Audiogenic Software

Allan Border's Cricket

Allan Border's Cricket

MS-DOS - Released - 1993

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill levels - Amateur, Professional and World Class. The bowling involves positioning a cursor to place the bowl, then controlling the speed/spin (depending on the type of bowler selected). Batting involves timing one of the many available shots, and fielding is largely automated.

Battle for the Ashes

Battle for the Ashes

Commodore Amiga - Released - 1995

Cricket internationals are known as 'test' matches, but to many English and Australian players, most games are a mere test of ability to play in the Ashes, the fabled tours between the 2 countries taking place roughly every 18 months. Those who regard everything else as a time-filling exercise between these ancient duels between colonial power and one-time convict dumping ground will appreciate this release from Audiogenic.

Battle for the Ashes

MS-DOS - Released - 1995

Cricket internationals are known as 'test' matches, but to many English and Australian players, most games are a mere test of ability to play in the Ashes, the fabled tours between the 2 countries taking place roughly every 18 months. Those who regard everything else as a time-filling exercise between these ancient duels between colonial power and one-time convict dumping ground will appreciate this release from Audiogenic. Battle For the Ashes was released at budget price, as a cut down version of the company's cricket game, released under various licenses worldwide offering only 5-day matches between England and Australia. Gameplay is unchanged, with batting involving precise timing and stroke selection, and bowling involving waggling to set speed or spin, with control over where the ball pitches.

Battle for the Ashes 97

MS-DOS - Released - 1997

A specially adapted version of our cricket game which allows you to play test matches between England and Australia. If you enjoy playing Battle for the Ashes then you can upgrade to Shane Warne Cricket on special terms.

Blockade

Blockade

Commodore VIC-20 - Released - 1982

Blockade is a mix of a board game and a puzzle game. The goal is to get 5 in a row - either, horizontal, vertical, or diagonal.

Blockbuster

Blockbuster

MS-DOS - Released - 1988

Blockbuster is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

Blockbuster

Blockbuster

Commodore Amiga - Released - 1987

A bat. And a ball. That bounces. It is a simple premise. And as some clever bloke found out at the dawn of computer gaming, it is really good fun. Simple, yes, but fun in the extreme. But things do not stay still in the fast moving world of games, oh no. And so a simple bat and ball game gets loads of power-ups, wacky level designs and if you are really lucky even some decent collision detection. In fact, you could say, it is a whole new ball game. It is all good stuff so far, but there is something not quite right when you get down to playing the game. Some of the levels are downright boring and others are just stupid, but it is not just level design. Playing just is not enough fun. Everything works fine, even if the mouse control is a little over sensitive, but you always get the sense that when you lose a ball, it was not the fact that you were not in the right place and at right time, but that the game had already decided you were going to lose a life. Yes, I know that makes me sound like a paranoid madman, but that is the only way I can describe it. It is cheap, playable and intriguing to start with, but eventually becomes slow, repetitive and slightly annoying. But it scores points for the user-friendly level editor.

Breakthrough

Breakthrough

Acorn Electron - Released - October 1, 1988

Trapped in a world of fire and energy, you must battle for the most valuable prize of all - your life. You can escape only by using your magical powers to destroy the rocks that block your path or to create new blocks that act as stepping stones on the road to freedom. Don't forget to pick up the key to the exit door - otherwise your efforts will be in vain. "There are 100 screens just waiting to trap, tease and test your powers of perception before you finally break through to the outside world. But beware, there are only 99 seconds to complete each screen!" Each screen contains two types of blocks, light blue blocks which are indestructable, and red ones which can be smashed if you move next to them and press RETURN. If you press RETURN when next to an empty space, you will create a block that you can jump onto if you wish. Move around the screen by pressing the Z and X keys. Press SHIFT and either Z or X to jump onto an adjacent block. To complete a level, you must collect the key for that level, then unlock the exit door. Watch out for fireballs on some screens - they are lethal! Other dangerous hazards are spiders and their webs, ghosts and vampire bats which hang from blocks just waiting to drop on you when you walk below. With a little ingenuity, you will soon dsicover ways in which each of these hazards can be combatted. Some of the blocks have strange rotating centres. These contain objects that you can collect. Collect three diamonds for an extra life (you start with three lives) or an hourglass to slow the timer to half speed. The crown and magic potion award bonus scores. Often there are two bonus objects to be found in the same place. Can you work out how?

