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Arkanoid

Arkanoid

Commodore 64 - Released - June 15, 1988

Can you survive the challenge? The award winning arcade original voted "one of the best home video games ever" by Electronic Game Player Magazine is ready and waiting for you to play on your home computer. The non-stop space action thrusts you into a do-or-die battle for survival and thrills you through 33 screens of challenge and excitement. Arkanoid game features include arcade quality graphics, full range sound effects and 33 action screens.

Arkanoid

Arkanoid

BBC Microcomputer System - Released - 1987

Arkanoid is an arcade game developed by Taito in 1986. It was ported to the BBC Microcomputer and released by Imagine in 1987. This game is derived from the older Breakout style of game in which a bat and ball was used to smash bricks in a wall. In Arkanoid the bat becomes a Vaus spaceship and the ball an energy bolt. Power-ups are caught by positioning the Vaus below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching...

Arkanoid

Arkanoid

Amstrad CPC - Released - January 1, 1987

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning...

Arkanoid II: Revenge of Doh

Arkanoid II: Revenge of Doh

Commodore 64 - Released - November 11, 1988

HE'S BACK. HE'S MAD. HE WANTS REVENGE. Eons ago, you battered DOH into an intergalactic pulp and escaped. But a scrap of DOH's core energy survived... And now DOH's hurtling toward you across space and time in the Xorg, a huge spaceship that's crashed into our universe from an unknown dimension. Use your ultra-fast reflexes and intense concentration to get to the core of the Xorg without pounding your ship to interstellar scrap. Or take a break from battle. Create your own force barriers with the Arkanoid Construction Set, the latest in intergalactic dimension-building tools. If you're...

Army Moves

Army Moves

Sinclair ZX Spectrum - Released - 1987

The game contains seven levels that are divided in two main sections. The first four levels make up the first section, where the player has to drive an army unit (jeep or helicopter) through a terrain, steering clear of hostile vehicles. In the last three levels that comprise the second main section, one plays as a soldier who shoots enemies along his way. In level 5 the soldier must jump from rock to rock in a river, shooting hostile birds. Thereafter, the soldier makes his way into the enemy headquarters with the goal of retrieving secret documents. Army Moves was regarded as a rather...

Army Moves

Army Moves

Commodore Amiga - Released - 1988

Your careers officer in school really had a hard time finding you a job. Just saying 'I wanna be an 'ard man!' wasn't exactly helpful. Still, now you're in the Special Operations Corps (SOC), you've been sent on a well dangerous mission to steal information from the enemy. You must fight your way over a bridge in your jeep, through air defences in your helicopter and finally, on foot into the headquarters themselves proclaiming yourself a hero! OK, OK and a 'well 'ard geezer' if that's what you want... The level of gameplay in Army Moves is so minimal that it annoys me to think that people...

Army Moves

Army Moves

Atari ST - Released - 1988

Army Moves is a one-player game which is divided into two parts. In part one, you drive a jeep and must avoid collision with other jeeps and being shot at by helicopters. Then, you fly around in a helicopter and the oject is to bring down airplanes without being shot at by the airplanes themselves, submarines, and any other ground fire. Make sure you land on the pad near the end. In part two, you start out in the jungle and must jump from rock to rock without crashing into toucans (shoot at them to make them fly higher) and being blown to bits. Then you have to make your way to the...

Bad Dudes Vs. Dragon Ninja

Bad Dudes Vs. Dragon Ninja

Atari ST - Released - 1988

Bad Dudes Vs. Dragon Ninja is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky.

Game Over

Game Over

Enterprise - Released - 1987

Developed by Dinamic Software and published by Imagine for the Enterprise home computer in 1987. Game Over is a shoot 'em up video game developed and edited by the Spanish firm Dinamic Software. It was released in 1987. Queen Gremla rules over five confederations of planets thanks to a powerful army of Terminators led by Arkos, her most faithful servant, until the queen's contempt caused her to be passed over to the enemy army led by McKiller. The game is divided into three phases, in the first Arkos must face the Terminators on the planet Hypsis, from where Gremla gets the raw materials. The...

Green Beret

Green Beret

Amstrad CPC - Released - 1986

The player takes on the role of a United States special operations soldier infiltrating an enemy military base in order to save several POW's from being executed by firing squad. There are four stages: a Marshalling Area, a Harbor, an Air Base and a Siberian Camp. The omnipresent knife can be supplemented with captured arms. By killing certain enemy soldiers, the player can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. At the end of each stage, the player will face a unique group of enemies specific to that stage.

Green Beret

Green Beret

Sinclair ZX Spectrum - Released - November 2, 1986

There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters.

Guerrilla War

Guerrilla War

Amstrad CPC - Released - 1988

A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style. The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off,...

