The Zen Room

Arcticfox

Arcticfox

Sinclair ZX Spectrum - Released - 1988

In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed. Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.

Arcticfox

Arcticfox

Amstrad CPC - Released - 1987

In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed. Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.

Ballbreaker 2

Ballbreaker 2

Sinclair ZX Spectrum - Released - 1988

Ball Breaker II is a Breakout variant. This means the player controls a paddle, fixed on the right side of the screen and only able to move vertically, which is used to bounce a ball into the playfield or keeping it from falling out of the screen, respectively. On said playfield there are a number of blocks which vaporize when hit by the ball. The goal is to clear out all blocks. The speciality of this variant is the use of an isometric perspective. While the ball and paddle itself do not leave the lower plane, the blocks are stacked up. The higher blocks fall down when the blocks below then are gone. The only significant difference to the predecessor are 30 new levels.

Black Shadow

Black Shadow

Commodore Amiga - Released - 1987

You are the pilot of a spaceship who has just been deployed above a deserted asteroid named "Black Shadow", which is presumed to be the former habitation of hostile aliens. You have made it past the defensive shields, but the other ships in your squadron were not so lucky. And now one of the structures, on what was supposed to be an abandoned world, has begun to open... Black Shadow is a vertically scrolling shoot-em-up. You control a spaceship, which can move around in the bottom half of the screen. Alien ships attempt to run into you, and ground-based structures pose as navigational hazards, and can also shoot at you. Your ship fires both normal bullets that are effective against the ships, and bombs which detonate on the ground some fixed distance ahead of your ship. The aim of the game is to fly to a base at the end of the level, destroy it, and then repeat for the remaining levels. You start the game with three lives. Each ship can withstand three hits from enemies before being destroyed, after which you must start the level over again. There are both one and two player modes. In two player mode, if one of the player's ship is destroyed, both return to the start of the level.

Plasmatron

Plasmatron

Commodore 64 - Released - 1987

Command has sent you to explore what you thought was a deserted empire colony. Unfortunately, they questioned your loyalty and had sent you to Loughton 2, a heavily defended alien world, instead. In this shooter, pilot your Plasmatron fighter using the keyboard or Joystick. By dodging and manoeuvring to avoid any damage, destroy the oncoming barrage of missiles and enemy fighters. The more you destroy, the better chance of getting the high score with your name displayed next to it. On those long missions, by hitting the 'F' key, you can freeze the game temporarily.

Thundercross

Thundercross

Commodore 64 - Released - 1988

You are the Captain of the good ship Thundercross but problems are arising with the thrusters and power. No matter how much you use them, the ship seems to be pulled by a strange force. You realise in the area is a huge ship pulling you towards it. To add more problems, the ship has sent out various smaller crafts to destroy you. The only course of action is to confront the giant ship and blow it up. You must avoid and kill the smaller crafts attacking you before flying over the surface of the ship and destroy as much of it as you can. After a run over the surface you must face the smaller crafts again before flying over the surface of a different part of the ship. The crafts fire missiles at you and on the ship itself there are various defenses that fire as well. One touch by a craft, part of the ship or any bullet means your shield gauge decrease. Once it's empty it is game over. Thundercross is a horizontal scrolling shoot-em-up viewed from above with the screen scrolling constantly. You move your ship with the joystick but it won't fire while you move. To fire you have to hold down the fire button and move the joystick. The ship won't move when the fire button is held.

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