SystemSoft

Advanced Daisenryaku 2001

Advanced Daisenryaku 2001

Sega Dreamcast - Released - April 26, 2001

Advanced Daisenryaku 2001 is a World War II strategy game, sequel to the game Advanced Daisenryaku: Europe no Arashi - Doitsu Dengeki Sakusen. Both games run on Sega's Dreamcast system. Advanced Daisenryaku 2001 fixed some bugs and moderately improved the graphics of Europe no Arashi and as such it is less of a sequel and more of a fix.

Air Combat II

Air Combat II

NEC PC-9801 - Released - May 28, 1991

Air Combat 2 is a first-person flight and air combat simulation. The player can choose between eight missions of various difficulty. The missions have abstract names and are not associated with particular geographical locations, though they may include different types of terrain (desert, grassland, etc.) to fly over. Available aircraft are F-14A, F-15E, F-16C, F/A-18A, YF-22A, YF-23A, TORNADO-IDS, F-117A, JAS39, F-4, MIG-29, Su-27, MIG-21, Rafale A, and MIG-31. Each of these can be outfitted with different weapons. The player can also choose a wingman to assist during the missions.

Air Combat II Special

Air Combat II Special

Fujitsu FM Towns Marty - Released - 1993

This compilation contains: Air Combat 2 (base game) Air Combat 2: Tsuika Scenario Vol. 1 (add-on) Air Combat 2: Tsuika Scenario Vol. 2 (add-on) Air Combat 2 is a first-person flight and air combat simulation. The player can choose between eight missions of various difficulty. The missions have abstract names and are not associated with particular geographical locations, though they may include different types of terrain (desert, grassland, etc.) to fly over. Available aircraft are F-14A, F-15E, F-16C, F/A-18A, YF-22A, YF-23A, TORNADO-IDS, F-117A, JAS39, F-4, MIG-29, Su-27, MIG-21, Rafale A, and MIG-31. Each of these can be outfitted with different weapons. The player can also choose a wingman to assist during the missions.

Air Combat III

Air Combat III

NEC PC-9801 - Released - December 11, 1992

Air Combat III is a Simulation game, developed and published by SystemSoft, which was released in Japan in 1992

Air Combat: Yuugekiou II

Air Combat: Yuugekiou II

NEC PC-9801 - Released - 1989

Yūgekiō is a 3D flight and air combat simulation seen from a cockpit first-person perspective. The player can choose between mission and flight modes. Mission mode involves traveling to specific destinations and fulfilling particular objectives (such as eliminating a number of enemy aircraft). Flight mode allows the player to choose a real-world location between cities such as New York, Paris, Hong-Kong, and others. The player can also choose between night and daytime, customize the difficulty level and the maximum number of enemies in a location.

Air Combat: Yuugekiou II

Air Combat: Yuugekiou II

Sharp X68000 - Released - September 21, 1990

Air Combat: Yuugekiou II is a 3D flight and air combat simulation seen from a cockpit first-person perspective. The player can choose between mission and flight modes. Mission mode involves traveling to specific destinations and fulfilling particular objectives (such as eliminating a number of enemy aircraft). Flight mode allows the player to choose a real-world location between cities such as New York, Paris, Hong-Kong, and others. The player can also choose between night and daytime, customize the difficulty level and the maximum number of enemies in a location.

Art Jigsaw Vol. 1: Super Weapon

Art Jigsaw Vol. 1: Super Weapon

NEC PC-9801 - Released - April 10, 1992

Art Jigsaw: Vol. 1 Super Weapons is a Puzzle game, developed and published by SystemSoft, which was released in Japan in 1992.

Art Jigsaw Vol. 2: Pretty Girl

Art Jigsaw Vol. 2: Pretty Girl

NEC PC-9801 - Released - April 10, 1992

Art Jigsaw: Vol. 2 Pretty Girls is a Puzzle game, developed and published by SystemSoft, which was released in Japan in 1992.

Art Jigsaw Vol. 3: Fantastic

Art Jigsaw Vol. 3: Fantastic

NEC PC-9801 - Released - April 10, 1992

Art Jigsaw: Vol. 3 Fantastic is a Puzzle game, developed and published by SystemSoft, which was released in Japan in 1992.

Blitzkrieg: Toubu Sensen 1941-45

Blitzkrieg: Toubu Sensen 1941-45

Sharp X68000 - Released - October 25, 1991

The PC-98/Sharp X68000 release of Blitzkrieg: Tōbu Sensen 1941~45, which was later ported to the Super Famicom and renamed Barbarossa is a WWII strategy game, based upon the actual German invasion of Russia (codenamed "Operation Barbarossa"). Played on a isometric battlefield divided in hexagonal areas, each of the available vehicles (tanks, half-tracks, tanks, infantry, artillery) represent a certain defence value, speed, searching capability and certain attack power. The player must prevail and win through several mission campaigns to reach the city of Moscow in a certain amount of available missions, without failure or it's game over. A certain upkeep of the available vehicles and men is needed.

