Gremlin

Actua Soccer

Actua Soccer

MS-DOS - Released - 1995

Alternative World Games

Alternative World Games

Sinclair ZX Spectrum - Released - 1987

Alternative World Games is a multiple-sports game developed in 1987 by Gremlin Interactive for several popular European home computers, including the Commodore 64, Amstrad CPC, and Sinclair ZX Spectrum. Just as its name suggests, it is an alternative take on competitive sports in the vein of Summer Games, Winter Games, and Track & Field. The game features eight different events; sack racing, plate balancing, river jumping, boot throwing, pole climbing, running up a wall, pillow fighting, and pogo jumping. All of the events feature background containing famous Roman and Greek ruins.

Auf Wiedersehen Monty

Auf Wiedersehen Monty

Sinclair ZX Spectrum - Released - 1987

The player controls Monty as he travels around Europe collecting money in order to buy a Greek island - Montos, where he can safely retire. Gameplay is in the style of a flick-screen platform game, similar to many such games of the 1980s such as Technician Ted and Jet Set Willy. Some screens (such as those representing the Eiffel Tower and the Pyrenees) bear some relation to their real-life counterparts but most are just typical platform game screens. Auf Wiedersehen Monty contains many interesting features and peculiarities for the player to discover. Examples include being suddenly...

Axel's Magic Hammer

Axel's Magic Hammer

Atari ST - Released - 1989

Standard platform game where you control a boy with a magic hammer which he uses to batter the various nasties which stand in his way. The hammer can also be used to smash blocks which hide power ups. Power ups give you powers such as the bicycle helmet which allows you to smash the blocks by jumping into them with your head from below. This game is like every platform game you have ever played with the hammer being the focus and the wielder but a wielder.

Blasto

Blasto

Arcade - Released - June 1, 1978

1 or 2 players each control a tank in this top-down game. The object is to clear as many mines and obstacles as you can before the timer runs out. But watch out! If you're too close to a mine when you shoot it, you'll blow up your own tank! And in a two-player game, you also have to be careful not to run into the other tank -- or get into its line of fire!

Blockade

Blockade

Arcade - Released - October 1, 1976

Very similar to the Atari 2600 game "Surround" or the Light Cycle board in the game Tron. Also Similar to Intellivision game "Snafu". Trap the other player so he will crash into a wall or line.

CoMotion

CoMotion

Arcade - Released - 1976

CoMotion is a four player version of Blockade. The game plays as a typical light cycle game with two players racing around the screen leaving a trail behind, crashing into a trail causes a player to lose the round. The game can be played with two, three or four players. Two variations were released, both were cocktail tables, but one accommodates standing play and the other sitting play.

Disposable Hero

Disposable Hero

Commodore Amiga CD32 - 1994

This horizontally scrolling R-Type-influenced shoot 'em up features 5 levels to blast through, with bosses at the end of each level as well as tough mini-bosses as you go through it. There are four difficulty levels, with the easiest acting as a trainer, as you can't reach the final level or complete the game properly with it. You can customize exactly how loud the music and sound effects are relative to each other, and there lots of subtle visual effects, such as a smoke haze coming off your ship as it incurs gradual damage. The game's power-up system is worthy of note. Rather than simply...

Footballer of the Year

Footballer of the Year

BBC Microcomputer System - Released - 1986

In Footballer of the Year you take control of the career of an aspiring striker with a Division 4 team, with the Footballer of the Year award the ultimate goal. You start with a small amount of money, which is used to buy goal cards; each of these sets you up a chance in a match. Up to three can be played in each game, making Hat-Tricks a possibility.

Fox Sports Golf '99

Fox Sports Golf '99

Windows - 1997

An amateur golf sim featuring no PGA endorsed courses or players. The game uses the standard golf gameplay mechanics, with three types of swings, a two or three click swing bar system, or the "Fox Sports Swing" which is mouse-motion swing type. The game's most prominent feature is the use of a 3d engine and a series of 3d accelerated effects like reflecting water, lighting effects, trees that move and sway with the wind and translucent objects. The game features 8 single player courses and multiplayer support for up to 4 players.

Future Knight

Future Knight

Amstrad CPC - Released - 1986

You control Future Knight and your space craft has crashed on a remote and hostile planet and the aliens took your love interest hostage. First you have to find a way out of your huge and maze-like space craft. The aliens have already invaded your space craft and are now wandering through your craft looking for new technology. Use your laser gun to blow them to Kingdom Come. Eventually if you find your way out of the ship you set foot on the planet's surface. Fight and defeat the huge robot aliens and rescue your love interest.

