SDW Developments

Spaceman Splorf: Planet of Doom

Spaceman Splorf: Planet of Doom

Commodore 64 - Homebrew - 2016

The Story So Far: ----------------- You are Splorf, Space Corp Sanitation Engineer 5th Class, Lavatorial Division. A small yet vital cog in the corporate machine. You are good at your job. Another 20 years, and you could possibly make 4th Class Engineer. But today your mind is on other things than your job. The rumours have reached even the lowest levels of Methane Station; the harvest ships have returned from their latest run to the Doom system with more than just gas - they brought disastrous news concerning the defensive system protecting Space Corp's interests from space pirates and fierce competitors! "You there", a middle manager shouts at you, "Commander Splix needs a volunteer! Get your lazy plarp up to level 17 immediately!" As you step into the turbolift, you nervously repeat the creed to yourself: "This is my spanner. There are many like it, but this one is mine..." Controls ----------------- The game can be played using the keyboard or a joystick in port 2. Pressing space or fire during the intro will skip to the title screen. Pressing space or fire on the title screen will start the game. Pressing space or fire ingame will make Splorf move upwards, away from the planet surface. Releasing the space bar or fire button will make Splorf drop towards the planet. High Score Table If you get a high score, you can enter your name in the high score table using the keyboard or the joystick. The next time you get a high score, you can press fire or F7 to automatically fill in the previous name you entered. The "Today's Top 10" table is reset every time you load and run the game. However, if you have a disk drive attached to your C64 the "All Time Top 10" table is loaded when you start the game, and if your score is high enough, it will be saved to disk. If you are using the game in an emulator such as VICE, make sure to enable true drive emulation in the Options menu before you run the game. Sound Options ----------------- Press F1 to select music 1-8 or silence Press F3 to turn sound effects on/off These keys work both ingame and on the title screen. You can also use a joystick to select music/sfx while on the title screen. If a second SID chip is installed at $d420-$d4e0, it will be autodetected when the game starts, enabling the option to play sound effects and music simultaneously. If you are using VICE to play, you can enable a second sid chip in the settings menu under SID settings. Make sure to activate the second sid somewhere in the region of $d420-$d4e0, and make sure to enable this before you load the game. Credits ----------------- Programming by Andreas Gustafsson Graphics, music and manual by Vanja Utne Disk routines by Per Olofsson Beta testers: Martin Gustafsson Roy Fielding Robin Harbron James Monkman

Vectrexagon

Vectrexagon

GCE Vectrex - Homebrew - 2016

Vectrexagon is a rhythm action game similar to Hexagon. You control a triangle that can be rotated around a central hexagonal shape. The goal is to avoid touching further hexagons approaching the central hexagon from the borders of the screen for as long as possible. At least one of the sides of those approaching hexagons will be left open, so there is always room to escape. For distraction the whole game screen will constantly rotate around the center, occasionally changing the direction of rotation. Over time - to increase the difficulty - the shapes will start pulsating to the rhythm of the music, and the rotation speed will increase significantly when the soundtrack picks up a new theme. In contrast to the original Hexagon this vector based version is more simplistic: It does not feature any solid or advanced forms, only hexagons. Like the original this version contains only one song which is changing over time to match the gameplay. The game features two difficulty settings (Easy, Hard).

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