UA Limited

Astro Invader

Astro Invader

Emerson Arcadia 2001 - Released - January 1, 1982

Astro Invader is a shoot 'em up game, Astro Invader is a fixed screen shoot 'em up. The player moves his laser base across the bottom of the screen and has to shoot down the aliens that appear above him. What sets Astro Invader apart from other early shoot 'em ups is that the aliens, after being dropped from their mothership, position themselves in columns. Once a column is full the lowest alien drops down and suicide dives towards the player. As they hit the ground they explode and the player must make sure he is not within the blast radius. In addition to the standard aliens there are also UFOs that appear in the middle and to the sides of the screen. These must be shot down as they will kill the player when landing, no matter where the player is positioned. The game is over when all three lives are lost. The Japanese version (Kamikaze) has some differences. Most noticeable is that it has more columns and that the UFOs only appear in the middle of the screen. It also has regular aliens that attack on the sides of the screen without going through the columns. Aliens that crash into the ground has a greater blast radius than in the US version.

Baseball

Baseball

Emerson Arcadia 2001 - Released - November 1, 1982

Baseball is a sports game, developed by UA Limited and published by Emerson Radio Corp., which was released in 1982.

Cat Trax

Cat Trax

Atari 2600 - Released - 1983

It's an age-old battle of cats versus dogs. Take control of one brave cat and race through the maze, but beware--you're not alone! Dogs are lurking to find your cat and turn him into lunch! Race to the potion and transform into the Dog Catcher to impound those puppies...but watch out, they'll be back! It's a mad scramble in which you're out-numbered three to one. Can you out-run--and out-last--your canine opposition? Make CAT TRAX and find out! Cat Trax is a game originally written for the Emerson Arcadia 2001 by UA Ltd., and apparently slated to be released on the Atari 2600. While it was never commercially released by UA Ltd., it did appear on a European multi-cart under the name Cat N Mouse. It's unknown why this game (and the other UA prototypes) were never released commercially. Cat Trax is available in cartridge form from the AtariAge Store and includes a professionally printed box, manual and label, with artwork created by Dave Exton.

Crazy Climber

Crazy Climber

Emerson Arcadia 2001 - Released - June 1, 1982

As Crazy Climber, climb your way to the top of a series of buildings, where a helicopter is waiting to pick you up and take you to the next building. As Climber scales a building, he is able to climb up and sideways but he cannot climb down. While climbing a building, windows will open and close simultaneously. If any window closes on either of his hands he will lose his grip. However, if a window closes on both of his hands, he will fall to his death, resulting in the loss of a life. You have three Climbers in total, but you are awarded an extra Climber every 30,000 points. Besides windows, Climber is faced with other dangers, including: Bald-headed guys who hurl various objects at you. Pesky condors who fly by, dropping eggs and droppings of an unpleasant substance. Falling steel girders and iron dumbells. Electrical "Nichibutsu" signs with a dangling live wire. Falling "Crazy Climber" signs. King Kong leaping from side to side of the building and slams his hands against the windows. The climber must try to avoid or overcome each of those hazards which he will encounter as he continues climbing in his attempt to reach the rooftop. If he falls to his death by windows or objects, another climber will replace him and will start at the same location where the last one fell. The specific danger will not be present at the same point, so the climber can go further up to face the next danger. Most of the hazards are announced by certain recognizable musical themes. Crazy Climber is awarded a bonus score on each building every time after getting carried off by the helicopter. However, each bonus score will decrease by every ten seconds that the climber will spend scaling each building as he attempts reach the top. Somewhere in the game, there is "The Lucky Balloon", which can lift Climber about ten stories and raise the player's bonus score if he catches it.

Funky Fish

Funky Fish

Emerson Arcadia 2001 - Released - January 1, 1983

You are the Funky Fish. The object of the game, here, is to attack the sea creatures who are guarding the monster. You shoot them with your bubbles and they turn into fruit. You must then eat the fruit to maintain energy. If you take to long getting the fruit, it will turn back into the sea creature it was before and continue to chase you. If you are touched by a sea creature or you touch the monster, you lose a life and become bones, sinking to the sea bottom. If you lose all your lives, the game is over.

Jump Bug

Jump Bug

Emerson Arcadia 2001 - Released - May 1, 1982

Scrolling platformer in the theme of Konami's Scramble, where the player controls a jumping, shooting car. You can shoot and dodge creatures of the land, air and sea and collect money bags. Points can also be gained by jumping on clouds. The stages include a city, pyramid and ocean. This title predates Irem's Moon Patrol, and may be the first scrolling platformer.

Jungler

Jungler

Emerson Arcadia 2001 - Released - November 1, 1982

Jungler is an arcade game where the player controls a snake-like creature in a maze. In the maze are three other such creatures and the aim of the game is to destroy the other creatures before getting killed by them. The enemies will appear in three different colors with different lengths. The red ones are longer than the player who will be killed upon a head-on collision. The yellow ones are the same length as the player and are harmless. The green ones are shorter than the player and can be killed by colliding with their heads. The enemies can be shot at and if one is hit in its tail its size will decrease by one segment. Creatures that are smaller will move faster and be harder to catch. At the same time it is possible to increase the player's size by eating fruits that appear at random locations but it decreases if hit by the enemy creatures' fire.

Pleiades

Pleiades

Emerson Arcadia 2001 - Released - January 1, 1983

This is a sequel to Phoenix. On the first screen, you must shoot swooping aliens while not getting shot by them. At some point, an alien will create a shield across the screen just above your ship that will require you to shoot holes through to destroy more aliens. Be aware, however, that the alien shots are not slowed at all and can still kill you. On the second screen, you must shoot or avoid a phoenix(es) shots but the object is to shoot the alien in the mothership above. You can also shoot the phoenix(es) themselves for points. On the third screen, you must maneuver between parked ships, without hitting any, to dock at your spot at the top. Once you do this, the game goes to the first screen only harder. There are game selections to choose to also play only the first, second or third screens, with each wave getting harder.