Brian Lara Cricket

Brian Lara Cricket

Sega Genesis - Released - May 12, 1995

Brian Lara wrote his name into the record books with a majestic innings of 375 for West Indies, the highest score ever in a test match. Just weeks later, he was again in record-breaking form reaching a phenomenal 501 not out for Warwickshire, the greatest score achieved in first class cricket. Now it's your turn to compete against the world's top teams. Whether you play test matches or exciting one day internationals, you'll have full control over batting, bowling and fielding. Brian Lara cricket is the most authentic simulation ever.

Brian Lara Cricket 96

Brian Lara Cricket 96

Sega Genesis - Released - May 17, 1996

Brian Lara Cricket 96 is an updated version of Brian Lara Cricket on the SEGA Genesis. It is basically the same game, with updated sprites and roster. The game features international matches, English county matches (with 18 teams) and 6 classic historical matches (from 1960 to 1994). Also available are the World Cup competition (with 12 national teams) and a Test Series. The game also features a team editor, battery back-up save and one to four multiplayer mode.

Brian Lara's Cricket

Brian Lara's Cricket

Commodore Amiga - Released - 1995

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill levels - Amateur, Professional and World Class. The bowling involves positioning a cursor to place the bowl, then controlling the speed/spin (depending on the type of bowler selected). Batting involves timing one of the many available shots, and fielding is largely automated.

Emlyn Hughes Arcade Quiz

Emlyn Hughes Arcade Quiz

Atari ST - Released - 1990

Emlyn Hughes Arcade Quiz is a game based on quiz machines found in bars and public houses. The idea is to move through ten mazes of blocks and reach the Win bar on the right of the screen. Be careful though, as the maze scrolls to the left and if your not quick enough you will reach the Lose bar on the left of the screen. You will encounter different types of blocks that will help or hinder you. These include Question blocks, get it right and you can move on, get it wrong and you have to answer another question meaning you slowly scroll towards the left of the screen. Money can also be collected to help stack up your total at the end of the level. Other blocks include a block that will block you for a certain time and a block that moves you in a random direction. When you reach the Win bar you enter a bonus game where on a time limit you have to answer as a number of questions based on how many coins you collected. Afterwards you have a choice to either cash in your money or move onto the next level which will cost you money to enter. Along with the main playing area, you can also see how much money you have and any bonuses collected.

Emlyn Hughes International Soccer

Emlyn Hughes International Soccer

Atari ST - Released - 1990

Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record.

Emlyn Hughes International Soccer

Emlyn Hughes International Soccer

Commodore Amiga - Released - 1990

Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record.

Emlyn Hughes International Soccer

Emlyn Hughes International Soccer

Sinclair ZX Spectrum - Released - 1988

Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record.

European Champions

European Champions

MS-DOS - Released - 1993

This football game aims for a higher level of realism than most of its contemporaries. The game can be viewed top-down (similar to the Kick Off games) or side-on (similar to Manchester United Europe). Three different passing modes are offered, with the aim of providing precise one-touch passing or the ability for long-range direct through-balls. The match options include 10 skill levels, variable wind, five different pitch conditions, and variable match lengths. You can play league and cup tournaments featuring up to 32 of the game’s teams, which are taken from the top clubs in top European countries.

European Champions (Ocean)

European Champions (Ocean)

Commodore Amiga - Released - 1993

This football game aims for a higher level of realism than most of its contemporaries. The game can be viewed top-down (similar to the Kick Off games) or side-on (similar to Manchester United Europe). Three different passing modes are offered, with the aim of providing precise one-touch passing or the ability for long-range direct through-balls. The match options include 10 skill levels, variable wind, five different pitch conditions, and variable match lengths. You can play league and cup tournaments featuring up to 32 of the game’s teams, which are taken from the top clubs in top European countries.

