First Star Software

Astro Chase

Astro Chase

Atari 800 - Released - 1982

Astro Chase is a scrolling shoot 'em up game originally released by First Star Software in 1982 for the Atari 8-bit family. The company later licensed certain platform rights to Parker Brothers for release on several home computers, and to Exidy for use with their Max-A-Flex arcade cabinet. Gameplay takes place on a 2D scrolling map of space around Earth, which the player has to defend from an alien force. The primary target is a number of Mega-Mines, which approach the Earth and must be destroyed. The game is level-based (there are 36), and after all the Mega-Mines are destroyed the game...

Boing!

Boing!

Atari 2600 - Released - January 1, 1983

This is a game rather reminiscent of Q*bert. In this game, you are a bubble named, with great originality, Bubble. The object here is to bounce on each of the thirty-six squares and turn them all on. You start at the bottom left. On the bottom right starts the Bubble Eater. He will chase you around the play field and if he catches you, you lose one of your five lives. Pin starts at the top of a row and moves down. If you are hit by Pin, you pop and a life is lost. The good thing about Pin, other than that it doesn't actively chase you, is that if it lands on the Bubble Eater, it will pop...

Boulder Dash

Boulder Dash

Epoch Super Cassette Vision - Released - 1985

You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits. There are 16 levels to be completed and five different skill levels available, which affect the number of jewels...

Boulder Dash

Boulder Dash

ColecoVision - Released - 1984

The ultimate underground journey, but be forewarned - nothing less than perfection is required! Boulder Dash will challenge your mind and reflexes like no other game. The objective is to search throughout each cave and collect as many jewels in as short a time as possible. Once the indicated amount has been collected, the door to the mysterious escape tunnel is revealed and you go to the next level. Boulders drop predictably enough, but you and Rockford also have to block growing amoebas, transform butterflies, outmaneuver fireflies, and overcome other numerous obstacles.

Boulder Dash

Boulder Dash

Amstrad CPC - Released - January 1, 1984

The ultimate underground journey, but be forewarned - nothing less than perfection is required! Boulder Dash will challenge your mind and reflexes like no other game. The objective is to search throughout each cave and collect as many jewels in as short a time as possible. Once the indicated amount has been collected, the door to the mysterious escape tunnel is revealed and you go to the next level. Boulders drop predictably enough, but you and Rockford also have to block growing amoebas, transform butterflies, outmaneuver fireflies, and overcome other numerous obstacles.

Boulder Dash

Boulder Dash

MS-DOS - Released - 1984

You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.

Boulder Dash 3

Atari 800 - 1984

Boulder Dash II: Rockford's Revenge

Boulder Dash II: Rockford's Revenge

MS-DOS - Released - 1985

In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

Boulder Dash II: Rockford's Revenge

Boulder Dash II: Rockford's Revenge

Commodore 64 - Released - 1985

In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

Bristles

Bristles

Commodore 64 - Released - 1983

The object of this game is to paint all the rooms of a building without losing your paint brushes (lives) and before time runs out. You and up to three friends can select from any of eight player sprites, male or female. There are six skill levels with eight buildings per level. After you finish a building, you will be given part of a special message. There are six messages, one per skill level. You get from floor to floor by way of elevators. Be sure the elevator is at your floor when you board or you will fall down the elevator shaft. There are also three ladders out of the basement....

Bristles

Atari 800 - Released - 1983

The object of this game is to paint all the rooms of a building without losing your paint brushes (lives) and before time runs out. You and up to three friends can select from any of eight player sprites, male or female. There are six skill levels with eight buildings per level. After you finish a building, you will be given part of a special message. There are six messages, one per skill level. You get from floor to floor by way of elevators. Be sure the elevator is at your floor when you board or you will fall down the elevator shaft. There are also three ladders out of the basement....

Flip & Flop

Flip & Flop

Commodore 64 - Released - 1984

Flip & Flop is a kind of Pac-Man in isometric graphics on platforms which are connected by ladders. The player controls alternately Flip, a kangaroo, who jumps around on the platforms and Mitch, an ape, who layaways along the platforms. A zoo-keeper tries to catch Flip, and Mitch is being chased by a net. There are sticky fields on which one may lure keeper and net, where they are caught for some seconds. If the player runs beyond the border, he falls off the playing field and loses a life, just as by being caught. Already revealed field remain revealed. The goal is to pass all marked fields....

