The Edge

Almazz

Almazz

Commodore 64 - Released - 1985

In this arcade adventure you play an explorer who must search a multiple scrolling 1700 screen African Savannah to find the Almazz diamond before a 40 day time limit ends. Your hero is always moving in walk mode which keeps your body temperature at a cool level shown by a gauge. You do have the ability to run but this makes the gauge fill up and when it is full it is game over but walking decreases the gauge slowly. You also have a flask from which to drink from but a water gauge starts to empty as you drink but there are pools of water to refill it. As you explore you will encounter natives...

Bobby Bearing

Bobby Bearing

Commodore 64 - Released - July 15, 1986

The player controls Bobby Bearing in his search for his four lost brothers and their cousin. He must avoid the evil Bearings, find his missing and unconscious relatives, and roll them out of the Metaplanes to safety. The mission must be accomplished before the time limit runs out, otherwise the game ends and Bobby's relatives are lost forever. A time penalty is incurred each time Bobby dies or is stunned. If Bobby is trapped and unable to leave a screen, pressing 'Q' will reset the screen at the cost of a time penalty. Air vents, lifts, switches, crushers and evil Bearings can help or...

Bobby Bearing

Bobby Bearing

Amstrad CPC - Released - 1986

Bobby Bearing is a young steel ball who lives in the land Technofear, carefully avoiding the dangerous Metaplanes. One day his evil cousin comes along and lures him and his four brothers directly into said Metaplanes and leaves them for good. So Bobby's quest of the day is to find his way home and rescue his brothers. The Metaplanes are a big maze of isometric screens without scrolling. The main challenge is to find orientation in this maze with various dead ends and junctions; there are also lifts, magnets, air ducts and hidden switches to complicate matters. There are also enemies and...

Bobby Bearing

Bobby Bearing

Sinclair ZX Spectrum - Released - 1986

Bobby Bearing is an isometric 3D arcade adventure game released by The Edge in 1986 for the Sinclair Spectrum. It was ported to the Amstrad CPC and Commodore 64 by Trevor Inns. Bobby and his family are ball bearings who live in Technofear, "a land of the future made of steel, and inhabited by things of steel."[1] Bobby's brothers have been led astray by their rogue cousin and are now lost in the Metaplanes outside their home - stunned and captured by the evil Bearings that inhabit the Planes. The player controls Bobby Bearing in his search for his four lost brothers and their cousin. He...

Brian Bloodaxe

Brian Bloodaxe

Amstrad CPC - Released - 1985

Brian Bloodaxe is a viking who has been stuck in an ice block for hundreds of years. After the ice has thawed out, Brian vows to conquer Britian, but little does he know he woke up in 1983. Brian must wander through 100 locations looking for the Crown Jewels and sit on the throne. Objects are scattered throughout each location, and Brian needs to figure out their purpose. Monsters – such as ducks, Daleks, Mad Scotsmen, and Turkish soldiers – roam each location making Brian's task of getting these objects difficult. Up to three objects can be carried at any one time, and they can be used to...

Brian Bloodaxe

Brian Bloodaxe

Sinclair ZX Spectrum - Released - 1985

Brian Bloodaxe is a viking who has been stuck in an ice block for hundreds of years. After the ice has thawed out, Brian vows to conquer Britian, but little does he know he woke up in 1983. Brian must wander through 100 locations looking for the Crown Jewels and sit on the throne. Objects are scattered throughout each location, and Brian needs to figure out their purpose. Monsters – such as ducks, Daleks, Mad Scotsmen, and Turkish soldiers – roam each location making Brian's task of getting these objects difficult. Up to three objects can be carried at any one time, and they can be used to...

Brian Bloodaxe

Brian Bloodaxe

Commodore 64 - Released - 1985

Brian Bloodaxe is a viking who has been stuck in an ice block for hundreds of years. After the ice has thawed out, Brian vows to conquer Britian, but little does he know he woke up in 1983. Brian must wander through 100 locations looking for the Crown Jewels and sit on the throne. Objects are scattered throughout each location, and Brian needs to figure out their purpose. Monsters – such as ducks, Daleks, Mad Scotsmen, and Turkish soldiers – roam each location making Brian's task of getting these objects difficult. Up to three objects can be carried at any one time, and they can be used to...

