Quicksilva Ltd.

3D Strategy

3D Strategy

Sinclair ZX Spectrum - Released - 1983

A variation of the old Computer game 3-D Tic-Tac-Toe/Noughts & Crosses. This version was developed by Freddy A. Vachha and published by Quiksilva Ltd. in 1983.

Agent Orange

Agent Orange

Commodore 64 - Released - 1987

Eight planets have been infected by a strange weed planted by an alien life form. The weed is sucking the life out of the planet and needs to be destroyed. You control a ship with Agent Orange on board which when planted will kill the weed. When you land on a planet you can see the killer weed growing. Alien fighters try and stop you sowing Agent Orange. Any fighter destroyed leave behind a seed. Collect the seeds but be careful as carrying too many seeds cause your ship to crash. Agent Orange is a horizontally scrolling top down view shoot-em-up. You can move the screen left and right. The...

Ant Attack

Ant Attack

Commodore 64 - Released - 1984

Ant Attack is an action game which innovated the usage of three freedom grades for an isometric perspective game. The freely explorable city, identified in the inlay blurb as Antescher, a combination of Ant and Escher, the famous visual paradox artist, is teeming with deadly giant ants. The player controls a boy or a girl and races around the city trying to find his/her lost half while jumping on structures to avoid the ants, or fighting the insects by either jumping on them or throwing grenades. When the hostage is found, the protagonist needs to guide him/her into safeness. Then the next...

Battlezone

Battlezone

Sinclair ZX Spectrum - Released - 1984

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied -...

Booga-Boo (The Flea)

Booga-Boo (The Flea)

Commodore 64 - Released - 1983

The game begins with an animation depicting Bugaboo, a small, yellow creature with two extremely long legs, jumping around on a colourful planet before accidentally falling through a crack in the planet's surface and falling to the bottom of a cavern. The player must control Bugaboo and guide him back to the top of the cavern, and out to the safety of the planet's surface. There are only two control keys: left and right. When a key is held down a gauge at the bottom of the screen begins to fill up. When the key is released, Bugaboo will jump in that direction, with the strength of the...

Captain Kelly

Captain Kelly

Commodore 64 - Released - 1986

You are Captain Kelly, a space delivery man who travels the universe delivering packages, an easy enough job until you came across the ship, Obsidian 2. Normally a code would shut down the security and hand control back to the pilot but today the code wasn't working and you made the mistake of entering the ship and now you can't leave and the security robots will try to kill you if discovered. You must explore and destroy a set number of robots on each of the seven levels of the ship before entering the Master Control Room and gain full control of the ship. The game is a top view maze game...

Cosmic Guerilla

Sinclair ZX-81 - Released - 1983

Cosmic Guerilla is an unofficial conversion of Universal's arcade game with the same name. The basic gameplay is mostly the same although the scenario differs a bit. Here, the cosmic guerillas are raiding a city in space which the player has to defend. At his disposal he has his Svlegian Raider which is moved across the bottom of the screen while shooting at the enemies above. The enemies begin at the sides of the screen and move towards the centre where supply pods are located. The pods are protected by barriers that the aliens will remove one piece at a time. Once they have made a whole...

Dungeons of Ba

Dungeons of Ba

Commodore 64 - Released - 1984

The legend of the fabled Ba stone has attracted many a courageous adventurer...and the dungeons that hold the secret of the stone have swallowed them all!! For thousands of years the puzzle has remained unsolved. But you are a new breed of adventurer - intelligent, strong and resourceful. You accept the challenge! As you descend into the forbidding subterranean caverns, the ancient ruins collapse, destroying your only known exit. So no turning back!

Elevator Action

Elevator Action

Commodore 64 - Released - 1986

You are Agent 17 (codename: "Otto"). Your mission is to secure all top secret documents from a security building and escape in the getaway car, located in the basement of the building. Enemies spies are scattered throughout the 30-floor building and they have only one mission: execute Agent 17 at all costs. There are several ways in which Agent 17 can kill them: Shooting them with his gun. Kicking them by jumping onto them. Shooting a light on the ceiling while in an elevator, dropping the light onto one of them. Crushing them with an elevator. Whenever a light has been dropped, the...

