Gremlin Graphics

3D Galax

3D Galax

Atari ST - Released - 1989

As the name implies, 3D Galax takes the Space Invaders/Galaxian concept into the third dimension. Seen from a first-person cockpit perspective and utilizing flat-shaded polygonal graphics, waves of aliens advance towards the player and must be destroyed with a laser cannon. Unlike in the originals, the aliens never shoot back: the only danger they pose is that of crashing into the player. If any aliens from a wave survive an attack run by not being destroyed before they pass the player, they will try again and again, until either the entire wave or the player is destroyed. The alien formations...

Actua Ice Hockey

Actua Ice Hockey

Sony Playstation - Released - February 10, 1998

Another sport was added to the Actua series in this license of the Ice Hockey component of the 1998 Winter Olympics. You can choose from any of the leading teams and attempt to lead them to glory, starting from the qualifiers, with friendly matches (surely a misnomer in the tough world of Ice Hockey) and a practice mode also on offer. Players are motion-captured, and the action can be viewed from multiple camera angles. Paul Ferguson provides a running commentary, and full replays are provided.

Actua Soccer: Club Edition

Actua Soccer: Club Edition

Sony Playstation - Released - May 1, 1997

You can now play as your favourite Premier League team in your quest to lift the championship trophy. Choose your line-up from the latest squads and play through the entire season. With new live commentary from football's finest, Barry Davies, Actua Soccer Club Edition is as closeto real league action as you can get. Actua Soccer Club Edition is a re-edition of Actua Soccer, released with the 20 teams of the English Premiership instead of international competitions. New commentary was recorded and some Premiership historical data was included. All remaining aspects of the game were...

Artura

Artura

Amstrad CPC - Released - 1988

Artura is a side-scrolling platform game. The game semi-utilizes the mythology of King Arthur in that you play as Artura, son of the Pendragon. Your goal is rescue Nimue, apprentice to Merdyn, from your evil half-sister Morgause. You will battle numerous horrible creatures such as spiders and bats with your axe and avoid deadly traps while attempting to gain access to Morgause's castle. You will also search for 6 runes, which contain spells, that you must find in order to free Nimue. Artura contains 4 maze-like levels that are so complicated that poster sized map of the levels is included...

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Commodore Plus 4 - Released - 1987

This is Monty's fourth game, and the structure is similar to the previous three. It's platform and ladders based, with 80 screens each representing some area of Europe - the Eiffel Tower and the Leaning Tower of Pisa are among the identifiable landmarks. There are different ways of travelling through the levels - some bouncy platforms coupled with a new super-leap move allow for big progress to be made, while Monty can also suspend from the ceilings and dodge his way across. Monty can now fall without being hurt, although landing on water can cause multiple lives to be lost in quick...

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Commodore 64 - Released - July 15, 1987

The player controls Monty as he travels around Europe collecting money in order to buy a Greek island - Montos, where he can safely retire. Gameplay is in the style of a flick-screen platform game, similar to many such games of the 1980s such as Technician Ted and Jet Set Willy. Some screens (such as those representing the Eiffel Tower and the Pyrenees) bear some relation to their real-life counterparts.

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Microsoft MSX - 1987

Auf Wiedersehen Monty (German for "Goodbye Monty") is a computer game for the ZX Spectrum, Commodore 64, Amstrad CPC, MSX and Commodore 16. Released in 1987, it is the fourth of the Monty series, following Monty is Innocent, Monty on the Run and the successful original Wanted: Monty Mole. It was written by Peter Harrap and Shaun Hollingworth with music by Rob Hubbard and Ben Daglish. The player controls Monty as he travels around Europe collecting money in order to buy a Greek island - Montos, where he can safely retire. Gameplay is in the style of a flick-screen platform game, similar to...

Avenger

Avenger

Microsoft MSX - 1986

In the sequel to The Way of the Tiger, Yaemon the Grand Master of Flame is the villain of the piece. He has killed your foster-father Naijish and stolen the Scrolls of Kettsuin. Your quest to recover the scroll and avenge your father's death is viewed from above and superficially resembles Gauntlet. You start outside the Quench Heart Keep, and must initially find enough keys in the grounds and connected buildings to penetrate it, and then kill each of the 3 guards. There are other prey including spiders to fend off - these know how to home in on you. You are armed with a limited number...

