Audiogenic Software

Blockade

Blockade

Commodore VIC-20 - Released - 1982

Blockade is a mix of a board game and a puzzle game. The goal is to get 5 in a row - either, horizontal, vertical, or diagonal.

Breakthrough

Breakthrough

Acorn Electron - Released - October 1, 1988

Trapped in a world of fire and energy, you must battle for the most valuable prize of all - your life. You can escape only by using your magical powers to destroy the rocks that block your path or to create new blocks that act as stepping stones on the road to freedom. Don't forget to pick up the key to the exit door - otherwise your efforts will be in vain. "There are 100 screens just waiting to trap, tease and test your powers of perception before you finally break through to the outside world. But beware, there are only 99 seconds to complete each screen!" Each screen contains two types of blocks, light blue blocks which are indestructable, and red ones which can be smashed if you move next to them and press RETURN. If you press RETURN when next to an empty space, you will create a block that you can jump onto if you wish. Move around the screen by pressing the Z and X keys. Press SHIFT and either Z or X to jump onto an adjacent block. To complete a level, you must collect the key for that level, then unlock the exit door. Watch out for fireballs on some screens - they are lethal! Other dangerous hazards are spiders and their webs, ghosts and vampire bats which hang from blocks just waiting to drop on you when you walk below. With a little ingenuity, you will soon dsicover ways in which each of these hazards can be combatted. Some of the blocks have strange rotating centres. These contain objects that you can collect. Collect three diamonds for an extra life (you start with three lives) or an hourglass to slow the timer to half speed. The crown and magic potion award bonus scores. Often there are two bonus objects to be found in the same place. Can you work out how?

Brian Lara Cricket

Brian Lara Cricket

Sega Genesis - Released - May 12, 1995

Brian Lara wrote his name into the record books with a majestic innings of 375 for West Indies, the highest score ever in a test match. Just weeks later, he was again in record-breaking form reaching a phenomenal 501 not out for Warwickshire, the greatest score achieved in first class cricket. Now it's your turn to compete against the world's top teams. Whether you play test matches or exciting one day internationals, you'll have full control over batting, bowling and fielding. Brian Lara cricket is the most authentic simulation ever.

Brian Lara Cricket 96

Brian Lara Cricket 96

Sega Genesis - Released - May 17, 1996

Brian Lara Cricket 96 is an updated version of Brian Lara Cricket on the SEGA Genesis. It is basically the same game, with updated sprites and roster. The game features international matches, English county matches (with 18 teams) and 6 classic historical matches (from 1960 to 1994). Also available are the World Cup competition (with 12 national teams) and a Test Series. The game also features a team editor, battery back-up save and one to four multiplayer mode.

Emlyn Hughes International Soccer

Emlyn Hughes International Soccer

Atari ST - Released - 1990

Emlyn Hughes International Soccer offers realistic arcade action and football management combined into one game. The wide range of facilities and control options have between designed in such a way that you can sit down and play without hours spent studying the manual, and getting to grips with the controls. One or two can play, whether against each other, or against the computer. You can even watch two computer teams playing each other! Player skill levels and fitness levels vary, so picking the right team is just as important as the way you control your players during the game. Fixture lists, results, and league tables may be displayed at any time during the season, and if you have a Commodore or compatible printer you can even print them out as a permanent record.

Exile

Exile

Commodore Amiga CD32 - Released - 1995

When a terraforming team on an unexplored planet sends some disturbing messages back to Earth and then stops responding altogether, a space-adventurer is sent to find out what happened. The gameplay is a side-on 8-dimensionally scrolling action-adventure set on a planet. The player must find a way to the lower depths of the planet to rescue the terraforming team and defeat the evil Triax!

Exterminator (Audiogenic Software)

Exterminator (Audiogenic Software)

Sinclair ZX Spectrum - Released - 1991

Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks. You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided 'lanes' of the room - this causes squares on the ground to change colour.

Krusty's Super Fun House

Krusty's Super Fun House

Sega Genesis - Released - June 1, 1992

Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! There are over 60 levels in this game, and they're all crawling with the little varmints! I've got my loyal cadets, Bart and Homer Simpson, Sideshow Mel, and Corporal Punishment to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We incinerate 'em! We laser-blast 'em! We electrocute 'em! We Krusterize the little stinkers! Hoo boy! Did I mention the snakes, aliens and flying pigs? Well, watch out for those riffraff! If you can't Krusterize 'em, at least avoid 'em... they're worse than the #@!*%! rats! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets - but someone's gotta do it!

