Micromega

3D Hypermaths

3D Hypermaths

Commodore 64 - Released - 1984

3D Hypermaths is an educational action game that teaches children, 8 years and older, maths with a selection of addition, subtraction, multiplication and division, with various levels of difficulty. The child controls a spacecraft, moving left or right, looking behind it which is flying into the screen down a tunnel to escape a Black Hole over various levels. The child must give the answer to a maths problem and if the correct answer is given then they receive a letter making up the word HYPER, but if the wrong answer is given then they lose part of their shield which is made up of ten parts. As they answer the questions, meteors fly through the tunnel towards the spacecraft and these must be avoided or part of the shield is lost when hit and when the shield is empty then it is game over. Once the word HYPER is made and an extra problem solved then the child can attempt a HyperJump which sees two coloured walls with a gap in between, move to the left and right. The child must keep the spacecraft in the gap without touching the wall or parts of the shield is lost once again. Once the HyperJump is completed then the next level is played with some lost parts of the shield received.

ABC...Lift-Off

ABC...Lift-Off

Sinclair ZX Spectrum - Released - 1983

This spectacular program contains a computer-based picture alphabet for young children, plus a game encouraging letter and word recognition. Longman Software - the new generation of learning materials. Each program is based on well-tried educational theories, brought alive by the creative wizardry of modern technology. Your children will be spellbound. At home, 4-8 year olds can discover, by themselves and for themselves, an adventure wonderland of early skills and abilities. The colour and movement on screen will fire their imagination. They will be stimulated and encouraged to enjoy addition and subtraction, spelling and word recognition. The wonder of the computer, the power of its appeal and the balanced variety of games and activities will keep your child fascinated, absorbed...and learning.

BMX Number Jump

BMX Number Jump

Commodore 64 - Released - 1984

BMX Number Jump is an educational game where it improves the maths skills of children from the ages six to ten with addition, subtraction and multiplication. The game is single screen viewed from above at an elevated angle and you must ride your BMX bike around a maze looking for the answer to jump over from a question on the right of the screen. As you move around the maze there is also a Kangaroo bouncing around and this needs avoiding because if you are caught then you lose one of five lives. Jumping over the correct answer loses the kangaroo one of his five lives and when all his lives are gone then you move to another maze. Crashing or getting the wrong answer knocks you of your bike but you don't lose a life.

Braxx Bluff

Braxx Bluff

Amstrad CPC - Released - 1985

As a Life Corps volunteer, you have been sent to the planet Prolon, following a distress call from the team of explorers currently charting the region. First of all, you must safely land your ship on the landing strip, by paying attention to the angle the craft descends at, and keeping it in line with the smooth terrain. Once this has been accomplished, you must walk around the planet searching for their life pod, and take it back to the ship. This must be done within a time limit, as the pod's life support system is failing. In both these sections you will score more points if your direction is correct (with 8 points the requirement for a clean landing in section one) - this acts as both a reward and a guide.

Codename Mat

Codename Mat

Amstrad CPC - Released - 1984

Mission: Alien Termination involves all the knowledge of science, space combat and military tactics being implanted into the strong, agile and future-proof body of a 13-year-old boy. You play Mat, at the helm of the USS Centurion prototype fighter, and have the task for saving the world. The game's basic space combat component is fast and smooth, with raging battles resembling Star Raiders. However, in addition to this you must plan your course carefully, both during and between fights. You also have the option of taking on command duties, directing all the other ships in the force.

Codename Mat

Codename Mat

Sinclair ZX Spectrum - Released - 1984

Mission: Alien Termination involves all the knowledge of science, space combat and military tactics being implanted into the strong, agile and future-proof body of a 13-year-old boy. You play Mat, at the helm of the USS Centurion prototype fighter, and have the task for saving the world. The game's basic space combat component is fast and smooth, with raging battles resembling Star Raiders. However, in addition to this you must plan your course carefully, both during and between fights. You also have the option of taking on command duties, directing all the other ships in the force.

