1001 Software Developments

Antispyrel

Commodore Amiga - Unreleased - 1989

Antispyrel is an unreleased platformer that was done all the way up to the final level until the developer Stefan van de Horst of 1001 Software Developments abandoned the project. While a working version exists, there's no intro available and therefore no context on who you are or why you are there. Graphics tell you that you're a scientist inside a factory of some sort and you aim to move on by either jumping and cllimbing or by solving small puzzles.

Baby Bug

Commodore Amiga - Released - 1989

This maze game plays similar to the arcade game Lady Bug. The player takes the form of a bug that navigates a maze. A series of paddles are needed to be turned to progress. The player collect X food pellets and must avoid ants and other baddies. The player can collect hearts for extra points and letter spelling the word EXTRA for an extra life.

Motorbike Madness

Motorbike Madness

Commodore Amiga - Released - 1988

Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.

Skate of the Art

Skate of the Art

Commodore Amiga - Released - 1989

Skate of the Art is a skateboarding game that is based on the Commodore 64 game Rollerboard. The two game have almost identical gameplay but have different level designs. The Amiga game also features completely remade graphics. The game is side scrolling and the player's task in each level is to get to the finishing line without crashing on the obstacles that lies in his path. When starting out there are five skateboards available and for every crash one is lost. When all out of skateboards the game will end. All action is controlled with the joystick. Pressing the button increases the speed while pulling the stick in different directions causes the skater to jump, brake or to climb. By combining button presses and stick pulling the player can also make various tricks such as normal and double flips.

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