Atari (USA)

Bionic Breakthrough

Bionic Breakthrough

Atari 2600 - Unreleased - 1984

Bionic Breakthrough was one of only two games written to be used with the MindLink controller, a headband that the player wore on his head and plugged into the joystick port. The idea was that the MindLink's sensors would pick up any facial movements or muscle twitches the player would make. The problem was that the MindLink didn't work very well in initial test runs, and even when it did worked players would complain of headaches and dizziness from twitching their face. Bionic Breakthrough is really just Super Breakout with a title screen. It's unknown if this was just supposed to be a demo...

Bug Hunt

Bug Hunt

Atari XEGS - Released - 1987

Bug Hunt is a game designed for the Atari XG-1 light gun, and came bundled with the Atari XEGS and the stand-alone XG-1. The game consists of seven waves. Each wave features more of the little critters (flies, spiders, butterflies, ticks, etc.) on the sections of the PCB, waiting to be shot. Some are large and stationary and easy to hit, others are small and move rapidly and net more points. To progress into the next wave, a certain accuracy percentage must be met (from 25% to reach wave 2 to 80% to reach the final wave). The final score is converted into a performance rating - CEOs, directors...

Bugs Bunny

Bugs Bunny

Atari 2600 - Unreleased - 1983

This game was never released and can be found only as a prototype. Pick one of the levels, steal a carrot, then jump Bugs into his hole before Elmer shoots him. Although this prototype is playable, it looks to be not quite finished. Bugs Bunny was probably supposed to be part of Atari's Children's series, but was shelved in favor of Snoopy and the Red Baron. The initials BP AJM (for Bob Polaro and Allen J. Murphy) are hidden in the game. On level 11, get shot while jumping to the right. The cart, box and manual are reproductions from 2002 with permission of programmer Bob Polaro.

Choplifter!

Choplifter!

Atari XEGS - Released - 1988

Choplifter (stylized as Choplifter!) was originally a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. It was ported to other home computers and, in 1985, Sega released a coin-operated arcade game remake, which in turn received several home ports of its own. While many arcade games have been ported to home computers and consumer consoles, Choplifter was one of the few games to take the reverse route: first appearing on a home system and being ported to the arcade. In 1988, the game was re-released as an Atari XE video cartridge with minor gameplay improvements.

Donald Duck's Speedboat

Donald Duck's Speedboat

Atari 2600 - Released - 1983

Donald has entered the Duckburg boat race and has taken to the sea with his speedboat. The objective is to steer the boat away from the obstacles along the way to the finish line and do so as fast as possible without losing pressure on the throttle. The game takes place across multiple screens which each presents its own obstacle patterns and challenges. Donald Duck's Speedboat was ready for release before being cancelled for reasons unknown. It was cancelled so late in fact that a prototype box and several screenshots had already been shown in European Atari 2600 catalogs. Speculation is...

Dumbo's Flying Circus

Dumbo's Flying Circus

Atari 2600 - Unreleased - 1983

Dumbo's Flying Circus was scheduled to be part of Atari's children's series (which included characters from Peanuts, Sesame Street, Disney, Muppets, and Garfield), but for one reason or another it never saw the light of day. Atari advertised Dumbo in European Atari catalogs and even had a prototype box made, so the decision to shelve it must have been made quite late. Even though Dumbo was developed as a children's game, the gameplay is quite difficult which may be the reason why it was never released. The object of the game is to guide Dumbo around the screen and catch or shoot balloons...

Elf Adventure

Elf Adventure

Atari 2600 - Unreleased - 1983

A sequel to Adventure? Yes it appears that Warren was tinkering with a sequel to his smash hit Adventure in his spare time while working at The Learning Company which he founded in 1980 after leaving Atari. It’s unknown if Atari actually ordered a sequel or if Warren was doing this on his own and hoping to sell it to Atari. However since Atari was considering calling SwordQuest: Earthworld Adventure II (and Fireworld Adventure III) the later scenario sounds more plausible. Either way, this prototype has an air of mystery about it.

Joust

Joust

Atari 2600 - Released - 1983

In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures. Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow...

Jungle Hunt

Jungle Hunt

Atari 2600 - Released - 1982

Jungle Hunt offers four unique adventure experiences, which repeat with greater difficulty once all four have been survived. If you don't survive these adventures, you will not only lose your own life but that of the lovely Penelope, who has been captured by cannibals! The first part challenges your Tarzan skills - can you swing on the vines without plummeting to your doom? The second part pits you against a whole bunch of nasty crocodiles in a mighty river. Fortunately, you have a knife to fight back with. Don't forget to go up for air! In the third part, you face a battle against oncoming...

RealSports Basketball

RealSports Basketball

Atari 2600 - Unreleased - 1983

RealSports Basketball is the only title in the RealSports series that was announced and never released. Atari decided to contract the programming of the game to Roklan who had recently done Crazy Climber for them. Although the game was finalized and given to Atari, they ultimately decided not to publish it. There's no concrete explanation as to why this was, but there may have been some concerns about the gameplay not being as polished as it should be. Earlier versions of the game had a referee who would run up and down the side of the court calling fouls (his graphics are still in the game...

Rubik's Cube 3-D

Rubik's Cube 3-D

Atari 2600 - Unreleased - 1982

A 3D unreleased prototype version developed at the same time as the 1982 two dimensional gameplay in the Atari Video Cube release. The Atari Video Cube 2D game was later re-named and released as Rubik's Cube in 1984. Rubik's Cube 3D and the Atari Video Cube games were developed with the intention to be released together; however Rubik's Cube 3D, was never released as a standalone cartridge and Atari simply re-badging the 2D version in 1984. Rubik's Cube 3-D has two different play modes: Normal and Cheat (toggled by the Left Difficulty switch). In cheat mode, the player can set the colors on...

Save Mary

Save Mary

Atari 2600 - Unreleased

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