Greedy Gobbler + Blowing Up the World

Greedy Gobbler + Blowing Up the World

Jupiter Ace - Released - 1983

Haunted Hedges

Haunted Hedges

Amstrad CPC - Released - 1984

You have entered the spirit world and are forced into the greatest test of a spirit's spirit there ever was. Ghostly hedges glow all around in a confusing maze from which there is no escape. Strewn everywhere are gold coins - these must be the reward you were always told you would get in heaven. But they never said you would have to fight for it! Your arrival stirs the guardians - beings whose only purpose is to protect their domain from intruders. They seek you out as you gather the ghostly coins. Your only means of defence lies with the demon ice-axes lying in corners of the maze. If you can get to one the guardians will run from you in terror, knowing that you have the means of their destruction if you catch them... but knowing also that ice-axes quickly melt! Of course, you cannot kill them, but they are forced to rematerialize in thir place of rest, and that is sure to score a few points with the Powers-That-Be! You are not immortal, but out of an ethereal sense of fair play you have been allocated four lives, with more if you really prove your worth. Ultimately, though, there is no escape, for if you succeed the Cosmic Seers will make you do it all over again only faster, out of spite. Well, they're only inhuman after all. Back in the real world, you can make things easier for yourself by choosing how your Spectral keyboard will control your movement (by pressing 'K'). You can also set the guardians' intelligence level (keys 1 to 5). Instructions are available by pressing 'I'. Pressing 'S' will beging the great trial, 'H' will hold everything while you answer the earthly telephone, front door, etc., and 'E' will signify to the Cosmic Seers that you've had enough and can you go home now please?

Kentilla

Kentilla

Amstrad CPC - Released - 1986

Kentilla is a text adventure with graphics. It is a sequel to an earlier text adventure by Derek Brewster, Velnor's Lair. At the end of the previous game, Velnor was vanquished and his soul was hurled through the void into the flames of the Abyss. In the spilt second that the corridor was opened Grako returned from the Abyss and now controls the source of Velnor's power, the Moonstone of Aigrath. The object of the game is to defeat Grako and to return him to the flames of the Abyss. In this the player is aided by the mystical sword Kentilla and companions such as Elva, who can carry things as well as perform tasks and fight. The game's text parser, in addition to accepting the normal commands of 'Go North' and 'Get item' allows the player to issue commands to others such as 'Say To Elva "Get Moss"'. The game also plays music while the game is in progress.

Postman Pat's Trail Game

Postman Pat's Trail Game

Sinclair ZX Spectrum - Released - 1984

Postman Pat's Trail Game is a top view driving game where the screen scrolls in various directions when you drive Pat's van, and is based on the British stop-motion animated TV series first shown in 1981. The game is aimed at children aged from four to six years old and sees Pat tasked to find various vehicles or animals including Jess, Pat's cat, in the village of Greendale. Starting at the post Office you see the item drive or walk off before you see Pat leave the building and get into his van. Each missing vehicle or animal leaves behind a trail on the roads and you must follow the trail to retrieve the item and go back to the Post office before a timer reaches zero. Crashing into the side of the roads or cows loses more time and if you encounter the cows then they take a while to get off the road so you can either wait or find another route. Once you complete a task you are given a score and a chance to find another vehicle or animal. There are six difficulty levels from very easy to hardest of all.

Postman Pat's Trail Game

Postman Pat's Trail Game

Commodore 64 - Released - 1984

Postman Pat's Trail Game is a top view driving game where the screen scrolls in various directions when you drive Pat's van, and is based on the British stop-motion animated TV series first shown in 1981. The game is aimed at children aged from four to six years old and sees Pat tasked to find various vehicles or animals including Jess, Pat's cat, in the village of Greendale. Starting at the post Office you see the item drive or walk off before you see Pat leave the building and get into his van. Each missing vehicle or animal leaves behind a trail on the roads and you must follow the trail to retrieve the item and go back to the Post office before a timer reaches zero. Crashing into the side of the roads or cows loses more time and if you encounter the cows then they take a while to get off the road so you can either wait or find another route. Once you complete a task you are given a score and a chance to find another vehicle or animal. There are six difficulty levels from very easy to hardest of all.

SuperTed

SuperTed

Sinclair ZX Spectrum - Released - 1984

Texas Pete and his dastardly cronies Bulk and Skeleton are at large in Creepy Castle, and their plan is to blow it sky-high. Your mission is to catch them all and put them behind bars before the bomb goes off. But beware - there are hazards lurking in the castle which can rob you of your magic powers just when you need them most, making it easier for the gang to carry out their plot. Can you guide SuperTed through the castle's twisting maze of corridors and paths to find Texas Pete, Bulk and Skeleton in time? Can you help to jail all the crooks before one of them has a chance to escape? Will the technological teddy be able to foil their foul felony? Why not play the game and see!

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