Denton Designs

Batman Returns

Batman Returns

Commodore Amiga - Released - 1993

Similar to some versions on consoles, the Amiga adaptation of Batman Returns is a side-scrolling beat'em up with platform elements. To defeat the Penguin, Batman must make his way through a number of levels, usually beating up henchmen from the Red Triangle Circus Gang with punches and kicks. There are also some special weapons, which must be collected and have limited ammunition: these include Batarangs, throwing disks or a Batrope. Some special enemies can only be defeated by applying the correct weapon. Some levels give more weight to platforming than fighting, such as a rooftop chase...

Bounces

Bounces

Commodore 64 - Released - 1985

Bounces is a futuristic sports game. Two players (one of which can be computer-controlled), compete against each other in order to earn points. Each game consists of two halves of 90 seconds each, one from each side of the screen. The winner is simply the player with the most points at the end. There are two ways of earning points. The first is to catch the bouncing ball that bounces around the arena and throw it through the goal slots on the opponent's side of the screen. The further into the opponent's half of the screen the slot is, the more points it is worth, but the more difficult it is...

Dante's Inferno

Dante's Inferno

Commodore 64 - 1986

Dante's poem 'Inferno' details a man's journey through hell, in the hope of reaching purgatory. This computer game interpretation takes the form of a mazelike arcade adventure. You can hold two objects at a time, to use towards solving the puzzles. The objects you need are located in the initial forest, so lots of backtracking is required. Cross the River Styx through the boatman to reach the nine circles of hell. These represent people who will not go to Heaven based on Christian theologies, from non-Christians to those who breached the Seven Deadly Sins such as sloth and gluttony. Contact...

Double Take

Double Take

Sinclair ZX Spectrum - Released - 1987

A shoot-em-up game. You are a professor who can fly around. The game play area is divided into different kinds of rooms. There are two parallel universes (the "good" and "bad" - or "modern" and "ancient", if you prefer - versions of the universe), and you get sent from one universe to another at times. Part of the game is to collect items from these mirror worlds that have been swapped, and return them to their correct places, thus restoring the balance. In addition to this, you also need to shoot a lot of aliens before they shoot you, culminating with the fight against the big alien end...

Double Take

Double Take

Commodore 64 - Released - 1987

A shoot-em-up game. You are a professor who can fly around. The game play area is divided into different kinds of rooms. There are two parallel universes (the "good" and "bad" - or "modern" and "ancient", if you prefer - versions of the universe), and you get sent from one universe to another at times. Part of the game is to collect items from these mirror worlds that have been swapped, and return them to their correct places, thus restoring the balance. In addition to this, you also need to shoot a lot of aliens before they shoot you, culminating with the fight against the big alien end...

E.T.'s Rugby League

E.T.'s Rugby League

Commodore Amiga - Released - 1992

E.T.'s Rugby League is an Amiga rugby sports game released in 1992 by Ozisoft.

Eco

Eco

Commodore Amiga - Released - 1988

Eco is an action strategy game of sorts, which sets the player in charge initially of a small single-celled organism and challenges the player to guide its evolution. The initial tasks are to roam around finding food and then find a potential mate. Depending on the organism's status, different predators will be after it - a radar is displayed to indicate where these are at any given time. Once this is done, the player is taken to a screen displaying the species' genes, and has the chance to modify one of them, thus resulting in evolution. Eventually the organism can evolve far enough to...

Elite Soccer

Elite Soccer

Nintendo Game Boy - August 1, 1994

Play Elite Soccer and revel in the greatest soccer tournament on earth! Experience the ultimate soccer game on your Game Boy. Take your favorite international team on a journey through the most prestigious soccer tournament in the world. The World Cup! - World Cup tournament incorporates 24 international teams. - Every detail and aspect of the game can be user-defined. - World League and Knockout tournaments also included - Accurate animations give an unrivaled 3D visual feel to the game. - Team edit options allow you to choose from your own team's players.

Enigma Force

Enigma Force

Commodore 64 - Released - 1985

Following the events depicted in Shadowfire, General Zoff, the republican dictator, has been captured, but he still had time to declare war on the empire. While five members of the Enigma team: Zark, Sevrina, Syylk, Maul and yourself; escort Zoff to face the Emperor’s wrath, the war flares across the galaxy. As you cross the imperial border, Zoff concentrates his awesome psionic powers on the Enigma craft’s guidance system. Moments later the ship is bucking and burning through the atmosphere of a planet. You awake, head throbbing, to find the Enigma craft wrecked and General Zoff missing …...

Eye of Horus

Eye of Horus

Commodore 64 - Released - 1989

As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.

Eye of Horus

Eye of Horus

MS-DOS - Released - 1989

As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.

Eye of Horus

Eye of Horus

Commodore Amiga - Released - 1989

As a mystical shaman, go through a pyramid in ancient Egypt to get the magical eye of horus. In a cool twist, by pressing the up arrow you turn into a birdy and can search through the levels. Just press the down arrow and voila! Human again. Many traps try to trick you.