Darius+

Darius+

Commodore Amiga - Released - 1989

Darius was Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far (the same system was employed for Ninja Warriors), with the player sitting atop a big set of loudspeakers. Visually and audibly, it was a league above Irem's and Konami's offerings. When Taito (and others) ported the game to home machines, they were forced to shrink the playfield to fit in one single screen, and re-dubbed it Darius Plus. The plot of Darius involves the two heroes Proco Jr. and...

Darius+

Darius+

Atari ST - Released - 1989

Darius was Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far (the same system was employed for Ninja Warriors), with the player sitting atop a big set of loudspeakers. Visually and audibly, it was a league above Irem's and Konami's offerings. When Taito (and others) ported the game to home machines, they were forced to shrink the playfield to fit in one single screen, and re-dubbed it Darius Plus. The plot of Darius involves the two heroes Proco Jr. and...

Darius+

Darius+

Sinclair ZX Spectrum - Released - 1990

Darius was Taito's effort to compete in the arcades against the likes of R-Type and Gradius. Technically impressive, it featured three screens depicting the largest playfield seen in a game so far (the same system was employed for Ninja Warriors), with the player sitting atop a big set of loudspeakers. Visually and audibly, it was a league above Irem's and Konami's offerings. When Taito (and others) ported the game to home machines, they were forced to shrink the playfield to fit in one single screen, and re-dubbed it Darius Plus. The plot of Darius involves the two heroes Proco Jr. and...

Devon Aire in the Hidden Diamond Caper

Devon Aire in the Hidden Diamond Caper

Commodore 64 - Released - 1988

An eccentric old millionaire stored all his gems and money in odd places around his mansion. When he dies, his widow is unable to find any of this, so she hires master thief Devon Aire to look in the places his criminal mindset suggests it will be stored. Each room of the house is viewed isometrically, and contains all the features you would expect to find in a large house, from cookers and telephones to pool tables and paintings. Each one can be picked up, pushed, pulled and used, with the diamonds located in intricate and surprising places. Due to Mr. Croucher's keen interest in experimental...

Devon Aire in the Hidden Diamond Caper

Devon Aire in the Hidden Diamond Caper

Atari ST - Released - 1989

An eccentric old millionaire stored all his gems and money in odd places around his mansion. When he dies, his widow is unable to find any of this, so she hires master thief Devon Aire to look in the places his criminal mindset suggests it will be stored. Each room of the house is viewed isometrically, and contains all the features you would expect to find in a large house, from cookers and telephones to pool tables and paintings. Each one can be picked up, pushed, pulled and used, with the diamonds located in intricate and surprising places. Due to Mr. Croucher's keen interest in...

Fairlight

Fairlight

Commodore 64 - Released - 1986

"The land of Fairlight no longer lives up to its name, its culture and society having declined over centuries. The former ruler's castle Avars is shrouded in mystery, and Isvar chooses to investigate it. Unfortunately, he finds himself trapped in a mysterious castle from which he must escape. Viewed isometrically, Isvar's adventure features complex object manipulation: each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. The castle is guarded and full of trolls, who can weaken Isvar's energy - food and wine can...

Fairlight II: A Trail of Darkness

Fairlight II: A Trail of Darkness

Sinclair ZX Spectrum - Released - 1986

Fairlight II: A Trail of Darkness is an isometric 3D arcade adventure game released by The Edge in 1986 for the Sinclair ZX Spectrum but not Commodore 64 again. It is the sequel to Fairlight. Isvar successfully retrieved the Book of Light in Fairlight, but was then tricked into delivering it to the Dark Lord, who is now using it to further torment the land of Fairlight. Isvar must penetrate the Dark Tower and recover the book so that it may be taken to its rightful owner.

Fairlight: A Prelude

Fairlight: A Prelude

Amstrad CPC

The player controls an adventurer named Isvar that can be moved in a castle which is not only three-dimensional isometric view, but realistic in terms of the way objects behave. Each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. Certain objects have special uses (e.g. keys open certain doors), and there is a puzzle element to the game to discover how some of these objects relate to the world in order to help the player solve the game. In addition to carrying objects, they could also be stacked on top of each other to...