Cosmic Causeway: Trailblazer II

Cosmic Causeway: Trailblazer II

Commodore 64 - July 1, 1987

On many levels there are enemies to be shot, by holding the joystick forward. At the end of certain levels are large enemy dragons, inspired by the game Space Harrier, which must be destroyed before the time runs out. Other hazards include large yellow walls with doors that open and close. A timer ticks down constantly, and only stops when the player reaches the grey tiles that mark the end of a level. Remaining time is carried over to the next level, and a bonus score awarded based on the number of seconds left. (The timer is reset after each dragon level). There are 24 levels in total....

Cybernoid: The Fighting Machine

Cybernoid: The Fighting Machine

Commodore 64 - Released - July 1, 1988

There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also...

Death Wish 3

Death Wish 3

Microsoft MSX - Released - 1987

The actor Charles Bronson played the iconic role of vigilante Paul Kersey in 5 movies where he takes the law into his own hands when he doesn't get justice and criminals get off. This game is based on Death Wish 3 which came out in 1985. A friend of Kersey in New York has been killed and he takes to the streets to help the police lay waste to gangs that are brutalizing and rioting in the city. He has a bulletproof vest that will protect him from several shots and can wield 4 guns: the 475 Wildey Magnum, shotgun, machine gun, and rocket launcher. Avoid shooting grannies on the streets, mean...

Deflektor

Deflektor

Sinclair ZX Spectrum - Released - December 9, 1987

Deflektor is a puzzle game developed by Vortex Software and published by Gremlin Graphics in 1987. In this game, the player has to rotate mirrors to deflect a beam in order to destroy all the cells of each level. There are also other devices the player has to be careful not to touch with the beam for too much time because otherwise the system will overload.

Desolator

Desolator

Microsoft MSX - Released - 1986

Desolator is best described as Defender without the little men. What is still there is the fast horizontally scrolling landscape, the green aliens (also known as the Gargoans), the radar and, to a certain extent, the rescue objectives. For lack of humans to rescue, you must instead capture the "Energiser"; an object which certain enemies will try to steal. The game has, just like other Defender-like games, several types of enemies, from the rather dumb basic aliens, to stationary objects with high firepower, and quick hunters which might crash into you. Each level has a specific objective,...

Dork's Dilemma

Dork's Dilemma

Commodore Plus 4 - Released - 1985

You are Dork and you have crashed your spaceship and knocked yourself out on an unknown planet. Waking up, you realise that the planets occupants, Zobwats have stripped your spaceship clean and hidden the parts in an underground kingdom. Each piece is placed in the middle of various single screens with exits on the walls and you must kill a certain amount of Zobwats to get each piece. To kill the Zobwats you must drop a Time Bomb and it will explode after a couple of seconds so you need to make sure you are not in its blast range. After the bomb explodes it takes a few seconds for you to be...

The Duct

Amstrad CPC - Released - 1988

The Duct is an Action game, developed and published by Gremlin, which was released in Europe in 1988

Fighter Pilot

Fighter Pilot

Commodore 64 - Released - 1984

An area of 15000 square miles is incorporated into this combat flight simulation from specialists Digital Integration. A full cockpit view is recreated, including gauges for airspeed and vertical speed. You can take off, land and shoot it out, with full practice modes on offer. Blind flying, cross winds and air turbulence are modeled accurately and can be used for a more advanced flying experience. A map is built in, as is full recreation of the targeting facilities of a F15.

Footballer of the Year

Footballer of the Year

Microsoft MSX - Released - 1986

Footballer of the Year sees you taking total control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility. The action sequence is viewed from a 1st person perspective with the ball at the bottom of the screen and you either get a shot at goal or a penalty kick. If you have the chance to shoot at goal, you have the ball at your feet and...

Future Knight

Future Knight

Microsoft MSX - Released - 1986

You control Future Knight and your space craft has crashed on a remote and hostile planet and the aliens took your love interest hostage. First you have to find a way out of your huge and maze-like space craft. The aliens have already invaded your space craft and are now wandering through your craft looking for new technology. Use your laser gun to blow them to Kingdom Come. Eventually if you find your way out of the ship you set foot on the planet's surface. Fight and defeat the huge robot aliens and rescue your love interest.

Hercules: Slayer of the Damned

Hercules: Slayer of the Damned

Microsoft MSX

In this beat 'em up game you control Hercules, the illegitimate son of Zeus and the mortal woman Alcmene. Hera, Zeus' wife, therefore hates Hercules and made him kill his two children. The King of Argos gives him 12 labours that he has to fulfill. These twelve labours are symbolized by icons that appear occasionally on the screen. You have to collect these labours while fighting off skeletons that carry swords. The fights take place in ancient Greek temples amongst other places. If you hit a labour it will put into an urn but a spider tries to steal the labours from you. Kill it with a well...