Blitzkrieg: Toubu Sensen 1941-45

Blitzkrieg: Toubu Sensen 1941-45

NEC PC-9801 - Released - 1990

The PC-98/Sharp X68000 release of Blitzkrieg: Tōbu Sensen 1941~45, which was later ported to the Super Famicom and renamed Barbarossa is a WWII strategy game, based upon the actual German invasion of Russia (codenamed "Operation Barbarossa"). Played on a isometric battlefield divided in hexagonal areas, each of the available vehicles (tanks, half-tracks, tanks, infantry, artillery) represent a certain defence value, speed, searching capability and certain attack power. The player must prevail and win through several mission campaigns to reach the city of Moscow in a certain amount of available missions, without failure or it's game over. A certain upkeep of the available vehicles and men is needed.

Bretonne Lais

Bretonne Lais

Sharp X68000 - Released - November 30, 1990

Bretonne Lais is a role-playing game loosely based on the Breton lays, medieval European (mostly French or English) romance tales drawing inspiration from chivalric stories and Celtic mythology and folklore. Rather than presenting a single story the game is divided into several unrelated scenarios, each involving Celtic legends and mostly focusing on supernatural motives (floating islands, unicorns, popular Celtic figures such as Queen Mab, etc.). The player can choose between several male and female characters with pre-defined anime-style portraits, allocating points into their primary parameters. Much of the game is played solo, though a few NPCs can join the main character one at a time. Despite its Japanese origins the game takes cues from Western RPG design philosophy, offering non-linear exploration of vast interconnected areas. Battles take place on the same screen as exploration and involve turn-based navigation and simple attack commands.

Bretonne Lais Scenario Editor

Bretonne Lais Scenario Editor

Sharp X68000 - DLC - January 25, 1991

An expansion for Breonne Lays that includes a scenario creator and editor.

Bretonne Lais: Scenario Shuu Vol. 1

Bretonne Lais: Scenario Shuu Vol. 1

Sharp X68000 - DLC - January 2, 1990

Volume 1 of the additional RPG scenarios for the Bretonne Lays game.

Bretonne Lais: Scenario Shuu Vol. 2

Bretonne Lais: Scenario Shuu Vol. 2

Sharp X68000 - DLC - November 16, 1990

Volume 2 of the additional RPG scenarios for the Bretonne Lays game.

Bretonne Lais: Scenario Shuu Vol. 3

Bretonne Lais: Scenario Shuu Vol. 3

Sharp X68000 - DLC - December 20, 1991

Volume 3 of the additional RPG scenarios for the Bretonne Lays game.

Columns

Columns

NEC PC-8801 - Released - 1992

Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines. As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.

Columns

Columns

NEC PC-9801 - Released - July 26, 1991

Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines. As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.

Columns

Columns

Sharp X68000 - Released - October 16, 1991

Columns is loosely derived from Tetris, as it involves arranging falling blocks in such a way as to clear them. However, in columns they are groups of 3 same-size but varying color blocks, which must be arranged into sequences of 3 or more, either horizontally, vertically or diagonally. Sequences of 4 or 5 count for double or triple points, and diagonal sequences score the most. The real trick is to set up 'combos' - where one line causes other blocks to drop so as to create other lines. As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place.

Dai Senryaku VII: Exceed

Dai Senryaku VII: Exceed

Sony Playstation 2 - Released - December 19, 2007

Dai Senryaku: Exceed is a turn-based strategy game played on an assortment of hex-shaped maps, similar in design to early tabletop and computer war games. Players choose one of eight modern-era countries before waging war in a series of 25 missions, each offering multiple objectives and win conditions. The game includes Free Play, Mission, and Campaign modes, over 400 units and 100 maps in total, and multiple tutorials to help new generals learn the play mechanics.

Daisenryaku

Daisenryaku

Microsoft MSX2 - Released - 1986

Daisenryaku ("Great Strategy") is a military strategy game originally from SystemSoft that would spawn many dozens of sequels and spin-off series. The game is a serious strategy game in which the player takes turns to move their military units around a field - each representing a real-life military vehicle - and try to rout the enemy forces and take over their chief base of operations. Similarly to Nintendo's Famicom Wars, the key to victory is in taking over bases with which to generate more units per turn. With a larger number of units the player has a distinct advantage in overpowering the enemy forces. Likewise, each unit is stronger (or weaker) when facing other units of differing types. Players must know when to strike and when to wait patiently until a sufficient amount of back-up has arrived.

Daisenryaku

Nintendo Game Boy - Released - June 12, 1991

Daisenryaku is a traditional military turn-based strategy game. The game uses "fake hexagons"; the hexagons are in fact square. There are two rivals in every scenario, "black" and "white" - and four sides are in game: US, USSR, FRG and Japan, each with specific units, based on realistic warfare, for example Mig-23, Su-24, T-80. Bradley, F-15, F-16.... Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Different units have different strengths and weaknesses. The outcome of combat is determined by the attack strength which varies between different unit types. Game has 6 maps, can be played both against the console or against another human player.

Daisenryaku 88

Daisenryaku 88

NEC PC-8801 - Released - 1986

Daisenryaku 88 is the second game in the turn-based war strategy series. The core mechanics are similar to those of Gendai Daisenryaku: there are two belligerents in every scenario, "blue" and "red" (though they can be renamed by the player). The game includes a dozen maps with varied types of locations and terrains (islands, deserts, mountains, etc.). Many of these maps based on real-world locations (e.g. Europe, China and Korea, etc.), though without any specific dates or pre-history given, and always with contemporary weapons and vehicles. A map editor is also included. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Production costs money, and fuel has to be delivered to the units regularly with supply trucks. Participants then navigate their units on a hex-based grid, trying to occupy cities and airports on the way for strategic advantage.