Fire Quest

Fire Quest

Commodore 64 - Released - 1984

After his quest for food in the game Ugh!, you once again take the role of Ugh the Caveman as he attempts to get fire from the local volcano to keep warm. The game consists of various single screen platform games as Ugh tries to complete quests while avoiding creatures and obstacles. Wood needs collecting, ladders carried to connect platforms, fire carried and other tasks. If you touch any creature, obstacle or fall from a height then you lose one of three lives and when all lives are gone then it's game over.

Garfield: Big, Fat, Hairy Deal

Garfield: Big, Fat, Hairy Deal

Commodore 64 - Released - 1988

In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use. Garfield needs regular food and rest - without one of these he...

Garfield: Big, Fat, Hairy Deal

Garfield: Big, Fat, Hairy Deal

Atari ST - Released - 1988

In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use. Garfield needs regular food and rest - without one of...

Garfield: Big, Fat, Hairy Deal

Garfield: Big, Fat, Hairy Deal

Commodore Amiga - Released - 1988

Garfield hates Mondays. It's Monday today and that means that something bad is bound to happen. A howled message from another member of the local cat community floats in through the window: 'Garfield! Arlene's been taken to the city pound!' Monday strikes again! 'Ho-hum,' thinks Garfield, 'I suppose I'd better go to the rescue.' So, summoning up all his (meagre) strength, he sets off to find a way to get his girlfriend released. On the way, there are a number of 'puzzles' that he needs to complete, starting with how to get Odie to follow him and open the door, allowing him to get out...

Garfield: Big, Fat, Hairy Deal

Garfield: Big, Fat, Hairy Deal

Sinclair ZX Spectrum - Released - 1987

Garfield: Big Fat Hairy Deal is a 1987 computer game for the Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC and the Amiga based on the comic strip Garfield. It is the first video game to be based on Jim Davis' Garfield Comics. Plot: Garfield must rescue his girlfriend Arlene from the cat pound and then return Jon's map. Gameplay: Garfield starts his quest in Jon's house, and has to venture through streets, dark alleys, convalescent homes, and sewers to find Arlene. Various objects are littered along the way, and Garfield meets characters like Odie, Nermal and giant rats, that can...

Garfield: Big, Fat, Hairy Deal

Garfield: Big, Fat, Hairy Deal

Amstrad CPC - Released - 1988

In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use. Garfield needs regular food and rest - without one of...

Garfield: Winter's Tail

Garfield: Winter's Tail

Commodore 64 - Released - 1989

Garfield: Winter's Tail is a game based on the Jim Davis comic strip, Garfield. It was released in 1989 for Amiga, Atari ST (will not work on Atari STe computers), Commodore 64 and ZX Spectrum. It is the fourth video game to be based on Jim Davis' Garfield Comics. After a fruitful day spent on his favorite hobby (food, what else?), Garfield the cat falls asleep next to Jon's still open fridge. The chill coming out of the refrigerator induces a dream of the Swiss Alps, with Garfield going after the largest lasagna factory in the world and a mythical chicken that can lay chocolate eggs. It is...

Garfield: Winter's Tail

Garfield: Winter's Tail

Commodore Amiga - Released - 1989

Take a rotund, ginger tomcat. Give him an insatiable appetite for lasagne. And leave the fridge door open. What do you get? The sequel to Big, Fat, Hairy Deal, that's what. Winter's Tail is a three-part program, with the option of playing each section in whichever order you desire. Part One rests your paws at the top of a steep ski slope. The next load contains two separate levels, the first of which is more akin to a bonus stage, where you must waggle the joystick at great speed to scoff as much lasagne as possible. The second part moves you over into the Chocolate Factory. Achieve success...

Garfield: Winter's Tail

Garfield: Winter's Tail

Amstrad CPC - Released - 1989

After a fruitful day spent on his favorite hobby (food, what else?), Garfield the cat falls asleep next to Jon's still open fridge. The chill coming out of the refrigerator induces a dream of the Swiss Alps, with Garfield going after the largest lasagna factory in the world and a mythical chicken that can lay chocolate eggs. It is the player's goal to make sure Garfield's dream comes to a happy ending before he wakes up. Garfield: Winter's Tail comprises of three different mini-games.The first one has Garfield skiing downhill towards a ski-jump that will lead him straight to the rooftop of...