Escape (Argus Press Software)

Escape (Argus Press Software)

Commodore 64 - Released - 1984

Inside a distant valley was a maze cut off from civilisation where many explorer as entered but never returned to say what was inside or on the other side. You are an explorer and have decided to navigate the maze and find the answers on the other side. Escape is a single screen top view maze game where the screen has many paths to walk along as you try to find an axe that is hidden to break a blue door at the other side. As you explore the maze you are being chased by a dinosaur and if he catches you then it is game over. When you walk over the axe then the border turns black and you pick it...

Fantastic Voyage

Fantastic Voyage

Amstrad CPC - Released - 1984

Based on the classic 1966 science-fiction movie of the same name, this has you playing a miniaturized scientist that is injected into a human body in order to prevent the patient from dying. You must shoot various bacteria, cholesterol blockages and viruses before the patient's temperature becomes critical. You must also collect 8 pieces of your shattered submarine which acts as a surgical scalpel when reassembled. Your own energy must be monitored as you travel through the body and can be replenished by finding red blood cells.

Fred

Fred

Commodore 64 - Released - January 1, 1984

You are Fred, an intrepid archaeologist, interested in visiting the pyramid of Tootiecarmoon looking for a new experience, and in search of treasures and great adventures. The game consists of 6 levels, on which you must obtain treasures and - of course - a map that allows you to leave the labyrinthine pyramid alive. You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order to defend yourself from those disagreeable enemies you have at your disposition a gun (with limited bullets), but some enemies are immune to guns, and you must jump or avoid them.

Glass

Glass

Sinclair ZX Spectrum - Released - 1985

Glass is a 3D arcade shooter where the player controls a starfighter simulator and has to clear 14 levels of action to achieve Game Lord status. Your planet has been invaded by aliens and they have built three citadels that act as a base for further expansion.The objective is to acquire the skills to become a starfighter pilot to fight the alien invaders. Before you reach the citadels you have to fight numerous robots with your twin lasers and avoid getting hit which reduces your shields. Once you reach one of the cities a nuclear warhead is launched and you get to sit back and watch the...

Glass

Glass

Microsoft MSX - Released - 1985

Glass is a 3D arcade shooter where the player controls a starfighter simulator and has to clear 14 levels of action to achieve Game Lord status. Your planet has been invaded by aliens and they have built three citadels that act as a base for further expansion.The objective is to acquire the skills to become a starfighter pilot to fight the alien invaders. Before you reach the citadels you have to fight numerous robots with your twin lasers and avoid getting hit which reduces your shields. Once you reach one of the cities a nuclear warhead is launched and you get to sit back and watch the...

Glider Rider

Glider Rider

Commodore 64 - Released - 1986

The World Government has taken the decision to wipe out the Abraxas Corporation, a weaponry-dealing regime that has helped dictators and terrorists for decades. As a member of the elite Silent But Deadly force, you have been sent in to destroy their plastic island, most importantly their 10 reactors. The twist is that you are expected to do this on board a rickety hang-glider. Everything on the island must be bombed using your grenades, but the most efficient method of travel is to hug the ground and stay low, so a balance must be found to be in the sky at the right times. Each reactor is...

Glider Rider

Glider Rider

Amstrad CPC - Released - 1986

The criminal Abraxas Corporation must be destroyed. An agent has been sent to their artificial island to bomb the ten reactors that power their base. To complete the mission he has been given a supply of grenades and a motorcycle capable of transformation into a hang glider. The player must destroy the reactors on the island by dropping grenades on them. The reactors are defended by laser gun towers which can be temporarily disabled by disrupting their control towers. The player's character rides a machine which is a combination motorcycle and hang glider. By driving down a mountainside...

