Astros Productions

Batman: The Movie

Batman: The Movie

MS-DOS - Released - 1990

Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city.

Dragonia

Dragonia

Sinclair ZX Spectrum - Released - 1988

The player plays as Cebrenia, an apprentice wizard who has to prove himself to the Elder wizards by finding the magical Golden Crown, symbol of freedom and peace on the doomed city of Dragonia. Dragonia is an adventure game with light RPG elements. The player can control his actions by scrolling and selecting or combining the icons on the interface of the screen. Each icon represents an action such as picking/dropping objects, talk, use, wear, pray, and listen among others.

Retribution

Retribution

MS-DOS - Released - 1994

Early into the 24th century man was on the verge of extinction. Before stellar colonization, war loomed close on Earth as its people cried out in their millions for food. Then, we were visited. The Krellans came to our aid like avatars from the far reaches of space to teach us their way to live with ourselves in union. With them, the Krellans brought a new wave of technology, unprecedented medicine, and best of all, the wisdom of peace. Farming and agricultural needs were met and bettered with their help in our colonisation plans. No more would man starve or fight for an acre of corn. Our new found friends slowly led us away from Earth and taught us the ways to perfect terra-forming techniques to solve our ever constant population and resource needs. Since the Krellans first made contact with man many new worlds have echoed to the sound of man's foot fall and we now stand at the threshold of the entire galaxy. In this, man's new hour we live as man was intended...peacefully. The year is 2425. This is the golden age of man, a time of hope. But given time, any foundation can crumble... A first person SciFi-Simulation … as an young rookie pilot you have to prove yourself in 11 campaigns, each with 4 highly strategic missions. You have hatred in your heart and become driven by one compulsion … RETRIBUTION !

Robin Smith's International Cricket

Robin Smith's International Cricket

Commodore Amiga - Released - 1991

Although then a successful cricket player, Robin Smith licensed a management game. Playing against the computer, you can play a single match or a series of 3 or 5 one-day matches, as one of the top 7 international sides. These matches can be anywhere between 40 and 60 overs per side in length. First you select your team off 11 based on their battling, bowling and wicket-keeping abilities. A coin toss decides who bats first, after which you choose your tactics for the upcoming over, based on weather and wicket conditions. The bowling side has 9 field layouts to choose from. The action is represented from a top-down view of the whole field, with a running commentary as to the results of each stroke, showing what type of shot was played, who fielded the ball, and how many runs were scored.

Samurai

Samurai

Sinclair ZX Spectrum - Released - 1986

Samurai is a turn based strategy/war game where you control an army of samurai and ninja attacking Japanese imperial forces in a temple. On starting the main game, the screen shows a top-down view of part of the area around a temple which is surrounded by a moat, and has stairs and bridges. Play consists of a number of turns, each consisting of a movement phase followed by a combat phase. The player alternates turns with the computer until one side has completely destroyed the other's units.

Sandwarriors

Sandwarriors

MS-DOS - Released - May 1, 1997

This is an arcade sci/fi flight game similar in style to "Inca" series, but with an ancient Egyptian setting (like Stargate). The story goes as such, in the year 6225 B.C. on the far flung, sand covered planet of Tawy, a high-tech civil war is taking place. Over many generations two opposing Houses have formed, House Horus and the evil House Set, both completely determined to annihilate the other. As an elite warrior of the Horus empire, you are commanded by God Horus to pilot the Sandships of the gods to destroy your evil enemies or die trying!

Solar Fire

Solar Fire

Sinclair ZX Spectrum - Released - 1987

Solar Fire is a turn-based tactics strategy game. The Imperial Legion are the elite force of Central Command and you control 6 Legionnaires in their mission to regain control of the Security Zones which have fallen into enemy hands. The Imperial Legion consists of robots as well as humans, and every human Legionnaire is assigned a warrior robot that is programmed to protect its human master. One side wins when the enemy has been eliminated. Victory points are awarded for the skill level selected and the strength of the enemy. If any character moves adjacent to an enemy his movement points will drop to zero and he will be unable to shoot. The game was published as part of a compilation called Action Double.

Swords of Bane

Swords of Bane

Sinclair ZX Spectrum - Released - 1986

Swords of Bane is a one player fantasy wargame. The player controls the warriors and wizards whilst the computer controls the attacking monsters. The game has been designed to be as user-friendly as possible, while giving the player a wide range of options and strategies which makes the game a challenge even for the more experienced player. The game has three phases: (a) The Deployment Phase in which the player selects his army of warriors. (b) The Combat Phase in which the battle takes place. (c) The Epilogue which declares the winner.

The Untouchables

MS-DOS - Released - 1989

You are The Untouchables in this side-scrolling action game. Play as Elliot Ness after the ruthless Mafia boss Al Capone. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or tommy gun. Watch out for Capone’s henchmen though.

Toyota Celica GT Rally

Toyota Celica GT Rally

MS-DOS - Released - 1990

A detailed recreation of rallying licensed from Toyota Great Britain. Driving on gravel, asphalt and ice is involved, with each race made up of a series of short stages to complete. After each stage, your times are compared with those of your rivals, whose names are subtly changed from the real drivers of the day. Up to four human players can be involved, taking it in turns. As visibility is sometimes low, and the exact curvature of a corner isn't always obvious from the apex, a co-driver is provided to give pace notes. These can be adjusted before you take to the track, specifying what is defined as 'hard left' and how early the warning should be given. The steering sensitivity can be adjusted, and you can choose between automatic centering, and a push-the-opposite-way-to-centre mode, but more unusual is the option to race with the steering directions reversed - definitely one for advanced players.

Zulu War

Zulu War

Sinclair ZX Spectrum - Released - 1987

Zulu War (called Zulu Wars on the title screen) is a turn based top-down strategy, based on the real Anglo-Zulu War. The game has 2 scenarios - "Ulundi" and "Umlalazi". At first, the player controls commander Lord Chelmsford, in the second he controls Mayor-General Crealock. In both scenarios, he commands the British Army against the forces of the Zulus. He controls better armed troops (cavalry's and infantry's squads), but the Zulus outnumber his forces. Units can move and shoot, but they have limited movement points (replenished in the next turn). Several types of obstacles (houses, trees, walls) are impassable to armies. The game has 3 difficulty levels.

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