Head-On

Head-On

Arcade - Released - April 1, 1979

Head-On is an arcade racing game and the first known game where the player has to collect dots (a year before Pac-Man). Viewed from a top down perspective, the player has to race around a circuit consisting of five lanes and collect all the dots that lies scattered around. At the same time he has to watch out for the jam cars that move in the opposite direction. To dodge the jam cars the player swap lanes which can only be done in the middle of each straight. To move faster it's possible to accelerate but then it's only possible to change one lane at a time. At normal speed two lanes can be...

HeroQuest: Return of the Witch Lord

HeroQuest: Return of the Witch Lord

Sinclair ZX Spectrum - DLC - 1991

HeroQuest: Return of the Witch Lord is a HeroQuest expansion pack with a set of new quests and adapted from a similar expansion to the original board game. This time the quests follow an ongoing storyline. The Witch Lord is back, and the heroes enter the ruined city Kalos to find and defeat him. This expansion plays similarly to the original game, but as the manual warns, it is more difficult. For the DOS version of the game, the expansion pack was only available through the HeroQuest + HeroQuest: Return of the Witch Lord bundle.

Jack the Nipper... II in Coconut Capers

Jack the Nipper... II in Coconut Capers

Sinclair ZX Spectrum - Released - 1987

Jack the Nipper... II in Coconut Capers is a video game by Gremlin Graphics released in 1987 for several home computer systems. It is the sequel to Jack the Nipper. As with the previous game, Jack the Nipper II is a side-view flip screen game with puzzle solving and platform elements. However the false-3D effect has been removed, making the gameplay pure 2D. Jack must again perform naughty pranks - this time on the human and animal inhabitants of the jungle - while evading his father, who is in hot pursuit.

John Lowe's Ultimate Darts

John Lowe's Ultimate Darts

Commodore Amiga - 1989

John Lowe won the World Darts Championship twice, and puts his name to this combination of darts-based games. There are 10 difficulty levels to take on. Only part of the board is on screen at a time, with the screen scrolling as you move the arrow from your perspective. This makes some targets much harder to hit than others. A practice mode is included, alongside standard 501 and round-the-board games, plus variants loosely based around soccer and cricket. In the former, the player who scores higher with each set of 3 darts gains territory (so in reality it’s more like US Football). The...

K240

K240

Commodore Amiga - 1994

Based in a sector of deep space called K240 in the year 2380, the game involves building space colonies on a cluster of asteroids and mining them for valuable ore, while fighting against several different races of hostile aliens with similar motives.

Litil Divil

Litil Divil

Commodore Amiga CD32 - January 1, 1994

A little devil named Mutt is a rather lazy character who prefers to do nothing in his own cozy part of the underworld. However, his luck changes when he is chosen as the hero who must venture into a mysterious Labyrinth in the overworld and retrieve the Pizza of Plenty from there, so that his demonic friends will have enough capers and anchovies to eat. Litil Divil has puzzle-solving and action elements, including platforming and combat. Mutt is being transported to various puzzle rooms, where he has to avoid obstacles, fight enemies, and manipulate the environment in order to succeed. It...

Litil Divil

Litil Divil

Commodore Amiga CD32 - Released - 1994

A little devil named Mutt is a rather lazy character who prefers to do nothing in his own cozy part of the underworld. However, his luck changes when he is chosen as the hero who must venture into a mysterious Labyrinth in the overworld and retrieve the Pizza of Plenty from there, so that his demonic friends will have enough capers and anchovies to eat. Litil Divil has puzzle-solving and action elements, including platforming and combat. Mutt is being transported to various puzzle rooms, where he has to avoid obstacles, fight enemies, and manipulate the environment in order to succeed. It...

Mickey Mouse: The Computer Game

Mickey Mouse: The Computer Game

Commodore Amiga - 1988

You know that castle thingy that you see on the titles of The Wonderful World of Disney, the one that looks all peaceful an' everythin'? Well, all is not as it seems. Inside the tower Mickey is fighting for peace, justice and the American way. Merlin the magician has had his magic wand stolen by the evil Ogre King. The wand has been split into four pieces and given to witches at the top of the towers in the castle. The ogre has put ghosties and ghoulies and things in the towers to try and stop you from getting the wand back together, but you are armed with a squirt gun and a hammer to deal...

