Microsoft MSX - 1988
Barbarian is a 1987 computer platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, DOS, MSX, Amstrad CPC and ZX Spectrum. In the game, the player is Hegor, a barbarian who must traverse several dungeons and underground habitats to defeat his brother, the evil sorcerer Necron. He has a sword and bow in his arsenal of weapons. Running and jumping, as with many platform games, comprises a large part of the gameplay of this title. The game used a unique control system to make up for lack of more than one joystick button on many...
Commodore 64 - Released - July 15, 1985
Bazooka Bill is on a mission to rescue General MacArthur who has been kidnapped by a nasty revolutionary faction, and to get to him, he must get through five levels shooting soldiers and choppers that drop bombs on him. He deals with them by mainly using his fists, although he can pick up a variety of weapons such as knives, machine guns, flamethrowers, and, of course, bazookas. All of these weapons have a limited supply of ammunition, so it is up to the player to use them wisely. Each level is completed when Bill finding the right position.
Sinclair ZX Spectrum - Released - 1985
Bazooka Bill is a side scrolling combat game created by Melbourne House (Australia) in 1985 for the Commodore 64. It was also ported to the ZX Spectrum. The game starts off with a soldier known as Bazooka Bill on a mission to rescue General Douglas MacArthur who has been kidnapped by a nasty revolutionary faction. Gameplay The player can use punches, a throwing knife, machine gun, flame thrower, and later a bazooka. This game color-codes the enemies depending on which level of the stage they are on: All of the foot soldiers wear white on the bottom, blue on the middle platform,...
Commodore 64 - 1989
Return to Mordor, where a dull red sky is filled with the dust and heat of Mount Doom. Brave the ash-covered wastelands of Gorgoroth, the blood-splashed courtyards in the Tower of Cirith Ungol, and a horrifying torture chamber guarded by grinning, brutal orcs. In this adventure you will be playing as Sam Gamgee and will begin outside the gates of Cirith Ungol. Dare you enter the Tower and try to save your beloved master, Frodo? Or should you somehow try to complete the quest alone, and hurl the Ring of Power into the fires of Mount Doom?
Relive Tolkien's The Hobbit as Bilbo Baggins. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin. The other characters can make their own moves independently of the player and their actions can sometimes result in a situation where it is not possible to complete the game. The implementation is rich enough that you can play entirely without pictures if you wish. Also, gameplay happens in realtime, uncommon for interactive fiction. The game's...
Dragon 32/64 - Released - 1983
Horace is almost a microcomputer legend, and now the original Horace game is available for the Dragon 32! Horace creates havoc in the park as he picks the flowers, annoys the guards and steals their lunch. Fast, challenging, and fun to play. Features great animation!
Commodore 64 - Released - 1985
A Pharaoh has captured a Princess and imprisoned her in a temple, and it is your job to fight through perilous lands to get her back. This takes place in a side-view beat 'em up similar to Way of the Exploding Fist. Mythical winged and dog-headed monsters and half-human hybrids are your opponents, fought one at a time. You can duck and jump, and the weapon at your disposal can be used for high, middle and low strikes. Containers offering magical powers (both good and bad) can be found and unlocked. Once inside the temple there are more foes to defeat.
Commodore 64 - Released - September 15, 1987
The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer. Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK.
BBC Microcomputer System - Released - 1987
The Living Daylights is a video game developed by Melbourne House and published by Domark The game is a straightforward platform shooter game in which the player navigates James Bond through horizontally scrolling levels and shoots various adversaries.
You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape. (Moby Games)
In Road Wars you are set charging up a long hilly road, trying to make a road safe after a protection malfunction. Crucially, this involves shooting out the barriers at the side of the road (and avoiding falling into the gaps they create). You always play against another droid, who can be treated as friend or foe - pushing them into the gap at the side you've just created is a particularly neat trick, especially when playing a human opponent. You are armed with a laser gun, which can be directed seperately from your main direction of motion. The roads include a range of hazards, including...
Amstrad CPC - 1988
With the Roger Rabbit film (and game) successful, and the Jive Bunny phenomenon shaking up charts worldwide, perhaps it was time to redress the balance away from wimpy rabbits. Stan Sakai's comic character set in the 17th century did this, being capable of a range of martial arts moves. In this licensed game he'll need them to save Japan from being taken over by evil. The game is side-scrolling and has large beat 'em up elements, but also incorporates Karma. Negative actions such as needless violence will be punished with a loss of Karma, while positives ones (such as bribing those who give...
Commodore 64 - Released - 1985
As with most Melbourne House adventures, Terrormolinos has a real-world setting. You play a family man taking his wife and kids on a holiday they will never forget, for all the wrong reasons. Avoid the bulls and sharks, take care to avoid heatstroke, and make sure your family doesn't run off. Getting there and simply surviving all the hazards the brochure 'forgot' to mention is a challenge in itself, but you must also take 10 holiday snaps to prove what you got up to. Your film only allows 12 shots to be taken, so only 2 mistakes are allowed when choosing to take a photo you consider...
Sony Playstation 2 - Released - March 20, 2007
A current-gen version entry in the respected Test Drive franchise, based on Eden Studios' next-gen Test Drive Unlimited. Packed with many of the world's most luxurious vehicles, more than one thousand miles of open Hawaiian roads, a challenging single player game and a host of online options, Test Drive Unlimited is M.O.O.R.: Massively Open Online Racing - the ultimate online automotive gaming experience. Test Drive Unlimited system retain most of the core gameplay features of next-gen games, including endless miles of streaming Hawaiian roads, server-based online play, over 70 luxury...
Sony Playstation 2 - February 25, 2004
Players control either Optimus Prime, Red Alert or Hot Shot, who are able to transform between robot and vehicle modes at the push of a button. The game revolves around the collection of Mini-cons, which can be equipped to the Transformer. These include weapons, such as a pistol, support items, such as glider wings, and stat-enhancement, such as an armor boost, and, with the exception of the latter, can be controlled using the shoulder buttons. There is a limit to what Mini-cons can be equipped, which more powerful Mini-cons taking up a lot of space. The more of the same color Mini-cons...
Atari ST - 1988
The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — Gandalf alone could easily defeat a hundred orcs). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects and talk with computer controlled friendly...