowest and highest numbered ball.

The Ice Temple

The Ice Temple

Sinclair ZX Spectrum - Released - 1986

Nick Razor's pride and joy was his brand new 'Hot Hatchback' Space Cruiser. He had spent all his last salary cheque, earned as a galactic dust man, on buying it. Then it is stolen and the careless thieves press the hyperspace button by accident. Nick traces his 'wheels' to the remote Ice Temple and discovers that, far from being the innocent entertainment centre it claims, the building is a thermionic reactor being controlled by aliens to remove the planet's energy. The whole planet is cooling down at such a rapid rate that it is turning into an icy waste and the Aliens are using the...

Kick-Off

Kick-Off

Commodore 64 - Released - 1983

Kick Off is a two-player table football simulator. Each player controls a team of 11 figures which are ordered on four bars for each one (1 goalkeeper, 2 defenders, 5 midfielders, 3 forwards). You can control only one bar at a time. The ball is kicked by rotating the figures on the current bar left or right. Game length isn't time-limited but depends on the total number of goals scored. After four goals have been scored players will switch side and the game will last until another four goals have been scored.

Krazy Kong 64

Krazy Kong 64

Commodore 64 - Released - 1983

Krazy Kong 64 is a single screen platformer loosely based on the arcade game Donkey Kong where you have to rescue Maidens at the top of the screen held by a giant ape. Starting at the bottom of the screen you must run up the platforms diagonally in the form of steps, with three levels of platforms to navigate. As you run up the screen you must avoid barrels that are thrown by the ape by jumping over them. If you hit a barrel then it is game over and if you reach the Maidens then you can rescue one before attempting to get the next one on a new screen.

Max Torque

Max Torque

Commodore 64 - Released - 1987

Max Torque is a motorcycle riding game where you have to complete six stages of a track circuit within a time limit for each stage. Before you race you have the choice of seven riders who all have different bike attributes. Control of your bike is with the joystick and you also have the choice of a low or high gear which is selected with the fire button. As you race along the circuit you will encounter other riders and if hit will slow you down and hitting the side of the track will also slow you down. Hitting an obstacle or rider at high speed will blow up your bike wasting valuable seconds....

Metranaut

Metranaut

Commodore 64 - Released - 1986

Metranaut is a single screen platform game where you control a spaceman trying to collect all the fuel pods on various screens which also make up some of the platforms. To collect a fuel pod, you have to colour in the pod as you walk over it and once all have been collected then it's onto the next screen. As well as walking you can use your jet-pack to move in the air a short distance and each screen has to be completed before your air runs out. Also on the screens are aliens which move in a set pattern and have to be avoided or you lose one of five lives. Other platforms are ones that slowly...

Minnesota Fats Pool Challenge

Minnesota Fats Pool Challenge

Commodore 64 - Released - 1983

Minnesota Fats' Pool Challenge a.k.a. Hustler is an overhead pool table view allowing one or two players to shoot six different configurations of pocket pool, or billiards, for score. The game requires a joystick and key commands to Shoot, break, or bank cue ball shots against an opponent, or the table. The six play templates are as follows: 1. One player, any ball, any pocket. 2. One player, balls in order. 3. One player, ball in specific pocket. 4. Two player, Score the pockets. 5. Two player, Mini Pool. 6. Two player,lowest and highest numbered ball.

Moonlight Madness

Moonlight Madness

Sinclair ZX Spectrum - Released - 1986

Your scout duty takes you into the heavily booby-trapped home of an eccentric old professor, who suddenly collapses. His pills are locked in a safe at the other side of the building. It's your job to fetch them, and save the old man's life. Gameplay is similar to Jet Set Willy, with each screen requiring a pre-planned path to cross it, and lots of doors to open. Falls will cost you a life, even if you land on something flat.

Quizzer

Quizzer

Commodore 64 - Released - 1983

Quizzer is based on the VIC-20 Quiz Master and intended to have all 2000 questions converted to this game. It both allows you to play the quiz but also to set up and save your own quizzes on tape or disk.

