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Alchemist

Alchemist

Sinclair ZX Spectrum - Released - 1983

The player controls a skilled alchemist, who has been summoned to defeat an evil warlock. The game takes place in the warlock's castle, with the objective of finding four pieces of a magic scroll. This will allow the alchemist to use the "Spell of Destruction" to defeat the warlock. The alchemist can transform into a golden eagle, requiring the use of spell energy. Transforming between the two is essential to completing the game: The alchemist can hurl lightning bolts and other spells, but the eagle form is required to negotiate steep hills or drops. The alchemist can only carry one item at...

Arcadia

Arcadia

Enterprise - 1982

Arcadia is a fixed screen shooter originally released for the Spectrum in 1982 and later ported to the Enterprise. It was published by Imagine.

Arkanoid

Arkanoid

BBC Microcomputer System - Released - 1987

Arkanoid is an arcade game developed by Taito in 1986. It was ported to the BBC Microcomputer and released by Imagine in 1987. This game is derived from the older Breakout style of game in which a bat and ball was used to smash bricks in a wall. In Arkanoid the bat becomes a Vaus spaceship and the ball an energy bolt. Power-ups are caught by positioning the Vaus below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching...

Arkanoid

Arkanoid

Commodore 64 - Released - June 15, 1988

Can you survive the challenge? The award winning arcade original voted "one of the best home video games ever" by Electronic Game Player Magazine is ready and waiting for you to play on your home computer. The non-stop space action thrusts you into a do-or-die battle for survival and thrills you through 33 screens of challenge and excitement. Arkanoid game features include arcade quality graphics, full range sound effects and 33 action screens.

Arkanoid II: Revenge of Doh

Arkanoid II: Revenge of Doh

Commodore 64 - Released - November 11, 1988

HE'S BACK. HE'S MAD. HE WANTS REVENGE. Eons ago, you battered DOH into an intergalactic pulp and escaped. But a scrap of DOH's core energy survived... And now DOH's hurtling toward you across space and time in the Xorg, a huge spaceship that's crashed into our universe from an unknown dimension. Use your ultra-fast reflexes and intense concentration to get to the core of the Xorg without pounding your ship to interstellar scrap. Or take a break from battle. Create your own force barriers with the Arkanoid Construction Set, the latest in intergalactic dimension-building tools. If you're...

Army Moves

Army Moves

Sinclair ZX Spectrum - Released - 1987

The game contains seven levels that are divided in two main sections. The first four levels make up the first section, where the player has to drive an army unit (jeep or helicopter) through a terrain, steering clear of hostile vehicles. In the last three levels that comprise the second main section, one plays as a soldier who shoots enemies along his way. In level 5 the soldier must jump from rock to rock in a river, shooting hostile birds. Thereafter, the soldier makes his way into the enemy headquarters with the goal of retrieving secret documents. Army Moves was regarded as a rather...

Army Moves

Army Moves

Commodore Amiga - Released - 1988

Your careers officer in school really had a hard time finding you a job. Just saying 'I wanna be an 'ard man!' wasn't exactly helpful. Still, now you're in the Special Operations Corps (SOC), you've been sent on a well dangerous mission to steal information from the enemy. You must fight your way over a bridge in your jeep, through air defences in your helicopter and finally, on foot into the headquarters themselves proclaiming yourself a hero! OK, OK and a 'well 'ard geezer' if that's what you want... The level of gameplay in Army Moves is so minimal that it annoys me to think that people...

B.C. Bill

B.C. Bill

Commodore 64 - Released - 1984

B.C. Bill is a 1984 game released by Imagine Software for several computer systems of the time. The game features its hero, caveman B.C. Bill, setting out to build a family. He is armed with a club, with which he can hit and either stun or kill a variety of roaming creatures. These creatures include: cavewomen, who can be dragged back to the cave as "wives"; food with legs, which can be roasted on the fire and dragged back to the cave to feed the growing family; and dinosaurs, predators who will eat potential wives and food, and kill Bill on contact. Bill can also die from burning on the...

Catcha Snatcha

Catcha Snatcha

Commodore VIC-20 - Released - 1983

In Catcha Snatch, the player takes the role of the store detective Barney Bootlace. He walks around the store, which is represented with one top-down screen, to do his job: guiding lost children back to their mom, bringing lost items to the lost property office, busting shoplifters and rushing bombs out of the door. Practically this boils down to touching the item/person in question and walking to the destination. Barney's success is measured by his manager's approval from 0 to 99% The approval rises when Barney manages to handle an issue correctly and decreases when he misses something....