Foxx Fights Back

Foxx Fights Back

Sinclair ZX Spectrum - Released

Usually, it would be farmers who get sent out of the house by their lady to go off and shoot some potential food. Denton Designs reversed the roles here though, and put you in control of a fox, out for revenge. You'll be foraging both above and below ground, with rabbits and hens on offer to kill, and apples and milk (yes, I know foxes are purely carnivorous) can be collected. All of this must be brought back to the home before to complete each level. All manner of nasties are thrown at you, including eggs (from hens), nuts (from squirrels) and rocks (from badgers)

Foxx Fights Back

Foxx Fights Back

Commodore 64 - Released - 1988

Usually, it would be farmers who get sent out of the house by their lady to go off and shoot some potential food. Denton Designs reversed the roles here though, and put you in control of a fox, out for revenge. You'll be foraging both above and below ground, with rabbits and hens on offer to kill, and apples and milk (yes, I know foxes are purely carnivorous) can be collected. All of this must be brought back to the home before to complete each level. All manner of nasties are thrown at you, including eggs (from hens), nuts (from squirrels) and rocks (from badgers).

Frankie Goes to Hollywood

Frankie Goes to Hollywood

Sinclair ZX Spectrum - Released - 1985

The game puts the player in Liverpool in search for the Pleasuredome. The player has to find and use various objects and play minigames to reach the goal. The player starts the game as a simple character, to reach the Pleasuredome one has to become a full person. To become a full person, the four attributes (sex, war, love and faith) must be filled to 99%. The attributes are boosted by completing tasks in the game. Additional pleasure points can be scored by playing the minigames. The four attributes are part of the symbols used on the covers of Frankie Goes to Hollywood's albums. During...

Frankie Goes to Hollywood

Frankie Goes to Hollywood

Commodore 64 - Released - December 11, 1985

Playing a thoroughly drab, mundane and predictable character, your aim is to become interesting enough to reach the Pleasuredome. After discovering a gruesome murder, your interest in something greater than the routine of 80s Liverpool is awoken. You explore the streets and houses in the search of a way out. The main basis of the game involves picking up objects and using them in the correct way - most objects have more than one potential use, and misusing them is the only way the game can be lost. There are several sub-games along the way, including shoot 'em ups, a maze and a jigsaw...

The Great Escape

The Great Escape

Commodore 64 - Released - 1986

The player controls an unnamed prisoner of war who has been interned in a P.O.W. camp somewhere in northern Germany in 1942. The camp itself is a small castle on a promontory surrounded on three sides by cliffs and the cold North Sea. The only "official" entry to the camp is by a narrow road through the gatehouse and anyone passing through this must be carrying the correct papers. Everywhere else the camp is surrounded by fences or walls with guard dogs used to patrol the perimeter and guards in observation towers with searchlights posted to watch for any prisoners trying to escape. Beneath...

The Great Escape

The Great Escape

Sinclair ZX Spectrum - Released - 1986

The Great Escape is a video game which shares a title and similar plot to the movie The Great Escape. It was programmed by Denton Designs, who went on to produce the similarly acclaimed Where Time Stood Still. It was published by Ocean in 1986 for the ZX Spectrum, Commodore 64, Amstrad CPC and DOS. The gaming environment is displayed in isometric 2.5D with the player's character initially in bed at the beginning of a day in the camp. The prisoner has a daily routine, along with all the other prisoners, which includes roll call, exercising, mealtimes and bedtime. The other prisoners will...

Infodroid

Infodroid

Commodore 64 - 1986

Infodroid is set on a planet which exclusively deals with administration and focuses on the delivery of information and packages. The player is in charge of a startup company and tries to become a big player within a established competition. All deliveries are executed by droids which travel on five streams (two forward and two backwards) with different speeds; the central being static and allowing to enter a variety of rooms: junctions, dispatch rooms in which new delivery jobs can be taken and old ones concluded, information rooms where the game options can be changed and garages for repair...

Madballs

Madballs

Commodore 64 - Released - 1987

On the planet Orb live a gang of notorious Madballs who decide what is passed through parliament. They have no leader, and this is where a ball simply known as Dust Brain comes in. It is his quest to persuade the other Madballs on the planet to join him in his quest for power, and he does this by bumping them off the multi-directionally scrolling platforms. Once a Madball has been persuaded, it appears in a tube at the bottom of the screen. When a Madball ends up in the tube, Dust Brain must find the 'downtube' exit so that he can pursue other Madballs. While searching for other Madballs,...

Mutants

Mutants

Commodore 64 - July 15, 1987

In the distant future, human beings have outposts all over the galaxies, but wars and aggression have not died out. Neither has opposition to potential exploitation or environmental damage; your resistance movement has discovered that Macro-Genetic Mutoids (Mutants) are being bred purely to be used as weapons.

Shadowfire

Shadowfire

Commodore 64 - Released - June 1, 1985

General Zoff is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship are hidden in a micro-disc embedded in the Ambassador's spine. If Zoff had the plans, the empire would be in great danger, and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the so-called "enigma team", a group of six reckless mercenaries, to take care of the situation. Players take control of all six mercenaries and have one hour and forty minutes to rescue Ambassador Kryxix and capture General Zoff. All six characters have different...