Loopz

Loopz

BBC Microcomputer System - Released - 1991

Loopz was programmed by Kevin Blake. It's a puzzle game where the main goal is to make loops. Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

NEC PC-9801 - Released - June 21, 1991

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

Atari Jaguar - November 10, 2018

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

Atari ST - Released - 1990

A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.

Loopz

Loopz

Acorn Electron - Released - October 1, 1991

It couldn't be simpler. You get pieces of different sizes and shapes. One by one you put them down on the playing board - soon you've made your first loop. Yeaaaah! Now it's not so easy. This time you didn't get the pieces you wanted. Never mind - just start another loop. All of a sudden the board's getting just a little too crowded. Now you're struggling to find a place to drop the pieces (who cares where they go, you can't afford to let the timer run down because you'll lose a life). Now it's getting really hectic. Did you honestly think this game was simple (and this is just the first level of Game A)? Pretty soon you'll be dreaming about Loopz. Wondering if next time you'll be able to make a longer loop than ever before - or more loops than your record. Will Loopz drive you crazy? You bet!

Power Pack

Power Pack

Acorn Electron - Released - 1986

Comprises: Bug Eyes (Icon), Bug Eyes 2 (Audiogenic), Caveman Capers (Icon), Space Ranger (Audiogenic), Ultron (Icon), Wizzy's Mansion (Audiogenic) and Wongo (Icon)

Super League Manager

Super League Manager

Commodore Amiga CD32 - Released - 1995

This football management game is unique for two main reasons. Firstly, it's set in a completely fictitious game-world, with fantasy teams and players. You start off managing Folkford United, the worst team in the country, with players including Brian Evans, Nicky Moody and Bruce Roberts, and rival teams include Oldcastle, Marwick and Stoke Berry. The second difference is the lack of statistics for player details. Instead, sentences such as 'best in defence, can also play in midfield. Has been playing reasonably well. Signed for £100,000 from Oldcastle 2 years ago. Current value around £150,000' are used, and its through playing matches and noting player ratings that you interpret how good a defender he is. Another break with convention is an attempt at a human side, with players and fans communicating with you, offering advice, praise or semi-literate criticism. The training feature is more complex than usual, requiring you to select 3 activities (from a selection such as passing, gym work and lap running) for each player each week - players will complain if they feel your selections are boring or unhelpful. If you own either Emlyn Hughes' International Soccer (for the standard versions) or Wembley International Soccer (for the Amiga 1200 version) you can play around 1 match in 6, and watch all the others - otherwise you simply see a progressive score update, and can intervene with substitutions or tactical changes.

The Last of the Free

The Last of the Free

BBC Microcomputer System - Released - 1986

The Last of the Free was written by Peter Scott, developed by Audiogenic and published by them in 1986 for the BBC Microcomputer. It was re-released on the Atlantis label in 1989.

Thunderstruck

Thunderstruck

BBC Microcomputer System - Released - 1986

The first in the Thunderstruck trilogy of arcade adventure games by Peter Scott. The game puts you in control of a spaceman, and you have to guide him around a castle, collecting items and dodging the baddies, the eventual aim being to escape.

Wembley International Soccer

Wembley International Soccer

Commodore Amiga - 1994

Officially licensed by the old Wembley stadium, this football game is essentially an advanced version of Ocean's European Champions. Gameplay emphasizes one-touch passing, with a picture-in-picture window displayed when you prepare to play a long pass, which increases you chances of finding the target player. The AGA version was the first floppy-based game to supports a CD32 controller, making it easier to execute moves. 64 international teams are included, with the chance to play a full league competition or a World Cup. Full control over formation and tactics is offered before the match.

Wembley International Soccer

Wembley International Soccer

Commodore Amiga CD32 - Released - 1994

Officially licensed by the old Wembley stadium, this football game is essentially an advanced version of Ocean's European Champions. Gameplay emphasizes one-touch passing, with a picture-in-picture window displayed when you prepare to play a long pass, which increases you chances of finding the target player. The AGA version was the first floppy-based game to supports a CD32 controller, making it easier to execute moves. 64 international teams are included, with the chance to play a full league competition or a World Cup. Full control over formation and tactics is offered before the match.

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