Cosmic Cruiser

Cosmic Cruiser

BBC Microcomputer System - Released - 1984

Cosmic Cruiser is a side view single screen shooter where you can move your hero in multiple directions but once he is moving he can't stop so you can only adjust his direction. The cannon is on the bottom right of the screen while the station is above and moves up and down. The portals move from left to right on the station moving around the station and you have to fire at them to open them sitting at the cannon. Once you have opened some portals you have to fly to one and pull a crew member out who will float around the screen and once you grab them, then you take them to an open hatch on...

Game Over

Game Over

Enterprise - 1987

Developed by Dinamic Software and published by Imagine for the Enterprise home computer in 1987.

Green Beret

Green Beret

Amstrad CPC - Released - 1986

The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage.

Green Beret

Green Beret

Sinclair ZX Spectrum - Released - November 2, 1986

There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters.

Guerrilla War

Guerrilla War

Amstrad CPC - Released - 1988

A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style. The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off,...

Guerrilla War

Guerrilla War

Commodore 64 - Released - 1988

A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style. The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off,...

Hyper Sports

Hyper Sports

Sinclair ZX Spectrum - Released

The gameplay was much the same as Track & Field in that the player competes in an event and tries to score the most points based on performance criteria, and also by beating the computer entrants in that event. Also, the player tries to exceed a qualification time, distance or score in order to advance to the next event. In Hyper Sports, if all of the events were passed successfully, the player advances to the next round of the same events which are faster and harder to qualify for. The events changed to include these new sports: Swimming - Swimming speed is controlled by two run...

Hyper Sports

Hyper Sports

Commodore 64 - Released - July 15, 1985

Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one. Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves...

Legend of Kage

Legend of Kage

Sinclair ZX Spectrum - Released - 1987

The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken or faster speed); if Kage is hit while in green or orange clothes, he does not die but reverts to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (although the scrolls appear in the arcade version, the crystal balls do not). The player takes role of the young Iga...

Legend of Kage

Legend of Kage

Amstrad CPC - Released - 1986

The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken or faster speed); if Kage is hit while in green or orange clothes, he does not die but reverts to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (although the scrolls appear in the arcade version, the crystal balls do not). The player takes role of the young Iga ninja...

Leggit!

Leggit!

Dragon 32/64 - Released - 1983

This crazy quest for points and freedom will have you leaping up and down with excitement and frustration. There you are, stuck at the bottom of the screen and the only way to reach the top and gain your freedom is to leap through the ever moving gaps that appear above you, but beware, one false move and you could fall through a gap and knock yourself out. The going gets tougher and tougher, and if that's not enough a multitude of nasties begin to appear to attack and hinder you. What with ever moving gaps and an ever increasing number of nasties out to get you, life begins to get very, very...

Movie

Movie

Sinclair ZX Spectrum - Released

The game is an arcade adventure which uses an isometric display to portray the action. Movement is achieved by rotating the main character and moving him forward, similar to that of Knightlore and other early examples of the genre. The player can also access a panel of icons which allow Marlow to carry out certain actions such as dropping and taking items, shooting his firearm, punching, throwing an item or talking. The latter is performed using speech-bubbles in which the player can type out words and phrases using the keyboard.

Pedro

Pedro

BBC Microcomputer System - Released - 1984

Pedro's flower gardens are under attack from hordes of animals and he must set up barriers to block their routes to his flowers. He will have to take several trips to block off any particular path. Smaller animals can also be stopped by stamping on them. When flowers are eaten, Pedro must replenish them by planting seeds - allowing time for them to grow, as the game is lost if all the seeds are gone. As well as the animals, he must watch out for the Tramp, who tries to steal his seeds.

Pedro

Pedro

Commodore 64 - Released - 1984

Pedro's flower gardens are famed throughout Mexico - unfortunately for him, information as to their quality appears to have reached the animal kingdom. His prized flowers are under attack from hordes of animals, which must be stopped. Pedro's task is to set up blockades and barriers to cut off the animals' routes to his flowers. He will have to take multiple trips to block off any particular path. Smaller animals can also be stopped by stamping on them. When flowers are eaten, Pedro must replenish them by planting seeds - allowing time for them to grow, as the game is lost if all the...

Ping Pong

Ping Pong

Commodore 64 - Released - 1986

Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large...

Rastan

Rastan

Commodore 64 - Released - July 15, 1988

Rastan features five levels or hacking and slashing gameplay with a boss at the end of each level. Numerous enemies assault you on your journey such as flying demons, chimeras, valkyries, piranhas, skeleton undead and more. Fight through to the end and save the land of Lograth from certain doom. The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your...