Flip and Flop

Atari 800 - 1983

Flip and Flop is a kind of Pac-Man in isometric graphics on platforms which are connected by ladders. The player controls alternately Flip, a kangaroo, who jumps around on the platforms and Mitch, an ape, who layaways along the platforms. A zoo-keeper tries to catch Flip, and Mitch is being chased by a net. There are sticky fields on which one may lure keeper and net, where they are caught for some seconds. If the player runs beyond the border, he falls off the playing field and loses a life, just as by being caught. Already revealed field remain revealed. The goal is to pass all marked...

Panic Button

Commodore 64 - Released - 1984

Like the TRS-80 Release of this game, Panic Button involved one working on a multi-level manufacturing line, trying to keep up orders by assembling various products. The parts drop out of 3 chutes on the top left of the playfield, and you can run all over the place to pick up the 3 different parts of the product, and you have to assemble them in order (for example, a robot must have it's feet on the bottom, torso in the middle, and head on the top). The pieces come out of the first conveyor belt in random order, and you can only carry one piece at a time. If you accidentally assemble a product...

Romper Room's I Love My Alphabet

Romper Room's I Love My Alphabet

Commodore 64 - Released - 1984

Romper Room's I Love My Alphabet is an educational game based on the American children TV series Romper Room which at the time had been on the air for 30 years. Aimed at children ages 2-7 it attempts to teach the alphabet, vocabulary, concentration, cause and effect and basic word association concepts. The player is accompanied by Max, an animated character that resembles a tomato on legs. The game consists of four activities: Watch the letters which is a passive introduction to the letters in the alphabet. The player simply looks on as Max introduces each of the letters. For each letter...

Spy vs Spy II: The Island Caper

Spy vs Spy II: The Island Caper

Atari 800 - Released - August 1, 1986

A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs. There are seven difficulty levels which affect how much time will elapse before the volcano erupts and...

Spy vs. Spy

Spy vs. Spy

Apple II - Released - September 10, 1984

Spy vs. Spy was a game first published by First Star Software in 1984 for the Atari 8-bit family, Commodore 64 and Apple II computers. It was a two-player, split-screen game, based on MAD Magazine's long running cartoon strip, Spy vs. Spy, about the slapstick antics of two spies trying to kill each other with improbably complex and elaborate traps and weapons. It was later ported to a much wider range of platforms including the ZX Spectrum, Acorn Electron, Atari ST, BBC Micro, Commodore 16, MSX, Amstrad CPC, Amiga, Master System, Game Boy, Xbox, Game Boy Color and Nintendo Entertainment...

Superman: The Game

Superman: The Game

Commodore 64 - Released - 1985

The game is for 2 players (or 1 vs the computer) and pits Superman against the character Darkseid. The object of the game is to save citizens of Metropolis (playing as Superman) or lure them to your underground lair (playing as Darkseid). The game area is split into six sectors; 3 in the streets of Metropolis and 3 underground. Frantic citizens are running around the city and can be directed by deflectors (which can be set in certain directions) or by using super powers (Superman can pick up and carry citizens, Darkseid can teleport them). The players cannot leave a sector until they...

Superman: The Man of Steel

Superman: The Man of Steel

Microsoft Xbox

Two of Superman's biggest rivals, Brainiac 13 and Lex Luthor, have plans for world domination. It's nothing new for the caped hero, but he must use all of his strength to stop both villains from taking over the world. Based on the comic books stories (and not the movies and animated cartoon series of recent years), you take control of Superman from a 3rd person perspective. You have full control of his many powers, from flying around at the speed of light to using freeze breath, x-ray and heat vision. Time is a factor, so you must complete each task quickly, whether it be fighting off goons...

Superman: The Man of Steel

Superman: The Man of Steel

Atari ST - Released - 1989

In this action game made under licensed from D.C. Comics, Inc. and First Star Software, Inc., you play as Superman on his mission to save kidnapped Lois Lane and all humankind from two super villains, Darkseid and Lex Luthor. The gameplay consists of different action-oriented sections including 3D flying, overhead vertical scrolling and side scrolling. Sections are linked by comic book graphics telling the story. Player controls the Superman on the game levels and use one of his four superpowers to defeat the opponents. Power energy is exhausted with its use and it should be regenerated....

Superman: The Man of Steel

Superman: The Man of Steel

Commodore Amiga - Released - 1989

Superman comes on two discs and is split into several sub games, each more perilous than the last. As the game loads, a very agreeable rendition of the Superman theme plays in stereo harmony. A nice, if somewhat pointless addition to the game is a mini comic strip which describes the storyline of the current mission. The first of these sees Superman battling Darkseid's Parra demons. Space Harrier style. Whether Superman selects heat vision or super-strength, you have to select the less than superhuman power of extreme patience to overcome the evil Parra demons. Once the first level has been...

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