Guerrilla War

Guerrilla War

Commodore 64 - Released - 1988

A tropical island (specified as Cuba in the Japanese original) is being oppressed by a dictator, but fortunately one or two brave US soldiers (Ernesto "Che" Guevara in the Japanese version) are on hand to restore justice. March through the rivers, swamps and forests to overthrow the dictator (specified as Batista in Japan) in this evolution of the Commando style. The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off,...

Hyper Sports

Hyper Sports

Commodore 64 - Released - July 15, 1985

Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one. Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves...

Konami Arcade Collection

Konami Arcade Collection

Commodore 64 - Released - 1988

Konami's Arcade Collection is a compilation of Konami arcade conversions containing the following ten games: Jail Break Green Beret Yie Ar Kung Fu Ping Pong Yie Ar Kung Fu II Mikie Iron Horse (C64) Hypersports Shao-Lin's Road Nemesis

Konami's Coin-Op Hits

Konami's Coin-Op Hits

BBC Microcomputer System - Released - 1987

A compilation of 4 Konami arcade games that were ported to the BBC Micro and previously released by Imagine as standalone titles. Green Beret a single player scrolling beat-em-up. Hyper Sports a single player multi-sports game converted by Richard Kay. Mikie a single player action adventure converted by Peter Johnson. Yie Ar Kung-Fu a single player fighting game converted by Peter Johnson.

Legend of Kage

Legend of Kage

Sinclair ZX Spectrum - Released - 1987

The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken or faster speed); if Kage is hit while in green or orange clothes, he does not die but reverts to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (although the scrolls appear in the arcade version, the crystal balls do not). The player takes role of the young Iga...

Legend of Kage

Legend of Kage

Amstrad CPC - Released - 1986

The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken or faster speed); if Kage is hit while in green or orange clothes, he does not die but reverts to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (although the scrolls appear in the arcade version, the crystal balls do not). The player takes role of the young Iga ninja...

Leggit!

Leggit!

Atari 800 - Released - 1983

A very simple game that involves jumping from level to level on the screen. You start out at the bottom and your goal is to get to the top; fast moving (relative to your character speed) gaps appear in the levels, and you have to jump through the limited window available to get to the next level up.

Mikie

Mikie

Amstrad CPC - Released - 1986

Mikie puts you in charge of Mikie, a high school student who likes to win hearts of every girl that he can lay his eyes on. There are several classrooms to explore like the Quantum Physics Room, Locker Room, Canteen, the Aerobics Dancing Class, and the Playground. In each classroom, Mikie has to collect all the hearts that are found in each classroom to form a message. In order to collect these hearts, Mikie must stand somewhere near them and shout out. There are two type of hearts: small and large. Mikie needs to shout out only once to collect the small hearts, and multiple times to collect...

Movie

Movie

Sinclair ZX Spectrum - Released - 1986

The game is an arcade adventure which uses an isometric display to portray the action. Movement is achieved by rotating the main character and moving him forward, similar to that of Knightlore and other early examples of the genre. The player can also access a panel of icons which allow Marlow to carry out certain actions such as dropping and taking items, shooting his firearm, punching, throwing an item or talking. The latter is performed using speech-bubbles in which the player can type out words and phrases using the keyboard.

Pedro

Pedro

Acorn Electron - Released - 1984

Pedro's flower gardens are famed throughout Mexico - unfortunately for him, information as to their quality appears to have reached the animal kingdom. His prized flowers are under attack from hordes of animals, which must be stopped. Pedro's task is to set up blockades and barriers to cut off the animals' routes to his flowers. He will have to take multiple trips to block off any particular path. Smaller animals can also be stopped by stamping on them. When flowers are eaten, Pedro must replenish them by planting seeds - allowing time for them to grow, as the game is lost if all the...

Pedro

Pedro

BBC Microcomputer System - Released - 1984

Pedro's flower gardens are under attack from hordes of animals and he must set up barriers to block their routes to his flowers. He will have to take several trips to block off any particular path. Smaller animals can also be stopped by stamping on them. When flowers are eaten, Pedro must replenish them by planting seeds - allowing time for them to grow, as the game is lost if all the seeds are gone. As well as the animals, he must watch out for the Tramp, who tries to steal his seeds.

Pedro

Pedro

Sinclair ZX Spectrum - Released - February 1, 1984

Pedro is a computer game developed by Frank Johnson, Aidan Rajswing, Andrew Impson, Brian Carpenter and Steve Cain for the ZX Spectrum and released by Imagine Software in 1984. The game is an early example of the use of oblique projection graphics to give the impression of three dimensions. The player controls the eponymous Pedro, a Mexican gardener, and the object of the game is to protect Pedro's plants from the various animals—such as ants and rats—that try to eat them. To do this Pedro must try to block the entrances to his garden with bricks, stamp on any animals that get in, and plant...