Renegade

Renegade

Commodore 64 - Released - 1987

The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.

Renegade

Renegade

Commodore Amiga - Released - 1989

Renegade is a scrolling beat 'em up by Technos which started the Kunio / Nekketsu High series. The original takes takes place in a Japanese city, whereas its western version named Renegade is set on the mean streets of Brooklyn. This conversion later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. You must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including...

Renegade III: The Final Chapter

Renegade III: The Final Chapter

Commodore 64 - Released - July 1, 1989

The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the finish, as this is all the time the time-travel portal is available for.

Slap Fight

Slap Fight

Commodore 64

Taking place in the year 2059 in another galaxy, mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years ago, the colony on Orac was attacked by alien invaders and the war was so intense, the colonists were forced to leave. However, Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 star fighter to stop the invaders from taking over Theon.

The Slugger

The Slugger

Commodore 64 - Released - 1985

In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end until...

Super Soccer

Super Soccer

Commodore 64 - Released - 1987

A soccer game for the C64?! I've never heard of such a thing! Pretty decent graphics but a bit hard to control, would be putting it kindly. Super Soccer the way SuperFriends were the best versions of the superheroes. However, blissfully avoids the management side of the game, so it has that going for it.

Target: Renegade

Target: Renegade

Commodore 64 - Released - July 15, 1988

Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans.

Terra Cresta

Terra Cresta

Commodore 64 - Released - 1986

Terra Cresta is a vertically scrolling shoot 'em up. The player controls a ship, initially with limited firepower. Numbered pods appear containing further parts of the ship that will increase firepower. These additional parts combine with the player's ship to increase its firepower, and the final module transforms it into a fiery phoenix which is invulnerable for a certain period of time. Once the ship has multiple sections, the player may also split it, allowing it to fire in multiple directions. The player begins with three lives and it is possible to play with either one or two...

Victory Road

Victory Road

Commodore Amiga - Released - 1989

Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year. This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.

WEC Le Mans

WEC Le Mans

Commodore 64 - Released - 1989

Recreating the famous Le Mans 24 race, although fortunately not in real-time. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside...

WEC Le Mans

WEC Le Mans

Sinclair ZX Spectrum - Released - 1988

WEC Le Mans is a racing simulation arcade game released in 1986 by Konami. It was the first racing video game to depict the 24 Hours of Le Mans. The Lap of Le Mans is split up into three sections, during which the time of day changes from day to dusk, dusk to night, and night to dawn. The game attempted to realistically simulate car driving, with the car jumping up and down, turning back and forth, and spinning up to 180 degrees, with an emphasis on acceleration, braking, and gear shifting, along with the need for counter-steering to avoid spin-outs. It also featured accurately simulated...

Yie Ar Kung-Fu

Yie Ar Kung-Fu

Commodore Plus 4 - Released - 1985

Yie Ar Kung-Fu II

Yie Ar Kung-Fu II

Commodore 64 - Released - August 1, 1987

Lee Young is a young martial arts master whose son to a brave warrior who has rid China of "The Chop Suey Gang". However, one member survived and declared himself Emperor Yie-Gah. Now, like his father, Lee Young has to rid China of Yie-Gah and his allies once and for all. Lee Young goes through three sections of a level to face its boss. Along the way, he meets up with ninjas (homages to Feedle from the original game). The power-ups Lee can acquire are oolong tea to replenish health, and lo mein for temporary invincibility. Lee can only carry 3 oolong teas at a time.

Zip Zap

Zip Zap

Sinclair ZX Spectrum - Released - 1983

The player controls a robot sent to an unexplored planet called Hallucinor with the job of investigating it ahead of human colonisation. When it arrives, however, it is attacked by aliens and must manoeuvre its way through the planet, avoiding or killing the aliens, gathering fuel cells to remain powered, and escaping through teleportals to move on to the next level.[1] The robot's circuitry has been damaged, however, so it cannot stop moving and has only limited braking power.[2]

Zzoom

Zzoom

Sinclair ZX Spectrum - Released - 1983

The object of the game is to protect a series of refugees from enemy aircraft, tanks and submarines. The player's view consists of a crosshairs upon a simple ground and sky horizon, with an altimeter, a shield indicator and a radar. Refugees walk along the horizon, and the player must fire his guns and missiles at enemy units to prevent them from killing the refugees. Score is gained by destroying enemy units, and for refugees crossing the screen safely.[3] However, due to a bug in the score calculation for refugees, should the player not allow any (or very few) refugees to survive a stage...

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