Pleiades

Pleiades

Atari 2600 - Released - 2003

This is a sequel to Phoenix. On the first screen, you must shoot swooping aliens while not getting shot by them. At some point, an alien will create a shield across the screen just above your ship that will require you to shoot holes through to destroy more aliens. Be aware, however, that the alien shots are not slowed at all and can still kill you. On the second screen, you must shoot or avoid a phoenix(es) shots but the object is to shoot the alien in the mothership above. You can also shoot the phoenix(es) themselves for points. On the third screen, you must maneuver between parked ships, without hitting any, to dock at your spot at the top. Once you do this, the game goes to the first screen only harder. There are game selections to choose to also play only the first, second or third screens, with each wave getting harder.

R2D Tank

R2D Tank

Emerson Arcadia 2001 - Released - May 1, 1982

R2D Tank is simple 2D arcade game and a sequel to Red Tank. The player controls a tank, collects dots for points and fights against enemy tanks. When an enemy tank is destroyed, a next vehicle appears on the battlefield. Mines (red dots) lie on battlefield and these can be destroyed by shooting them. Later levels have more enemies.

Route 16

Route 16

Emerson Arcadia 2001 - Released - January 1, 1983

Route-16 is a game in which the player drives a car in an attempt to get all of the valuable items on the road whilst avoiding the other cars who attempt to crash into the player's car. The player drives around on a map that shows a bird's eye view of 16 different routes that the player can enter, which contain items that have to be collected. The money bags either give the player 200 or 800 points, the oil spill temporarily slows the player's car down, the checkered flag will turn the tables, turning the opponents into money bags that the player can collect (similar to how the power pellet works in Pac-Man), and bombs will explode the car. After every item is collected, the player moves on to the next stage. When a specific route is entered, the view is switched to a single screen maze. The mazes contain dead-ends, obstacles, and many exits, with the risk of the player's car getting hit by the other cars. The player can speed up his/her car, but this causes the fuel to decrease faster than racing at the usual speed. If fuel runs out, the player loses a life, and when the stage is completed, the remaining amount of fuel gets added to the player's score.

Space Attack

Space Attack

Emerson Arcadia 2001 - Released - June 1, 1982

Space Attack is a clone of the Arcade game "Galaxian" developed and published by Emerson Radio Corp., which was released in 1982.

Space Raiders

Space Raiders

Emerson Arcadia 2001 - Released - June 1, 1982

Space Raiders is a distant clone of Defender for the Arcadia 2001. The player pilots a spacefighter ship capable of both horizontal and vertical movement that is charged with shooting lasers at mutants and flying saucers that periodically appear on the screen. Additionally, there are missile launching bases that can fire upon the player, but these bases can be disabled by bombing them. The player's spacefighter ship also features an energy meter that counts down from 40 seconds and can be partially re-energized by docking at disabled missile bases. The object of this 1-player game is to score as many points as possible by destroying enemies with the five lives provided. Space Raiders also features a pausing feature known as "freezing," which was relatively uncommon at the time of the game's release in 1982.

Spiders

Spiders

Emerson Arcadia 2001 - Released - July 1, 1982

Spiders is a 2D shoot'em up, similar to Space Invaders or Galaga. The player controls a ship and fights against waves of spiders. The gameplay is typical for fixed screen shooters. The player's ship is at the bottom of the screen, can move left or right, and shoots enemies appearing from the top of the screen. The spiders can create webs, special structures the player must also destroy.

Tanks a Lot

Tanks a Lot

Emerson Arcadia 2001 - Released - May 1, 1982

Tanks a Lot is a clone of Tank Battalion. In this game, you control a person within a maze. You must destroy tanks and protect your top and bottom bases from getting destroyed. After all yellow tanks tanks have been shot down, you move on to the next level. All of the levels call for different tactics, depending on the enemy arrangements. The walls can be shot and destroyed, and the game loses if all of your lives are lost, and there are four game and option variations to chose from. Considered by many as one of the better games on this short lived console.

The End

The End

Emerson Arcadia 2001 - Released - May 1, 1982

This is The End! You must destroy the space pirates attempting to steal bricks from you defense bases. They will use the bricks to spell out END. The game is lost if all defense bases are destroyed or E-N-D is completed.

Turtles

Turtles

Emerson Arcadia 2001 - Released - September 1, 1983

Turtles, also known as Turpin, puts you into the role of the materialistic turtle who tries to save the kid turtles from a bunch of bad bugs (or, in some versions, bad cars). It takes place in a Pacman-esque labyrinth, with turtle boxes in the center and corners of the screen. Run into a box to release the turtle kid inside. Opening a box makes a little house show up, and you must go with the kid turtle to the house before you can release the next one. All the while, you must avoid the bugs/cars running around the maze. If they get too close, you can release a mine which will stun them temporarily. When you run out of mines, you must resupply by passing over a star in the center of the screen. Beware, though, because the simpleminded bugs become smarter as time passes; this is symbolized by their changing colors. On later levels, those sneaky beetles can also come out of the boxes supposed to hold kid turtles. Watch out! Each level is a floor in a house, and between levels you can see the turtle climbing to the next floor until it reaches the top. However, in the Philips versions, the kid turtles are replaced by people whom the turtle must save from ships, while the bugs are turned into turtle-eating fish.

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