Skate Rock

Skate Rock

Commodore 64 - Released - 1986

Skate Rock is a side-scroller similar to Paperboy, only on a skateboard. You must navigate the streets and sidewalks, collecting flags before the time runs out to complete each level, dodging pedestrians, cars, and obstacles along the way. If and when you make it through all 10 levels, you will at last join the coveted ranks of the Slime Rat Skaters! Skate Rock was one of the earliest skateboarding video games, capturing the feel of 80s street skateboarding.

Snap Dragon

Snap Dragon

Commodore 64 - Released - 1987

To become a master you must enter the Dragon Temple and defeat various fighters spread over nine levels. You enter as a red belt and your ultimate goal as well as defeating all the fighters is to become a 5th Dan black belt. The game is a beat-em-up and viewed from the side with the screen scrolling when you move. You must fight each fighter one at a time and must defeat them to move to the next one. You have various moves at your disposal by pressing the fire button and holding the joystick in various directions. Moves include high kick, punch and leg sweep. You can also produce a bamboo...

Starquake

Starquake

Commodore 64 - Released - 1988

As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core. The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game. The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre,...

Starquake

Starquake

Atari 800 - Released - 1985

The player controls BLOB (Bio-Logically Operated Being), whose mission is to penetrate the unstable core of a rogue planet which has appeared from a black hole. If the core is not repaired within the set time limit it will implode causing a chain reaction which will destroy the entire universe. The planet is inhabited by various primitive creatures, all hazardous to the touch, and the remnants of a previous civilization which provides the items needed to rebuild and stabilize the planet core. A very large (512 screens) and quite difficult game, Starquake features unusual depth in game...

Starquake

Starquake

Sinclair ZX Spectrum - Released - 1985

Starquake is an arcade adventure, platform and maze game written by Stephen Crow and published by Bubble Bus Software in 1985. It was released for Commodore 64, MSX, ZX Spectrum, Amstrad CPC, Atari 8-bit family, Tatung Einstein (all 1985), the BBC Micro (1987) and IBM Compatible and Atari ST (both 1988). An Amiga version was planned for 1991 but was never released.

Starquake

Starquake

Microsoft MSX - Released - 1985

As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core. The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game. The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre,...

Starquake

Starquake

BBC Microcomputer System - Released - 1987

As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core. The game is an arcade adventure viewed from the side, with 512 screens arranged in a 16x32 pattern. A teleport system exists, so once you find the codes you can get quick access to different parts of the game. The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre,...

Strike Force

Strike Force

Commodore 64 - Released - 1984

Place yourself behind your BB2 gun to knock out reconnaissance helicopters. Then defend yourself against wave after wave of enemy bombers with their fighter escorts. Finally have a go at picking out the enemy vehicles as they dodge behind buildings, but beware the armored cars, don't let them stop, turn and fire back.

Tazz

Tazz

Commodore 64 - Released - 1984

Players control Tazzman, a yellow, fun-loving dude who must navigating from room to room shooting bugs with his laser gun. Tazzman can only stand still and shoot in four directions, but cannot shoot while moving. Several hazards prevent Tazz from achieving his goal. Two nasties pursue Tazz, but he is supplied with bombs that he can use to wipe them out, as well as stop the walls from closing in on him. Once Tazz has killed all bugs on the screen, the left and right exits will open up, allowing him to escape into the next room before he is crushed. Every two rooms there is a bonus room which...

Widow's Revenge

Widow's Revenge

Commodore 64 - Released - 1983

Widows Revenge is based on the arcade game Centipede and has you controlling a small craft at the bottom of the screen trying to shoot all the spiders that move about the screen advancing downwards. Your craft can move left or right and forward a small distance and also backwards, back to the bottom of the screen. Occasionally the spiders will stop and fire a web downwards and this needs avoiding. On screen are pods and eggs that can be shot or collected for points and shooting an egg will turn it into a pod. Other creatures that appear are a giant spider that moves across the screen laying...

Wizard's Lair

Wizard's Lair

Commodore 64 - Released - 1985

Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics. The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular...

Wizard's Lair

Wizard's Lair

Microsoft MSX - Released - 1986

Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics. The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular...

Wizard's Lair

Wizard's Lair

Sinclair ZX Spectrum - Released - 1985

A one player puzzle game published and developed by Bubble Bus Software in 1985. Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics. The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple...

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