Jack the Nipper

Jack the Nipper

Microsoft MSX - Released - 1986

Jack the Nipper is a platform game that contains 50 screens packed with action. Jack is an evil and wicked toddler. You play Jack and you have to cause as much trouble without being penalized for it. To see how naughty you've been there is a naughtyometer at the bottom of the screen. To cause some mayhem Jack must jump on things, pick up objects and drop those at places where they cause the most trouble to grown-ups. The various objects can be found all over town and at Jack's home. The game starts at Jack's home but Jack can walk out the door and go into town to, for example, blow up...

Jack the Nipper... II in Coconut Capers

Jack the Nipper... II in Coconut Capers

Microsoft MSX - Released - 1987

Naughty toddler Jack finds himself in Africa, with the aim of progressing through 192 screens of platform action. He starts with nine lives but no weapons, although a supply of coconuts to lob is close at hand. The jungle is full of snakes, rhinos, birds and all manner of other creatures, all of which must be avoided or killed - remember that their attack paths are pre-programmed, and the trajectory of your coconuts is quite limited. Travelling through the levels involves, amongst other things, ladders, mine carts, trees, ropes and logs. As well as simply completing the game and...

Krakout

Krakout

Microsoft MSX - Released - 1987

Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the screen (there is a left/right option) instead of at the bottom. There are 100 screens to be conquered. There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra life). Extra lives are also awarded when the player scores 10,000 points. The...

Lotus Esprit Turbo Challenge

Lotus Esprit Turbo Challenge

Commodore 64 - Released - 1990

The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger. You can choose between sound effects or one of a variety of music pieces. The game features a simultaneous 2-player mode, but the 1-player...

Lotus Esprit Turbo Challenge

Lotus Esprit Turbo Challenge

Commodore Amiga - Released - 1990

The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton. The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger. You can choose between...

Lotus III: The Ultimate Challenge

Lotus III: The Ultimate Challenge

Commodore Amiga - Released - 1992

Licensed by the classic British car company, this game featured 2 modes of play - one has you racing against 19 computer rivals (with witty names such as Alain Phosphate and Crash-Hard Banger), and the other pits you against the clock. There are 13 different types of races, ranging from Motorways to night-time to sections punctuated by roadworks, and some are lap-based with others being simple A-B. 2 players could play on a split screen mode. The game's crowning glory, however, was the RECS editor, which allowed you to create courses of your own, with theoretically millions possible.

Lotus III: The Ultimate Challenge

Lotus III: The Ultimate Challenge

Atari ST

Licensed by the classic British car company, this game featured 2 modes of play - one has you racing against 19 computer rivals (with witty names such as Alain Phosphate and Crash-Hard Banger), and the other pits you against the clock. There are 13 different types of races, ranging from Motorways to night-time to sections punctuated by roadworks, and some are lap-based with others being simple A-B. 2 players could play on a split screen mode. The game's crowning glory, however, was the RECS editor, which allowed you to create courses of your own, with theoretically millions possible.

Lotus Turbo Challenge 2

Lotus Turbo Challenge 2

Commodore Amiga - Released - 1991

This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes place in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups. You are no longer racing directly against other cars or over laps; instead, racing is on time as you have limited time to reach each checkpoint. Reaching each of these extends your time, and any remaining time is...

Manchester United

Manchester United

Commodore 64 - Released - 1990

A football management simulation with an arcade component where you manage the world's most famous football team. Lead them through a season to see how many trophies you can win. You can pick your dream team for the positions you want and see how they do in the championships. The management side lets you choose and configure your team, choosing training schedules to develop your players and viewing their skills. The arcade side can be used purely as a hands off simulation, or as a way to have a direct effect on the result.

Masters of the Universe

Masters of the Universe

Amstrad CPC - Released - 1987

The Cosmic Key has fallen through time and space and landed on Earth. Find it before Skeletor does or Eternia and the universe will suffer. This is an adaption of the motion picture Masters of the Universe. You, as He-Man, must find the eight chords to the Cosmic Key. Along the way, you must fight Skeletor's minions. First, you fight in the streets and try to find a chord hidden in the streets. After you enter the scrapyard, you will meet and fight Blade and Karg to the death in a hand to hand beat 'em up to get another key. In Charlie's Electronics Store, you aim your cross-hair to shoot...