Shadowfire

Shadowfire

Sinclair ZX Spectrum - Released - 1985

General Zoff is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship are hidden in a micro-disc embedded in the Ambassador's spine. If Zoff had the plans, the empire would be in great danger, and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the so-called "enigma team", a group of six reckless mercenaries, to take care of the situation. Players take control of all six mercenaries and have one hour and forty minutes to rescue Ambassador Kryxix and capture General Zoff. All six characters have different...

The Transformers

The Transformers

Sinclair ZX Spectrum - Released - 1985

Earth has been invaded by extraterrestrial shapechanging robots which have made our planet their battleground. The struggle between the good Autobots and the evil Decepticons centers around energy as the objective is to collect four pieces of the Energon Cube and getting them back to the Autobot base. The Decepticons will do their best to get in the way and use the cubes to their own nefarious means. You as the player control five Autobots that can either be in robot or vehicle form. You move around the platforms searching for the cubes. While in robot form you can either walk or fly, but...

Troll

Troll

Commodore 64 - Released - 1988

You are Humgruffin, a troll who has been transported to the Netherworld of Narc a land full of Goblins and crystals and ceilings to walk on. The only chance to escape is to reverse a spell that put him there. In each chamber is a crystal which needs to be collected and put in an amulet. You need to avoid the Goblins or being trapped by walls built by them. If you touch a Goblin then you start to turn to stone and transported elsewhere in Narc. To help you on your quest you can make holes appear in the ground for you to fall through into another part of Narc or make a Goblin disappear. You can...

Wembley Rugby League

Commodore Amiga - Released - 1994

A Kick Off-style overhead view rugby game.

Where Time Stood Still

Where Time Stood Still

Sinclair ZX Spectrum - Released - May 5, 1988

A plane has crashed in a remote and unknown plateau of the Himalayas. To their horror, the survivors soon discover that it is populated by dangerous prehistoric creatures and tribes. The player must guide the party of four survivors - the pilot, Jarret, and his three passengers - to safety, avoiding dinosaurs, cannibals and natural dangers, while also ensuring they are sufficiently rested and fed during the long and difficult journey. Where Time Stood Still is an isometric 3D arcade adventure game. The game was produced by Denton Designs as a follow-up to their successful 1986 title The...

Where Time Stood Still

Where Time Stood Still

Atari ST - 1988

A plane has crashed in a remote and unknown plateau of the Himalayas. To their horror, the survivors soon discover that it is populated by dangerous prehistoric creatures and tribes. The player must guide the party of four survivors - the pilot, Jarret, and his three passengers - to safety, avoiding dinosaurs, cannibals and natural dangers, while also ensuring they are sufficiently rested and fed during the long and difficult journey.

Where Time Stood Still

Where Time Stood Still

MS-DOS - Released - 1987

While flying three members of the same family, your planes crash-lands in an area where it soon becomes clear that time has stood still - dinosaurs still roam the area, and the humans are primitive and carnivorous. Your task is to guide them to safety through the complex isometrically viewed world (using the same basic game engine as Denton Designs' Great Escape license). Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as sea monsters, precarious mountainous ledges and dilapidated bridges. Objects including weapons and first aid kits can be collected. Each...

World Class Rugby 2: Kokunai Gekitou Hen '93

World Class Rugby 2: Kokunai Gekitou Hen '93

Super Nintendo Entertainment System - Released - January 7, 1994

World Class Rugby 2: Kokunai Gekitou Hen '93 ("Home Intense Fighting Chapter") is a rugby game for the Super Famicom and the sequel to World Class Rugby. Unlike its predecessor, it was never released outside of Japan. Misawa, the publishers, based this sequel on Denton Designs' code for the original. The subtitle refers to the fact that all the teams are national Japanese teams, rather than featuring teams from across the world.

Wreckers

Wreckers

MS-DOS - Released - 1992

Wreckers is an isometric sci-fi action game with strategy elements. Robotic droids roll quietly through the corridors of space station Beacon 04523N, automated computers calculate routes for interstellar traffic. Three human officers sleep in cryogenic tanks, awakened only for routine system checks – or in case of an emergency. With a hum, the cryogenic control springs on-line as Beacon’s long-range sensors detect incoming lifeforms. Controlling one of the on-board officers, the player has to defend the station against swarms of plasmodian spores (the “Wreckers”) showering down on Beacon...

Wreckers

Wreckers

Commodore Amiga - Released - 1991

Robotic droids roll quietly through the corridors of space station Beacon 04523N, automated computers calculate routes for interstellar traffic. Three human officers sleep in cryogenic tanks, awakened only for routine system checks – or in case of an emergency. With a hum, the cryogenic control springs on-line as Beacon’s long-range sensors detect incoming lifeforms. Controlling one of the on-board officers, the player has to defend the station against swarms of plasmodian spores (the “Wreckers”) showering down on Beacon and seeping into its four sections. While the spores approach, they...

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