Mindbender

Mindbender

Commodore Amiga - Released - 1989

Mindbender uses similar gameplay principles to Deflektor, which means that you have indirect control over a beam of light. On each of the 50 levels you must guide it from a starting point to an ending point, taking out all the enemies along the way. Rotating each of the many mirrors on the level to send the beam onto the points the enemies hover over does this – reaching many of them will involve several attempts at finding the right combination of angles. Rotating barriers, light bulb switches and locked sections must all be taken into account, but there are also magic balloons later on. All...

North Star

North Star

Sinclair ZX Spectrum - Released - 1988

The Northstar space station has been overrun by aliens, with all reports suggesting that the crew didn't survive. It's your job to progress through its floors, wipe out the aliens and restore order. What this entails is essentially a case of walking from left to right taking out everything you see. You are armed with a lance, which you can use from some distance, although you can only attack in one direction at a time, although aliens can come at you from all around, many of them using some wicked patterns. There are ledges to be climbed; the lance can be used to hoist your way...

Pink Panther

Pink Panther

Commodore Amiga - Released - 1988

The goal of the game is to help Pink Panther guide his sleepwalking employer through his house without waking him up. To help you in this, Panther can use various items, such as a little bell, which he can use to attract the sleeping man. The game is a sidescrolling adventure and takes mostly place in the house of the employer. Pink Panther himself can move freely in the house, but at the same time he needs to keep his eye on the sleepwalker, so that he can prevent him from stumbling on various objects, such as rugs and tables. Before each level you can purchase different kind of objects...

Plan 9 from Outer Space

Plan 9 from Outer Space

Commodore Amiga - December 1, 1992

Plan 9 from Outer Space is a point and click adventure game developed by Konami for the Amiga and Atari ST. It was released in 1992 and published by Gremlin Graphics. A DOS version was made but only released in the USA and Europe. There were two editions of the game. The rarest one came solely packed with the Plan 9 game, while the other edition came with a VHS copy of the film.

Premier Manager

Premier Manager

Commodore Amiga - Released - 1993

The first game in Gremlin's series of football management games. You start off managing a team in the Conference (the fifth tier of English football) and aim to progress up the leagues, either by improving your existing team or earning jobs at better clubs elsewhere. The features at your disposal include selecting training regimes, planning tactics for each match based on your opposition's strengths and weaknesses, scouting for new players including youth prospects, and arranging sponsorship and stadium improvements (so as to attract more fans). The transfer system is a crucial part of...

Premier Manager 2

Premier Manager 2

Commodore Amiga - 1993

This football management game features all five national English leagues. The player begins the game managing one of the teams in the Conference, with the ultimate goal of trying to reach the Premier league and win European competitions, either by improving your current club or doing well enough to earn job offers elsewhere. Each match involves selecting the team, and choose a formation and a set of match tactics - intensity of tackling, height and length of passes, and shooting range could all be varied. In total there are almost 500 permutations of these options, as well as 18 basic...

Road Raider

Road Raider

Commodore Amiga - Released - 1988

The holocaust has come, laying to waste cities, continents and civilization. Out of the devastation emerges a breed of survivors, merciless in their greed for simple possessions, barbaric in their thirst for power and dominance. To live even a day in hell, to achieve fame and wealth is deadly. You must fight your way to the Demon Dome and then compete in the most horrifying carnival of motor destruction ever conceived, forcing your opponents into the endless chasms of darkness, before you emerge as Supreme Gladiator... supreme, that is, until the next round of Motor Massacre!

Safari

Safari

Arcade - Released - June 1, 1977

This game was in black and white, not greyscale (like many early games used), but just 2 colors, black and white. But the characters and animals were large, and very detailed for just using a single color. There were 4 different animals that you could hunt. Snakes and lions were both rather slow moving, and good for 100 points each. Wild boars would run quickly across the screen, but would net you 200 for a kill. Finally, vultures were small and would move around erratically near the top of the screen (being worth 300 points if you could hit them). Touching any of the beasties meant instant...

Space Crusade

Space Crusade

Commodore Amiga - 1992

Gremlin Graphics Software Ltd. released a video game version of the boardgame in early 1992. It was available on Atari ST, IBM PC (MS-DOS), Amiga, ZX Spectrum, Commodore 64 and Amstrad and later received an expansion, The Voyage Beyond. It is a faithful conversion of the boardgame, with a board that could be viewed in 2D or isometric projection views (Barker, 1992). The ZX Spectrum version was voted number 24 in the Your Sinclair Readers' Top 100 Games of All Time.[3]

Super Cars

Super Cars

Commodore Amiga - Released - 1990

This is a top-view racing game, stylistically influenced by Super Sprint, from the company who later produced the Lotus series of games. There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track you race is made harder than usual). In the races you win money, which can be spent on the usual handling and power upgrades, as well as forward-shooting missiles. You must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as you progress through the game You can upgrade your car...