Exile

Exile

Commodore Amiga - Released - June 1, 1991

When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened. The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

Exile

Exile

Commodore Amiga CD32 - Released - 1995

When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened. The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

Exterminator

Exterminator

Amstrad CPC - Released - 1991

Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks. You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes' of the room - this causes squares on the ground to change colour.

Exterminator (Audiogenic Software)

Exterminator (Audiogenic Software)

Sinclair ZX Spectrum - Released - 1991

Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks. You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes' of the room - this causes squares on the ground to change colour.

Graham Gooch World Class Cricket

Graham Gooch World Class Cricket

Commodore Amiga - Released - 1993

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill levels - Amateur, Professional and World Class. The bowling involves positioning a cursor to place the bowl, then controlling the speed/spin (depending on the type of bowler selected). Batting involves timing one of the many available shots, and fielding is largely automated.

Graham Gooch World Class Cricket

Graham Gooch World Class Cricket

Atari ST - Released - 1993

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All the international sides are present, with the chance to change the player data and choose the team yourself. Test match and limited-overs matches are available, with 1 or 2 innings per team, and you can turn the Leg-before-wicket dismissal off, which makes the game easier to understand. There are 3 skill levels - Amateur, Professional and World Class. The bowling involves positioning a cursor to place the bowl, then controlling the speed/spin (depending on the type of bowler selected). Batting involves timing one of the many available shots, and fielding is largely automated.

Graham Gooch World Class Cricket: Test Match Special Edition

Graham Gooch World Class Cricket: Test Match Special Edition

Commodore Amiga - Released - 1994

This version of the game combines the original game with the 2nd Innings update.

Graham Gooch's Second Innings

Graham Gooch's Second Innings

Commodore Amiga - DLC - 1993

This data disk for "Graham Gooch World Class Cricket" includes 1993 squads for 18 English counties and an updated England squad, but does not include five historic cricket matches as stated in the manual.

Impact

Impact

Sinclair ZX Spectrum - Released - 1988

Impact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.

Krusty's Fun House

Krusty's Fun House

MS-DOS - Released - 1992

Krusty the Clown's Fun House has been overrun by rats. You must help him to herd the rats into trap machines to clear them out. In order to do so, Krusty must manipulate his environment to set up pathways so that the rats are headed in the right direction. Objects that Krusty move around include blocks, fans, and pipe pieces. The trap machines are operated by other recognizable Simpsons characters: Bart, Homer, Sideshow Mel, and Corporal Punishment.

Krusty's Fun House

Krusty's Fun House

Commodore Amiga - Released - 1993

Ask any Simpsons fan and they will tell you it’s not just Bart, Lisa, Homer, Marge and Maggie that make the show worth going to a BSkyB-owning friend’s house to watch. It’s the subsidiary characters too: people like Itchy ‘n’ Scratchy, and Krusty the clown. Krusty’s Super Fun House is a good-looking, nicely thought-out platform game which should be able to keep the most jaded of gamers on their toes for a while. You move Krusty about a few platforms, each of which contains a number of doors. Simply stand outside a door, soak in the strangely menacing music, press the fire-button and in you go to one of the sub-levels. Then all you have to do is to play a kind of reverse Troddlers/Lemmings in which you have to lead a bunch of rats to their deaths at the hands of a major Simpsons character. Like Troddlers you have to make use of blocks to achieve this aim. Unlike Troddlers you have to search for these blocks along your way - and this search becomes more difficult with the later levels. The game looks excellent, there’s some great use of colour and neatly designed levels, but it’s let down by strange parallax scrolling and poor collision detection. Despite the moans Krusty’s Super Fun House is a mightily enjoyable piece of Amiga gameplay. Once you’ve got over the initial amazement that Krusty himself can outleap Bob Fosbury from a standing start, you will find yourself coming back for more and more.