Daisenryaku Daitoua Koboshi DX: Dainiji Sekai Taisen

Daisenryaku Daitoua Koboshi DX: Dainiji Sekai Taisen

Nintendo 3DS - Released - May 23, 2019

Daisenryaku Expert

Daisenryaku Expert

Super Nintendo Entertainment System - Released - September 25, 1992

Daisenryaku ("Great Strategy") Expert is a military strategy game from SystemSoft and the eighth in their Daisenryaku series. As with many others in the series, the goal is to defeat the other side by taking over key strategic locations, use those locations to produce new units and overwhelm the enemy forces who are busy attempting to do the same to the player. These scenarios play out with one player moving all their units, and then allowing the opponent to take their turn. In these respects, it is not dissimilar to Intelligent Systems' Nintendo Wars series. The "Expert" subtitle was added to the Super Famicom games in the series. The next (and last) Super Famicom game was titled Daisenryaku Expert WWII: War in Europe, which was released four years later

Daisenryaku Expert WWII: War in Europe

Daisenryaku Expert WWII: War in Europe

Super Nintendo Entertainment System - Released - August 30, 1996

A military turn based strategy game. it’s played on a hex based map where units can moved around. There is a scenario mode and a campaign mode. The player usually controls the Third Reich as a default but it can be changed prior to the game. The action takes place on both the Eastern Front and the Western front. The final battle involves either defending Berlin or attempting to occupy it. Like most Daisenryaku games, airplanes can only be manufactured on airports, ships can only be manufactured on docks, and land-based units can only be manufactured on urban hexes that are closest to the headquarters. Dive bombers can destroy cities and airports, destroying people and supplies. Even when retreating, enemy combatants can still catch up to the retreating units and knock them out, providing that they have enough ammo and gasoline to do the job.

Daisenryaku FM

Daisenryaku FM

Fujitsu FM-7 - Released - 1987

Daisenryaku FM is the second game in the turn-based war strategy series. The core mechanics are similar to those of Gendai Daisenryaku: there are two belligerents in every scenario, "blue" and "red" (though they can be renamed by the player). The game includes a dozen maps with varied types of locations and terrains (islands, deserts, mountains, etc.). Many of these maps based on real-world locations (e.g. Europe, China and Korea, etc.), though without any specific dates or pre-history given, and always with contemporary weapons and vehicles. A map editor is also included. Like in other Daisenryaku games, each side has to produce units such as infantry, several types of tanks, helicopters, etc. Production costs money, and fuel has to be delivered to the units regularly with supply trucks. Participants then navigate their units on a hex-based grid, trying to occupy cities and airports on the way for strategic advantage.

Daisenryaku II

Daisenryaku II

NEC PC-9801 - Released - March 20, 1988

Daisenryaku II is the second main installment in the turn-based war strategy series. Like its predecessor, the game puts the player in the role of a commander of an army that must defeat an opposing force on a given map within a certain amount of turns. The player has to manage unit production, deliver supply vehicles, and navigate infantry, tanks, aircraft and ships on a hex-based grid map, trying to conquer the opponent's cities and strategic locations. The main new feature of this installment is the introduction of two additional possible belligerents ("green" and "yellow"), along with the old "blue" and "red". Any of the four sides can be assigned to be controlled by either a human player or the computer AI. Many of the maps may feature only two or three sides, but some offer a full-scale war between four armies. A few maps are based on real geographical areas (e.g. Italy), or may allude to a historical conflict, such as the conquests of the Roman Empire; weapons and vehicles, however, are always modern.

Daisenryaku II: Campaign Version

Daisenryaku II: Campaign Version

Microsoft MSX2 - Released - 1992

Daisenryaku II: Campaign Version is a turn-based war strategy game that relies on the gameplay template introduced in Daisenryaku II: up to four players engage in battles against each other or computer AI, represented by differently colored armies (blue, red, green, and yellow); the belligerents produce units and vehicles and navigate them on a hex-based grid, trying to occupy the enemy's major cities and harbors. The game includes a main campaign with introduction and background information about the fictional countries involved in the conflict. In addition, at least a dozen playable maps are included, some representing real geographical areas. The MSX and PC Engine (TurboGrafx) CD versions feature enhanced graphics, full-screen battle sequences with backgrounds, and many additional maps.

Daisenryaku II: Campaign Version

Daisenryaku II: Campaign Version

NEC TurboGrafx-CD - Released - May 29, 1992

Hex-based strategy war game set in modern times. Up to four players can compete in battles set in various different countries.

Daisenryaku II: Campaign Version

Daisenryaku II: Campaign Version

Sharp X68000 - Released - March 29, 1991

Daisenryaku II: Campaign Version is a turn-based war strategy game that relies on the gameplay template introduced in Daisenryaku II: up to four players engage in battles against each other or computer AI, represented by differently colored armies (blue, red, green, and yellow); the belligerents produce units and vehicles and navigate them on a hex-based grid, trying to occupy the enemy's major cities and harbors. The game includes a main campaign with introduction and background information about the fictional countries involved in the conflict. In addition, at least a dozen playable maps are included, some representing real geographical areas. The MSX and PC Engine (TurboGrafx) CD versions feature enhanced graphics, full-screen battle sequences with backgrounds, and many additional maps.

