Gravity-I

3 Game Pack!: Connect Four / Perfection / Trouble

3 Game Pack!: Connect Four / Perfection / Trouble

Nintendo Game Boy Advance - Released - August 21, 2005

Challenge the computer or a friend to one of three classic board games with the Trouble / Connect Four / Perfection compilation pack. For players of all ages!

3 Game Pack!: Ker Plunk! / Toss Across / Tip It

3 Game Pack!: Ker Plunk! / Toss Across / Tip It

Nintendo Game Boy Advance - Released - August 31, 2006

3 Game Pack!: Mouse Trap / Simon / Operation

3 Game Pack!: Mouse Trap / Simon / Operation

Nintendo Game Boy Advance - Released - November 7, 2005

Mousetrap / Operation / Simon - three games you enjoyed when you were little, now compiled for your Game Boy Advance. Build the craziest mouse trap, pull the bad parts out of your patient and see how well you can follow along with Simon!

3 Game Pack!: Risk, Battleship, Clue

3 Game Pack!: Risk, Battleship, Clue

Nintendo Game Boy Advance - Released - August 21, 2005

Risk / Battleship / Clue is a Miscellaneous game, developed by Gravity-I and published by DSI Games, which was released in 2005.

4 Game Pack!: Battleship/Connect Four/Sorry!/Trouble

4 Game Pack!: Battleship/Connect Four/Sorry!/Trouble

Nintendo DS - Released - August 17, 2006

The game contains four classic board games from Milton Bradley and Parker Brothers: Battleship, Connect Four, Sorry!, and Trouble.

Deal or No Deal

Deal or No Deal

Nintendo Wii - Released - January 20, 2009

Deal or No Deal is based on the TV game show of the same name. Gameplay is simple; pick one of 26 cases, containing amounts of money from one cent to one million dollars, then open several others. After opening several cases, a deal is offered, based on the average value of the remaining cases, which the player can either take, or reject to open another batch of cases.

Deal or No Deal

Deal or No Deal

Nintendo Game Boy Advance - Released - July 19, 2007

Play the game that has the nation hooked! Beautiful Models, a mysterious Banker and of course, Howie! The rules are simple. Choose a briefcase and then play a game of nerves with the infamous Banker. The ratings are phenomenal. Over 100 million viewers tuned in last season. The finale on NBC was the #1 show in the country - new season begins September 18th with a 2-hour special!!! The models are captivating. They were named to People Magazine's Most Beautiful People list. The host is riveting. Howie Mandel sets the stage for the drama - and he's the host of the PC game!

Garfield Gets Real

Garfield Gets Real

Nintendo DS - Released - July 21, 2009

Garfield Gets Real, players switch between Garfield and Odie as they play through seven areas of the game that all connect from the cartoon universe to the real world. Each area has a key story challenge that progresses the player through the game's chapters while completing 150 smaller tasks that will help them reach the key story challenges.

Killer 3D Pool

Killer 3D Pool

Nintendo Game Boy Advance - Released - May 2, 2005

Killer 3D Pool brings the classic bar room game to your Game Boy Advance in full 3D! Playing against 15 computerized opponents of varying skills at 4 different styles of pool game, your aim is to beat all newcomers. Killer 3D Pool has four different versions of pool each with it's own distinct style and rules: English 8-ball, U.S. 8-ball, U.S. 9-Ball and Killer. Play your friends in a two-player match, or for the ultimate two-player experience, use a second Game Boy Advance with Multiplayer mode. You don't want to miss this!

Matchbox Missions: Air, Land and Sea Rescue & Emergency Response

Matchbox Missions: Air, Land and Sea Rescue & Emergency Response

Nintendo Game Boy Advance - Released - August 30, 2006

Pilot a Fire Department Helicopter or a Marine Patrol Police Boat. Be a life-saving Paramedic racing to the hospital! Rescue people from raging fires and rising waters, and save the day! When you get the call, will you be a hero? Play as either a Police or Suspect in this great chase game set in MATCHBOX County. Four different terrains provide a varied and colorful backdrop to this fun and exciting 3D pursuit!