Krusty's Fun House

Krusty's Fun House

Nintendo Entertainment System - Released - September 1, 1992

Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! There are over 60 levels in this game, and they're all crawling with the little varmints! I've got my loyal cadets, Bart and Homer Simpson, to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We incinerate 'em! We laser-blast 'em! We electrocute 'em! We Krusterize the little stinkers!!! Hoo boy! Did I mention the snakes, aliens and the flying pigs? Well, watch out for those riffraff! If you can't Krusterize 'em, at least avoid 'em... they're worse than the #@!*%l rats! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets-but someone's gotta do it!

Krusty's Fun House

Krusty's Fun House

Nintendo Game Boy - Released - 1993

Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! There are over 60 levels in this game, and they're all crawling with the little varmints! I've got my loyal cadets, Bart and Homer Simpson, Sideshow Mel, and Corporal Punishment to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We incinerate 'em! We laser-blast 'em! We electrocute 'em! We Krusterize the little stinkers! Hoo boy! Did I mention the snakes, aliens and flying pigs? Well, watch out for those riffraff! If you can't Krusterize 'em, at least avoid 'em... they're worse than the #@!*%! rats! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets - but someone's gotta do it!

Krusty's Fun House

Krusty's Fun House

Sega Game Gear - Released - 1993

Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! I've got my loyal cadets, Bart and Homer Simpson, Sideshow Mel, and Corporal Punishment to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We incinerate 'em! We laser-blast 'em! We electrocute 'em! We Krusterize the little stinkers! Hoo boy! Did I mention the snakes, aliens and flying pigs? Well, watch out for those riffraff! If you can't Krusterize 'em, at least avoid 'em... they're worse than the #@!*%! rats! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets - but someone's gotta do it!

Krusty's Fun House

Krusty's Fun House

Sega Master System - Released - 1993

Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! I've got my loyal cadet Bart Simpson to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We laser-blast 'em! We Krusterize the little stinkers! Hoo boy! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets - but someone's gotta do it!

Krusty's Super Fun House

Krusty's Super Fun House

Super Nintendo Entertainment System - Released - June 1, 1992

Hey kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fen House is infested with rats! There are over 60 leverls in this game, and they're all crawling with the little varmints! I've got my loyal cadets, Bart and Home Simpson, Sideshow Mel, and Corporal Punishment to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We incinerate 'em! We laser-blast'em! We electrocute'em! We Krusterize the little stinkers!!! Hoo boy! Did I mention the snakes, aliens and the flying pigs? Well, watch out for those riffraff! If you can't Krusterize 'em, at least avoid 'em...they're worse than the #@!*%! rats! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets--but someone's gotta do it!

Krusty's Super Fun House

Krusty's Super Fun House

Sega Genesis - Released - June 1, 1992

Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! There are over 60 levels in this game, and they're all crawling with the little varmints! I've got my loyal cadets, Bart and Homer Simpson, Sideshow Mel, and Corporal Punishment to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We incinerate 'em! We laser-blast 'em! We electrocute 'em! We Krusterize the little stinkers! Hoo boy! Did I mention the snakes, aliens and flying pigs? Well, watch out for those riffraff! If you can't Krusterize 'em, at least avoid 'em... they're worse than the #@!*%! rats! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets - but someone's gotta do it!

Lara '96

Lara '96

Commodore Amiga - Released - 1996

Brian Lara Cricket '96 is an updated version of Brian Lara Cricket. It is basically the same game, with updated sprites and roster. The game features international matches, English county matches (with 18 teams) and 6 classic historical matches (from 1960 to 1994). Also available are the World Cup competition (with 12 national teams) and a Test Series. The game also features a team editor, battery back-up save and one to four multiplayer mode.

Loopz

Loopz

Commodore 64 - Released - 1991

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next.