Super Cars 2

Super Cars 2

Commodore Amiga - Released - 1991

The follow up to Magnetic Fields' earlier racing game develops the format in several ways. As before, the racing is overhead view and against a field of 9 computer cars, with championship points awarded for finishing positions. The computer drivers now take on the humourous names from Lotus 1, such as 'Ayrton Sendup' and 'T Hairy Bootson'. The most noticeable addition is a split screen 2 player mode. The power ups have been changed around from the original, with the handling improvements gone, so as to put more of an emphasis on learning to control the slippery cars. These have been...

Switchblade

Switchblade

Commodore Amiga - 1991

After 10,000 years of peace on the cyber world of Thraxx, the magic Fireblade has shattered and the evil Havok has come to power. Only one brave Bladeknight, Hiro, has survived. But before he can take on Havok the sixteen fragments of the Fireblade, scattered throughout five levels of the below-ground Undercity, must be found. Hostile creatures attack Hiro and can be destroyed by hand-to-hand combat or various missiles fired from Hiro's cyberarm. Some of the bricks in the walls of each level may be smashed to reveal bonuses. There are plenty of new creatures to see, but why there has to...

Switchblade II

Switchblade II

Commodore Amiga - 1991

As Hiro, you must once again defeat the ninja lord Havok. Using ninja throwing stars and other weapons, you must defeat the minions of Havok to reach him. Switchblade II is a side-scrolling platform action game. One key aspect of the game is obtaining coins from defeated enemies, which can be traded at shops for extra lives, energy, and weapons. A sequel to Switchblade, Switchblade II is an action-platformer. The action is viewed from the side. The player guides the protagonist, Hiro, through six levels infested with mechanoid, metal-clad enemies. Weapons include a knife, homing...

Thing Bounces Back

Thing Bounces Back

Sinclair ZX Spectrum - Released - 1987

The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and collect the tape, floppy disk, listing paper and ROM chip scattered throughout. The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that...

Thing Bounces Back

Thing Bounces Back

Commodore 64 - Released - 1987

The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and collect the tape, floppy disk, listing paper and ROM chip scattered throughout. The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that...

Thing Bounces Back

Thing Bounces Back

Amstrad CPC - Released - 1987

The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and collect the tape, floppy disk, listing paper and ROM chip scattered throughout. The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that...

Top Gear 2

Top Gear 2

Commodore Amiga - Released - 1994

This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective...

Top Gear 2

Top Gear 2

Commodore Amiga CD32 - 1994

This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective...

Toyota Celica GT Rally

Toyota Celica GT Rally

Commodore Amiga - Released - 1991

On their way to becoming kings of the racing game, Gremlin produced this. It gives you a four-wheel drive rally car and a whole load of stages to race through. You have a 3D behind-the-wheel view, including hands, gauges and everything! The simple idea is to stay on the track while going as quickly as possible. You race the clock, not other drivers directly, and crashes earn you point penalties so care is needed. Nonetheless Celica is very exciting, and the implementation of a sliding, bucking rally car is very well done. Churches, houses and other inconsequential objects rush by the...

Utopia: The Creation of a Nation

Utopia: The Creation of a Nation

Commodore Amiga - 1991

Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien...

Water Polo

Water Polo

Commodore 64 - Released - 1987

Water Polo is based on the team water sport. It has four modes: Demo, 1-player, 2-player, and Championship. The game presents a playing field in a 3-D style with the goals to the left and right sides. The game scrolls across the play field with the ball as the play field is about two screens wide. Each team has 6 players as in a real game of water polo. The player controls whichever player has or is closest to the ball.

Zool 2

Zool 2

Commodore Amiga CD32 - Released - 1994

The intergalactic gremlin ninja Zool returns, and this time his enemies in the game were named Krool and his assistant Mental Block, whose goal is to stifle the world's imagination, causing rampant boredom. In his fight Zool is aided by his female companion, named Zooz (in a red costume), and his faithful dog Zoon. The ending contained a hint at a possible further sequel.

Scroll to Top