Gryphon

Gryphon

Commodore 64 - Released - 1984

Players control Gryphon, a mythical creature living in the Land of Dreams and Legend, a land consisting of Mystical Woods, Surreal Cities, and the deadly Darklands. One day, Gryphon awoke to discover that his gold has been threatened by the Id Monsters and the pure water in the rivers and lakes turned into poison, blocking access to the different regions. You have the task of carrying gold from one area, and using them to form a bridge over the poisonous water so that Gryphon can travel to the next region while avoiding the Id Monsters, who can be dealt with by shooting bolts of pure Griffin...

Hocus Focus

Hocus Focus

Commodore 64 - 1986

The Editor of the Daily Shocker, Harry Hacker has received a tip-off from the police that a Professor has been arrested and that his underground lair is full of strange inventions and mutations. Smelling a scoop, Harry can't send his main photographer as he is away taking pictures of Prince Harry and his first tooth, so you Jeremy have been sent. Your task in this arcade adventure is to explore the lair and take photos of all the inventions before the other newspapers find out and ruin the papers big scoop. The screen is split into four boxes with the top box the actual playing area showing a...

Magic Micro Mission

Magic Micro Mission

Commodore 64 - Released - 1984

TV-spin-off derived from the title sequence of the Central ITV series 'Magic Micro Mission' broadcast in six UK regions in 1983 and 1984. The first part is a simple cockpit-based shooter, with flying saucers zooming past on elliptical paths from bottom left to bottom right or vice versa. You aim to position cross-hair sights with the joystick to shoot these down as they go by. The second stage is a maze game similar to Pacman but set on a colourful circuit-board grid, with three 'chip' sprites moving freely around the maze and resistors moving up and down in four columns of the grid. You...

Max Headroom

Max Headroom

Commodore 64 - Released - 1986

Edison Carter is an investigative reporter for Network 23 seeking to free his alter ego Max Headroom, a cybernetic construct of his mind that was stored after Edison was involved in a motorcycle accident and the last thing he saw before losing consciousness was a "Max Headroom" sign going into a tunnel. Max lives in computers and can appear on any screen, television or any electronic device. In the game, Max has been abducted by Network 23 and you must retrieve him from somewhere in the 11 top floors of their high-rise building starting at the 200th floor. Security systems protect each...

Pac-Land

Pac-Land

Commodore 64 - Released - April 4, 1988

Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. There are sixteen rounds to complete, with four trips each. During each round, he...

QS Asteroids

QS Asteroids

Sinclair ZX-81 - Released

QS Asteroids is a fairly basic conversion of the original arcade game. The action starts immediately after loading (no title or options screens here) and the player finds himself in a space ship in the middle of the screen with numerous asteroids passing by around him. To control the ship, two keys are used for rotating it, one for shooting and another for thrusting it forward. Shooting can be done in eight directions. On an unmodified ZX81 the ship is represented by a number which changes with rotation (For example 0 means it's pointing up, while 4 is down) and the asteroids are o's, while...

QS Scramble

QS Scramble

Sinclair ZX-81 - Released - 1982

QS Scramble is a clone of the arcade game Scramble. It's a side-scrolling shooter where the player controls a space craft flying over the surface of an alien planet. Movement is limited to moving up and down and there are two weapons to attack with: forward going missiles and bombs that are dropped onto ground targets. Five missiles can be fired at a time and three bombs can be dropped at a time. Targets include aliens that swoop down from above and rockets that launch from the ground. On the ground there are also fuel dumps. The game goes on until the player has lost all three lives or the...

Quintic Warrior

Quintic Warrior

Commodore 64 - Released - 1983

The player controls a spacecraft over a grid of dots and can move across the screen and shoot in all eight directions. Hordes of mutants (small creatures of indefinite appearance and of different colors) appear at the base of the screen and slowly advance upwards and must be hit before they reach the upper side, otherwise the game is lost instantly. Along the lower edge and the two side edges there are three laser cannons, in the style of the best known Gridrunner , who follow the spacecraft and shoot beams of rays upwards and horizontally; a single beam is harmless, but if the spacecraft...