Millipede / Super Breakout / Lunar Lander

Millipede / Super Breakout / Lunar Lander

Nintendo Game Boy Advance - Released - August 15, 2005

Millipede: You must stop a horde of rampaging bugs which have invaded your mushroom garden. Earwigs, Inchworms, Dragonflies, and Beetles are all out to make sure this battle is your last. Shoot all of the bugs before they bite you! Super Breakout: This updated version of one of the greatest coin-op classics offers all of the game variations that the original game offered. The goal is simply to knock out all of the visible bricks using as few balls as possible. Lunar Lander is the first one player game to authentically simulate an actual moon landing mission. It provides the thrills and the realistic "feel" of controlled space flight! Players are challenged to control thrust and rotation of a lunar landing craft to counteract simulated gravitational pull, momentum and friction.

Snood 2: On Vacation

Snood 2: On Vacation

Nintendo DS - Released - November 4, 2005

We have arrived at Snoodville and the action is all go, go, go. Classic snood turned sideways is a massive issue as all the snoods fall to the floor. Once they meet up with three of their own color, all the action starts to happen. Clear the board of all the snoods in classic time limits and playmodes and test your skill literally on the edge. No more snoods available! What do we do now? We fire a grappling hook to hook the snoods and pull them back to snood central! Then fire them to where we want them to be to make them fall from the board. Sounds simple BUT watch out. If you leave a poor snood by itself, you will never finish the game. Circular snood has got me in a spin! Fire the snoods up to the highest levels of gameplay . Watch out, there are no straight sides to bounce off! You are in a circular tube and the snoods will bounce and fly everywhere if your angles are wrong. Just when you think you have the game beaten the whole world rotates and leaves you fighting to stay in the game

Snood 2: On Vacation

Snood 2: On Vacation

Nintendo Game Boy Advance - Released - October 28, 2005

We have arrived at Snoodville and the action is all go, go, go! Classic Snood turned sideways is a massive issue as all the snoods fall to the floor. Once they meet up with three of their own color, all the action starts to happen. Clear the board of all the snoods in time limit and other play modes. No more snoods available !! What do we do now? We fire a grappling hook to hook the snoods and pull them back to snood central! Then fire them to where we want them to be to make them fall from the board. Circular snood will also get you in a spin! Fire the snoods up to the highest levels, but watch out -- there are no straight sides to bounce off! You are in a circular tube and the snoods will bounce and fly everywhere if your angles are wrong. Just when you think you have the game beaten the whole world rotates and leaves you fighting to stay in the game!

Sorry! / Aggravation / Scrabble Junior

Sorry! / Aggravation / Scrabble Junior

Nintendo Game Boy Advance - Released - August 21, 2005

The first game in this collection is Sorry!. As you likely know, the idea behind Sorry! is to move four pawns around a game board from start to home. Players take turns picking up cards to see how far they will be able to move one pawn. The cards can show a number between one and twelve, or the word "sorry". Drawing a one or two will let you remove one of your pawns from start, and a "sorry" card will let you move one of your pawns from start to any space occupied by an opponent's pawn, knocking them back to their starting space. Some cards have special effects; for instance, an eleven will let you trade places with someone else, while a four will make you move backward! The second game is Aggravation. While Sorry! only allows up to four players, Aggravation allows up to six. Like Sorry!, Aggravation challenges you to be the first player to move from start to home. A dice is used to determine how far you can move in this game. You must roll a one or a six to exit the starting area, and rolling a six at any time will let you immediately roll again. Once again, landing on a space that's already occupied will send the original occupant back to their starting space. Once again, there are "shortcuts" than can be used to your advantage. If you roll the right number, you can move to a special space in the middle. You must roll a one to leave the space, but when you do, you can move very close to your home area! If you land on the other spaces nearest this center space, you can jump around these spaces to get around the board quickly. Scrabble Junior features two modes: an "easy game", and an "advanced game". The easy game is completely different from traditional Scrabble. At the start of the game, each player is given seven tiles, each with a letter on it. For every tile a player uses, they receive a replacement, until there are no more tiles left to hand out. A game board is displayed with a number of words displayed in a crossword puzzle-like fashion. Your goal is to place letter tiles on the board that match the letters shown. The catch is that you can only place tiles in the first available space nearest the beginning of a word. You score by placing the tile that finishes a word, and the player who finishes the most words throughout the game is the winner. If it's possible for you to place a tile somewhere, you HAVE to place one, so you can’t just refuse to build on a word so that someone else can't finish it. You are able to see other players' tiles, so you can try to delay their finishing a word if you have multiple options for which tile to put where.

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