Masters of the Universe: The Movie

Masters of the Universe: The Movie

Microsoft MSX

The Cosmic Key has fallen through time and space and landed on Earth. Find it before Skeletor does or Eternia and the universe will suffer. This is an adaption of the motion picture Masters of the Universe. You, as He-Man, must find the eight chords to the Cosmic Key. Along the way, you must fight Skeletor's minions. First, you fight in the streets and try to find a chord hidden in the streets. After you enter the scrapyard, you will meet and fight Blade and Karg to the death in a hand to hand beat 'em up to get another key. In Charlie's Electronics Store, you aim your cross-hair to shoot...

Moley Christmas

Moley Christmas

Sinclair ZX Spectrum - Released - 1987

Moley Christmas is a video game released in 1987 for the Sinclair Spectrum. It is a sequel to the 1987 video game Auf Wiedersehen Monty and was available exclusively on the cover of Your Sinclair magazine. Monty Mole has been given the task of getting the code for the latest game in which he features from the programmers to the cover of Your Sinclair magazine.

Nigel Mansell's World Championship

Nigel Mansell's World Championship

Commodore Amiga CD32 - Released - 1993

The player can race a single race, do a season of Formula One, or practice their skills on a particular race track. Either music, sound effects, or both can be shut off on the options menu. The changing of the tires is mandatory on pit road during the middle of each race, and weather can determine whether the player should use hard tires, soft tires, or rain tires. Before the beginning of the race, it is possible to change some aspects of the car, such as spoilers, tires and gearbox. Being licensed by Nigel Mansell, the game followed the 1992 Formula One season, which he won. The player...

Nigel Mansell's World Championship

Nigel Mansell's World Championship

Commodore Amiga - Released - 1992

Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

Pegasus

Pegasus

Commodore Amiga - Released - 1991

In this game, an evil demon called Satan has spread chaos in the world, and someone has to stop him. This is where you come in. Playing as the hero Perseus, you have to go to 5 different worlds, each with its own theme, and kill Satan's guardians (end of level bosses). A friendly wizard has also given you a magical flying horse called Pegasus, to help you in your quest. Each world has 10 levels, and half of them are played flying on Pegasus back, and the other half walking, without your magical horse. When flying, the game plays like a Shoot'em up, but when walking, it's a platform game,...

Shadow Fighter

Shadow Fighter

Commodore Amiga - Released - 1994

Shadow Fighter was one of the few Mortal Kombat influenced beat 'em ups released for the Amiga. There are 16 fighters, each with their own home country and arena, plus Pupazz, a puppet you could repeatedly attack to practice moves. The usual sequence of best-of-3 fights is on offer, with variable difficulty and optional blood. The control system is designed around a one-button controller, but still offers 25 moves for each player, with special moves executed by spinning the joystick round 180 degrees. Each arena features multi-layer parallax, with up to 80 colors.

Shadow of the Beast

Shadow of the Beast

Amstrad CPC - Released - January 1, 1990

Shadow of the Beast is a side-scrolling platform video game produced by Reflections and published by Psygnosis in 1989. The original version was released for the Commodore Amiga, and was later ported to many other systems. Shadow of the Beast is considered revolutionary at the time, because of its graphics, with many more colours on screen and up to twelve levels of parallax scrolling backdrops, were of a level rarely if ever seen before in action games. It was also notable for its atmospheric score composed by David Whittaker that used high-quality instrument samples. Shadow of the Beast...

Skidz

Skidz

Atari ST

In Skidz, the player moves through the five levels with the goal to collect and dispose of all litter lying around. To be more exact, 75% of the litter has to be collected and put into dust bags on the way to get access to the next level. However, not all litter is in easy to reach positions and has to be collected with tricky jumps. The controls work in a way that the player builds up the speed by pressing a button or pulling the joystick in a direction. If high speed is reached, another press of the button results in a jump. The protagonist has a certain amount of health which decreases...

Sports-A-Roni

Sports-A-Roni

Commodore 64 - Released - 1987

Sporta-a-Roni (Alternative World Games in Europe) is a sports game with eight extraordinary sports: sack race, boot throwing, pole climbing, running up the wall, balancing a pile of plates, jumping over a river, a pillow fight and pogo. At the beginning of the game you enter your name (confirm with "Return"). Of course, here you can play for the country of your choice. For this, you pick a record with the flag of your choice out of the LP box and a parrot, which sits next to it, takes out the LP with its beak and puts it on the phonograph (joystick forward/ backward, then fire). Then the...