Garfield: Winter's Tail

Garfield: Winter's Tail

Sinclair ZX Spectrum - Released - 1990

Take a rotund, ginger tomcat. Give him an insatiable appetite for lasagne. And leave the fridge door open. What do you get? The sequel to Big, Fat, Hairy Deal, that's what. Winter's Tail is a three-part program, with the option of playing each section in whichever order you desire. Part One rests your paws at the top of a steep ski slope. The next load contains two separate levels, the first of which is more akin to a bonus stage, where you must waggle the joystick at great speed to scoff as much lasagne as possible. The second part moves you over into the Chocolate Factory. Achieve success in...

Inside Outing

Inside Outing

Amstrad CPC - Released - 1988

Inside Outing is an isometric arcade adventure game released by The Edge in 1988 for the ZX Spectrum, Amstrad CPC and Commodore 64. It was later also released for the Atari ST and Amiga with the title Raffles. Subsequent 8-bit reissues were also given this title. It was released in the U.S. by Epyx as Devon Aire in the Hidden Diamond Caper. An eccentric millionaire has died without leaving a will, instead hiding his money and gems in obscure places around his large house. His widow has hired a professional thief to find and retrieve these items. However, the dead millionaire's strange pets...

Inside Outing

Inside Outing

Sinclair ZX Spectrum - Released - 1988

An eccentric old millionaire stored all his gems and money in odd places around his mansion. When he dies, his widow is unable to find any of this, so she hires master thief Devon Aire to look in the places his criminal mindset suggests it will be stored. Each room of the house is viewed isometrically, and contains all the features you would expect to find in a large house, from cookers and telephones to pool tables and paintings. Each one can be picked up, pushed, pulled and used, with the diamonds located in intricate and surprising places. Due to Mr. Croucher's keen interest in...

Mindstone

Mindstone

Sinclair ZX Spectrum - Released - 1986

An early role-playing game originally designed and coded by John Pitcher and published by The Edge in 1986 for the ZX Spectrum. Later converted by Pennsoft in 1987 for the Amstrad CPC and published by The Edge in the same year. A compilation including this game called "All-Stars" was published in 1988 by The Edge for both systems, Amstrad CPC and ZX Spectrum.

Palitron

Palitron

Amstrad CPC

On a routine surveillance of the Palitron sector, which is located in the Omicron 2 Eridani solar system and is 11.9 light years far away from the good old Mother Terra, the player discovers that all biological life forms have apparently disappeared from what is supposed to be a thriving colony. Furthermore a source of immense power coming from within Palitron City walls can be located and the readings indicate that the presence of several crystal-like formations from another universe is killing all life forms. The players task is now to track down and to destroy the crystals. But not to be...

Powertrak

Commodore 64 - Released - 1987

Psi Chess

Psi Chess

Sinclair ZX Spectrum - Released - 1986

Psi Chess is a chess game with both a 2D top-down and an heightened 3D view; the latter featuring two different sets. It allows to play chess for players of different skill levels (occasional players to correspondence), including a "balance" level which automatically matches to the player's response times. All chess rules, including the fifty-move-rule and promoting, are present, as well as a blitz mode for timed moves, position change and a way to solve mates.

Psytraxx

Psytraxx

Sinclair ZX Spectrum - Released - 1984

There was a twinkle in the Emperor Robot's eye that gave him a knowing appearance. You would have been forgiven for thinking that this master robot was almost human, the glint in his eyes betraying a gloat of satisfaction. After all, the Emperor Robot now ruled the entire Droid Kingdom of Quon. His minions were all round, and all were totally submissive to his will. But if you had looked more closely you would have seen the source of that glint in the multi-faceted eye. A tiny light source within that could only be mean one thing - a psytraxx microdroid was hard at work. Circuit malfunction...

The Punisher

The Punisher

Atari ST - Released - 1990

In The Punisher, the player takes control over the Marvel comic hero The Punisher. His goal in this game: eradicating the gang The Trust. Each level consists of a series of single screens in which The Punisher needs to kill all enemies before they can deplete the Punisher's health resources. This is done by moving the crosshairs over the bad guys and firing the weapon of choice. However, shooting an innocent results in instant game over. Between levels, the player has the choice which main weapon to bring into the fight. There are five available, e.g. a machine gun, a pulse gun or flame...