Daisenryaku II: Campaign Version

Daisenryaku II: Campaign Version

NEC PC-8801 - Released - 1989

Daisenryaku II: Campaign Version is a turn-based war strategy game that relies on the gameplay template introduced in Daisenryaku II: up to four players engage in battles against each other or computer AI, represented by differently colored armies (blue, red, green, and yellow); the belligerents produce units and vehicles and navigate them on a hex-based grid, trying to occupy the enemy's major cities and harbors. The game includes a main campaign with introduction and background information about the fictional countries involved in the conflict. In addition, at least a dozen playable maps are included, some representing real geographical areas.

Daisenryaku II: Campaign Version Customer Kit

Daisenryaku II: Campaign Version Customer Kit

Microsoft MSX2 - Released - 1993

Daisenryaku III '90

Daisenryaku III '90

NEC PC-9801 - Released - October 26, 1990

Daisenryaku III '90 is an enhanced version of Daisenryaku III: Great Commander featuring significantly improved operation speed and a better interface.

Daisenryaku III '90

Daisenryaku III '90

Fujitsu FM Towns Marty - Released - 1991

Daisenryaku III '90 is an enhanced version of Daisenryaku III: Great Commander featuring significantly improved operation speed and a better interface. Daisenryaku III: Great Commander is a turn-based war strategy game. Like its predecessor, it allows up to four players to compete against each other or computer AI in various war scenarios, controlling armies distinguished by their colors (blue, red, green, and yellow). There are ten maps to choose from, some of which are based on real-world locations and depict historical conflicts, e.g. Russia and Japan fighting over islands in the North Pacific ocean; there are, however, no detailed reconstructions of historical battles, and all sides in all scenarios use the same modern types of weapons and vehicles. The gameplay system remains mostly unchanged compared to the second installment; differences mostly involve larger maps, interface tweaks, different degrees of zooming, etc.

Daisenryaku III '90

Daisenryaku III '90

Sharp X68000 - Released - December 20, 1991

Daisenryaku III '90 is an enhanced version of Daisenryaku III: Great Commander featuring significantly improved operation speed and a better interface.

Daisenryaku III '90 Map Collection Vol. 1

Daisenryaku III '90 Map Collection Vol. 1

Sharp X68000 - DLC - December 13, 1990

Daisenryaku III '90 Map Collection Vol. 1 is a Strategy game add-on, developed and published by SystemSoft, which was released in Japan in 1990. It is an expansion pack for: Daisenryaku III '90.

Daisenryaku III '90 Map Collection Vol. 2

Daisenryaku III '90 Map Collection Vol. 2

Sharp X68000 - DLC - June 28, 1991

Daisenryaku III '90 Map Collection Vol. 2 is a Strategy game, developed and published by SystemSoft, which was released in Japan in 1991. This is an expansion pack for Daisenryaku III '90.

Daisenryaku III Great Commander

Daisenryaku III Great Commander

NEC PC-9801 - Released - June 1, 1989

Daisenryaku III: Great Commander is a turn-based war strategy game. Like its predecessor, it allows up to four players to compete against each other or computer AI in various war scenarios, controlling armies distinguished by their colors (blue, red, green, and yellow). There are ten maps to choose from, some of which are based on real-world locations and depict historical conflicts, e.g. Russia and Japan fighting over islands in the North Pacific ocean; there are, however, no detailed reconstructions of historical battles, and all sides in all scenarios use the same modern types of weapons and vehicles. The gameplay system remains mostly unchanged compared to the second installment; differences mostly involve larger maps, interface tweaks, different degrees of zooming, etc.

Daisenryaku IV

Daisenryaku IV

NEC PC-9801 - Released - June 12, 1992

Like the other games in the long-running Daisenryaku series, Daisenryaku IV is a strategy/war simulation game. Unlike most of the previous games in the series, Daisenryaku IV is a real-time strategy game. Time passes regardless of the player's actions, and if it takes too long for the player to prepare his army, the enemy will advance and conquer his land. There are 12 different scenarios to choose from. Like other Daisenryaku games, there are no concrete historical wars among the game's scenarios, and no specific countries (scenarios like "Iceland" or "Great Wall" are the same abstract maps as the others). As always, the wars occur between "color" armies - Red, Blue, Yellow, etc. The player must first choose which army he wants to control. Headquarters require special management, including money, resources, fuel, etc. Other aspects of the game are similar to the previous Daisenryaku and include protection for the cities, management of the army, and the actual combat mechanics - moving tanks, planes, and other types of units on the top-down map. Combat occurs when player's and enemy units are near each other, and evolves automatically. Daisenryaku IV also allows playing scenarios against other players online over the modem.

Daisenryaku Map Collection

Daisenryaku Map Collection

Microsoft MSX2 - Released - 1988

Daisenryaku Map Collection is an add-on for Daisenryaku. It adds 16 additional maps based on real-life locations as well as the option to increase the movement speed of units and the attack rate of bombs and cannons.

Daisenryaku Perfect: Senjou no Hasha

Daisenryaku Perfect: Senjou no Hasha

Sony PSP - Released - June 24, 2010

Daisenryaku Perfect: Senjou no Hasha is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2010.

Daisenryaku VII: Exceed

Daisenryaku VII: Exceed

Sony PSP - Released - May 22, 2008

Daisenryaku VII: Exceed is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2008.