Supersports

Supersports

Sinclair ZX Spectrum - Released - 1988

Supersports: The Alternative Olympics is a sports game with five humorous disciplines which are played one after another. At the end the player with the most points wins. The disciplines are: Crack Shot is similar to skeet shooting, just on a back alley with cans as targets. Shooting a cat gives minus points. Dare Devil Dive is reminiscent to a circus attraction: jumping from a high pole (three heights) into a water pub. Points are also rewarded for performing moves during the fall. Slate Smash involves smashing slates with the bare hands. Cross Bow is a regular target shooting discipline....

Switch Blade

Switch Blade

Amstrad GX4000 - Released - 1991

The player guides the protagonist, Hiro, through a flip-screen platform environment with a subterranean setting. Unexplored areas of the screen are obscured from view until the player character enters them

Trailblazer

Trailblazer

Microsoft MSX - Released - 1986

An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you...

Venom Strikes Back

Venom Strikes Back

Microsoft MSX - Released - 1988

VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third game to be based on the popular MASK comics, TV series, and books of the mid 1980's. The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two games has been based around the transformer like vehicles used by M.A.S.K., not so in this game. In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has been given an...

Venus: The Flytrap

Venus: The Flytrap

Commodore Amiga - Released - 1990

After humanity destroys the earth through over-population and excess pollution, it becomes essential to send a robotic fly through to clean it up. You take control of the fly, shooting out the mutated creatures and plants. You must get through 8 worlds, including Frozen Wastes, Caverns and Death Valley. Most sentient creatures release a ball when killed; shoot this to release one of many features such as enhanced weaponry, faster movement, an extra life, or negative ones like losing a life or having your controls reversed. As the game progresses the levels become more intricate and...

VR Golf '97

VR Golf '97

Sega Saturn - Released - September 6, 1996

It's just a game like the Green Jacket is just a sports coat. Say hello to the next generation of golf. We're talking real-time 3-D Virtual Field Vision that lets you play and view any lie on the course form any perspective instantly. It's interactive technology that doesn't just look better, it plays better. Plus, the fast course set-up between shots means there's no waiting on this course. So gauge your distance, select your club, pick your direction and park a 300-yard drive down the middle of the fairway. Play amateur and professional tours or play up to three of your friends at the...

The Way of the Tiger

The Way of the Tiger

Microsoft MSX - Released - 1986

Three distinct side-scrolling beat 'em up game sections await in this title, licensed from a series of Fighting Fantasy-style books. As Avenger, you must clear the world of evil so as to protect the innocent, using your superior strength. The combat is split into Hand-to-Hand, Pole Fighting and Samurai Sword fighting, each of which are loaded separately from across 2 cassettes - a novelty at the time. In each mode there are 16 moves available, varying depending on whether fire (or the space bar in keyboard mode) is pressed. The moves are arranged logically, and reverse depending on the...

World Championship Boxing Manager

World Championship Boxing Manager

Commodore 64 - Released - 1990

In World Championship Boxing Manager the player can develop the careers of aspiring heavyweight boxers. The option are selected through an icon-based system, representing the manager's office. Training the boxers involves deciding which areas they should work on, considering their strengths and weaknesses and any damage inflicted in previous fights, and those of their next opponent. There are 97 of these in the game, so reaching the top of the rankings will take about 15-20 fights. Choosing a beatable opponent who can get the fight as high up the Friday Night bill as possible, as well as...

Zool

Zool

Commodore Amiga - Released - September 1, 1993

His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.

Zool 2

Zool 2

Commodore Amiga - Released - 1993

The intergalactic gremlin ninja Zool returns, and this time his enemies in the game were named Krool and his assistant Mental Block, whose goal is to stifle the world's imagination, causing rampant boredom. In his fight Zool is aided by his female companion, named Zooz (in a red costume), and his faithful dog Zoon. The ending contained a hint at a possible further sequel

Zool: Ninja of the 'Nth' Dimension

Zool: Ninja of the 'Nth' Dimension

Commodore Amiga CD32 - Released - November 11, 1993

His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title. Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This...

Zool: Ninja of the 'Nth' Dimension

Zool: Ninja of the 'Nth' Dimension

Sega Master System - Released - 1993

His name is Zool. He is a Ninja in the 2345th dimension, 6 worlds each with 3 stages. In this platformer, you can run, jump, climb walls and shoot the enemies. In the levels are also some power-ups for Zool. There are life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes all your motions a few seconds after you do. In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk).

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