Ping Pong

Ping Pong

Commodore 64 - Released - 1986

Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large...

Renegade

Renegade

Commodore 64 - Released - 1987

The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way.

Renegade

Renegade

Commodore Amiga - Released - 1989

Renegade is a scrolling beat 'em up by Technos which started the Kunio / Nekketsu High series. The original takes takes place in a Japanese city, whereas its western version named Renegade is set on the mean streets of Brooklyn. This conversion later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. You must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including...

Renegade

Renegade

Atari ST - Released - 1988

This is the scrolling beat 'em up by Technos which started the Kunio / Nekketsu High series. The original takes takes place in a Japanese city, whereas its western version named Renegade is set on the mean streets of Brooklyn. This conversion later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. You must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including...

Renegade III

Renegade III

Commodore Amiga - Unreleased

Renegade III was the third and last in the Imagine's series, based on the original coin-op by Taito. The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the...

Rush'n Attack

Rush'n Attack

MS-DOS - Released - 1989

Depending on which title you use, and how you interpret it, this game is about a guy who a) rushes in before attacking b) attacks Russians (this was the mid-80s, when the US helped bin Laden do the same), or c) wears a rather goofy hat. One way or another, this arcade game arms you with a knife and sends you on a kamikaze mission against hordes of enemy fighters. There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The...

Schizoids

Schizoids

Sinclair ZX Spectrum - Released - 1983

You command a bulldozer style spaceship orbiting a void menaced by space debris, junk that civilization has accumulated during times. Your mission is to push that away into a black hole present in the screen. But you have to guarantee not to be pushed by the junk instead nor that your spaceship is also absorbed by it because you too will succumb to its gravitational forces.

Slap Fight

Slap Fight

Sinclair ZX Spectrum - Released - 1987

Taking place in the year 2059 in another galaxy, mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years ago, the colony on Orac was attacked by alien invaders and the war was so intense, the colonists were forced to leave. However, Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 star fighter to stop the invaders from taking over Theon.

Super Soccer (Imagine)

Super Soccer (Imagine)

Commodore 64 - Released - 1987

A soccer game for the C64?! I've never heard of such a thing! Pretty decent graphics but a bit hard to control, would be putting it kindly. Super Soccer the way SuperFriends were the best versions of the superheroes. However, blissfully avoids the management side of the game, so it has that going for it.

Victory Road

Victory Road

Commodore Amiga - Released - 1989

Heavy on the action, Ikari Warriors became a favorite both in the arcades and on home consoles. To fuel that frenzy, SNK and Tradewest teamed up again for a sequel, Victory Road, released later that same year. This time, the Ikari Warriors take on more cosmic foes, battling rock-headed beasts, one-eyed green men and other odd creatures.

WEC Le Mans

WEC Le Mans

Sinclair ZX Spectrum - Released - 1988

WEC Le Mans is a racing simulation arcade game released in 1986 by Konami. It was the first racing video game to depict the 24 Hours of Le Mans. The Lap of Le Mans is split up into three sections, during which the time of day changes from day to dusk, dusk to night, and night to dawn. The game attempted to realistically simulate car driving, with the car jumping up and down, turning back and forth, and spinning up to 180 degrees, with an emphasis on acceleration, braking, and gear shifting, along with the need for counter-steering to avoid spin-outs. It also featured accurately simulated...

World Series Baseball

World Series Baseball

Sinclair ZX Spectrum - Released - 1985

In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end...

World Series Baseball

World Series Baseball

Amstrad CPC - Released - 1985

In this early UK-developed baseball simulation, one or two player matches can be played over 3,6 or 9 innings, with 3 different computer skill levels. The rules are explained by some introductory screens, and the game is fully faithful to these. Gameplay is in an arcade/action style, so you don't need to worry about statistics for different teams or players. The main viewing area is a forced-perspective view of the field, with a small side-viewed window of the pitcher's delivery itself. When fielding, control automatically goes to the player nearest to the ball, but a point doesn't end...

Yie Ar Kung-Fu

Yie Ar Kung-Fu

Amstrad CPC - Released - 1985

Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop...

Yie Ar Kung-Fu II

Yie Ar Kung-Fu II

Amstrad CPC - Released - 1986

Yie Ar Kung-Fu 2: The Emperor Yie-Gah is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and...

Zip-Zap

Zip-Zap

Sinclair ZX Spectrum - Released - 1983

The object of the game is to survive through as many sectors (levels) of the planet "Hallucinor" as possible. You must steer the runaway robot through the fuel cells to pick them up. After passing through one it automatically moves to its position around the Tele-Port so that it can provide power to activate the Tele-Portal. The Tele-Portal must be fully energized with all four fuel cells in position around the Tele-Portal so that you can be transported to the next sector. To be transported you simply steer the robot through the centre of the fully energized Tele-Portal. The Tele-Portal will...

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