Daisenryaku: Dai Toua Kouboushi: Tora Tora Tora Ware Kishuu Ni Seikou Seri

Daisenryaku: Dai Toua Kouboushi: Tora Tora Tora Ware Kishuu Ni Seikou Seri

Sony PSP - Released - September 25, 2008

Daisenryaku: Dai Toua Kouboushi - Tora Tora Tora Ware Kishuu Ni Seikou Seri is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2008.

Daisenryaku: Dai Toua Kouboushi: Tora Tora Tora Ware Kishuu Ni Seikou Seri

Daisenryaku: Dai Toua Kouboushi: Tora Tora Tora Ware Kishuu Ni Seikou Seri

Sony Playstation 2 - Released - September 25, 2008

David's Midnight Magic

David's Midnight Magic

NEC PC-8801 - Released - 1984

David's Midnight Magic is a simple pinball game designed for 1-4 players. The game was modeled on the popular Black Knight pinball table released by Williams. Unlike Black Knight, however, David's Midnight Magic contains a mixture of bright colors. Featuring dual flipper controls, upper and lower playing fields, tilt mechanism, multiple ball play, electromagnetic deflectors, and many special effects, the game represents the first generation of home computer pinball simulations available with relatively realistic pinball features.

David's Midnight Magic

David's Midnight Magic

NEC PC-9801 - Released - 1984

David's Midnight Magic is a simple pinball game designed for 1-4 players. The game was modeled on the popular Black Knight pinball table released by Williams. Unlike Black Knight, however, David's Midnight Magic contains a mixture of bright colors. Featuring dual flipper controls, upper and lower playing fields, tilt mechanism, multiple ball play, electromagnetic deflectors, and many special effects, the game represents the first generation of home computer pinball simulations available with relatively realistic pinball features.

Elysion

Elysion

NEC PC-9801 - Released - 1986

Enchanter: Wakaki Madoushi no Shiren

Enchanter: Wakaki Madoushi no Shiren

NEC PC-9801 - Released - March 26, 1993

Enchanter: Wakaki Madōshi no Shiren is an enhanced remake of Infocom's text adventure Enchanter. The story is the same as in the original version: the player controls a young, clueless apprentice wizard, who must find and memorize magic spells before he attempts to take on an evil warlock who terrorizes the land. The interaction is performed mainly by typing commands. The game recognizes verb commands typed in kana (Japanese syllable system) or Latin alphabet. For convenience, some of the most common verb commands (Look, Take, etc.) can be accessed by pressing a corresponding button, but the player still has to type the name of an object. This remake also helps the player to interact with the environment by displaying a list of objects after the player has typed a command. The most notable feature of the remake is the addition of graphics. Every location has a unique background picture, on which the text is super-imposed.

F-15 Strike Eagle

F-15 Strike Eagle

Microsoft MSX2 - 1987

The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs.

Fantasy Knight

Fantasy Knight

NEC PC-9801 - Released - 1988

Fantasy Knight is a Strategy game, developed and published by System Soft, which was released in Japan in 1988

Finish Hold

Finish Hold

NEC PC-9801 - Released - June 23, 1995

Finish Hold 2: Tag

Finish Hold 2: Tag

NEC PC-9801 - Released - March 22, 1996

Gendai Daisenryaku EX

Gendai Daisenryaku EX

NEC PC-9801 - Released - July 24, 1993

Gendai Daisenryaku EX is a remake of the first game in the Daisenryaku series. The remake features a re-vamped interface, more advanced graphics and sound, and over 30 scenarios (more are available on separately released scenario disks). The scenarios include the three classic "try" maps (one with ground combat only, one with ground and aerial combat, one with ground and naval combat), as well as new scenarios with a varied degree of difficulty and tasks. Some of the scenarios also allow the player to engage in a war between multiple countries (up to 5). Included in the game is a scenario editor, which allows the player to create his own maps from scratch.

Gendai Daisenryaku EX Special

Gendai Daisenryaku EX Special

Fujitsu FM Towns Marty - Released - September 14, 1994

Gendai Daisenryaku EX Special is a remake of the first game in the Daisenryaku series. The remake features a re-vamped interface, more advanced graphics and sound, and over 30 scenarios (more are available on separately released scenario disks). The scenarios include the three classic "try" maps (one with ground combat only, one with ground and aerial combat, one with ground and naval combat), as well as new scenarios with a varied degree of difficulty and tasks. Some of the scenarios also allow the player to engage in a war between multiple countries (up to 5). Included in the game is a scenario editor, which allows the player to create his own maps from scratch.

Gendai Daisenryaku: Isshoku Sokuhatsu: Gunji Balance Houkai

Gendai Daisenryaku: Isshoku Sokuhatsu: Gunji Balance Houkai

Sony PSP - Released - August 27, 2009

Gendai Daisenryaku: Isshoku Sokuhatsu - Gunji Balance Houkai is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2009.