Loopz

Loopz

BBC Microcomputer System - Released - 1991

Loopz was programmed by Kevin Blake. It's a puzzle game where the main goal is to make loops. Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

NEC PC-9801 - Released - June 21, 1991

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

Sharp X68000 - Released - June 21, 1991

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

Atari Jaguar - November 10, 2018

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

Atari ST - Released - 1990

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

MS-DOS - Released - 1990

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

Commodore Amiga - Released - 1990

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

Acorn Electron - Released - October 1, 1991

It couldn't be simpler. You get pieces of different sizes and shapes. One by one you put them down on the playing board - soon you've made your first loop. Yeaaaah! Now it's not so easy. This time you didn't get the pieces you wanted. Never mind - just start another loop. All of a sudden the board's getting just a little too crowded. Now you're struggling to find a place to drop the pieces (who cares where they go, you can't afford to let the timer run down because you'll lose a life). Now it's getting really hectic. Did you honestly think this game was simple (and this is just the first level of Game A)? Pretty soon you'll be dreaming about Loopz. Wondering if next time you'll be able to make a longer loop than ever before - or more loops than your record. Will Loopz drive you crazy? You bet!

Power Pack

Power Pack

Acorn Electron - Released - 1986

Comprises: Bug Eyes (Icon), Bug Eyes 2 (Audiogenic), Caveman Capers (Icon), Space Ranger (Audiogenic), Ultron (Icon), Wizzy's Mansion (Audiogenic) and Wongo (Icon)

Super League Manager

Super League Manager

Commodore Amiga CD32 - Released - 1995

This football management game is unique for two main reasons. Firstly, it's set in a completely fictitious game-world, with fantasy teams and players. You start off managing Folkford United, the worst team in the country, with players including Brian Evans, Nicky Moody and Bruce Roberts, and rival teams include Oldcastle, Marwick and Stoke Berry. The second difference is the lack of statistics for player details. Instead, sentences such as 'best in defence, can also play in midfield. Has been playing reasonably well. Signed for £100,000 from Oldcastle 2 years ago. Current value around £150,000' are used, and its through playing matches and noting player ratings that you interpret how good a defender he is. Another break with convention is an attempt at a human side, with players and fans communicating with you, offering advice, praise or semi-literate criticism. The training feature is more complex than usual, requiring you to select 3 activities (from a selection such as passing, gym work and lap running) for each player each week - players will complain if they feel your selections are boring or unhelpful. If you own either Emlyn Hughes' International Soccer (for the standard versions) or Wembley International Soccer (for the Amiga 1200 version) you can play around 1 match in 6, and watch all the others - otherwise you simply see a progressive score update, and can intervene with substitutions or tactical changes.

The Last of the Free

The Last of the Free

BBC Microcomputer System - Released - 1986

The Last of the Free was written by Peter Scott, developed by Audiogenic and published by them in 1986 for the BBC Microcomputer. It was re-released on the Atlantis label in 1989.

Thunderstruck

Thunderstruck

BBC Microcomputer System - Released - 1986

The first in the Thunderstruck trilogy of arcade adventure games by Peter Scott. The game puts you in control of a spaceman, and you have to guide him around a castle, collecting items and dodging the baddies, the eventual aim being to escape.

Wembley International Soccer

Wembley International Soccer

Commodore Amiga - 1994

Officially licensed by the old Wembley stadium, this football game is essentially an advanced version of Ocean's European Champions. Gameplay emphasizes one-touch passing, with a picture-in-picture window displayed when you prepare to play a long pass, which increases you chances of finding the target player. The AGA version was the first floppy-based game to supports a CD32 controller, making it easier to execute moves. 64 international teams are included, with the chance to play a full league competition or a World Cup. Full control over formation and tactics is offered before the match.

Wembley International Soccer

Wembley International Soccer

Commodore Amiga CD32 - Released - 1994

Officially licensed by the old Wembley stadium, this football game is essentially an advanced version of Ocean's European Champions. Gameplay emphasizes one-touch passing, with a picture-in-picture window displayed when you prepare to play a long pass, which increases you chances of finding the target player. The AGA version was the first floppy-based game to supports a CD32 controller, making it easier to execute moves. 64 international teams are included, with the chance to play a full league competition or a World Cup. Full control over formation and tactics is offered before the match.

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