Microsoft MSX - 1988
Barbarian is a 1987 computer platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, DOS, MSX, Amstrad CPC and ZX Spectrum. In the game, the player is Hegor, a barbarian who must traverse several dungeons and underground habitats to defeat his brother, the evil sorcerer Necron. He has a sword and bow in his arsenal of weapons. Running and jumping, as with many platform games, comprises a large part of the gameplay of this title. The game used a unique control system to make up for lack of more than one joystick button on many...
Commodore 64 - Released - July 15, 1985
Bazooka Bill is on a mission to rescue General MacArthur who has been kidnapped by a nasty revolutionary faction, and to get to him, he must get through five levels shooting soldiers and choppers that drop bombs on him. He deals with them by mainly using his fists, although he can pick up a variety of weapons such as knives, machine guns, flamethrowers, and, of course, bazookas. All of these weapons have a limited supply of ammunition, so it is up to the player to use them wisely. Each level is completed when Bill finding the right position.
Sinclair ZX Spectrum - Released - 1985
Bazooka Bill is a side scrolling combat game created by Melbourne House (Australia) in 1985 for the Commodore 64. It was also ported to the ZX Spectrum. The game starts off with a soldier known as Bazooka Bill on a mission to rescue General Douglas MacArthur who has been kidnapped by a nasty revolutionary faction. Gameplay The player can use punches, a throwing knife, machine gun, flame thrower, and later a bazooka. This game color-codes the enemies depending on which level of the stage they are on: All of the foot soldiers wear white on the bottom, blue on the middle platform,...
Sinclair ZX Spectrum - Released - 1985
The gameplay is very similar to Marble Madness except the player controls a spinning gyroscope rather than a marble. The game is presented in isometric 3D. The player must guide the gyroscope from the top of the course to the bottom within an allotted time limit. If the gyroscope topples off the edge, a life is lost. Hazards on the course include potholes, aliens and glass slopes which cause the gyroscope to spin in random directions. There are five courses comprising four screens each. The gyroscope had to land on a marked square to complete each level.
Sinclair ZX Spectrum - Released - 1982
Many locations were illustrated by an image, based on originals designed by Kent Rees. On the tape version, to save space, each image was stored in a compressed format by storing outline information and then flood filling the enclosed areas on the screen. The slow CPU speed meant that it would take up to several seconds for each scene to draw. The disk-based versions of the game used pre-rendered, higher-quality images. The game had an innovative text-based physics system, developed by Veronika Megler. Objects, including the characters in the game, had a calculated size, weight and...
Relive Tolkien's The Hobbit as Bilbo Baggins. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin. The other characters can make their own moves independently of the player and their actions can sometimes result in a situation where it is not possible to complete the game. The implementation is rich enough that you can play entirely without pictures if you wish. Also, gameplay happens in realtime, uncommon for interactive fiction. The game's...
Dragon 32/64 - Released - 1983
Horace is almost a microcomputer legend, and now the original Horace game is available for the Dragon 32! Horace creates havoc in the park as he picks the flowers, annoys the guards and steals their lunch. Fast, challenging, and fun to play. Features great animation!
Commodore 64 - Released - September 15, 1987
The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer. Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.
BBC Microcomputer System - Released - 1987
The Living Daylights is a video game developed by Melbourne House and published by Domark The game is a straightforward platform shooter game in which the player navigates James Bond through horizontally scrolling levels and shoots various adversaries.
Amstrad CPC - Released - 1986
Welcome! You are about to enter one of the most famous and well loved fantasy worlds in the annals of fantasy fiction: J.R.R. Tolkien's Middle Earth. Melbourne House, in association with the Tolkien estate, are proud to present the Lord of the Rings adventure game. The background to the Lord of the Rings includes some events with which a player of the game The Hobbit will be familiar. This is the first game in a series of three, which deals with the material found in Tolkien's The Fellowship of the Ring, the first book in the Lord of the Rings trilogy. Subsequent games will deal with the...
You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape. (Moby Games)
In Road Wars you are set charging up a long hilly road, trying to make a road safe after a protection malfunction. Crucially, this involves shooting out the barriers at the side of the road (and avoiding falling into the gaps they create). You always play against another droid, who can be treated as friend or foe - pushing them into the gap at the side you've just created is a particularly neat trick, especially when playing a human opponent. You are armed with a laser gun, which can be directed seperately from your main direction of motion. The roads include a range of hazards, including...
Commodore 64 - Released - 1985
As with most Melbourne House adventures, Terrormolinos has a real-world setting. You play a family man taking his wife and kids on a holiday they will never forget, for all the wrong reasons. Avoid the bulls and sharks, take care to avoid heatstroke, and make sure your family doesn't run off. Getting there and simply surviving all the hazards the brochure 'forgot' to mention is a challenge in itself, but you must also take 10 holiday snaps to prove what you got up to. Your film only allows 12 shots to be taken, so only 2 mistakes are allowed when choosing to take a photo you consider...
Sony Playstation 2 - February 25, 2004
Players control either Optimus Prime, Red Alert or Hot Shot, who are able to transform between robot and vehicle modes at the push of a button. The game revolves around the collection of Mini-cons, which can be equipped to the Transformer. These include weapons, such as a pistol, support items, such as glider wings, and stat-enhancement, such as an armor boost, and, with the exception of the latter, can be controlled using the shoulder buttons. There is a limit to what Mini-cons can be equipped, which more powerful Mini-cons taking up a lot of space. The more of the same color Mini-cons...
Atari ST - Released - 1988
The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — Gandalf alone could easily defeat a hundred orcs). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects and talk with computer controlled friendly...