Ginga: Card & Puzzle Collection

Ginga: Card & Puzzle Collection

Nintendo Game Boy - Released - December 14, 1990

Ginga is a collection of twelve mini games: Ghost: This game is played on a 6x6 grid with tiles of varying pictures. Clicking on a tile causes it to turn around, but other tiles turn with it. The goal is to turn all tiles. Pressure: Played on the same grid and tiles as Ghost. This time the player has to click match two tiles to turn around a part of the field. Race: This time the stones are divided on a 10x10 grid. Matching two stones gives points and turns around a part of the tiles. The goal is get a high score, i.e. having as much matches as possible before turning the whole board around. Array: In this game, the player has a 8x8 grid and is presented with six tiles. Always the lowest of those tiles has to placed into one of the grids. A correct tile combination causes them to disappear and every disappeared tile counts down the score of 500. The goal is to reach zero before the board is full. The Patience variants Gold, Nestor, Pyramid and Double. 15 Puzzle and Change are standard sliding puzzles Peg solitaire A variant of the classic Knight's tour

Godzilla

Godzilla

NEC PC-9801 - Released - October 15, 1993

Godzilla (ゴジラ Gojira) is a game for the NEC PC-9800 series developed by SystemSoft and released in August 1993. The game's opening shows a backstory to Godzilla (a summary of the events of the original Godzilla 1954 film). The gameplay shows this to be a point and click game. In the game you must face off with 14 kaiju and overcome and survive them.

Hatena? no Daibouken

Hatena? no Daibouken

NEC PC-9801 - Released - 1992

Hozonban Lode Runner

Hozonban Lode Runner

NEC PC-9801 - Released - 1989

Hozonban Lode Runner is a variant of the original Lode Runner game, but with new music and colorful graphics. This package includes 150 legacy levels, Championship Lode Runner's 50 levels and 100 new original levels.

Imperial Force

Imperial Force

Sharp X68000 - Released - September 6, 1991

Imperial Force is a turn-based Strategy game, developed and published by SystemSoft, which was released in Japan in 1991.

Imperial Force

Imperial Force

NEC PC-9801 - Released - 1990

Imperial Force is a Strategy game, developed and published by System Soft, which was released in Japan in 1990

Kawaisou Monogatari

Kawaisou Monogatari

NEC PC-9801 - Released - 1988

Kuugun Daisenryaku

Kuugun Daisenryaku

NEC PC-9801 - Released - March 11, 1994

Lord of Panzers

Lord of Panzers

NEC PC-9801 - Released - December 22, 1994

Lord of Wars

Lord of Wars

NEC PC-9801 - Released - 1988

Lord of Wars is a turn-based tank strategy game. The player can choose between a scenario and a training mode. It is possible to select commanders and unit types; in the training mode the player can also choose between three different map types, while in the scenario mode player-controlled army advances on a given map in a semi-linear fashion, each location represented as a flag, with the goal of conquering the entire area. All the units in the game are tanks of various types. The player can customize them and assign general tactics regarding their advancement and battle behavior. When a player-controlled and an enemy tank meet on adjacent squares on the battlefield, an automatic battle ensues, the results calculated according to the tank's statistics.

Lord of Wars

Lord of Wars

NEC TurboGrafx-CD - Released - November 29, 1991

Lord of Wars is a turn-based tank strategy game. The player can choose between a scenario and a training mode. It is possible to select commanders and unit types; in the training mode the player can also choose between three different map types, while in the scenario mode player-controlled army advances on a given map in a semi-linear fashion, each location represented as a flag, with the goal of conquering the entire area. All the units in the game are tanks of various types. The player can customize them and assign general tactics regarding their advancement and battle behavior. When a player-controlled and an enemy tank meet on adjacent squares on the battlefield, an automatic battle ensues, the results calculated according to the tank's statistics.

Mahjong Sangokushi Engi

Mahjong Sangokushi Engi

NEC PC-9801 - Released - March 19, 1993

Master of Monsters

Master of Monsters

NEC TurboGrafx-CD - Released - February 15, 1991

Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak. Furthermore, their movement is affected by different terrain types. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can summon each turn is not only determined by the amount of MP, but also by the number of towers that you control, which makes conquering and defending towers a key-element in battles.

Master of Monsters

Master of Monsters

Microsoft MSX2 - Released - 1989

Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen.

Master of Monsters

Master of Monsters

NEC PC-9801 - Released - 1989

Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak. Furthermore, their movement is affected by different terrain types. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can summon each turn is not only determined by the amount of MP, but also by the number of towers that you control, which makes conquering and defending towers a key-element in battles.

Master of Monsters

Master of Monsters

NEC PC-8801 - Released - 1988

Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak. Furthermore, their movement is affected by different terrain types. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can summon each turn is not only determined by the amount of MP, but also by the number of towers that you control, which makes conquering and defending towers a key-element in battles.

Master of Monsters Final: Rings of Twilight

Master of Monsters Final: Rings of Twilight

NEC PC-9801 - Released - November 28, 1992

Master of Monsters Final is a turn-based strategy game in which the player takes the role of a master whose tribe is chosen by the player and the aim of the game is to defeat the masters of all the enemies to conquer them. Defeating each master kills all the remaining enemies. The master acquires different spells depending on the tribe chosen. Players can summon different kinds of creatures such as humans, elves, barbarians, trolls, skeletons, angels, demons and other kinds of monsters depending on the alignment chosen (Law, Neutral, and Chaos). The game adds an RPG element to the series by focusing solely on its campaign, allowing players to form or break alliances with other alignments or even be neutral to all of them. Compared to its predecessor, monsters can't be summoned during battles so they have to be purchased before jumping into the action. Master of Monsters Final gives players the possibility to explore the maps as much as they would want to even after defeating all the masters. There are 4 endings available to the players based on the alliances they make during gameplay. This game ditches the anime style of the former games and ramps up the difficulty, while also adding a MIDI soundtrack and changes to the overall interface, making battles occur in a top-down perspective. In addition to that, the Windows version overhauls the graphics and music, improves the script of the story and fixes some of the event-related bugs of the PC-98 version, such as the inability to create a synthetic monster.