Quo Vadis

Quo Vadis

Commodore 64 - Released - 1983

Quo Vadis is a multi-directional scrolling platform game. The overall goal is to explore the vast chambers and caverns on a quest to retrieve a scepter. Along the way you must battle various varieties of monsters and avoid dangerous lava pits. Your crusader styled character has a projectile weapon that is shot automatically in the direction you are moving. This makes it particularly challenging to defeat monsters as they chase you through the caverns. When the monsters hit you, you lose energy. This is represented by your character's color changing from orange to purple and finally...

R.I.S.K.

R.I.S.K.

Commodore 64 - Released - 1987

R.I.S.K. (Rapid Intercept Seek and Kill) is set on the planet Christon 3 where scientists work on developing new weaponry. Of course the planet gets attacked by aliens and the player, as a pilot who is nearby, has to drive them back. In many ways a Defender variant, the game is a horizontally scrolling shooter (the player can move in both directions) and the goal is to clear the levels of all aliens. However, there are certain distinguishing features, notably an upgradeable space ship. The game begins in a secure station where the player can repair damage or upgrade the ship. When...

Raffles

Raffles

Commodore Amiga - Released - 1989

An eccentric old millionaire stored all his gems and money in odd places around his mansion. When he dies, his widow is unable to find any of this, so she hires master thief Devon Aire to look in the places his criminal mindset suggests it will be stored. Each room of the house is viewed isometrically, and contains all the features you would expect to find in a large house, from cookers and telephones to pool tables and paintings. Each one can be picked up, pushed, pulled and used, with the diamonds located in intricate and surprising places. Due to Mr. Croucher's keen interest in...

Raffles

Raffles

Commodore CDTV - Released - 1991

Inside Outing is an isometric arcade adventure game released by The Edge in 1988 for the ZX Spectrum, Amstrad CPC and Commodore 64. It was later also released for the Atari ST and Amiga with the title Raffles. Subsequent 8-bit reissues were also given this title. It was released in the U.S. by Epyx as Devon Aire in the Hidden Diamond Caper.

Shadow Skimmer

Shadow Skimmer

Commodore 64 - Released - 1987

The player is the second officer of a space ship. He uses the Shadow Skimmer glider to make a routine inspection of the engines. Unfortunately the main computer malfunctions and closes the entry point. Now he needs to reach another hatch, but the defense systems see him as intruder. The player needs to navigate through three top-down mazes and find the exit. Unfortunately those are not passable until the security systems are put down: it is necessary to find and destroy the hidden power device. Sometimes it is necessary to flip the glider on the back to pass through certain obstacles, but...

Shadow Skimmer

Shadow Skimmer

Sinclair ZX Spectrum - Released - 1987

The player is the second officer of a space ship. He uses the Shadow Skimmer glider to make a routine inspection of the engines. Unfortunately the main computer malfunctions and closes the entry point. Now he needs to reach another hatch, but the defense systems see him as intruder. The player needs to navigate through three top-down mazes and find the exit. Unfortunately those are not passable until the security systems are put down: it is necessary to find and destroy the hidden power device. Sometimes it is necessary to flip the glider on the back to pass through certain obstacles, but this...

Shadow Skimmer

Shadow Skimmer

Amstrad CPC - Released - 1987

The player is the second officer of a space ship. He uses the Shadow Skimmer glider to make a routine inspection of the engines. Unfortunately the main computer malfunctions and closes the entry point. Now he needs to reach another hatch, but the defense systems see him as intruder. The player needs to navigate through three top-down mazes and find the exit. Unfortunately those are not passable until the security systems are put down: it is necessary to find and destroy the hidden power device. Sometimes it is necessary to flip the glider on the back to pass through certain obstacles, but...

Shao-Lin's Road

Shao-Lin's Road

Commodore 64 - Released - 1986

The arcade follow-up to Yie Ar Kung Fu switches from the one-on-one style into a platform beat 'em up design. You play Lee, who has become trapped in the Temple by the Triads, and must escape by over-powering them. Each section of the game is on several levels (which you can jump up and down) and scrolls. Balls of energy are sometimes released when you kill a Triad - grab this and it becomes a powerful weapon you can hurl at an opponent. Most enemies can be killed with standard kicks, but each level has a Super Triad who can only be killed through magic.

