Scott Elder

3D-64 Man

3D-64 Man

Commodore 64 - Released - 1983

Here's your chance to play Pac-Man in 3D. You view the action from the eyes of Pac Man in a 3D maze. On the screen as well is your score, lives, an overhead view of the maze and how many pills you have to collect. Be careful what's around the corner. It could be a ghost.

Alien Panic

Alien Panic

Commodore VIC-20 - Released - 1983

Alien Panic is a variant of Space Panic. Set in an abandoned construction site, the game is a single screen platformer where the player climbs ladders to move between the platforms while at the same trying not to get killed by the aliens that roam about. The player can kill the aliens by digging holes which they then might fall in. When they do so the player quickly has to fill in the hole and bury the alien. If not quick enough the alien will rise again. Once the aliens have been killed the player moves on to the next level, of which there are six in total. When the game ends (after all three...

Alien Panic (Keypunch Software)

Alien Panic (Keypunch Software)

Commodore 64 - Released - 1986

Zap the one-eyed monsters! Only you can save the world from the crazed creatures! Don your spacesuit and monster blaster and stalk your prey. Make a special hole to lure the creatures to the spot, blasting them with the special gas, before they can spread their deadly disease. Released as part of the part of "Amazing Journeys" game pack

Blowup

Blowup

Commodore VIC-20 - Released - 1982

Blowup is a single screen action game where the player has to collect as many dots as possible. The game is played from a top down perspective and the screen consists of dots, black blocks that limit movement options and bombs that denote when the player touches them. The player's task is to move over the dots to collect the most of them and reach the exit before a timer reaches 3000. When it does the bombs will go off and the player will lose. The same happens when running into any of the bombs. The player controls an arrow that keeps moving until hitting a block or the player changes the...

Bomber

Bomber

Commodore VIC-20 - Released - 1982

Bomber is a Blitz variant with some changes made to the original game concept. Like before it is a one-button game where the player has to drop bombs from planes but instead of a city there is instead a canyon full of various objects that has to be hit. This version features three different aircrafts that fly at different heights and appear from both sides of the screen. Unlike previous variants the planes do not get progressively closer to the ground and can not crash. Instead there is a time limit of two minutes and the player's task is simply to clear as much of the canyon as possible...

The Catch

The Catch

Commodore VIC-20 - Released - 1982

The Catch is a single screen action game similar to the arcade game Avalanche. The player controls a force field over a number of cities and has to protect them by catching bombs that are dropped by an alien. The alien moves back and forth across the screen and the player has to follow it by moving left and right. The cities are destroyed as they are hit by bombs and the game goes on until there are no cities left to defend. The attacks come in waves with the speed of both the bombs and the alien increasing with each new stage.

Cavern Construction Kit

Commodore 64 - Released - 1984

A horizontally scrolling cave shooter, much like Skramble. Shoot the baddies and keep fueled up. Comes with a cave generator for creating your own challenges.

Collide

Collide

Commodore VIC-20 - Released - 1982

Collide is a variant of the arcade game Head-On. Like the original game the player controls a car and has to collect all the dots on a race track that consists of four lanes. The car automatically moves forward counter-clockwise and an enemy (which here is a happy face) moves in the opposite direction trying to crash into the player. Changing lane can only be done at intersections located in the middle of each straight. Hitting a divider when doing so will lead to the player losing control of the car for a short moment. The player has three cars and when they have all been crashed the game is...

Dodge Cars

Dodge Cars

Commodore VIC-20 - Released - 1982

Dodge Cars is a simple racing game. The game is viewed from a top down perspective and the player races down a road consisting of five lanes. From the opposite direction comes countless cars and the aim is to drive as far as possible without crashing. The cars move automatically forward at a steady pace and all the player has to do is to move right or left between the lanes. The player gets a score based on how far down the freeway he gets. The game is controlled with a joystick.

Gallows

Gallows

Commodore VIC-20 - Released

Gallows is a computerized version of the popular pen and paper game Hangman. It was developed and published by Nufekop Software for the Commodore VIC-20.

Journey

Journey

Commodore 64 - Released - 1986

Released as part of "Amazing Journeys" game pack. How long can you go? Navigate the diving spacecraft avoiding the cavern walls while destroying the cavern mutants. Remember how to pick up addition fuel to continue your important mission of saving the upper world.

Monster Power

Commodore 64 - Released - 1988

Sunday, sunday, SUNDAY! It's ground pounding, heart-stopping, quarter mile mayhem, as "Big Daddy" Don Garlits and Dan "the Snake" Purough chase 3-time top fuel eliminator World Champion, Shirley "Cha-Cha" Muldowney down the quarter mile of death in their seven-thousand horsepower nitro-burning suicide machines as they shake hands with the Devil when they scream through the burning gates of Hell. This game will sell you the whole front-row seat but you'll only need the edge! Be there!

Pebbles

Pebbles

Commodore 64 - Released - 1986

A Boulder Dash style action game released as part of the "Amazing Journeys" game pack. The crown jewels are missing. Search amidst the dirt, pebbles and dust to find the missing jewels. You must collect the jewels before the pebbles trap you amidst the rubble and your time runs out. Better be quick!

The Search

Commodore 64 - Released - 1990

Something a bit bizarre. Drive around a very big car park\garage collecting gold and fuel while avoiding tacs and oil blobs. A fun one.

Smasheroids

Commodore 64 - Released - 1990

Smasheroids is a 1-2 player (not simultaneous) clone of the arcade classic, Asteroids for the Commodore 64. It was developed by Scott Elder and published in Loadstar #72 in 1990.

Stunt Jumper

MS-DOS - Homebrew - 1991

Stunt Jumper lets you drive a bike on a ramp and jump over a series of yellow school buses. The player has three lives and needs to keep the speed correct to match the number of buses so as to land on the down-ramp without crashing. Too slow, and you crash into a bus between the ramps, too fast and you land too hard on the ground, losing a life. The only controls are 'spacebar' to accelerate, and 'ctrl' to break. Your view is over the handlebars of the bike, looking ahead towards the road, with the ramp initially out of sight. There is little to guide you as to what the proper speed may be,...

Super Bike

Commodore 64 - Released - 1987

A motorcycle racing game published in Loadstar #069.

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