Master of Monsters II

Master of Monsters II

NEC PC-9801 - Released - March 30, 1991

Master of Monsters II is a Strategy game, developed and published by SystemSoft, which was released in Japan in 1991

Master of Monsters II

Master of Monsters II

Sharp X68000 - Released - February 21, 1992

Master of Monsters II is a turn based Strategy game, developed and published by SystemSoft, which was released in Japan in 1992.

Master of Monsters: Disciples of Gaia

Master of Monsters: Disciples of Gaia

Sony Playstation - Released - January 1, 1998

Restricted by the laws of heaven, the gods had no choice but to sit back and watch the humans of Earthland destroy each other, their wars never seeming to cease. One day, however, the powerful Gaia had had enough. Along with six disciples, Gaia exited heaven in an attempt to set things straight on Earthland -- or so he led his disciples to believe. Upon his dissension, Gaia became greedy for power, summoning an army of monsters to parade with him throughout the entire world and locking his disciples into one of the many new magical towers he had constructed. After his home, friends and parents were destroyed by Gaia's army, a 15-year-old human boy named Iros felt helpless. "If only I had more power!" he exclaimed in frustration. As though hearing his cries from heaven, a globe of light presented itself before the boy, bearing with it a magical pendant with the power to free one of Gaia's disciples. At last Iros had a chance to avenge his losses and free the rest of the world from the oppression of Gaia. In Master of Monsters, it's up to you to assume Iros' role in choosing which disciple to free and lead an army of summoned monsters against the forces of Gaia. Among your choices are Necromancer, Summoner, Justice, Warlock, Fortuner, and Shadowmaster, each with his or her own strengths and weaknesses, usually relating to fighting ability or magical powers. Once your leader is chosen, your quest to destroy Gaia begins. On a hexagon-based battlefield, you have control over the monsters summoned (e.g., soldiers, magicians, neophytes, unicorns, rocs, elves, trolls, fairies, etc.) and their movement across the battlefield. The higher a leader's ruling power, the more monsters can be summoned. Positioning a warrior onto one of the many unoccupied or enemy-ruled magical towers can increase ruling power. After the leader of the opposing army has been defeated, you have won the battle and are one step closer to defeating Gaia. As your warriors battle across the game's 13 types of terrain, they will gain experience points, leading to advancement in experience levels. After certain levels are achieved, the warrior can also graduate in class (e.g., a soldier becomes a knight). When at a monastery, two monsters can even fuse together to become another entity. However, this is not always a favorable action as the results can yield anything from a powerful dragon knight to a useless slime. Defeat Gaia and free Earthland. Only then will you be a true Master of Monsters. Features: Collect and summon over 85 creatures in battle to defeat your foe Explore 40 different maps as you battle enemies using magic, melee, and ranged attacks Select your character from six disciples and then lead them through a variety of environments to defeat Gaia Buy and sell more than 200 weapons, objects, and magic items

Master of Monsters: Neo Generations

Master of Monsters: Neo Generations

Sega Saturn - Released - October 26, 1996

Master of Monsters: Neo Generations (マスター・オブ・モンスターズ 〜ネオ ジェネレーションズ〜) is a Sega Saturn sequel to Master of Monsters released only in Japan.

Megaton Arms: Koutetsu no Butoukai

Megaton Arms: Koutetsu no Butoukai

NEC PC-9801 - Released - 1991

Meo no Mystery Adventure

Meo no Mystery Adventure

NEC PC-8801 - Released - 1983

You get caught in the rain and hide in the mansion. Upon entry you hear "I've got a present for you - It's your death!" Now you got to solve puzzles, defeat devil, the master of the house and find a way out.

Miko to Akemi no Jungle Adventure

Miko to Akemi no Jungle Adventure

NEC PC-8801 - Released - 1984

Miko and Akemi went on a long-awaited African trip, but their airplane crashed. Now you need to lead them out of wild jungle with dangers on every corner.

Moe Moe 2-Ji Daisenryaku 2

Moe Moe 2-Ji Daisenryaku 2

Sony PSP - Released - February 4, 2010

Moe Moe 2-Ji Daisenryaku 2 is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2010.

Moe Moe 2-Ji Daisenryaku 2

Moe Moe 2-Ji Daisenryaku 2

Sony Playstation 2 - Released - February 4, 2010

Moe Moe 2-Ji Daisenryaku 2 is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2010

Moe Moe 2-Ji Daisenryaku 2: Yamato Nadesico

Moe Moe 2-Ji Daisenryaku 2: Yamato Nadesico

Nintendo DS - Released - March 18, 2010

Moe Moe 2-Ji Daisenryaku 2: Yamato Nadesico is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2010.

Moe Moe 2-ji Daisenryaku Deluxe

Moe Moe 2-ji Daisenryaku Deluxe

Sony PSP - Released - November 27, 2008

Moe Moe 2-ji Daisenryaku Deluxe is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2008.

Moe Moe Daisensou * Gendaiban++

Moe Moe Daisensou * Gendaiban++

Sony Playstation Vita - August 2, 2012

Moe Moe Daisensou: Gendaiban+

Moe Moe Daisensou: Gendaiban+

Sony PSP - Released - September 1, 2011

Moe Moe Daisensou * Gendaiban+ is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2011.