Snoopy and Peanuts

Snoopy and Peanuts

Commodore Amiga - Released - 1989

Sally's little brother, Linus, has had his precious security blanket stolen, and is likely to be break down unless he gets it back soon. There are several suspects as to who could have stolen the moth-eaten rag, but there isn't enough evidence to convict someone of the beastly crime. Controlling Snoopy, you must take up the case, and wander around the many flick-screen locations, gathering objects and solving puzzles, until you can eventually locate and return the blanket to Linus - however, time is of the essence, and unless Linus gets his blanket within forty-five minutes, he will surely...

Snoopy and Peanuts

Snoopy and Peanuts

Amstrad CPC - Released - 1989

A simple adventure game for young players where you play Snoopy as the main character solving various puzzles in the area. The basic idea is manipulating objects by picking them up and dropping them at certain areas, which will result in a new sequence to the plot. You can use either a keyboard or joystick to play the game and there are only 5 actions you can perform: Move left, Move right, Jump, Pickup/Drop and Object Information.

Snoopy: The Case of the Missing Blanket

Snoopy: The Case of the Missing Blanket

Commodore CDTV - Released - 1991

A simple adventure game for young players where you play Snoopy as the main character solving various puzzles in the area. The basic idea is manipulating objects by picking them up and dropping them at certain areas, which will result in a new sequence to the plot. You can use either a keyboard or joystick to play the game and there are only 5 actions you can perform: Move left, Move right, Jump, Pickup/Drop and Object Information.

Snoopy: The Cool Computer Game

Snoopy: The Cool Computer Game

MS-DOS - Released - 1990

A simple adventure game for young players where you play Snoopy as the main character solving various puzzles in the area. The basic idea is manipulating objects by picking them up and dropping them at certain areas, which will result in a new sequence to the plot. You can use either a keyboard or joystick to play the game and there are only 5 actions you can perform: Move left, Move right, Jump, Pickup/Drop and Object Information.

Spell of Destruction

Spell of Destruction

Commodore 64 - Released - 1985

Spell of Destruction (Wizardry in Europe) is about a magician guild which requires a special final test for its students. The protagonist Drinn has to retrieve the "First Element" from a dangerous castle. The game is an isometric action game with puzzle elements.The player commands Drinn through the castle rooms (which scroll as long as no door is entered) and solve puzzles by using the correct items or spells. Spells are limited, though, and have to be found in the castle rooms. To dispatch of the numerous foes he uses either fireball spells or his sword for direct combat. If an enemy...

Starbike

Starbike

Sinclair ZX Spectrum - Released - 1984

The Starbike is sent out into space to rescue lost yellow aliens on a succession of levels. These must be picked up in turn and taken to the depository in order to ensure their safety. A scanner exists elsewhere to direct you to the next alien to save. The scanner will tell you when there are no more aliens; at this point you must return to the lander at which you start the level (it's near the depository) to move on. Leaving a level without saving all the aliens sees you get a scoring penalty. There are plenty of other things out to stop you, from hostile aliens to space debris. Your...

That's the Spirit

That's the Spirit

Sinclair ZX Spectrum - Released - 1985

An early adventure game published by The Edge for the ZX Spectrum that was written by Simon Lipowicz and Andrew Blazdell. The year is 1996, and the Government has gone too far. Since the formation of the World Council the people had had to put up with a lot, but it really was going too far to rename every city in the world. I mean, it may not have been too bad if some bright spark hadn't noticed the fact that most cities were beginning to look the same - and like New York in particular. But to then decide to call every city "New York"? Hum, that was weird. The government explained in a...

Tonic Tile

Tonic Tile

Atari ST - Released - 1987

Tonic Tile is a clone of the arcade game Arkanoid. You control a bat at the bottom of the screen and must hit a ball upwards to hit bricks at the top of the screen to make them all disappear to move onto the next level. If the ball goes past your bat then it's a life lost. To help you there are icons that fall downwards when certain bricks are hit. These can help you in your game and include shooting lasers, ball sticking to the bat and extending the bat. There are shapes floating around the screen and although they can't hurt you they can make the ball bounce in a new direction. One or two...

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