Ring of Power

Ring of Power

Commodore 64 - Released - 1983

Ring Of Power is a single player text adventure with graphics. In a distant land people live happy and contented lives under the rule of the Colourful King. Then, one day, the king lost his mind and could not find it. Thus the crown jewels were lost for only the king knew where they, and the 'Ring of Power' were hidden. Thus begins the adventure. The player must search the land for items of treasure items. When all key items have been found the player can locate the 'Ring of Power' and thus become the new king and win the game. The game features a text parser which accepts two word...

Romulus

Romulus

Commodore 64 - Released - 1986

The task of de-bugging mega-chips for the Igos Transputer Company has fallen to you. Intelligent bugs are appearing and you have to stop them. In your Vector Module you enter the chip and try to stabilise the circuits. You enter various channels and must destroy all the bugs. Once at the end of a channel you enter the transition stage which takes the form of three sub-games. In the first stage you have to remember a number of tones and colours and repeat them back in their correct order. The second stage displays three pairs of boxes, the lower boxes contain a moving pattern. You have to...

Rupert and the Toymaker's Party

Rupert and the Toymaker's Party

Commodore 64 - Released - 1985

The game is based on Rupert Bear, the British cartoon and comics strip character created in 1920 by the British artist Mary Tourtel. In this platform arcade game the player takes the role of Rupert the Bear and the mission is to get to a party in the Toymaker's castle, to meet his friends. According to the story line of this adventure, Rupert has made himself late for the party and must go through the castle collecting all the party invitations his friends have left behind for him.

Schizofrenia

Schizofrenia

Commodore 64 - Released - 1985

Alphonse T. Nurd is a flunky to the scientist Bogdan Schtunk but wants to learn what his boss is up too. One night while playing scientists, Alphonse comes across the Atomic Particle People Splitter. On activating the machine, Alphonse has split into two people. Not wanting Schtunk to find out he needs to get his double to the Recombination Chamber. The lab is split into five areas and you must control Alphonse and solve the puzzles to get through them. Your double on the other hand enjoys his freedom and will try to hinder you. Schizofrenia is a single screen side view platform game. You...

Sector 90

Sector 90

Commodore 64 - Released - 1987

Sector 90 is a side scrolling action game where the player has to fight his way into the inner-ring of a concentric-circled enemy base, plant an explosive and then have got 90 seconds to get out again. Throughout the game the game, the player will find various puzzles / locks / keys / enemies to defeat on his way. The enemies consist solely of a single type of robot, and the puzzles are all very simple (played on the status panel ) and simply involve hitting some sort of 'choose' key at the correct split-second.

The Snowman

The Snowman

Commodore 64 - Released - 1984

The Snowman is a fixed screen platform game based on the book by Raymond Briggs. The objective of the game is to build a snowman which is done by collecting various items and then dropping them off at the right location. This includes snow, clothes, toys and ice. At the same time it's necessary to eat food to stay awake and avoid gas flames which melt the carried snow and ice. It's possible to freeze gas flames by picking up an ice lolly. There are also sleep monsters who send the player to bed if an alarm clock is not carried. The game contains four stages with different items that needs to...

The Snowman

The Snowman

Microsoft MSX - Released - 1984

The Snowman is a fixed screen platform game based on the book by Raymond Briggs. The objective of the game is to build a snowman which is done by collecting various items and then dropping them off at the right location. This includes snow, clothes, toys and ice. At the same time it's necessary to eat food to stay awake and avoid gas flames which melt the carried snow and ice. It's possible to freeze gas flames by picking up an ice lolly. There are also sleep monsters who send the player to bed if an alarm clock is not carried. The game contains four stages with different items that needs to...

Space Intruders

Space Intruders

Sinclair ZX Spectrum - Released - 1982

In the pilot seat of his Calurian Cannon Ship, the player finds himself at the Forts of Falnon (massive defense and refueling stations), responding to a mayday message requesting help. However, it appears our hero has arrived too late. No-one remains alive in the Forts and suddenly a warning light strobes on the console alerting him of an incoming battle formation of Alien Intruders. Taking cover behind the defensive Forts, the player must move his Cannon Ship, avoiding the curling cords of deadly energy being fired from the alien attack ships. The only way to stop these aliens is to blast...