Nectaris

NEC PC-9801 - Released - September 17, 1992

Nectaris / Military Madness is a futuristic turn-based strategy war game. The year is 2089 and the setting is Earth’s moon, which yields many important resources. While the governments of Earth bicker over their staked claims on the moon, the evil Axis Empire launches a lunar military campaign and takes over the moon, using its factories to produce advanced weaponry, the most devastating of which is the SAM (Supreme Atomic Missile). As commander of the Allied forces, it is the player’s responsibility to lead what’s left of the Allied armies in a desperate offensive against the Axis Empire on the lunar surface before they can use the SAM to destroy Earth. There are 32 maps (2 different campaigns with 16 maps each) to play through. In each map, the player must strategically defeat the outnumbering Axis forces either by destroying all enemy units or capturing the enemy base camp. There are many different units that both sides utilize - infantry, tanks, aircraft, artillery, and a few others that have specialized functions. Gameplay consists of moving units into positions that will gain the best advantage to attack the enemy, capitalizing on many factors, which include battle experience, terrain, support tactics, and - sometimes - pure luck.

Ogre

Ogre

Microsoft MSX2 - Released - 1987

Ogre is a 2D turn-based strategy game, and a direct computer conversion of Steve Jackson's board game of supertanks going against conventional infantry with howitzers. It plays exactly like the board game - on a hex-based board one player controls ordinary military units (soldiers, tanks etc.), and defends against the second player, who controls a supertank named "Ogre" - Ogre is very powerful, and can easily destroy normal weaponry and ground forces.

Panzer Keil: Blitzkrieg 2

NEC PC-9801 - Released - 1991

Rittaiban Yuugekiou

Rittaiban Yuugekiou

NEC PC-9801 - Released - 1985

Rittaiban Yuugekiou is a 3D flight and air combat simulation seen from a first-person cockpit perspective. The player can choose between a color 3D mode and stereo Red-Blue 3D mode. Red-Blue 3D glasses are included. The player can choose between mission and flight modes. Mission mode involves travelling to specific destinations and fulfilling particular objectives (such as eliminating a number of enemy aircraft). Flight mode allows the player to choose a real-world location from cities such as Tokyo, Egypt, London and others. In Combat mode the enemy is an invading fighter like Dassault Mirage III. The scenario is based on Chohei Kambayashi's Yukikaze.

Robo Crush

Robo Crush

Microsoft MSX2 - Released - 1990

Robo Crush 2

Robo Crush 2

NEC PC-9801 - Released - February 26, 1993

Robo Crush 98

Robo Crush 98

NEC PC-9801 - Released - December 26, 1991

Sangoku Hime: Sangoku Ransei: Haruten no Saihai

Sangoku Hime: Sangoku Ransei: Haruten no Saihai

Sony PSP - Released - December 22, 2011

Sangoku Hime: Sangoku Ransei - Haruten no Saihai is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2011.

SeeNa WideScreen

SeeNa WideScreen

NEC PC-8801 - Released - 1986

Sega Ages 2500 Series Vol. 22: Advanced Daisenryaku: Deutsch Dengeki Sakusen

Sega Ages 2500 Series Vol. 22: Advanced Daisenryaku: Deutsch Dengeki Sakusen

Sony Playstation 2 - February 23, 2006

This game is a remake of Advanced Daisenryaku: Deutsch Dengeki Sakusen, originally released for the Sega Mega Drive. Daisenryaku is not a series owned by Sega, but the Mega Drive version of this game was co-developed and published by the company, meaning it qualifies for the Sega Ages 2500 series. Despite a graphical and audio update, little has changed in this release, and none of the upgrades in game's many sequels were put into this version.

Sengoku Hime 2 Arashi: Hyakubana, Senran Tatsukaze no Gotoku

Sengoku Hime 2 Arashi: Hyakubana, Senran Tatsukaze no Gotoku

Sony PSP - Released - December 2, 2010

This is the sequel to Sengoku Hime -Senran no Yo ni Honoo Tatsu-. The game features brand-new scenarios, new heroines and new game systems. There are more than 100 characters, including 16 new ones.

Sengoku Hime 2 Honoo: Hyakubana, Senran Tatsukaze no Gotoku

Sengoku Hime 2 Honoo: Hyakubana, Senran Tatsukaze no Gotoku

Sony Playstation 2 - Released - December 2, 2010

Sengoku Hime 2 Honoo: Hyakubana, Senran Tatsukaze no Gotoku is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2010

Sengoku Tenka Touitsu

Sengoku Tenka Touitsu

Sony PSP - Released - March 26, 2009

Sengoku Tenka Touitsu is a Strategy game, developed and published by SystemSoft, which was released in Japan in 2009.

Shanghai

Shanghai

Microsoft MSX2 - Released - 1988

Shanghai is one of the first video game adaptations of the tile-based game played with the Chinese mahjong stones - essentially a puzzle game that has little to do with real mahjong rules. The gameplay involves 144 tiles, each depicting different images, which have to be removed by matching them into pairs. The tiles are arranged in a gridded pattern, which is higher near the centre. A tile can only be removed if it has no tile next to it on at least one side. This computer implementation can generate a random board layout to take on and features five preset challenges, some of which have time limits of five or ten minutes, as well as a multiplayer mode.

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