Star Soldier

Star Soldier

Commodore 64 - Released - 1987

Star Soldier is a run 'n gun game where you play a bounty hunter doing jobs for various planets for credits. You start the game choosing which weapons to use and how many energy packs to take. Once you are equipped you then scan the star system for any planets and when you find a planet you can get the information for it and any jobs they require. On the planet surface the game is viewed from above as you run horizontally from right to left with the screen scrolling when you move shooting soldiers running and shooting at you from all angles as well as any gun turrets. If you touch a soldier...

Strontium Dog and the Death Gauntlet

Strontium Dog and the Death Gauntlet

Commodore 64 - Released - 1984

You are Johnny Alpha, a character from the comic 2000AD, who is a Bounty Hunter, Mutant and Strontium Dog and you have been on the trail of two renegade Strontium Dogs, the Stix Brothers. On your way to meet two friends Wulf and Gronk on the Planet of Renegades, you are attacked by the Stix Brothers which forces you to crash land on the planet. The planet is lawless and full of criminals with deadly vegetation, and so you have to cross the planet on foot to meet up with Wulf and Grunt.

Summer Games

Summer Games

Commodore 64 - Released - July 15, 1984

You’re an Olympic athlete competing in eight key events at the SUMMER GAMES. How well can you score in track, swimming, diving, shooting, gymnastics and more? So realistic, there's even an opening ceremony and awards presentation after each event. Unlike other “Olympic-Like" games, SUMMER GAMES has incredible realism, superb state-of-the-art graphics and sound effects, including national anthems from eighteen countries, and true action-strategy game play. In each event you must plan and execute your game strattegy in order to maximize your score. It’s not just a matter of how fast you can move...

Tornado

Tornado

Commodore VIC-20 - Released - 1982

Tornado is a clone of Scramble. Shoot or bomb everything on screen for points.

The Tube

The Tube

Commodore 64 - Released - 1987

You are returning back to Earth after a five year mission patrolling the outer reaches of Province 4. Problems have arisen though on your journey as you lose control of your ship with engine damage. Looking out you see the lack of light and realize to your horror that you are being sucked into a black hole. The thing with this black hole though is that it is an alien scrap collection system, The Tube. You must now enter The Tube, survive and exit the other side. The Tube is split into three zones: The first is the Transfer Zone which captures and sucks debris into The Tube. Here you must...

Velnor's Lair

Velnor's Lair

Sinclair ZX Spectrum - Released - 1983

Earth is in trouble from the Black Wizard Velnor, as he has finally found the tomb of Grako to turn himself into a demon. Time is short as he prepares for the change and so instead of sending a huge army to stop him, you have been chosen for this quest. You have arrived at Mt. Elk and you must enter the mountain and find Velnor hidden in the Goblin Labyrinth to stop his evil plan. Before you start your adventure you must choose one of three classes. These are Warrior, Wizard or Priest. Each class has it's own abilities and strengths, The Warrior is strong but can use no spells, the Wizard...

Yabba Dabba Doo!

Yabba Dabba Doo!

Commodore 64 - Released - 1986

In Yabba Dabba Doo the player has to help Fred win Wilma's heart. To do this he must build a house by collecting rocks and putting them in the right place. There are obstacles to this, small rocks get in the way, turtles bite your ankles and pterodactyls drop rocks on you too. Also while you're away neighbours will pinch bits. Once the house is built, you have to get Fred a car so that he can get to the quarry to work, thus earning enough money to hire a dino crane to put the roof on. Progress is measured by points, these are gained as you build the house, get to work and finally find Wilma.

Zombie Zombie

Zombie Zombie

Sinclair ZX Spectrum - Released - 1984

Zombie Zombie, the followup to Ant Attack is an action game that inherits the three freedom grades and isometric perspective from its predecessor. The freely explorable city is filled with zombies that threaten all human life. The player controls either a boy or a girl and the objective is to kill the zombies by luring them off the high points of the city. The player can jump down unlimited levels, but only up one. In order to create structures that allow the player to scale them, you have a helicopter at your disposal that can be used to move blocks around. Zombies are made to follow you...

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